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Thread Statistics | Show CCP posts - 5 post(s) |

xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
28
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Posted - 2012.04.27 13:26:00 -
[241] - Quote
Nemo deBlanc wrote:xVx dreadnaught wrote: Actually for the last few months I've pretty much lived in W-Space, doing PVP and sleepers. I have even attacked people inside C3 and C4 sites... So I know it is possible to hunt people down inside the wormholes, I also know just how difficult it is to do it effectively.
I'm genuinely curious. What's so difficult about ganking people in C3/C4's? All you really need is heavy cloakie tackle, usually neuts, and sometimes a guy that actually knows how to probe. I feel incredibly vulnerable when running sites, because I know that without alts watching all the wh's, there's a very real chance somebody is going to get in there without me knowing and cloak up. At which point I'm already dead. Killed enough people now that I've seen firsthand just how easy it is.
Well C4's tend to have a small group... most common I've seen are tengu's doing remote logi.
The last kill we got was 2 Domi's that were equipped for remote log and neuts, If I was solo I'd have probably not have managed it. But we had enough neuts and DPS to take them down.
I was actually in an Interdictor... got both pods 
|

Nemo deBlanc
Phoibe Enterprises
25
|
Posted - 2012.04.27 14:03:00 -
[242] - Quote
xVx dreadnaught wrote:Nemo deBlanc wrote:xVx dreadnaught wrote: Actually for the last few months I've pretty much lived in W-Space, doing PVP and sleepers. I have even attacked people inside C3 and C4 sites... So I know it is possible to hunt people down inside the wormholes, I also know just how difficult it is to do it effectively.
I'm genuinely curious. What's so difficult about ganking people in C3/C4's? All you really need is heavy cloakie tackle, usually neuts, and sometimes a guy that actually knows how to probe. I feel incredibly vulnerable when running sites, because I know that without alts watching all the wh's, there's a very real chance somebody is going to get in there without me knowing and cloak up. At which point I'm already dead. Killed enough people now that I've seen firsthand just how easy it is. Well C4's tend to have a small group... most common I've seen are tengu's doing remote logi. The last kill we got was 2 Domi's that were equipped for remote log and neuts, If I was solo I'd have probably not have managed it. But we had enough neuts and DPS to take them down. I was actually in an Interdictor... got both pods 
ECM is pretty win in scenarios like the 2 domi's, then just some cane's for neut+dps, or drakes I suppose if it's neut domi's you're brawling. RR Tengu I consider neuts to be best, since dissolution gives them really high sensor strength, making ECM less substantial. Canes absolutely wreck these fits, dual medium neuts=ouch. Depending how many Tengu's, you might want a logi or two. RR Tengu's basically never have a prop mod, so they're pretty much sitting ducks.
Those are the cheap approaches anyways. T3's blobs are popular if you've got the isk, cloakie proteus highly recommended for initial tackle.
There could be better approaches, but that's what I've seen to work best. PvE ships really do die easily. Even if they're a billion isk. 
Here's the C3 Tengu fit I consider best for example:
[Tengu, 6 Launcher Large Rep] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II Ballistic Control System II
Adaptive Invulnerability Field II EM Ward Field II Phased Weapon Navigation Array Generation Extron Cap Recharger II Cap Recharger II
Heavy Missile Launcher II, Trauma Fury Heavy Missile Heavy Missile Launcher II, Trauma Fury Heavy Missile Heavy Missile Launcher II, Trauma Fury Heavy Missile Heavy Missile Launcher II, Trauma Fury Heavy Missile Heavy Missile Launcher II, Trauma Fury Heavy Missile Heavy Missile Launcher II, Trauma Fury Heavy Missile Large S95a Partial Shield Transporter
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Medium Capacitor Control Circuit I
Tengu Defensive - Adaptive Shielding Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Intercalated Nanofibers
<30k ehp, no prop mod, not even cap stable. You catch these things, they're going to die horribly. It's just about making enough isk that you can shrug off the loss. As a random side note, while this Tengu is what I consider the "optimal fit" for C3's, most people run somewhat more tanked fits. The Tengu really isn't that great of a sleeper killing ship in all honesty. There's MUCH better choices. |

Caldari Citizen 786478786
112
|
Posted - 2012.04.27 14:17:00 -
[243] - Quote
Nemo deBlanc wrote:The Tengu really isn't that great of a sleeper killing ship in all honesty. There's MUCH better choices.
Bwahahaha! Dumbass. There's no better sleeper killing ship. Though, what does this have to do with Incursions? Can we get back onto the topic of Incursion bears whining? Their tears are ridiculous AND delicious. |

Nemo deBlanc
Phoibe Enterprises
25
|
Posted - 2012.04.27 14:18:00 -
[244] - Quote
Caldari Citizen 786478786 wrote:Nemo deBlanc wrote:The Tengu really isn't that great of a sleeper killing ship in all honesty. There's MUCH better choices. Bwahahaha! Dumbass.
Right back 'atcha. 
But yes, this was a thread about incursion bear tears. Probably best we stop derailing it. |

Zelota
hbc inc.
0
|
Posted - 2012.04.27 15:15:00 -
[245] - Quote
Nemo deBlanc wrote:Caldari Citizen 786478786 wrote:Nemo deBlanc wrote:The Tengu really isn't that great of a sleeper killing ship in all honesty. There's MUCH better choices. Bwahahaha! Dumbass. Right back 'atcha.  But yes, this was a thread about incursion bear tears. Probably best we stop derailing it.
incurtion bear's? I run incurtions. Am i a bear? What is it you do in this game? If you are not some ones alt. Then what the hell is up with your chest beating? To me you have 90 life time kills.... What is it you do in eve? |

Apolyon I
AQUILA INC Verge of Collapse
16
|
Posted - 2012.04.27 17:18:00 -
[246] - Quote
Zelota wrote:Nemo deBlanc wrote:Caldari Citizen 786478786 wrote:Nemo deBlanc wrote:The Tengu really isn't that great of a sleeper killing ship in all honesty. There's MUCH better choices. Bwahahaha! Dumbass. Right back 'atcha.  But yes, this was a thread about incursion bear tears. Probably best we stop derailing it. incurtion bear's? I run incurtions. Am i a bear? What is it you do in this game? If you are not some ones alt. Then what the hell is up with your chest beating? To me you have 90 life time kills.... What is it you do in eve? did you buy this toon???
kill nothing for 2 years, I'm pretty sure you're bears |

xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
30
|
Posted - 2012.04.27 18:27:00 -
[247] - Quote
What is it with the "bears" branding...
If you're not a hi-sec bear, you're a null-sec bear or a faction warbear, a wormhole-bear or some other form of bear, unless you are a constant PVP'er... in which most of them have alts that do their carebearing for them.
This isn't a bear off, This thread is supposed to be looking at the changes made by CCP and trying to see if they are the correct changes needed.
Personally I'd like to see the same "Escalations" (see what I did there CCP, I even commented on your up coming expansion) That we see with every other aspect of eve,
Someone mines in hi-sec they can get certain roids... better roids in low-sec but more risk and effort to get them, they get even better in WH's and Null but that's even riskier... but the pay off is there for those willing to take the risk.
Missions, level 1's are easy but provide no real income for a player, so they upgrade to 2, 3 and then 4... some even go to lvl 5 and do the faction missions for a bigger reward. At a bigger risk.
Then we have wormholes, the C1 are easiest to do but don't pay the same as C4's C5's or C6's People upgrade to the bigger sites for better payout at more risk.
I could go on and on, about DED and exploration sites. But you get what I mean.
Why is it incursions are the only set up in eve, where one of the lowest entry level activities is the highest income?
The bigger sites pay more, but only barely and it takes so much longer to complete.
I wouldn't mind the Vanguard sites only being able to make 60-70 mill an hour, as long as Assaults were capable of making 120-140 mill an hour and Headquarter sites able to make 240-250mill an hour. Because the sites are much bigger, with much more things to do, more effort, more people needed, more organization, more danger... more risk... but no more reward than doing Vanguards...
CCP, can you see why Everyone wants to do Vanguards instead of Assaults and Headquarters... I know the last few days you've possibly seen more people doing these sites than any other time. But mostly this is because people are still experimenting to see which will be best for them. At the end of the day once everyone has gotten past the nerf and all they will all go back to VG's because that is the default setting for most of them. |

Apolyon I
AQUILA INC Verge of Collapse
16
|
Posted - 2012.04.27 18:39:00 -
[248] - Quote
first reasonable post, I ran VG before while looking for a wh corp.
60-70m/hr seem a reasonable payout for HS VG but for AS and HQ, haven't ran them so I dont know much
I guess it would take much more effort but remember, it's still HS. the payout you propose for AS and HQ will once again make incursion the safest/best isk-wise pve activity and make all other form of pve obsolete even C5,C6. |

xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
30
|
Posted - 2012.04.27 19:00:00 -
[249] - Quote
Apolyon I wrote:first reasonable post, I ran VG before while looking for a wh corp. 60-70m/hr seem a reasonable payout for HS VG but for AS and HQ, haven't ran them so I dont know much I guess it would take much more effort but remember, it's still HS. the payout you propose for AS and HQ will once again make incursion the safest/best isk-wise pve activity and make all other form of pve obsolete even C5,C6.
Well ASS take about 20-30 mins and 20 people depending on site, and HQ take 50-60 mins and 40 people depending on the site.
|

Just Alter
Enlightened Industries Test Alliance Please Ignore
59
|
Posted - 2012.04.27 19:16:00 -
[250] - Quote
We're not talking about numbers here, we're talking about pvp risk.
It could even take 100 people to kill a sansha titan, they'd still be against a scripted entity and safe from other players.
That's why HS incursions should not pay more than WHs or Null sec stuff.
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Templar Nato
Clockwork Pineapple
11
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Posted - 2012.04.27 19:36:00 -
[251] - Quote
Apolyon I wrote:60-70m/hr seem a reasonable payout for HS VG
I finally agree with you.
My issue has been that HS VG has been nerfed far more than this. |

xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
30
|
Posted - 2012.04.27 19:44:00 -
[252] - Quote
Just Alter wrote:We're not talking about numbers here, we're talking about pvp risk.
It could even take 100 people to kill a sansha titan, they'd still be against a scripted entity and safe from other players.
That's why HS incursions should not pay more than WHs or Null sec stuff.
They are not exactly predictable... they have random spawns, they neut, scram, web, target paint, do insane amounts of DPS, they have logi's... Not to mention... you are still at PVP risk... for anyone can come into the pocket you're in... and suicide jam out the logi's with a couple of Blackbirds with cheap fits. Your fleet not having logistic support will lose ships fast. they have alts loot your wrecks and run off.
We have blacklists with hundreds of names and incidents just like explained... and more inventive ganks on incursion community members where people have been PVP'd in incursions and lost billions of isk.
so please, don't say there's "no pvp risk" it's getting old. Some corps and alliances have made a fortune off of ganking incursion runners. Including Skunkworks and Moar tears... |

Zelota
hbc inc.
0
|
Posted - 2012.04.27 19:57:00 -
[253] - Quote
Apolyon I wrote:Zelota wrote:Nemo deBlanc wrote:Caldari Citizen 786478786 wrote:Nemo deBlanc wrote:The Tengu really isn't that great of a sleeper killing ship in all honesty. There's MUCH better choices. Bwahahaha! Dumbass. Right back 'atcha.  But yes, this was a thread about incursion bear tears. Probably best we stop derailing it. incurtion bear's? I run incurtions. Am i a bear? What is it you do in this game? If you are not some ones alt. Then what the hell is up with your chest beating? To me you have 90 life time kills.... What is it you do in eve? did you buy this toon??? kill nothing for 2 years, I'm pretty sure you're bears
No i quit the game for almost 2 years cause i lost all faith in it. Incurtions came around and i started playing again. If you do not think that i am the orginal one. Here are is a link to my videos http://www.youtube.com/watch?v=0_YF4Yzuvoc this is from the time when eve had dive bombing ravens. Something i bet you do not know any thing about |

Zita Devon
Z.Devon Trade Industry.
5
|
Posted - 2012.04.27 20:02:00 -
[254] - Quote
xVx dreadnaught wrote:Just Alter wrote:We're not talking about numbers here, we're talking about pvp risk.
It could even take 100 people to kill a sansha titan, they'd still be against a scripted entity and safe from other players.
That's why HS incursions should not pay more than WHs or Null sec stuff.
They are not exactly predictable... they have random spawns, they neut, scram, web, target paint, do insane amounts of DPS, they have logi's... Not to mention... you are still at PVP risk... for anyone can come into the pocket you're in... and suicide jam out the logi's with a couple of Blackbirds with cheap fits. Your fleet not having logistic support will lose ships fast. they have alts loot your wrecks and run off. We have blacklists with hundreds of names and incidents just like explained... and more inventive ganks on incursion community members where people have been PVP'd in incursions and lost billions of isk. so please, don't say there's "no pvp risk" it's getting old. Some corps and alliances have made a fortune off of ganking incursion runners. Including Skunkworks and Moar tears.
I think ppl sould remember that the only reson incurtion's have been able to fly "risk" free like you say, is due to the reson of the hard work from TDF and BTL both armor and shield comunities.... creating list of ppl who dosn't like to fly this missions and would rather greff your fleet and kill your logi's.
EVERY single day this BLACK list grow... more and more ppl are getting blocked out of the knowen comunities. becure we protect us self from this " un needed " losses. |

Jazest
Squirrel Horde Habitat Against Humanity
1
|
Posted - 2012.04.27 20:13:00 -
[255] - Quote
CCP, you did a great job in balancing the incursions. The payouts are in line with assaults and hq payouts, the blitz fleets are no more (for the moment, tho I am sure they will be back in a week or two) and on top of it all, you present us with a new challenge to overcome. Great job once again! Keep up the good work! |

Zelota
hbc inc.
0
|
Posted - 2012.04.27 20:15:00 -
[256] - Quote
Jazest wrote:CCP, you did a great job in balancing the incursions. The payouts are in line with assaults and hq payouts, the blitz fleets are no more (for the moment, tho I am sure they will be back in a week or two) and on top of it all, you present us with a new challenge to overcome. Great job once again! Keep up the good work!
what about all the people that could not afford a shiny ship?
|

Gudda
Icelandic Sheeps
0
|
Posted - 2012.04.27 20:53:00 -
[257] - Quote
Apolyon I wrote:first reasonable post, I ran VG before while looking for a wh corp. 60-70m/hr seem a reasonable payout for HS VG but for AS and HQ, haven't ran them so I dont know much I guess it would take much more effort but remember, it's still HS. the payout you propose for AS and HQ will once again make incursion the safest/best isk-wise pve activity and make all other form of pve obsolete even C5,C6.
Apolyon I > I make 1b in 1h Apolyon I > 350m in 5' Gudda > how do you do that? Apolyon I > I dont see it's boring Gudda > gas mining? Apolyon I > that's the difference between you and me Gudda > so you make 1 billion in an hour Gudda > and you are mad at somone making 1 billion in a day Gudda > ? Apolyon I > yep, I'm that *******
nerf wormholes? |

Apolyon I
AQUILA INC Verge of Collapse
16
|
Posted - 2012.04.27 21:09:00 -
[258] - Quote
Gudda wrote:Apolyon I wrote:first reasonable post, I ran VG before while looking for a wh corp. 60-70m/hr seem a reasonable payout for HS VG but for AS and HQ, haven't ran them so I dont know much I guess it would take much more effort but remember, it's still HS. the payout you propose for AS and HQ will once again make incursion the safest/best isk-wise pve activity and make all other form of pve obsolete even C5,C6. Apolyon I > I make 1b in 1h Apolyon I > 350m in 5' Gudda > how do you do that? Apolyon I > I dont see it's boring Gudda > gas mining? Apolyon I > that's the difference between you and me Gudda > so you make 1 billion in an hour Gudda > and you are mad at somone making 1 billion in a day Gudda > ? Apolyon I > yep, I'm that ******* nerf wormholes?
don't you know resource in wh are limited not non-stop farming like incursion??
ignorance is bliss |

Just Alter
Enlightened Industries Test Alliance Please Ignore
61
|
Posted - 2012.04.27 23:46:00 -
[259] - Quote
Really?
Never heard of static chain collapsing?
Not comparing whs to incursions but as far as limitedness goes both are theoretically unlimited given some circumstances. |

TheButcherPete
Specter Syndicate CORE Alliance
149
|
Posted - 2012.04.28 00:53:00 -
[260] - Quote
Aww, that's cute. You abuse the fact that Incursions are easy isk, then you ***** that CCP nerfs the Vanguard. Man up and move to 0.0 where you can make 60m/hr, every day My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
84
|
Posted - 2012.04.28 03:24:00 -
[261] - Quote
It's not just the fact that they nerfed vanguards that's the problem. They nerfed HQs as well (apparently by accident?) and didn't increase really "fix" assaults, which was one of the main goals to begin with... |

Hrontore BOA
Four Gun Deadly Unknown
0
|
Posted - 2012.04.28 03:58:00 -
[262] - Quote
I find the changes made to incursions to be counter productive. I no longer find it to be either enjoyable or profitable to do now that the changes made have greatly reduced the VG population.
The reduction to the VG population and the change to the influence bar has made head quarter sites to be more dangerous and time consuming without increasing payout.
We are unable to break the influence without vanguards, and now that it's this dangerous HQ fleets are even more difficult to form and keep up. Actually impossible.
I flew one site today, heavy with logi's, it was slow, tedious, and not at all the experience I'd like to bring other people into. The influence bar needs to be reworked.
VG's still need balancing.
HeadQuarters still need a isk buff.
|

Liliana Rahl
Remote Soviet Industries
23
|
Posted - 2012.04.28 04:57:00 -
[263] - Quote
Hrontore BOA wrote:I find the changes made to incursions to be counter productive. I no longer find it to be either enjoyable or profitable to do now that the changes made have greatly reduced the VG population.
The reduction to the VG population and the change to the influence bar has made head quarter sites to be more dangerous and time consuming without increasing payout.
We are unable to break the influence without vanguards, and now that it's this dangerous HQ fleets are even more difficult to form and keep up. Actually impossible.
I flew one site today, heavy with logi's, it was slow, tedious, and not at all the experience I'd like to bring other people into. The influence bar needs to be reworked.
VG's still need balancing.
HeadQuarters still need a isk buff.
tl;dr Incursions are hard, I don't want them to be hard, I just want them to print isk for me.
Please fix ccp. |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
84
|
Posted - 2012.04.28 05:32:00 -
[264] - Quote
Liliana Rahl wrote:Hrontore BOA wrote:I find the changes made to incursions to be counter productive. I no longer find it to be either enjoyable or profitable to do now that the changes made have greatly reduced the VG population.
The reduction to the VG population and the change to the influence bar has made head quarter sites to be more dangerous and time consuming without increasing payout.
We are unable to break the influence without vanguards, and now that it's this dangerous HQ fleets are even more difficult to form and keep up. Actually impossible.
I flew one site today, heavy with logi's, it was slow, tedious, and not at all the experience I'd like to bring other people into. The influence bar needs to be reworked.
VG's still need balancing.
HeadQuarters still need a isk buff.
tl;dr Incursions are hard, I don't want them to be hard, I just want them to print isk for me. Please fix ccp. Not at all. Nobody minds them being hard, to an extent. It's just that as he said, HQs are even harder to keep together now, and they now have the lowest payout and the most difficulty, both in actually running the sites and in keeping the fleet together. I don't know if you've ever run a TCRC before, but it's the most difficult pve experience in eve, bar none. When preloaded, cruiser hulls can pop before the logis can even get a lock on them. That level of difficulty for, as of now, less pay than L4s.....not very appealing to many. |

Krystyn
Serenity Rising LLC Vanguard.
0
|
Posted - 2012.04.28 10:05:00 -
[265] - Quote
xVx dreadnaught wrote:really, I think blitz fleets will still be possible for the Vanguard sites. They may never be as profitable again.
But it may just mean that they are more exact in what they have in fleet.
Our group (mixed BS and cruisers) were alone in a VG system. And then an ISD player came along in a polaris frigate. Saying he was a reporter and thought it interesting that our group was the first one he'd seen doing OTA sites in the whole constellation.
"only one's brave enough" - his exact words.
I just finished running OTA sites...well rather 2 OTA sites in 2 hours. We immediately bounced to the NCOs as soon as they spawned is a faction battleship heavy fleet mind you. The new OTAs are totally broken. The recent Caldari incursion site had empty vanguard systems once it was only OTAs left. I thought wow lets get a fleet and clean these babies out. The change(nerf) can't have made them that bad. I was wrong. Now you have to kill everything and hack a can that jumps around over 100km between waves. It was impossible to kill the mara paleo without a hacker to disrupt the sansha reppers. 7 faction battleships and a tengu couldn't get the mara below 50% shields unless we hacked. The hack can is a long ways out and jumps around. I totally understand the OTA blitz fleets were getting through too quickly 120 mil isk in an hour is a bit much for almost no risk, but 20 mil an hour for a bit more risk now just isn't worth my time.
Vanguard sites will be decent until its all OTAs and then everyone will leave and go back to running L4s like I will until the next good pvp roam starts up that is. |

xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
32
|
Posted - 2012.04.28 10:57:00 -
[266] - Quote
For what must be the millionth time... I don't have an issue with nerfing Vanguards... I'm one of the people that made most of them while they were amazing to farm.
I just feel incursions are the only aspect in eve where more effort doesn't = bigger reward.
I could farm lvl 2's till the cows come home and not make 100 mill in a whole day. or I could farm lvl 4's with a bit more work and make about 10X that of doing lvl 2's
The same kind of escalation needs to be part of incursions. VG's at 60-70 mill/hour ASS's 120-140 mill/hour and HQ's 240-280 mill/hour makes perfect sense to me.
(HQ's take a long as time to form up for. if you actually took form up time into effect, it's about 1 hour of form up minimum before you activate a gate) |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
84
|
Posted - 2012.04.28 12:18:00 -
[267] - Quote
I think 200+ per hour is a bit excessive....but 100-ish for HQs sounds perfectly reasonable for the amount of effort involved, especially considering that 100 with a consistent fleet could easily turn into 50 or less when logistical problems arise. |

Vizvig
Savage Blizzard Argon Federation
3
|
Posted - 2012.04.28 13:13:00 -
[268] - Quote
Well incursions is nerfed.
Now carebears you can convo me about 0.0 rent, trollface.jpg |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
84
|
Posted - 2012.04.28 13:43:00 -
[269] - Quote
0.0 rent my ass, npc null is where the fun is at.
I don't know why you people assume we're all carebears...you have to fund things somehow. |

Vizvig
Savage Blizzard Argon Federation
3
|
Posted - 2012.04.28 14:02:00 -
[270] - Quote
Fronkfurter McSheebleton wrote:0.0 rent my ass, npc null is where the fun is at.
I don't know why you people assume we're all carebears...you have to fund things somehow. We'd found a fun way of doing so, and it got nerfed to near-uselessness instead of being balanced out properly. You'd be upset too. In these npc nullsec do not rent.
We dont want fun, we looking for slaves and renters-pets. hahaha  |
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