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1. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
xVx dreadnaught wrote: Also for those that think the AI for the Incursion NPC's is easily beaten... it's not. They do rapid target switches and alpha strikes. we had several close calls and even lost ships because they would spread fire throug...
- by RabbidFerret - at 2012.05.04 08:37:00
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2. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
Stop arguing about risk. It's not the major factor at play here. And no one cares is incursions make more than a solo 0.0 ratter. I'm going to try to lay something out here: Basic Solo PVE Income: -Hi Sec Missions -Low Sec Missions -Null Sec ...
- by RabbidFerret - at 2012.05.04 02:00:00
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3. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
Jenn aSide wrote: Quote: Now, I am curious to see what your income would be like if you gathered 10 of your friends in shiny BSes and you blitzed anomalies all day. The same as i do right now, because of how anomalies and the bounty sys...
- by RabbidFerret - at 2012.05.03 20:43:00
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4. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
Apolyon I wrote: hundred of NS dudes fight to hold their space, shouldn't they make more than 60m/hr??? You fight to hold your moons and DED plexes, don't let alliance propaganda convince you otherwise. Using the same ships and skills you ...
- by RabbidFerret - at 2012.05.03 19:47:00
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5. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
Jenn aSide wrote: So please, stick to your guns, you shouldn't be able to do what people were doing before, not in high sec where there is less risk. I doubt there are many of us willing to argue that the previous system of farming VGs and...
- by RabbidFerret - at 2012.05.03 19:03:00
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6. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
Still patiently awaiting a dev response that properly addresses our concerns.
- by RabbidFerret - at 2012.05.03 04:04:00
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7. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
Galerak wrote: But back on topic. I think removing either the Mara's or the Niarja's from the OTA's could bring them back in balance from a dificulty/time perspective. I'm not really sure what might need to be changed for the NCO/NMC's. We se...
- by RabbidFerret - at 2012.05.01 05:00:00
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8. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
Galerak wrote: Also I'd like to propose that CCP consider a LP or ISK bonus for Fleet commanders. These guys work hard to tag targets, keep a waiting list, broadcast aligns/destinations, remind you to pull drones or when to start running the...
- by RabbidFerret - at 2012.05.01 01:13:00
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9. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
DJ N00B wrote: RabbidFerret wrote: [quote=Just Alter] The real issue facing the eve economy, as Dr EyjoG said, is a lack of isk faucets. just to correct the statement....should read lack of isk sinks. Corrected, thank you..
- by RabbidFerret - at 2012.05.01 00:54:00
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10. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
Just Alter wrote: Beacause it was injecting too much isk in the economy and because the reward/risk ratio was out of whack compared to other activities. However they dun goofd up. There is some truth to this. Incursions were generation 8 ...
- by RabbidFerret - at 2012.04.30 23:56:00
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11. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
Hakaru Ishiwara wrote: Katarina Reid wrote: You want isk go to low or null else settle for what you can get. Risk vs Reward. Null-sec is not the risk-filled environment as perceived by some. And that's coming from a five-year null bitter ve...
- by RabbidFerret - at 2012.04.30 16:03:00
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12. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
CCP Affinity wrote: We did dev blog about it, put it in patch notes and tell all the players the changes were on SISI, then we monitored the feedback and made changes again according to the feedback received from the Incursion community :) Bett...
- by RabbidFerret - at 2012.04.30 06:17:00
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13. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
It's been a good long while since I've felt the need to voice my opinion on the forums (not like it will actually get heard). I work in the game industry as a designer so I KNOW that CCP designers must have thought about this nerf from the myria...
- by RabbidFerret - at 2012.04.29 06:50:00
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14. I stole Majesta Empire - in Corporation, Alliance and Organization Discussions [original thread]
I laughed. Nice work --------------------------------------------------
- by RabbidFerret - at 2011.04.14 18:06:00
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15. Giving away 150b isk - in EVE General Discussion [original thread]
Hyrda Alliance (the original) --------------------------------------------------
- by RabbidFerret - at 2011.04.04 23:33:00
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16. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Reactivate RabbidFerret please --------------------------------------------------
- by RabbidFerret - at 2011.04.04 15:46:00
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17. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Imouto Tan Maxed with all relevant skills, mid-tier deaspace fit tengu, missile implants, I make about 25m ticks (75m/h) in Sanctums. (What some in this thread refer to as "blizting + nicely fitted gankboat, abundant skills...
- by RabbidFerret - at 2011.04.04 13:53:00
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18. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Moons.... --------------------------------------------------
- by RabbidFerret - at 2011.04.01 02:51:00
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19. Design your ideal Sci-fi game mechanic. - in Out of Pod Experience [original thread]
Originally by: Kirra Liu That's genius, I can't believe someone hasn't though of this before! Aliens you say?... oh wai.. --------------------------------------------------
- by RabbidFerret - at 2010.05.12 04:24:00
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20. Design your ideal Sci-fi game mechanic. - in Out of Pod Experience [original thread]
You're an intelligent (most of you) and creative (most of you) group of players, so I'm turning to you for a brainstorm. Game mechanics! Let's say you, as a loner, have come across an abandoned ship in deep space. Your main objective is to explor...
- by RabbidFerret - at 2010.05.12 03:42:00
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