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Epegi Givo
Amarr Araja clan
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Posted - 2009.10.27 04:32:00 -
[1]
Wouldn't it be fun if tractor beams worked on other ships too? For example there are 2 corp mates, one is in a raven the other a kestrel. Then Raven has a large tractor beam and uses is on the kestrel. The kestrel then gets pulled towards the raven it tries to fly away but can't and keeps coming at the raven untill it comes to a stop right next to the raven. Then let say that the kestrel decides to use a tractor beam on the raven. The kestrel then pulls itself towards the raven untill it stops right next to the raven.
Now what I am proposing is that a new attribute be added to each ship, Engine strength. Engine strength is basicly how powerfully your ship goes forward.
Now for the tractor beam revamp. There should be 4 classes of tractor beam: small, medium, large, and capital. Each class of tractor beam takes more fitting requirements and more cap than the one before it, but they each have a respectively better strength. This is where it gets kinda complex so make sure you are paying attention and aren't drunk/super sleepy or you might not understand all of it.
lets say you have a tractor beam and you are trying to pull someone towards you, here are the group of equations that are then calculated:
(your mass + your engine strength) - (enemy mass + enemy engine strength) = X If the number is positive, you pull the enemy towards you , if negative then you get pulled towards the enemy if zero then nothing happens at all to anybody.
Then the next equation is calculated:
(Tractor beam strength) - (enemy mass + enemy engine strength) = Y. If Y is negative then one of the next equations happens, if zero then the enemy is caught in the tractor beam but the tractor beam doesn't pull them in at all, they are just stuck at a stand-still position. If positive then one of you gets pulled towards the other And one of the next equations is calculated. _______________________________________________________________________________________
If somebody gets moved:
Leftover tractor beam strength - (moving persons's (MP) mass + MP engine strength) = A. if A is positive then the MP gets pulled towards the puller at the tractor beam's max pulling velocity. If not then this equation is performed
(Leftover tractor beam strength / [MP mass + MP engine strength])* tractor beam velocity = V. V is how fast the MP goes towards the puller. _____________________________________________________________________________
Little problems.
Multiple tractor beams just add onto eachother's strengths. For example, Tom activates his tractor beam on you. Then you activate your tractor beam on Tom, then Tom's tractor beam just got a lot stronger.
If multiple people tractor beam one person then it adds to whoever started tractoring first. Yes it is possible for an inty to start pulling around a carrier and drag it away from a battle like this.
If you bump someone who is in a tractor beam then you bounce off of him like if you were to hit a celestial object.
If your Tractor beams max pull speed is 500 m/s and someone is moving towards you at 1000m/s then you slow them down to a 500m/s approach rate.
The Tractor beam is like a metal rod that is constantly shortening, So if you are moving at 500 m/s and your tractor beam pull is 500 m/s then your target will be going 1000m/s
IF a target is to your side then you will still drag them along with you.
People can still orbit you, just the speed that they approach you is fixed.
The tractor beam will pull untill the target is 10m away from you, where it will then hold them there.
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My other alt is A Ferrari |

darius mclever
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Posted - 2009.10.27 04:39:00 -
[2]
and you really did not find the other 3-4 threads on tractor beams in the last 2-3 pages in this subforum?
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Epegi Givo
Amarr Araja clan
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Posted - 2009.10.27 05:17:00 -
[3]
Originally by: darius mclever and you really did not find the other 3-4 threads on tractor beams in the last 2-3 pages in this subforum?
just checked the last 5 pages
Only 2 threads were on tractor beams, and they were just asking for things along the lines of "Let us tractor into warp" and "give us a skill to make tractoring better"
Any other thoughts? __________________________
My other alt is A Ferrari |

Saerinea Kael
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Posted - 2009.10.27 06:57:00 -
[4]
Edited by: Saerinea Kael on 27/10/2009 06:57:55 If they were to do something along these lines then I don't think that any tractor beams except for small (function as current tractor beams do now) and capital (able to move frigate and cruiser sized ships, battleships under certain circumstances) should exist. A capital beam would allow for a new cap ship role in hindering enemy ships from reaching their destinations, or as it is commonly referred to in other MMOs, crowd control. This would function in keeping your ships out of your enemies optimal, and vice versa.
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Fullmetal Jackass
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Posted - 2009.10.27 12:09:00 -
[5]
There was a topic exactly like this yesterday.
The answer is no. The reason is if large ships could nuetralize small ships this easily, no one would fly small ships. You just reinvented Eve 2003. Gratz.
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darius mclever
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Posted - 2009.10.27 14:15:00 -
[6]
Edited by: darius mclever on 27/10/2009 14:15:40 other thoughts .... yes:
Originally by: Fullmetal Jackass There was a topic exactly like this yesterday.
The answer is no. The reason is if large ships could nuetralize small ships this easily, no one would fly small ships. You just reinvented Eve 2003. Gratz.
this. not supported. just as all the other whine threads about "let us tractorbeam ships".
the module you think about is called stasis web. exists already. use it.
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Epegi Givo
Amarr Araja clan
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Posted - 2009.10.27 14:18:00 -
[7]
Originally by: Fullmetal Jackass There was a topic exactly like this yesterday.
The answer is no. The reason is if large ships could nuetralize small ships this easily, no one would fly small ships. You just reinvented Eve 2003. Gratz.
Small ships can still orbit you. __________________________
My other alt is A Ferrari |

David Grogan
Gallente Final Conflict UK Warped Aggression
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Posted - 2009.10.27 14:28:00 -
[8]
this idea is FAIL
Reasons why!!!
1. Battleships would just fit 1x tractor 2x large smartbombs and thus pull frigs into the smartbomb range
2. Light interdictors, Interceptors, Assault frigates, and t1 tackle frigs become useless and unnecessary
3. Mining Barges & Haulers would also fall prey to the tug n smartbomb trick. Both are already weak enough as it is.
4. Gate camps would mean noone moves anywhere cos warp stabs would be useless. SIG: if my message has spelling errors its cos i fail at typing properly :P |

Dharh
Gallente Ace Adventure Corp
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Posted - 2009.10.27 14:32:00 -
[9]
I like the general idea of tractor beams working on everything, including ships, but some of your idea is wrong.
For instance, if I tractor you and you tractor me, we should pull eachother, not just my beam adding strength to your beam. Only if your _ship_ is heavier and has more thrust should you be able to move my ship if we both are using the same strength beam.
If two or more people tractor you, they should receive feedback and thus damage. This should be in the form of module damage, and eventually lead to the module getting shut down. And again, why would my beam add to your beam just because your's was first? If we are on opposite sides we should actually cancel eachother out, making it easier for the victim to escape. If we are pulling in the same direction then yes the pull would be roughly twice as powerful, but the vectors would be slightly at an angle from eachother, and thus couldn't be exactly 2x.
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Mike Voidstar
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Posted - 2009.10.27 15:44:00 -
[10]
Putting aside gameplay issues for the moment, the mechanics of such a change should depend on the fluff surrounding how a "tractor beam" works.
For instance, if your beam is generating a gravity well that causes the tractored object to fall into, then the pertinant stats are going to be some form of beam strength, and the mass of the object being tractored, countered by the thrust of the engines to move that object around.---thus smaller ship will be less affected by such a beam than a larger ship.
Alternativly, the beam could be doing fancy things to dimensions, moving that bit of space closer to this bit of space, resulting in variables such as mass and thrust being completly ignored. This would probably result in the use of regular to-hit mechanics, with beam size and strength being used to figure range and area--thus it would be easier to move a small object than a large one, as more space must be manipulated to move the larger object.
That said, I am all for the idea, I'd love to see webs and tractors either combined, or allowed to overlap in function.
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mchief117
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Posted - 2009.10.27 15:56:00 -
[11]
ideas for this idea modulation scripts
- graviton flux - pulls items to-wards the target you should know how this one will work
- graviton influx - pushes items away from the ship pushes the target away from the ship in a angel equal to the beams thats hitting the ship
i would also like to point out that engine strength should be based on 2 factors not one . these are engine speed and power. an interceptors engines are very fast but not very strong while a orcas engines are slow as molasses but they have enough power to push it forward and that thing is dam heavy. both technically have Powerfully engines but for different reasons.
whats this mean though.
(note following numbers used to provide example and may not reflect true numbers )
using and example a BS fitted with 2 medium tractor beams finds both a orca and his interceptors buddy moving some where . he locks them both and engages the tractor beams which have a pulling power of say 20000MN . the orca has a "heavy drive" with a power of 15000MN, being heavy multiples this power by 5 for a grand total of 75000MN so even with out engine mods the orca does really feel anything. the interceptor has only 5000MN engine power and is considered "Light" so in total it only has 5000MN and is overwhelmed by the tractor beam and starts getting pulled. the interceptor pilot not about to let his ship get owned flips on his MWD increasing engine power by 20000MN for a total of 25000MN. Know having 10000MN more power than the tractor beam he is able to break free and attack or what not. how ever assuming that he did not have said MWD he would have been stuck . ( but what interceptor pilot does not have a MWD)
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.10.27 16:08:00 -
[12]
I would suggest a few changes.
only 1 tractor beem on a target at once.
Smaller tractor beems move target faster but with less force than large.
make it so it can't stop you from warping away.
I think it has potential but needs to be balanced as well. could become an option for ships like the tempest rather than just sticking a heavy neut in their spare high slots. ------------------------------
Just a crazy inventor ccp fix mining agent missions % pls
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Dharh
Gallente Ace Adventure Corp
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Posted - 2009.10.27 16:20:00 -
[13]
Originally by: Typhado3 I would suggest a few changes.
only 1 tractor beem on a target at once.
Smaller tractor beems move target faster but with less force than large.
make it so it can't stop you from warping away.
I think it has potential but needs to be balanced as well. could become an option for ships like the tempest rather than just sticking a heavy neut in their spare high slots.
Needs to work like ECM in that regard. Although ECCMs are underpowered something fierce so I would suggest the anti-tractor beams (and ECCMs) be a bit beefier.
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