Dasquirrel715
Gallente Universalis Imperium Tactical Narcotics Team
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Posted - 2011.01.11 09:20:00 -
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Originally by: Mike C Edited by: Mike C on 30/07/2010 21:53:01 I currently own and operate both the Redeemer and Widow. The Redeemer is one hell of a ship to use for 0.0 jump bridge freighter ganking, and the jump-in-and-insta-perma-jam on the widow can be nice in lowsec. However, they (like all BOBS) were nerfed pre-release, and are excruciatingly underpowered, even compared to an EOS.
Sin needs to be a gun platform Drones are simply not a damage platform suitable for the black ops intended role. In fact, the Kronos is much better suited to a drone boat than the Sin, and vice versa. Now I don't fly the sin and I don't plan to (because I'm not rеtarded), but this is all common sense.
Black Ops need, at the very least, old mothership jump range (4.0ly base) There are some gate-to-gate jumps you can't make. Their entire purpose can be negated by such a ridiculous situation. However, BOBS were meant to have a very high barrier of entry, so having a Covert Cynosural Navigation skill (requiring BOBS 4 and JDC 5) extend BOBS range would also be sufficient. Not only all of what I mentioned about this, but I had JDC 5 before even injecting (or at that time no inject option so training for 2 seconds) any skill for jump-capable ships so I know what max range is like and how insufficient it is.
Massive bridge fuel reduction, now To bridge a BOBS can take 60x the fuel it would have taken to jump it. Do you know what one's fuel bay (at the time cargo bay) feels like after having to bridge all your fellow BOBS because only you have JDC5? Not only that, but the fuel use per LY is completely out of whack, being 27x the fuel used if a titan bridged the same ship the same distance.
Fuel bay inproportionate to fuel consumption Because of the bridging fuel use (see above), one may have to refuel two or three times just to bridge a bomber fleet through a single jump. However if bridge fuel use was lowered (set to 1/25 of current should suffice), this issue would no longer be problematic
Inadequate Cloak Yes yes we all know how cloaking is now, but this ship really needs the covert cloak. Unlike the stealth bomber which only helped (somewhat), the blackops actually NEEDS the covert cloak. It has little to no real combat capabilities comapared to any pvp ship in eve (and jump mechanics make them their only practical target save for unescorted haulers who have to be idiots to be doing that to begin with) and as such a covert cloak would be far from OP.
Ship Maintenance Bay I'm not asking for some huge bay, just enough to store two frigates or a single cruiser. In addition, the maintenance bay would behave like the rorqual's, in that the BOBS bay would only be able to store ships capable of using it's portal. Some may consider this OP, and I'll admit it may be a bit excessive in addition to the covert cloak, but this change (in addition to standard T2 bonuses) would give it a support role which would not necessitate the covert cloak, sort of like the 2008 mothership. Obviously I am not pushing for a corporate hangar, that would be overly excessive even in a wet dream.
TL;DR the black ops really needs Increased range, 4.0ly base (9.0ly @ JDC5) should suffice Bridge fuel coefficient changed to at least a humane level Fuel Bay proportional to bridge fuel use (Fuel Bay should hold enough isos to bridge BOBS and 25 Manticores 4.5ly @ Bridge 4 JFC 5) Very small JH2-only ship maintenance bay
My 2ó
Most of this, and maybe enough of a maintenance bay for people to change mods, not hold any sort of ship.
Also, who was the dev who though of the agility bonus for sin WHAT WERE YOU THINKING! Improve these ccp and things will be better.
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