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Azaq
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Posted - 2009.10.26 06:16:00 -
[1]
So I was doing a cost analysis of ammunition and found, even without any real skills and with minerals at average market price in Heimtar region, I could make a profit. Looking solely at one type of ammuntion, and then looking at it's "sell" order price, there would only be a profit of .25 isk per round. One thing I did forget to factor in there is the manufacturing cost itself which would add another 10K(?) base and the 333(?) per production run, to the cost of making. I didn't check to see it's low buy order price to check that.. So here's my question for production people, is ammunition a "quick" moving item, or is it something that slowly trickles away? I ask you not to tell me to do the research myself unless you can point me in a direction to see total sales of a specific item, would be nice in a specific regions, but I doubt that would actually happen. Only reason I ask, is for every character that I've made that uses ammo, I always produce my own as it's more convenient than constantly going on ammo supply runs.
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Bilbo II
Serenity Engineering and Transport Company Wildly Inappropriate.
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Posted - 2009.10.26 06:25:00 -
[2]
Edited by: Bilbo II on 26/10/2009 06:28:44 Do your own research 
You can see the volume sales of an item by clicking the price history tab in market while viewing an item.
Edit due to 5 min timer. It shows for the current region
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Azaq
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Posted - 2009.10.26 06:27:00 -
[3]
Does the volume show for the whole universe, or is it just the region. If it shows for the universe only, any way to figure/guess how much in a specific region?
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Shoogie
Galactic Research Mining and Manufacturing
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Posted - 2009.10.26 09:07:00 -
[4]
The prices and volume you see in the market window are for your current region only. If you cross a region border and look at that same chart again, it will show different values.
In my experience, location is very important in selling ammo. People are lazy and don't want to go out of their way to get it. Sell it in the stations the people frequent, and it will go quickly. Put it up in an out of the way place, and it might sit there a long time.
But I don't trade ammo in Heimatar, so I don't know first hand.
I think your values for factory fees are off. Unless they changed recently, it should be 1000 isk base, plus 333 isk per hour in an NPC station. One run of ammo builds 100 units and should take approximately 8 minutes to build. The hourly fee adds 333*8/60 = 44 isk to the run or 0.44 isk to each round. The base fee depends on how many runs you build at once. If you build only one run, the 1k isk is divided by only 100 rounds, adding 10 isk to each round. If you build 1000 runs at once, the 1000 isk is divided between 100,000 rounds, adding only 0.01 isk per round.
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Venkul Mul
Gallente
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Posted - 2009.10.26 10:47:00 -
[5]
Ammunitions generally are "new player friendly" as they have a (small) positive return even with little or no skills.
On the other side of the coin they are "veteran unfriendly" as the building time is long and a veteran with the skills and researched BPO to build other items will get better isk/hour from his production slots for other items.
It is a beautiful situation as those that could PvP you in market "crushing" your margin to 0 are generally not interested in doing that as they have better rewarding things to do.
Your main competitor will be people with middle level production skills and semi-researched BPO, mostly mission runners that refine the meta 0 loot and build ammunitions for sale and use.
Naturally you must look what ammunitions sell too. For example iron hybrid charges see little sales, while antimatter has a good sale volume.
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CrazySpaceHobo
Caldari Mysterys Inc.
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Posted - 2009.10.26 17:19:00 -
[6]
It dosent matter how much per unit you make, if you do it on a big enough scale ;)
I personally make a killing on ammo, not saying which type though.
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Azaq
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Posted - 2009.10.26 17:34:00 -
[7]
Good, now I know, at least to a limited extent, that there is a reasonable market for ammo. Now to do some more research and start producing....
Now, if I only had a decent amount of capital so I could do it more big time.... Trying to keep accounts isk separate until I can make a profit on both accounts.
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Kiyirari
All Star Shipyards
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Posted - 2009.10.26 20:46:00 -
[8]
Well ammo makes peeps go pew pew its an essential of EVE life, no ammmo no EVE lots of unhappy peeps 
Ye look around some ammo types will sell for a good 50% PROFIT plus, Depending on damege type and local resident npc rat type in racial region etc, etc, bla, bla, bla get the drift 
Remember ammo makes the EVE universe go round, its the blood of the game pew pew
Revenge is my god and my guns are her angels |

Don Caetano
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Posted - 2009.10.27 12:04:00 -
[9]
Edited by: Don Caetano on 27/10/2009 12:04:45 It is not easy to make serious money in ammunition - there is lot of competition and even if you find a nice spot you will end up being underbid by 0.01 isk.
On the other hand ammo = volume. If you find a place where the freighters from 0.0 alliances come for shopping you are looking at some serious turnover. At one time I ran the EMP L and Nuclear L from 3 blueprints each to meet the demand - a bit boring after a time, but it laid a solid foundation to the Caetano fortune 
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Millie Clode
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Posted - 2009.10.27 12:52:00 -
[10]
If you want a place with high demand for ammo that isn't totally flooded with supply already, try Amamake. Its the base for the Minmatar militia and a few big pirate corps so there's always a demand for stuff, even though its only three jumps from Rens
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Mahke
Aeon Of Strife
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Posted - 2009.10.27 20:14:00 -
[11]
Originally by: Azaq Good, now I know, at least to a limited extent, that there is a reasonable market for ammo. Now to do some more research and start producing....
Now, if I only had a decent amount of capital so I could do it more big time.... Trying to keep accounts isk separate until I can make a profit on both accounts.
The problem with ammo is that most of the demand is lowsec (high effort to get materials there), trade hubs (.01 games ahoy), or mission hubs (missioners themselves turning loot to ammo to sell to other missioners; these usually have a few local and long-time traders who will respond VERY negatively to a newcomer: as soon as you enter, the locals will start .01'ing very hard or someone will not want to play the .01 game with you/people responding to you and will crash the market out of spite until you leave). The mission hub response comes from someone who used to mission at one and sell ammo there . I crashed the market several times when people were trying to enter and thus triggered a .01 war.
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Azaq
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Posted - 2009.10.27 20:45:00 -
[12]
No, wasn't going into Low/null sec to sell. As you mentioned, too much of a pain to get the materials there and you also do have established monopolies down there that can and will destroy somebody. I'm sticking to some regional trading hub areas. Little financially stable than elsewhere
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Beulah Henry
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Posted - 2009.10.27 21:00:00 -
[13]
If you are just starting up, selling ammo in mission hubs will provide you with a nice isk base to expand upon, but like mentioned above if you try to get greedy you will trigger a .01 isk war which you will quickly lose.
Under cut the going rate by 5-10 isk per unit but only put enough on the market that will sell in less than a day and broadcast it in local when you put the order up. The mission runners will snatch it up to get the deal, or the person(s) who are providing the ammo will just to get you out of the picture. Then stay away from that market for at least a week, 2 is better, and move on to another mission hub. Rotate them around and you should be pretty much ignored. If you do get someones attention, pull your order down and wait it out.
You will NOT get rich doing this. If you want to get rich on ammo, direct sale is the only way to go. |

Tesal
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Posted - 2009.10.27 21:00:00 -
[14]
If you have a second account make a trade alt with skills to reduce transaction costs as one of your slots. Selling in more than one place, various items spreads out your risk a bit. If one thing in one place dries up, you can shift your supply to another. You can also work on buying loot to reprocess which can take care of your minerals.
never stop posting...with alts. Now you know what it is to be owned. Mittani alt says hi. I win. You lose. For the honor of spit stained basement dwelling virgins. |

HeX001
Ruthless Industries
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Posted - 2009.10.28 14:01:00 -
[15]
Edited by: HeX001 on 28/10/2009 14:03:50 I've sold ammo on behalf of different corps in about 3-4 different regions so far, I've struck out on my own for the first time (an exciting prospect) in Caldari space. I've generally traded in ammo as it has, if your selling the right types, a good return but as has been mentioned before volume is the kicker.
Price isn't the only key to your selling strategy, positioning and distribution helps too, and don't think you have to have have the lowest prices in the region (especially one that has several 'hubs') to compete. I'm currently just pursuing the lowest price in a particular system and banking on laziness to do the rest. If you want to make a 'quick buck' then lowest price in one spot can work but to try and maintain a decent price you could have lots of smaller sell orders dotted around which provides you with more of a 'trickle income'.
Of course the key is to know your market, which just takes a bit of time. Some systems and stations aren't obvious honeypots but with a little experimentation you can find out a few goldmines, of course vice versa is true its all good fun.
HeX Eagles soar but weasles don't get sucked into jet engines
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