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impli
Tr0pa de elite. Against ALL Authorities
11
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Posted - 2012.06.12 06:34:00 -
[1] - Quote
Please add more brighter light to the flares or more flares, because missiles still are difficulty to see when zoomed out. |

impli
Tr0pa de elite. Against ALL Authorities
12
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Posted - 2012.06.12 14:36:00 -
[2] - Quote
@CCP do I get feedback on that threat? If any intervention / review will be done ? I know its a minor issue but effects the game play a lot. |

PinkKnife
The Scope Gallente Federation
115
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Posted - 2012.06.12 17:31:00 -
[3] - Quote
It was already added to Inferno 1.1. Check the updates thread. |

impli
Tr0pa de elite. Against ALL Authorities
12
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Posted - 2012.06.12 19:44:00 -
[4] - Quote
PinkKnife wrote:It was already added to Inferno 1.1. Check the updates thread.
Did I wrote MORE ? Please read again .. and yes it is a feedback threat that's means feedback on an existing feature .. They already added some flare but it is not enough lightning |
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CCP Zorba
C C P C C P Alliance
45

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Posted - 2012.06.12 23:48:00 -
[5] - Quote
Sometimes it's difficult to monitor those mega-threads, especially when they're filled with so. much. rage.
There's nothing technical stopping us from making those flares brighter, we just haven't gotten much feedback. Once they hit TQ, if people want them brighter, we will probably make them brighter. I suspect based on lack of feedback and time, nothing will happen before they go to TQ as-is. CCP Zorba | Tech Art Lead | Team TriLambda | @techartists.org |
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Hoshi
Medical Mechanics Severasse Militarized Mining Union
14
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Posted - 2012.06.13 00:06:00 -
[6] - Quote
I think they look good now. I don't think they would look as cool if they where much brighter. There is of course as always the problem with contrast against some gas clouds and nebulae but just making them brighter does not really solve that problem. "Memories are meant to fade. They're designed that way for a reason." |

Denuo Secus
53
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Posted - 2012.06.13 08:21:00 -
[7] - Quote
With the latest Sisi build (385860) missiles are more visible now, which is great. I can see them until they hit a target even 70km away :)
But at the same time missiles look very blurry now. Not sure if it's work in progress or an issue with my client: Mac client, all settings to maximum. I'll file a bug report with attached screenshot later. |

impli
Tr0pa de elite. Against ALL Authorities
12
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Posted - 2012.06.13 09:47:00 -
[8] - Quote
CCP Zorba wrote:Sometimes it's difficult to monitor those mega-threads, especially when they're filled with so. much. rage.
There's nothing technical stopping us from making those flares brighter, we just haven't gotten much feedback. Once they hit TQ, if people want them brighter, we will probably make them brighter. I suspect based on lack of feedback and time, nothing will happen before they go to TQ as-is.
OK no Problem Zorba, I understood the difficulty of such mega threats with a lot of troll in it... So I opened a new threat for the topic flares on missiles ..
Please do so and add little bit more light to the flares. If you zoom out more than 70km because of BIG fleet fight you can not see those missiles...
Is there a possibility to add damage type colors to the flares ? It's not necessary, just a question.
If you do so I can check it and give you feedback if it is to much or to low. Thank you a lot for you reply and answer. |

Hungry Eyes
Ministry of War Amarr Empire
399
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Posted - 2012.06.15 01:11:00 -
[9] - Quote
cant have smoke trails in space. this in itself makes the missile visuals a massive fail. trails should have been light trails, like they are on ships. this would have given it a sweet Macross feel. besides, this isnt steampunk...why are the missiles using combustion technology? |

Eli Green
The Arrow Project CORE.
4
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Posted - 2012.06.15 01:53:00 -
[10] - Quote
Hungry Eyes wrote:cant have smoke trails in space. this in itself makes the missile visuals a massive fail. trails should have been light trails, like they are on ships. this would have given it a sweet Macross feel. besides, this isnt steampunk...why are the missiles using combustion technology?
Actually light trails would be a lot cooler. They could also have light trails coinciding with their damage type as wel. |

Alberik
Eusebius Corporation
8
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Posted - 2012.06.15 09:27:00 -
[11] - Quote
Hungry Eyes wrote:cant have smoke trails in space. this in itself makes the missile visuals a massive fail. trails should have been light trails, like they are on ships. this would have given it a sweet Macross feel. besides, this isnt steampunk...why are the missiles using combustion technology?
u cant see lasers if there is no scattering throug dust, too. especially for 6 of the 8 wavebands for t1-crystalls where you cant even see the scattering. neither is your eye fast enough to see projectiles. im pretty sure the same goes for railguns and blasters. and what physical effect should make fading enginetrails? dont discuss reallistic visuals in a game.
for the flares, i made some tests today and im able to see them even zoomed out to the maximum. sure they arent that bright for the distance but still viewable if there are not to much brackets around. i little bit brighter could help this. |

MotherMoon
Blue Republic RvB - BLUE Republic
884
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Posted - 2012.06.15 10:01:00 -
[12] - Quote
Lies, my friend has a green laser bright enough to see the whole beam even in a clean room, no dust. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Alberik
Eusebius Corporation
8
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Posted - 2012.06.15 10:41:00 -
[13] - Quote
MotherMoon wrote:Lies, my friend has a green laser bright enough to see the whole beam even in a clean room, no dust.
even in clean rooms there is dust .. its just less and smaller particles. btw a rocket would leave a smoke trail in you clean room too ...
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Alberik
Eusebius Corporation
8
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Posted - 2012.06.18 16:02:00 -
[14] - Quote
to get back to theme
screenshots taken with only a single launcher firing Firing Range on Sisi
as you can see the missiles are still visible @ ~150km but from the screenshot without movement you cant distinguish them from the background.
if you look very carefully u can even see the smoke trails but this means putting your nose on the screen as those arent very good vsible on distance more than 75km and only against bright background
tl;dr a little brighter flares would be welcome |

Rrama Ratamnim
Phoenix Evolved Part Duo
67
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Posted - 2012.06.18 16:14:00 -
[15] - Quote
will throw my 2 cents in the hat...
ya bump the brightness a bit, zoomed out there still sorta hard to see, and on top of that when your in tactical overlay it really makes them difficult to see at all |

PinkKnife
The Scope Gallente Federation
130
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Posted - 2012.06.18 16:51:00 -
[16] - Quote
impli wrote:PinkKnife wrote:It was already added to Inferno 1.1. Check the updates thread. Did I wrote MORE ? Please read again .. and yes it is a feedback threat that's means feedback on an existing feature .. They already added some flare but it is not enough lightning
Easy there steroids, I missed that part, calm the hell down. |

Lili Lu
285
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Posted - 2012.06.18 21:46:00 -
[17] - Quote
Hoshi wrote:I think they look good now. I don't think they would look as cool if they where much brighter. There is of course as always the problem with contrast against some gas clouds and nebulae but just making them brighter does not really solve that problem. Actually your post brings up the topic in a thread that is no longer on the first page of general discussion. It may not be so much the missiles as it is the gas clouds and mission/dead space nebulae that are way too bright. Many people voiced irritation over the blinding intensity of these things. The example that comes quickest to my mind is a worlds collide mission. The two factional gas clouds on the warp in room are so overly bright that you cannot see the activation state of your modules if you are pointed at the clouds. Small wonder you can't see if a missile is in flight. |

Oberine Noriepa
828
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Posted - 2012.06.19 05:40:00 -
[18] - Quote
Lili Lu wrote:Actually your post brings up the topic in a thread that is no longer on the first page of general discussion. It may not be so much the missiles as it is the gas clouds and mission/dead space nebulae that are way too bright. Many people voiced irritation over the blinding intensity of these things. The example that comes quickest to my mind is a worlds collide mission. The two factional gas clouds on the warp in room are so overly bright that you cannot see the activation state of your modules if you are pointed at the clouds. Small wonder you can't see if a missile is in flight. Furthermore, it seems like the gas clouds obscure effects and objects when they shouldn't be. (e.g. Gas clouds appearing in front of a ship's thruster effect even though the gas cloud is a considerable distance away from the ship.)
I remember a fairly recent thread where the OP was suggesting the removal of the gas clouds due to their negative impacts on client performance. |

Fidelium Mortis
Quantum Cats Syndicate
92
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Posted - 2012.06.19 19:29:00 -
[19] - Quote
CCP Zorba wrote:Sometimes it's difficult to monitor those mega-threads, especially when they're filled with so. much. rage.
There's nothing technical stopping us from making those flares brighter, we just haven't gotten much feedback. Once they hit TQ, if people want them brighter, we will probably make them brighter. I suspect based on lack of feedback and time, nothing will happen before they go to TQ as-is.
One thing I liked about the old missiles (actually the only thing), is you could tell what kind of missile is being fired from a distance just by looking at the color of the missile flare. Just a little visual cue would be nice in addition to the explosion color. Also this will make it a bit easier to see which target is being attacked when the missiles are initially launched. ICRS - Intergalactic Certified Rocket Surgeon |

impli
Tr0pa de elite. Against ALL Authorities
14
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Posted - 2012.06.20 15:06:00 -
[20] - Quote
OK, here is a feedback again :D I can see a little improvement of the visibility of the missiles. Anyway the effect is very low and you have to have a close look to it.. On the other hand, as my previous posters mentioned .. It is not possible to see the damage type used by the opponent. That is a little disappointing about the "NEW effects"
So whats the conclusion out of this threat. just add colorful damage type lance flairs .. It should be a illuminated line .. indeed it should be a dot with the color of the damage type..
Youtube photon torp fired by ST-ship
In my opinion the solution in star trek is very good in effects .. maybe you can bind them together with the missile effects of eve and the illumination of the missiles ... that would be great in my opinion... |

Rrama Ratamnim
Phoenix Evolved Part Duo
67
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Posted - 2012.06.20 15:13:00 -
[21] - Quote
I honestly still dont understand how CCP hasn't ripped out the gas cloud effects, that should have been THE FIRST EFFECT REPLACED. As its HORRID, i've seen the gas cloud effect not only misbehave, see the note about it showing in front of the engine effects... but i've seen it bring beast's of machines to a screaming FPS halt just by being on grid with the gas clouds, there horrible.
also agree that the flares for the missles should be brighter |

Lyron-Baktos
Selective Pressure Rote Kapelle
245
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Posted - 2012.06.20 16:55:00 -
[22] - Quote
I miss the concussion waves from torpedoes :( On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

ITTigerClawIK
Galactic Rangers
124
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Posted - 2012.06.21 14:21:00 -
[23] - Quote
Lyron-Baktos wrote:I miss the concussion waves from torpedoes :(
this very much, torps feel a bit underwhelming now :( |

Lyron-Baktos
Selective Pressure Rote Kapelle
248
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Posted - 2012.06.21 14:26:00 -
[24] - Quote
ITTigerClawIK wrote:Lyron-Baktos wrote:I miss the concussion waves from torpedoes :( this very much, torps feel a bit underwhelming now :(
ya, that's the first thing I noticed in PVP, the big concussion ripples coming out from the ships. Did a dev ever say why that was removed? I felt it really added something to the effects
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Freeze3371
7
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Posted - 2012.06.21 18:26:00 -
[25] - Quote
Just checked out the flares. They're kinda hard to see. Please make them brighter. |

Original Prankster
Monsters Attero Alliance
1
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Posted - 2012.06.22 13:47:00 -
[26] - Quote
This flare effect was much needed, adds alot to the visual effect when launching the missiles and tracking them.
But ya turning up the brightness would not hurt, atleast try it out while its still on the testserver , really hard to spot on the screenie posted :)
btw, theres an odd delay in the launching of the missiles on live(heavy missiles on a tengu atleast), they do not fire till half the cycle is done.. dont know if this is intentionel or not?. |
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