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Thread Statistics | Show CCP posts - 5 post(s) |
Annunaki soldier
Celestial Argonauts HELL4S
0
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Posted - 2012.04.29 11:44:00 -
[301] - Quote
why people dont get it that incursions and their money involved really were adding more to pvp , also to industrialist . The money from there where spent to buying pvp ships to break all the time , that you buy t2 things , that people produce those. Now with limiting the money involved we all lose. PvPer's that had the incursion for their supply of ships will just buy less ships , cheaper ships also. That also include less money to people that produce that.
As for mining instead of limiting the other money why not fix the mining money involved and raise their profit in order to actually be profitable being a miner ( i am always talking about high sec things )
Those that say people will go low sec now they are mistaken. People that didnt go low sec , will stay high sec even if they nerf things to the bottom. If you deny their option to substain their accounts and limit the fun THEY want for them then they will just leave for another game.
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javer
4S Corporation RAZOR Alliance
0
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Posted - 2012.04.29 11:44:00 -
[302] - Quote
well that is a response we can live with, thing is we can allready tell you that vanguards is overnerfed when a fleet needs to field 5x3bill+3x1.5bill+2x0.5bill ships to make 1/3 of before then ..... Quit making changes on a whim, and document what the hell you do. changes that aint in patch notes is called bugs for most companies, but for ccp then it means a gm will have to say sorry its a new feature suck it up and have fun.... |
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CCP Affinity
C C P C C P Alliance
229
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Posted - 2012.04.29 11:51:00 -
[303] - Quote
We did dev blog about it, put it in patch notes and tell all the players the changes were on SISI, then we monitored the feedback and made changes again according to the feedback received from the Incursion community :) Bettik and I will continue to monitor the feedback and stats CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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Lyron-Baktos
Selective Pressure Rote Kapelle
139
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Posted - 2012.04.29 12:19:00 -
[304] - Quote
Quote:Incursions
Vanguard and Assault Sites have been revamped with the following changes: NPCs have been grouped into waves and groups have been randomized; this will prevent blitzing and increase the random element within the sites. Spawn triggers moved from individual NPCs to the group as a whole. Lowered the rewards from Vanguard sites by 10%. For more information see this blog. On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Hakaru Ishiwara
Republic Military School Minmatar Republic
115
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Posted - 2012.04.29 14:28:00 -
[305] - Quote
CCP Affinity wrote:We will be monitoring the feedback and looking at the stats over the next couple of months, comparing them to the stats we had pre-escalation, to see how things look once everyone has settled into the new changes. Calling it now: CCP will re-assign, lay-off or otherwise divert resources so this change is never revisited. That is unless EVE's perennial cancers, CCP Greyscale or Soundwave, decide to make some arbitrary changes.
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Apolyon I
AQUILA INC Verge of Collapse
19
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Posted - 2012.04.29 14:28:00 -
[306] - Quote
CCP Affinity wrote:We did dev blog about it, put it in patch notes and tell all the players the changes were on SISI, then we monitored the feedback and made changes again according to the feedback received from the Incursion community :) Bettik and I will continue to monitor the feedback and stats
incursion is fine, don't waste your time |
Gath'ran Gammigan
Collaborative Arts Incorporated
0
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Posted - 2012.04.29 15:27:00 -
[307] - Quote
CCP Affinity wrote:We did dev blog about it, put it in patch notes and tell all the players the changes were on SISI, then we monitored the feedback and made changes again according to the feedback received from the Incursion community :) Bettik and I will continue to monitor the feedback and stats
I'm sorry but I find this a little unbelieveable. Had you truly been in touch with players after the proposed changes hit Sisi, you would have seen an overwhelming concern growing in the Incursion community.
A proper assessment on the average completion time for sites was not done. Take the OTA as an example. Blitz fleets were completing the site in 2-3 minutes (because of target prioritization) while public fleets were taking 5-7 minutes per site. With the introduced nerf multiplying the required killed ships by several factors, that time has increased to a 7 minute blitz and 10-12 minutes for a casual fleet.
Keeping these things in mind, with the reduced payouts and the longer completion times, it's no wonder that players are switching to L4 missions. Why would I bother spending 3-4 Billion ISK to maximize the performance of my ship when I can get the same if not slightly better income with a T2 fit mission running battleship?
The change additionally comes at an inopportunate time with the massive changes to the EVE market under way. The cost of ships and modules are rising, and quite frankly, it means the cost of PVP and other such activities is rising too. Where previously many of us could run a few hours of incursions a week to pay for all of our ships, we will now need to dedicate a sizable portion of our gametime to generating ISK to keep up with the ailing market.
The direct effect will most probably see people unsubbing the excess accounts they don't need and can no longer afford to keep PLEXed up, and a further shift away from combat activities to return to the old grinds. Except this time it's with a bitter taste in the mouth because you gave the player base something better - then took it away.
You say you'll be monitoring the changes over the next few months. I say in the next few months, it will already be too late. |
XXSketchxx
Dreddit Test Alliance Please Ignore
214
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Posted - 2012.04.29 15:34:00 -
[308] - Quote
CCP Affinity wrote:Bettik and I will continue to monitor the copious amounts of crying on the forums
ftfy
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XXSketchxx
Dreddit Test Alliance Please Ignore
214
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Posted - 2012.04.29 15:37:00 -
[309] - Quote
Gabriel Luminati wrote: Jita is already on fire, dont make us Incursion Runners do the same to Amarr too....
hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha 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xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
35
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Posted - 2012.04.29 17:04:00 -
[310] - Quote
Apolyon I wrote:CCP Affinity wrote:We did dev blog about it, put it in patch notes and tell all the players the changes were on SISI, then we monitored the feedback and made changes again according to the feedback received from the Incursion community :) Bettik and I will continue to monitor the feedback and stats incursion is fine, don't waste your time
Yeah, you can leave Incursions alone... But I suggest we start nerfing WH's now
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Katarina Reid
Deep Core Mining Inc. Caldari State
170
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Posted - 2012.04.29 18:07:00 -
[311] - Quote
You want isk go to low or null else settle for what you can get. Risk vs Reward. |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
36
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Posted - 2012.04.29 18:17:00 -
[312] - Quote
Katarina Reid wrote:You want isk go to low or null else settle for what you can get. Risk vs Reward.
Have you looked at the map recently?
Even before the "Burn Jita" campaign by goons, the majority of ship kills have happened in hi-sec for the longest time
The only ship losses in null are small scattered blotches, which are mostly fleet fights. The NPC'ers that are taking the "Risks" that you speak of are constantly aligned to their POS and the instance someone joins local that isn't blue or they get intel from their security channel that there are neutrals near by they warp off and sit in their bubble... I can see why these people should be able to make so much more isk/hour.
Also I said before... there has been almost 300 reported incidents of griefing activities happened against the incursion community since the forming of TDF and BTL. The actions are in most cases impossible to safeguard against... so please don't say that incursion runners don't take risks. Hi-sec is a lot more dangerous than Null-sec. |
XXSketchxx
Dreddit Test Alliance Please Ignore
214
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Posted - 2012.04.29 19:04:00 -
[313] - Quote
xVx dreadnaught wrote:
Have you looked at the map recently?
Even before the "Burn Jita" campaign by goons, the majority of ship kills have happened in hi-sec for the longest time
This is more a result of people being terrible at this terrible game, than it is a result of "incursions are risky." |
plexlon
Simplicitus
0
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Posted - 2012.04.29 20:38:00 -
[314] - Quote
CCP Affinity wrote:We did dev blog about it, put it in patch notes and tell all the players the changes were on SISI, then we monitored the feedback and made changes again according to the feedback received from the Incursion community :) Bettik and I will continue to monitor the feedback and stats
Hopefully that doesn't mean "We've decided to ignore this entirely. If subscriptions are not dramatically down by September we will assume you have adjusted and do other stuff now. We really have no intenion of either admitting a really dumb move or fixing it. Admissions are embarassing and fixes are work. kthnxbye."
On a related note I've heard that the changes on SiSi wer Not the same as the changes on Tranquility. If so saying the community was notified and "we monitored the test server" is a bit like a plumber turning on your ktichen sink, asking you if that looks good, then blowing up your toilet. Not a sevice I'd recommend. |
plexlon
Simplicitus
0
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Posted - 2012.04.29 20:50:00 -
[315] - Quote
I'm not sure risk/reward is a good sole metric. Effort / reward, cooperatiopn/ reward, etc are pretty well demonstrated economic and social principles. Simply doing risk/reward would suggest that virtual russian roulette would be the best game ever made. Maybe the risk/reward kneejerks (who actually often live in pretty safe territory due to a coopertave alliance) ought to reconsider, or at least stop yammering their catchprases repeatedly and do a little thinking for a change. This isn't to say incursions posed no risk, merely that risk can't possiblu be the sole means of evaluation. |
Trinity Six
Hedion University Amarr Empire
7
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Posted - 2012.04.29 21:26:00 -
[316] - Quote
CCP Affinity wrote:We did dev blog about it, put it in patch notes and tell all the players the changes were on SISI, then we monitored the feedback and made changes again according to the feedback received from the Incursion community :) Bettik and I will continue to monitor the feedback and stats
The changes were different in tranquility than they were in Sisi. If you 'made changes again according to the feedback received from the incursion community' then you either misunderstood their feedback, or whoevers feedback you listened to wasn't the popular opinion. That, or you are flat out lying to us.
Feature notes stated you decreased the time for assaults. The exact opposite occurred. Assaults take even longer now.
I suggest you gather feedback in this forum and relook at incursions based on this feedback. This is the popular opinion, and an excellent resource for the direction of the game.
And if CCP ever nerfs something into oblivion again without taking the time and resources to fully test an understand the proposed changes because it is easier, I unfortunately will have completely lost my trust in the company to be capable of managing this game. Nerf now fix later only serves to infuriate the gaming population. It does not make us more accepting to change. |
Bozl1n
SiN Corp Daisho Syndicate
2
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Posted - 2012.04.29 21:36:00 -
[317] - Quote
FloppieTheBanjoClown wrote:Were I of an incursion-running mind, I'd invest the time and energy into figuring out the best way to capitalize on this sudden drop in interest in incursions. There's probably a lot of profit to be had for an innovative group.
The reaction seen here is exactly why The Skunkworks took such glee in griefing incursions. When CCP yanked the rug out from under us (over and over and over again) we adapted and made the best of it. We found new ways to commit acts of piracy in high sec. Here we are, barely a day into this, and the entire "community" is throwing its hands up and saying "well, that's that, incursions are dead!" I'm not normally one to look down on others, but frankly this defeatism is appalling.
For those of you who will get out there and figure out ways to restore your income level, I beg of you: don't share it with those who won't put in the effort themselves. Enjoy the contest-free incursions and reap great rewards for your effort and creativity.
You might like to know that happened today, to a degree, after 3 days of honing slow AS sites.
We land on grid to see a fleet with 20 ships, as shinny as we were, with only 13 on grid. Our FC jumps with joy - contest.
Site ends - we get the blink. 7dps down. Win |
Vaal Erit
Science and Trade Institute Caldari State
186
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Posted - 2012.04.29 21:48:00 -
[318] - Quote
plexlon wrote:I'm not sure risk/reward is a good sole metric. Effort / reward, cooperatiopn/ reward, etc are pretty well demonstrated economic and social principles
Uhhhh, wrong. Have you ever been in real life investing or new project development before? It is a rule that the riskier investments have to carry a higher interest rate in order to be attractive to potential investors. There are entire megacorporations that just evaluate how risky securities are. Effort/cooperation has absolutely nothing to do with reward in real life. In a lot of jobs you get paid a salary and in many cases hard working managers can work for 60 hrs/week and a good salesperson can work half that and make twice as much $$$. Have you ever even had a job before? This is finance and general business 101. |
CyberRaver
Wildly Inappropriate Goonswarm Federation
3
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Posted - 2012.04.29 21:55:00 -
[319] - Quote
CCP Affinity wrote:We did dev blog about it, put it in patch notes and tell all the players the changes were on SISI, then we monitored the feedback and made changes again according to the feedback received from the Incursion community :) Bettik and I will continue to monitor the feedback and stats
Either way you have overdone it, there was a great incurison community and not its gone
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Kodavor
Mine3
8
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Posted - 2012.04.29 21:55:00 -
[320] - Quote
Quote:Effort/cooperation has absolutely nothing to do with reward in real life
Back to school young man ! Back to school RIGHT NOW ! |
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Jayrendo Karr
Suns Of Korhal Terran Commonwealth
75
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Posted - 2012.04.29 22:35:00 -
[321] - Quote
How far is too Far Enough?
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xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
36
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Posted - 2012.04.30 00:20:00 -
[322] - Quote
CyberRaver wrote:CCP Affinity wrote:We did dev blog about it, put it in patch notes and tell all the players the changes were on SISI, then we monitored the feedback and made changes again according to the feedback received from the Incursion community :) Bettik and I will continue to monitor the feedback and stats Either way you have overdone it, there was a great incursion community and now its gone Either revert the changes or you can add incursions to all the other great ideas you have had and lost due to kneejerk changes
Well, I'd say the problem that we face just now is. That shiny fleets may use PUG fleets to sub their income. By contesting more sites more aggressively, they may be able to make up some of the difference post patch.
The best option I'd say to make things more exciting, worth while and involve more people in the incursion community... would be increase the pay outs on Assaults by 25% and HQ's by 50%
(this would push more pilots into the bigger fleets, that are more fun to do, leaving vanguards to the super shiny blitzers and the more enjoyable stuff for the rest of us) |
plexlon
Simplicitus
4
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Posted - 2012.04.30 00:41:00 -
[323] - Quote
Vaal Erit wrote:plexlon wrote:I'm not sure risk/reward is a good sole metric. Effort / reward, cooperatiopn/ reward, etc are pretty well demonstrated economic and social principles Uhhhh, wrong. Have you ever been in real life investing or new project development before? It is a rule that the riskier investments have to carry a higher interest rate in order to be attractive to potential investors. There are entire megacorporations that just evaluate how risky securities are. Effort/cooperation has absolutely nothing to do with reward in real life. In a lot of jobs you get paid a salary and in many cases hard working managers can work for 60 hrs/week and a good salesperson can work half that and make twice as much $$$. Have you ever even had a job before? This is finance and general business 101.
Actually it appears that most of the return on high risk investment comes from a pirvate profit/public risk model. See TARP program USA for details. I agree it is possible for a political system to be gamed or a game to be rigged to make what you say seem true, but in a less artificial environment it tends not to be all one way. Quite a few fortunes have been made by hard work over the last century or two..completely aside from ones made by imperialism or crooked tax policies and protectionism. I think your salesperson example, while extremely rare, actually contradicts your case. I did not say "time spent." I said "Hard work." If you don't know the difference...well you can cast employment aspersions at yourself in your leisure.
Finally, I see no reason why you felt a need to make this personal. Unless I hit a nerve and made you really mad by suggesting that hard work is valuable, or cooperation? In which case what does that say?
At any rate I was trying to talk about the incuriosn nerf being based on a too-narrow metric, without getting into the specifics of the nerf. From a purely gaming perspective we might look at the effects it had on other aspects of the game? What were they? I think a dev has been quoted as saying the economic impact wasn't huge. SO what..from a purely "keep people in the game, keep the game going," perspective, not a moral emotive outburst, was the issue? |
RabbidFerret
The Long Kiss Goodnight The Gurlstas Associates
2
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Posted - 2012.04.30 06:17:00 -
[324] - Quote
CCP Affinity wrote:We did dev blog about it, put it in patch notes and tell all the players the changes were on SISI, then we monitored the feedback and made changes again according to the feedback received from the Incursion community :) Bettik and I will continue to monitor the feedback and stats
I'm sorry, but the community deserves more than a 2-paragraph excerpt on a blog about multiple topics! These changes didn't even get their own blog. How?
I quick look over at the Sisi changes thread is also very concerning. There was a complete failure to address community concerns on there. No proper explanations or rebukes were given to those offering valuable feedback: https://forums.eveonline.com/default.aspx?g=posts&t=95113
Most of the feedback was negative. A few pilots agreed that VG's needed a nerf, but the majority pointed out that decreasing pay AND doubling the time of completion is more than a 10% nerf. Patch notes stated this:
Quote: Lowered the rewards from Vanguard sites by 10%.
No mention of doubling the time of completion.. anywhere, actually. The dev blog does not state that the changes to waves and triggers increases completion times. Should we discuss the effect of having to kill all the Maras orbiting at 60km with a close DPS fleet?
On to Assaults. This one hurts my head a bit. Escalation features site states:
Quote: while the time to complete an Assault invasions will be reduced some.
"will be reduced some" There is no data to support this. No evidence of internal testing. There is a hell of a lot of player data in the Sisi thread stating the exact opposite. Assaults were critical. You can nerf VGs to hell and back but if you made Assaults worthwhile, fleets would have shifted from elite VG groups to more public Assault fleets who attempt to keep a large group together by filling slots with pubbers. Instead, both got nerfed. Assaults are not worthwhile and the remaining VG fleets have become very, very, very exclusive. Does someone care to expand upon the iterations assaults went through in Sisi. Were they changed at all from April 04 to April 25th?
So here is what we want. All of your data and observations from testing. The reasoning behind the changes and why you think they were working during testing as intended. Comparisons of average isk/h incomes between incursions and lvl 4s and why you think the current system is acceptable. Put this together in a devblog devoted only to incursions and give us more than 2 paragraphs. Stay a few extra hours at work today to do this for your community. This change and its effects are your responsibility. We deserve a real discussion here. |
Cedo Nulli
Royal Amarr Institute Amarr Empire
138
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Posted - 2012.04.30 06:54:00 -
[325] - Quote
CCP Logic: Make incursion sites more fun to run via random spawns ... Nerf the income so bad they become useless to run.
I mean ... what the **** guys ? Are you guys trolling or what ?
(On a sidenote I loooove the nullbears whining about their cashmachine 0.0 incursions being nerfed too and not just the highsec ones) |
Xorv
Questionable Acquisitions
281
|
Posted - 2012.04.30 07:00:00 -
[326] - Quote
CCP Affinity wrote:We will be monitoring the feedback and looking at the stats over the next couple of months, comparing them to the stats we had pre-escalation, to see how things look once everyone has settled into the new changes.
Please remove CONCORD from High sec Incursions systems. A way to formally ally with the Sansha and fight on their side would be nice as well.
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Kodavor
Mine3
9
|
Posted - 2012.04.30 07:12:00 -
[327] - Quote
Xorv wrote:CCP Affinity wrote:We will be monitoring the feedback and looking at the stats over the next couple of months, comparing them to the stats we had pre-escalation, to see how things look once everyone has settled into the new changes. Please remove CONCORD from High sec Incursions systems. A way to formally ally with the Sansha and fight on their side would be nice as well.
Do that and you will see ONLY Sansha in that constelation . |
Xorv
Questionable Acquisitions
281
|
Posted - 2012.04.30 07:28:00 -
[328] - Quote
Kodavor wrote:Xorv wrote:CCP Affinity wrote:We will be monitoring the feedback and looking at the stats over the next couple of months, comparing them to the stats we had pre-escalation, to see how things look once everyone has settled into the new changes. Please remove CONCORD from High sec Incursions systems. A way to formally ally with the Sansha and fight on their side would be nice as well. Do that and you will see ONLY Sansha in that constelation .
It's about time the Sansha won rather than be farmed like loot pinatas. However, if making Incursions into more EVE appropriate content is not possible the alternative is more nerfs to balance the risk free nature of High Sec Incursions with that of the rest of the game.
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Keith Planck
The Great and Powerful Corporation
201
|
Posted - 2012.04.30 07:34:00 -
[329] - Quote
Xorv wrote:Kodavor wrote:Xorv wrote:CCP Affinity wrote:We will be monitoring the feedback and looking at the stats over the next couple of months, comparing them to the stats we had pre-escalation, to see how things look once everyone has settled into the new changes. Please remove CONCORD from High sec Incursions systems. A way to formally ally with the Sansha and fight on their side would be nice as well. Do that and you will see ONLY Sansha in that constelation . It's about time the Sansha won rather than be farmed like loot pinatas. However, if making Incursions into more EVE appropriate content is not possible the alternative is more nerfs to balance the risk free nature of High Sec Incursions with that of the rest of the game.
maybe incursions were the balanced thing and everything else in eve is just unbalanced :O |
Templar Nato
Clockwork Pineapple
14
|
Posted - 2012.04.30 08:37:00 -
[330] - Quote
CCP Affinity wrote:We will be monitoring the feedback and looking at the stats over the next couple of months, comparing them to the stats we had pre-escalation, to see how things look once everyone has settled into the new changes.
Thank you. It's great to know someone is listening.
I'm sure the data will show that the changes gutted the Incursioning community and will warrant a second look at what was done.
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