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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.29 20:18:00 -
[1]
Edited by: Tamahra on 29/10/2009 20:35:13
The idea is for when Incarna is already out, but i thought it couldnt harm to post it already, since incarna isnt so far away anymore, so maybe they can squeeze it in for the release 
well, actually 2 ideas, but both are REALISTIC and very much DOABLE by ccp.
Those two ideas would be the final step to eve being the dream of all dreams come true for every computer player who likes space games.
Here goes Idea 1:
Components needed to make it real:
- Some random empty mission deadspace somewhere in a solar system -> check - Some abandoned station, where you can dock with your ship -> check - A bunch of NPC rats outside the station -> check - Shooty shooty the npc rats, then dock at the station -> check - AND THEN: Leave your ship, and run through hallways and rooms, on the search for your mission goal -> when Incarna is out -> check - but you need to fight your way towards your mission goal -> NOT check, theyd have to implement some avatar combat system there. But hey, through dust they have the technology already developed to make it real
Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |

Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.29 20:23:00 -
[2]
Edited by: Tamahra on 29/10/2009 20:38:19
Here goes Idea 2:
Soooooo, when Incarna is out, we can leave our ships and walk around in space stations. The stations itself are in space, as the name implies. But why do all stations have to be in space? Well, they have not to.
CCP could make it so that we could "beam" down to ground stations, which are on the surface on the adjacent planet. Each orbital station would have its equivalent ground station. Its only logical.... Space Stations are orbiting their planet, and the folks need some means to get up to it and back down on the surface.
The interior of space and ground stations could pretty much look the same, with one HUGE difference:
Ground Stations would have windows, where we can have a look at a small part of the planet¦s surface.
OF COURSE, we could NOT leave the ground station. This would not be technically possible.
In Fact, eve will never have walking on planets within the next 10 years. (And dont call Dust Walking in Planets, since its not, in eve terms) But ground stations would be a realistic means to successfully fake the "walking on planets" for us, so that we could at least FEEL like we could be walking on planets.
And, ground stations would open up a whole new world for CCP and us, the gamers. At first, we could maybe visit the one or the other criminal underdog npc there who doesnt appear on any communication networks, and isnt even allowed to enter orbital stations. But theyd really give out those nice special secret tasks.
And this would only be the beginning. Why not expanding the ground stations lateron in size, so that they could rightfully be called "cities"?
And Bling, we have our entry into a full ship AND avatar based MMORPG
Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |

Casey Windstrom
Nanobots Industries
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Posted - 2009.10.29 20:44:00 -
[3]
Hmn. Gonna give CCP an easy out on the whole planetside thing. We've been living in space too long, Capsuleers may not be able to withstand the full force of gravity planetside, or whatever... Personally, I don't want to deal with planetside, or shooting people inside of a station. I have pewpew, don't need first person pewpew in Eve. Eve is about spaceships... I LOVE the idea of ambulation, and going into a seedy little station out in the middle of nowhere.. Perhaps meeting someone and trading boosters and isk with them.
But I don't want to pewpew them inside said station. I'm a capsuleer. Physical violence? Ew.
Other than that, awesome.
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.29 20:47:00 -
[4]
Originally by: Casey Windstrom Hmn. Gonna give CCP an easy out on the whole planetside thing. We've been living in space too long, Capsuleers may not be able to withstand the full force of gravity planetside, or whatever... Personally, I don't want to deal with planetside, or shooting people inside of a station. I have pewpew, don't need first person pewpew in Eve. Eve is about spaceships... I LOVE the idea of ambulation, and going into a seedy little station out in the middle of nowhere.. Perhaps meeting someone and trading boosters and isk with them.
But I don't want to pewpew them inside said station. I'm a capsuleer. Physical violence? Ew.
Other than that, awesome.
thanks for your input. i have edited my original post, so its a bit clearer that i meant the shooting of NPC¦s only. Shooting players in the regular Incarna stations is not part of my ideas. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |

Casey Windstrom
Nanobots Industries
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Posted - 2009.10.29 21:20:00 -
[5]
Still. This is Eve. I'm a capsuleer, not some guy running around fighting people with swords and handguns. If you want that, Dust is for you. I love the idea of walking around in a station and doing things, perhaps even solving puzzles of some sort, a kind of minigame within the game, cool! But another way of shooting stuff? Not hugely my thing.. (in game) hacking? Sure! Arceology? Heck yes! Something to do with RnD or how corporations work/run? Yes please!
But space is where Capsuleers fight. If I have to plug in a skillbook to learn 'Sufaceside Pewpew +1'.. Ugh!
Casey
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Kronossan
Tread Alliance
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Posted - 2009.10.29 21:25:00 -
[6]
Edited by: Kronossan on 29/10/2009 21:25:19 EVE is in fact a sci-fi simulator,
however I agree with Casey in regards to that capsuleers are, as you could see in the Incarna teaser, 'disgusted' enough with the fact that they are disconnected from all the powerful weaponry and protection the ships they are normally connected to provide. So I doubt they'd want to run around shooting things.
And to add to that, capsuleers are too rich to do any of this dirty work by themselves; they'd hire dusts for this. _________________
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Serpent Kamri
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Posted - 2009.10.29 21:34:00 -
[7]
Dare I mention paintball? 
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Destination SkillQueue
Are We There Yet
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Posted - 2009.10.29 21:51:00 -
[8]
Originally by: Kronossan Edited by: Kronossan on 29/10/2009 21:25:19 EVE is in fact a sci-fi simulator,
however I agree with Casey in regards to that capsuleers are, as you could see in the Incarna teaser, 'disgusted' enough with the fact that they are disconnected from all the powerful weaponry and protection the ships they are normally connected to provide. So I doubt they'd want to run around shooting things.
And to add to that, capsuleers are too rich to do any of this dirty work by themselves; they'd hire dusts for this.
CCP can create their own theme and idea how capsuleers feel and think in general, but this is a roleplaying game for some and I certainly won't let CCP tell me what my character would do or think. Don't let the CCP created concept for a feature limit your thinking, especially so, since we are playing a sandbox game.
There are also two points to suggest the opposite. First, we weren't born in a pod, so it seems very likely, that pod pilots retain some connection to feelings and desires from their physical origins.
Second, we love to use the power given to us. For some this can mean paying others to do things for you, but there are also many capsuleers who are almost broke and enjoy the killing contest above all other things. Killing someone in personal combat and killing him from a distance with the press of a button can't really compare. The personal experience is much more richer and I can easily see capsuleers risking clones just to experience that kind of personal combat.
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Drakarin
Gallente The Abyssmal Spire Independent Faction
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Posted - 2009.10.29 22:01:00 -
[9]
I think the idea is pretty good, it wouldn't do any harm to implement it as long as the missions are rare, because some people might not enjoy it. (It would take twitch skills which isn't exactly the fortay of everyone who plays EvE).
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Bruner Sabaton
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Posted - 2009.10.29 22:18:00 -
[10]
if you going to put in fighting in stations on missions then i say give us diff missions for it and for the cost i say we use like combat clones so we dont have to pay millions because some dude shot me in the foot.
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Casey Windstrom
Nanobots Industries
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Posted - 2009.10.29 23:03:00 -
[11]
Edited by: Casey Windstrom on 29/10/2009 23:07:15
Originally by: Destination SkillQueue risking clones just to experience that kind of personal combat.
Now, I agree with you that you shouldn't let CCP tell you how to roleplay, within limits. (Sorry, I do feel it's good to roleplay WITHIN the world you're in. Not try to play Firefly within Eve, even if I do use words like 'shiny' an aweful lot, and quote it in my bio).
That being said, my views are my own, not CCP's of course. Casey, my character, would feel... vulnerable. In her capsule, she is immortal. She can be utterly obliterated and reborn in an instant, elsewhere, having all her memories and capabilities... Yes, ISK goes byebye... but her *self* is there.
Will this be possible in personal combat? The lore states that it takes substantial equipment to accomplish this, IE pods. Will we be vulnerable to permadeath outside of our capsules? If so, I'll avoid that like the plague, thank you... and I do think it'd hurt the lore pretty badly if we can engage in personal combat without some kind of PERSONAL risk. This is what *makes* Capsuleers the elite in the world of New Eden... I'm unsure how they're going to explain things in Dust 514.
I'd be more apt to pay someone else to risk themselves for me, yes. 
I think Incarna has some wonderful possibilities. I also think the anti-roleplayers are going to gnash their teeth and cry huge tears over it, because it makes their 'internet spaceships' less "pure" somehow. <shrug>
Edit: Not all of them. Some are more tolerant than others. I was referring to the more rabid of them.
Casey
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Daedalus II
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Posted - 2009.10.29 23:18:00 -
[12]
Edited by: Daedalus II on 29/10/2009 23:21:41 I could possibly see a pod pilot enter some definitely abandoned station to retreive some sort of tech or similar that is too sensitive to let grunts handle. That is the only reason I can see a capsyleer exit a ship while not in a normal station. And he would be damn sure it's totally devoid of life before he sets his foot in there. And even then he would probably have a shield of life guards and marines around him 
As a way of assaulting stations there is one possibility, but that would be more like an RTS game. You have your marine squad that you guide through the installation from the safety of your ship in a top down perspective. They then take care of the mopup of the station (because physical violence is above pod pilots). Why go out there and risk your hide when you can pay others to do it for you?
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RabbidFerret
The Scope
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Posted - 2009.10.30 03:59:00 -
[13]
I hate to put this point out there, but the captain of a 3000 man battleship would never walk alone into an enemy station... ever. You have 3000 expendable crew men for that, aka DUST.
Keep in mind that as a pod pilot, you are literally as close to a god as humans can get. Incarna will be a really nice addition but no reason to go breaking the solid story that the game has.
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Jim Luc
Caldari FMUI Navy
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Posted - 2009.10.30 08:17:00 -
[14]
Originally by: RabbidFerret I hate to put this point out there, but the captain of a 3000 man battleship would never walk alone into an enemy station... ever. You have 3000 expendable crew men for that, aka DUST.
Keep in mind that as a pod pilot, you are literally as close to a god as humans can get. Incarna will be a really nice addition but no reason to go breaking the solid story that the game has.
Actually, as it was already mentioned above, you could have a less-expensive combat clone and a small team of npc or player-clones with you as part of your mission.
You could be like the Indiana Jones of space.
Eventually we'll all just be immersed in goo, with our brains hooked up to EvE anyways, while CCP runs the world. You won't have to wait long... 
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Harassment Panda
Lead Farmers
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Posted - 2009.10.30 11:13:00 -
[15]
Liking the idea of fighting NPCs at abandoned stations Just have it so some kind of weapon screening technology stops you bringing weapons into normal stations.
As for the problem of needing substantial hardware to deal with clone death... Mechs anyone?
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David Grogan
Gallente Final Conflict UK Warped Aggression
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Posted - 2009.10.30 14:08:00 -
[16]
in x3 they solved the living in zero g problem by making all the stations rotate SIG: if my message has spelling errors its cos i fail at typing properly :P |

Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.30 15:16:00 -
[17]
Originally by: RabbidFerret I hate to put this point out there, but the captain of a 3000 man battleship would never walk alone into an enemy station... ever. You have 3000 expendable crew men for that, aka DUST.
Keep in mind that as a pod pilot, you are literally as close to a god as humans can get. Incarna will be a really nice addition but no reason to go breaking the solid story that the game has.
I for one am flying several battleships, yet i have never seen or met anyone of my "Crew". Crews cant be that big of a deal in eve then. And even as a captain of a 3000 man battleship, which i am, i still want to leave my ship, grab a handgun and do some pew pew :=p Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
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CCP Incognito

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Posted - 2009.10.30 15:23:00 -
[18]
don't forget it is your pod that confers the immortality on your character, you step out of your pod and get killed, you are dead, no coming back.
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.30 15:28:00 -
[19]
Edited by: Tamahra on 30/10/2009 15:29:28 Edited by: Tamahra on 30/10/2009 15:28:21
Originally by: CCP Incognito don't forget it is your pod that confers the immortality on your character, you step out of your pod and get killed, you are dead, no coming back.
One word:
Avatar combat clones, each ship larger than frigate size, would have such an avatar combat clone bay.
/edit:
When the dusthuggers can have such a cloning system, we as the demigods can surely have that too... Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |

Pan Dora
Caldari Perkone
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Posted - 2009.10.30 15:30:00 -
[20]
Originally by: Tamahra Crews cant be that big of a deal in eve then. Quote:
well
Quote: And even as a captain of a 3000 man battleship, which i am, i still want to leave my ship, grab a handgun and do some pew pew :=p
I just prefer to take down the entire station. But who cares if we all get fun.
_
I like to play this game because it make my in-game actions and archievments to mean something in-game.
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Eli Porter
Amarr Altruism.
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Posted - 2009.10.30 15:49:00 -
[21]
I rather CCP actually release Incarna on time and work on several other stuff before bothering with OP's pipe dream.
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Kenn
Caldari McKae Industries and Research
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Posted - 2009.10.30 15:50:00 -
[22]
LMAO Serpent Kamri "Dare I mention Paintball".
If we have drones that can fly outside of our ships and do fighting for us then there would certainly be drones that would enter the stations for us and take all the risks as well. If those missions become available and you can only play them by exiting your POD and that can lead to perm character death no cloning? LOL yeah right! Count me out.
Quote: Kenn> HAH! I'm tanking these whimps! Computer> Your Capacitor is empty.
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Abrazzar
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Posted - 2009.10.30 15:53:00 -
[23]
Originally by: CCP Incognito don't forget it is your pod that confers the immortality on your character, you step out of your pod and get killed, you are dead, no coming back.
Hence a capsuleer worth his pod always makes a backup copy first thing after leaving the pod with the slow brainscan used for essential non-pod people. It may not be uninterrupted immortality but still better losing a couple hours/days than your whole life. 
Might make for a nice story:
"When he woke up, he knew something bad just has happened. Even before his eyesight adapted to seeing for the first time (again), distinguishing the medical workers in their lab coats behind the haze of the clone vat walls, he realized, someone has just murdered him.
That's why he hates leaving the capsule. You get killed and you will have no clue what happened when you wake up. Only the last thought in your mind before entering suspension during the brain scan: 'If I wake up now, something bad has happened to me and I died.'
Not knowing what killed him must be the worst thing for a Capsuleer, directly after getting revived in a low quality clone and suffering from cerebral deterioration." -------- Ideas for: Mining
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Jeanne Varto
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Posted - 2009.10.30 15:58:00 -
[24]
Originally by: CCP Incognito don't forget it is your pod that confers the immortality on your character, you step out of your pod and get killed, you are dead, no coming back.
I must humbly disagree. According to the chronicles capsuleers use a device, outside of the capsule, called a 'burner'. This device is used to the same affect as your capsule. The device takes the quick snapshot of your brain then transmits it to the cloning facility at time of death. I'll need to find the exact chronicle, but it is there.
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Barakkus
Caelestis Iudicium
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Posted - 2009.10.30 17:10:00 -
[25]
Originally by: Tamahra Edited by: Tamahra on 30/10/2009 15:34:37 Edited by: Tamahra on 29/10/2009 20:49:42
The idea is for when Incarna is already out, but i thought it couldnt harm to post it already, since incarna isnt so far away anymore, so maybe they can squeeze it in for the release 
well, actually 2 ideas, but both are REALISTIC and very much DOABLE by ccp.
Those two ideas would be the final step to eve being the dream of all dreams come true for every computer player who likes space games.
Here goes Idea 1:
Components needed to make it real:
Some random empty mission deadspace somewhere in a solar system -> check
Some abandoned station, where you need to dock with your ship as a part of the mission -> check
A bunch of NPC rats outside the station -> check
Shooty shooty the npc rats with your ship, then dock at the station -> check
AND THEN: Leave your ship, grab your handgun, and run through hallways and rooms, on the search for your mission goal -> when Incarna is out -> check
And then, while you run through the abandoned station, youll encounter NPC opponents with handguns and other melee weapons, which youll need to fight your way through, on your way to your mission goal -> NOT check, theyd have to implement some avatar based combat system there. But hey, through dust they have the technology already developed to make that real
(BTW: You would do the pew pew in your Avatar combat clone. Each ship would have such an avatar combat clone bay. When the dusthuggers can have such an avatar combat clone system, we as the demigods can surely have that too..... )
Lemme know what system you're missioning in so I can visit your empty CNR 
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Destination SkillQueue
Are We There Yet
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Posted - 2009.10.30 17:12:00 -
[26]
Edited by: Destination SkillQueue on 30/10/2009 17:14:57
Originally by: CCP Incognito don't forget it is your pod that confers the immortality on your character, you step out of your pod and get killed, you are dead, no coming back.
I seem to recall the people writing the backstory have already created exceptions and DUST would be impossible, if death was a permanent thing. So you are going to the exact opposite direction your post implies. The pod is just one way the brain scan can be done and it is tied more to the controlling of a spaceship, surviving its destruction and ability to travel/survive without a ship. It would remain a necessarity even, if you detach the immortality from it.
Not to mention, that it is just a rationale for the current system. It stops being a limitation the moment CCP decides, that portable system, new cloning tech or implant can do something similar. You can decide not to do this idea for many reasons, but the limitations of a backstory you write is not a good one.
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.30 17:17:00 -
[27]
Originally by: Barakkus
Lemme know what system you're missioning in so I can visit your empty CNR 
sorry, but it will be docked in the abandoned station. No CNR for yoooo  Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |

Lo KeTral
Amarr Ravenous Pathogen
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Posted - 2009.10.30 17:25:00 -
[28]
Originally by: Casey Windstrom Still. This is Eve. I'm a capsuleer, not some guy running around fighting people with swords and handguns. If you want that, Dust is for you. I love the idea of walking around in a station and doing things, perhaps even solving puzzles of some sort, a kind of minigame within the game, cool! But another way of shooting stuff? Not hugely my thing.. (in game) hacking? Sure! Arceology? Heck yes! Something to do with RnD or how corporations work/run? Yes please!
But space is where Capsuleers fight. If I have to plug in a skillbook to learn 'Sufaceside Pewpew +1'.. Ugh!
Casey
Sorry, but I have to say that although I can see and accept your point of view on eve, I have to disagree. Just because YOU don`t think or want this idea, no one plays the same way.
I think personally it would be awesome to have more choices and if this is one of them, cool. But to go back to being neutral on most topics, I`d say that whether we can or ever will be able to shoot players or npc's at any time might be a cool option.
Just because we`re capsuleers doesn`t mean we couldn`t have clones ready to accept gravity and different environments such as planet-side gaming.
As was stated, CCP has shown with Dust that this CAN be achieved, so, why not add this new flavor to PC EVE?
Why do people play Amarr? Because unlike the other races, Amarr characters are much more difficult to play. |

Abrazzar
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Posted - 2009.10.30 17:33:00 -
[29]
Originally by: Destination SkillQueue I seem to recall the people writing the backstory have already created exceptions and DUST would be impossible, if death was a permanent thing.
DUST does not need immortal clone warriors. Faceless grunts only look immortal because there are so damn many of them. If one dies, it just gets replaced by another one. The exact identity of the soldiers is meaningless as long as they perform equally and the numbers can be sustained.
Sure, back home it will matter who died and who lived, but in the war, it's all just numbers and statistics. -------- Ideas for: Mining
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.10.30 17:37:00 -
[30]
OR: No shooty shooty within the station at all, but instead you¦d have to hack something in there, maybe along with a minigame, where its difficulty is based on your hacking skeelz. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
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