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Thread Statistics | Show CCP posts - 0 post(s) |
Xtover
Suicide Kings
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Posted - 2010.03.08 19:24:00 -
[91]
The CSM minutes didn't really give any info.
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Sokratesz
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Posted - 2010.03.09 15:13:00 -
[92]
Originally by: Xtover The CSM minutes didn't really give any info.
Then I suggest you read them again =p unless of course you want to know exactly how they wil be fixed - but I doubt even CCP knows that at this time.
CSM Iceland meeting minutes - READ THEM :D |
Asterisk Grat
Best Path Inc. Atlas Alliance
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Posted - 2010.03.11 00:47:00 -
[93]
Black op are mostly ok as is, could use a few changes in its class though to make them more cool.
Changes I'd like to see:
1. Give them better T2 resistances 2. Give them more damage+tracking etc bonuses - remove cloaked velocity if you have to, who uses it? 3. Better targeting range and sensor resolution 3. Longer jump range? sure why not
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Xtover
Suicide Kings
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Posted - 2010.03.14 15:52:00 -
[94]
Originally by: Sokratesz
Originally by: Xtover The CSM minutes didn't really give any info.
Then I suggest you read them again =p unless of course you want to know exactly how they wil be fixed - but I doubt even CCP knows that at this time.
yeah, that's kinda where I was going with that. Maybe a HINT.
I have the ISK ready to grab another widow, when it's viable.
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Al'kanree
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Posted - 2010.03.15 12:42:00 -
[95]
Increase the fuel bay.
supported
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Raetherana
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Posted - 2010.03.26 21:30:00 -
[96]
Increase fuel bay or decrease consumption needs - I don't want to have to put 7 expanded cargoholds to have enough fuel bay to jump a fleet.
its BLACK OPS - Black Ops is supposed to be the mother of all covert ops, and it doesnt have a Covert Ops cloak or a cloaking bubble to cloak a fleet.
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ghosttr
Amarr Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2010.03.27 08:18:00 -
[97]
I agree that black ops need a good looking over, but I wouldnt go sofar as to completely rebalance them. (tho i agree with the jumprange changes)
I would try to get them in the hands of more people first, then balance them as needed. I dont think a black ops (a T2 tier 1 bs) should cost more than a marauder (a T2 tier 2 bs), especially with demand as low as it is, not to mention the risk in flying a black ops in its intended role.
Adjust the black ops so that the build costs (at current demand) is somwhere around 300mil. And see what happens first, I think alot of people would be willing to fly them but as they currently are the costs and risk far outwieghs any benefits of flying the damn thing.
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Asterisk Grat
Best Path Inc. Atlas Alliance
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Posted - 2010.03.28 04:01:00 -
[98]
something I noticed, panther out of all black ops has the lowest targeting range.
At level 5 it has 60km targeting range. Pretty suck.
I think CCP took hull BSs targeting range and decreased it by 20%. why such penalty I don't know, this needs to improve imo.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.04.03 10:48:00 -
[99]
Edited by: Hemmo Paskiainen on 03/04/2010 10:48:14 still crap, ccp
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Julius Perfecto
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Posted - 2010.04.04 18:30:00 -
[100]
Even an idustriallist like me can see this need support
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.04.24 11:10:00 -
[101]
Anyone want to start a bet about when ccp will fix it?
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greymouse
Black Eclipse Corp
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Posted - 2010.04.24 14:44:00 -
[102]
/supported
Cry Havoc!! Release the Mice of Menace!!! |
Centurax
Eve Engineering
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Posted - 2010.04.25 20:34:00 -
[103]
I want to make some changes to the Back ops as part of my CSM campaign. I want to give the Black ops ships Covert Ops Cloak capability, increased jump range and remove the targeting delay. It might also benefit from a Marauder style bonus of 100% to weapons damage and limit the weapon slots to 4. This ship could them be used for raiding more effectively, hit and run on Outposts and jump out before your enemy can respond seems like a good role for this ship.
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Dogfighter
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Posted - 2010.04.26 11:37:00 -
[104]
These ships are crap, specially the Sin. Please review.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.05.02 21:18:00 -
[105]
Dear CCP,
Incase u worried that u have forgot to implement something,
bumpies
/hemmo
ps: i know your wathing this section of the forums pss: Someone got more great idea's, spam them here and give slow old grumpy CCP a hand
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Tibalt Avalon
Suck my Titan
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Posted - 2010.05.03 05:50:00 -
[106]
Supporting Your Sexual Thread. Hardstyle Ambassador |
Tibalt Avalon
Suck my Titan
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Posted - 2010.05.03 05:55:00 -
[107]
Supporting Your Sexual Thread. Hardstyle Ambassador |
ma perke
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Posted - 2010.05.04 15:01:00 -
[108]
Black ops need some very specific boost:
if you have ever been in a sb gang you would know that 95% of time you spend making bookmarks. Black Ops should be specialized ship for sb gang commander with particular functions for managing sb gang as:
- faster sb deployment - i.e. faster creation of bookmarks for fleet members - more accurate sb deploument - ability to warp/fleet warp at distance to moving targets(ships) - cov ops cloak is a must - no need for high dps - dps will come from sb fleet
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EdTeach
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Posted - 2010.05.05 21:18:00 -
[109]
Edited by: EdTeach on 05/05/2010 21:19:01 Same reply as every other Black Ops thread...
Do NOT make them any better at offense or defense.
DO give them more range for jump and/or better fuel usage for jumping the gang.
DO give them covert ops cloak.
DO make them cheaper(less mats for build)
It is a fragile special use ship. It is designed to get groups where they could not usually travel, and do it covertly. The whole 'covert' concept goes out the window when a Black Ops has to warp anywhere at present.
If Black Ops are given better resists and/or DPS they will become PvP ships, which we have plenty of already. Not every ship in the game needs to be a damage dealer.
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Esheleen
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Posted - 2010.05.06 10:14:00 -
[110]
Trained for one, decided not to bother buying one. Fully support a boost to these ships |
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Nerogk Shorn
Invicta. Cry Havoc.
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Posted - 2010.05.07 03:24:00 -
[111]
Edited by: Nerogk Shorn on 07/05/2010 03:24:38 I can fly one, but still haven't bought one. Partly because of the fact that the ships statistics and bonuses are confused and not very relevant to the ships' roles. They just don't seem very good, and they are so rarely used other than just bridging a cloaky gang.
The Bulbasaur Wizard D-F-A-A-B-A-A-S
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Killer Gandry
TerraNovae
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Posted - 2010.05.07 17:56:00 -
[112]
Trained for it, bought it and sold it as quick as hell.
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Asterisk Grat
Best Path Inc. Atlas Alliance
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Posted - 2010.05.07 21:05:00 -
[113]
Do not support Covert Ops Cloaking on Black Ops. It's pretty obvious if CCP gives it covops cloak DPS will but cut in half. This ships needs other useful boosts with it's role.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.05.19 15:14:00 -
[114]
Edited by: Hemmo Paskiainen on 19/05/2010 15:15:08 I bet 50 mil that ccp is not going to fix it with tyrannis. Makes me wonder why there is a CSM since this problem has been disscussed in Iceland for over 2 times now.
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Gneeznow
Ship spinners inc
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Posted - 2010.05.20 09:08:00 -
[115]
these ships are so bad I completely forgot they were ingame
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Shaemell Buttleson
Euphoria Released HYDRA RELOADED
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Posted - 2010.05.20 09:36:00 -
[116]
Originally by: Asterisk Grat Do not support Covert Ops Cloaking on Black Ops. It's pretty obvious if CCP gives it covops cloak DPS will but cut in half. This ships needs other useful boosts with it's role.
Like stealth bombers?
* Please resize your signature to the maximum file size of 24000 bytes. - CCP Ildoge
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Marquis Zenas
I.X Research
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Posted - 2010.05.20 09:53:00 -
[117]
Definitely need a boost. I've had a redeemer kicing about for ages. My suggestions:
Leave cloaking as it is Remove weapon bonuses Add bonuses to increase sensor strength per level (harder to probe out) and/or reduce signature radius Small increase to jump range
Other alternative options for thought: The black ops feels like a covert support ship not an all out combat ship - probably should only be warping in to battle after the stealth bombers and recons have decimated the field and its arrival is purely to mop up the survivors.
Add bonuses to remote repair - not as much as logistics but enough to support the covert fleet for extended engagements.
Possibly even allow it fit a gang assist module -------------------------- The sig is empty |
Ugly Eric
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Posted - 2010.05.21 05:41:00 -
[118]
My idea of pimping the BOBS are quite different and not thought completely thru. They might not be thought on all sides of the coin, so if they are crap, do kill me (ingame) in horrible flames of death ;)
- Give them the allready earlier discussed cloacky bubble with slight implemention. Let the bubble cloak all uncloaked and uncloak all cloaked :) It would be a way to find cloakers. Easy, just fly randomly thru a system with AFK cloaker until you find it ;-) The cloaky bubble has few problems I were unable to find a satifying solution. A) If the bubble is 20km and there are 10 ships inside it, how to prevent uncloaking each other, or would it be ok to crash and still remain cloacked if inside bubble? B) If somebody is targetted, would it still cloak him? C) The size of the bubble? 5km, 15km, 55km? D) Should it need fuel?
- Give them a AoE weapon, maybe as simple as let them fit bomb launcher? Maybe new kind of bombs to BOBS usage only? A bomb that is immune to SB bombs, but not to other BOBS bombs? So that in a regular SB bombage, you could get one bomb more shot.
- It really needs to be able to fit warfare links. As for now a Cloacky sneaky gang is getting deacent gang bonuses only, if there is a skilled enough t3 pilot abroad, and frankly, quite often those t3's are fitted to something completely else (I may be wrong here, but doesn't the covert reconfiguration sub go to same slot as the one that makes warfarelink usage possible?). There could be created a bunch (three) new warfare links designed to covert usage. ... erh. ok the minmatar links are pretty awesome to SB gang already :p Speed, sig radius and propulsion jamming range. They really dont need anything else :) Should be so, that a BOBS giving fleet bonuses works only on a ship where is fitted covert cloaking device.
- Give the BOBS the covert cloak
- DO NOT give the BOBS more hp/resists/DPS. Leave it as it is, but give it some useful things, like those warfare links or the cloaky bubble.
- Give them increased fuel bay, so that it actually can "roam" around without a bunch of transport alts, but do not lower the fuel usage.
- Also increase slightly the jump range. Not too much, but so, that it would be a little more useful.
These were my thoughts of the Black ops battle ship pimpages. I know there may be some, that are technically impossible or it would ruin gamebalance completely, but as I have no experience flying a BOBS, only been jumped by one few times, so these are the things I realized. Also I think that in place of increased DPS/tank it should be given some more unique bonuses that fits into its role better.
Ugly Eric
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Dephlan Gruss
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Posted - 2010.05.22 17:12:00 -
[119]
Edited by: Dephlan Gruss on 22/05/2010 17:12:17 DO give them covert ops cloak.
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menacemyth
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Posted - 2010.05.23 08:34:00 -
[120]
Originally by: Lusulpher Edited by: Lusulpher on 23/11/2009 05:41:09
Originally by: Yon Krum I would agree to boosting the black ops only if there were concurrent defenses implemented to provide both:
a) On-grid cloaking detection/aoe decloaking possibilities.
b) Sovereignty holder anti-afk cloaker possibilities.
Currently the black-ops is primarily a logistical tool for SB/recon gangs, and for that they are very effective. If there were tools to counter cloakers, offensively, not just using bait and hoping they make a mistake, then I'd be all-for increasing their jump/portal range far enough to make some of the very long inter-region leaps such as to the drone region from the north.
--Krum
They are not more popular than Titans, so no BO defenses are even needed yet, you have to worry about the Titans first...priorities.
Anti-cloaking abilities need to go to those nimble[useless] dessies.
Seriously, having a jump portal ship that can't jump to NEXT DOOR is hilariously fail.
And the fuel consumption, Jesus, we are green tech in the future. High mileage, weak dps/ decent tank(to call in help and bait even). The first iteration was low mileage/weak dps/weak tank. HIGH price, so that you can stare at people?
Who thought that up?
sums it up perfectly. Tell your friends, we need more support! I might run for next CSM on this issue if it hasn't been fixed.
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