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Thread Statistics | Show CCP posts - 11 post(s) |

Lyron-Baktos
Selective Pressure Rote Kapelle
218
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Posted - 2012.06.12 14:10:00 -
[1] - Quote
the upcoming changes do not fix the main issue. -making a little bit less isk is not a game breaker -making the influence bar move a little bit slower is not a game breaker
OTA's are the game breaker. It's sad to see 4-6 OTA's just sitting there in a couple of systems because nobody wants to run them. Tweak OTA's so they are more inline with the other VG sites, leave the isk/influence bar where they are at now and I believe that will make most of the people happy
btw, does not running OTA's cause the other sites to spawn less? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Lyron-Baktos
Selective Pressure Rote Kapelle
220
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Posted - 2012.06.12 18:42:00 -
[2] - Quote
Borlag Crendraven wrote:The problem in that will be that you wont see much if any changes in the way people run (or rather don't run) incursions if you don't change it so that people actually want to run the sites again. Sure, for null sec players that influence bar change will change it for the better, but for the low sec and high sec players it will mean very little, same with that 10% isk reward. The whole thing just seems so backwards done that it's not even funny, right from the start when you nerfed them to the way you're backtracking on the wrong things.
Incursioners for the most part would be content with smaller reward, but incursioners for the most part will be looking for other activities if the fleets don't run. That's something you haven't adressed at all with this announcement. You basically have content that no one wants to use, where's the sense in that?
This is it exactly
CCP It's mentioned that VG's fell to the floor after your last change but you are not asking "why did they fall to the floor and what was the biggest reason they fell to the floor?" You are not drilling down to the real root cause.
Now, if changing the OTA's is not a simple fix and one you can't get to right now, so you are adjusting the issues you can fix in hopes it will work is all you can do, then that is fine. Just be honest. At least I don't hope you are really counting on the new fixes to fix the issue
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Lyron-Baktos
Selective Pressure Rote Kapelle
224
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Posted - 2012.06.13 00:51:00 -
[3] - Quote
I believe they do know that the OTA's are the problem but they can't quickly fix them so they are doing these easy changes to try to help mitigate the issue.
or at least I hope On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Lyron-Baktos
Selective Pressure Rote Kapelle
231
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Posted - 2012.06.13 17:37:00 -
[4] - Quote
Fearless M0F0 wrote:Here is an idea that you might be able to squeeze: Instead of 10% increase payout to Vanguards, just increase OTAs by let's say 50% and/or tweak they curve so a 15 pilot fleet gets full payout (they are almost as hard and take as long as assaults right now). Now, this would just be just a temporary stopgap until you can rebalance them. The idea is to make OTAs at the very least worth the grind. This change along the influence one could inject new life to all incursions short term and should be pretty easy to implement i guess, right?  As far as long term, you could make payouts dynamic based on number of sites/hr completed so incursions sites left untouched slowly increase their payout while blitzing fleets get paid a little less for each site they complete.
not a good idea as fleets would have to drop/add people to accomodate OTA's
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
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