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Thread Statistics | Show CCP posts - 5 post(s) |

xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
21
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Posted - 2012.04.24 18:34:00 -
[1] - Quote
I have been doing incursions for a long time now.
I've never really subscribed to any of the awesome "blitz" fleets. My policy has always been to accept anyone flying a ship that will perform the role needed without being a safety risk
I am glad that these blitz fleets have been slowed down a bit, If they are slowed enough it will be a disincentive for them to grind as much and ease the pressure off some Vanguard systems.
There are 3 ways I could see that they could have done this very effectively.
- Financial - Reduce income per site
- Formatting - Mix up the waves so that there are more Frigates in OTA's needing killed and Cruisers in NCO's
- Bigger Waves - Make it that you have to kill every NPC in the wave for the next to spawn and only complete the site
Personally I think one or 2 of these, used in combination would have done the job in reducing the elite fleets from having such a boring line up. So it would make them more likely to bring a mixture of Cruisers and Battleships.
But Implementing all 3 I can only see as a disruption to everyone wanting to take part in Incursions. I was in a fleet earlier and we were taking about 10 minutes for an OTA with the pay out decreased it is actually possible for me to make more ISK doing lvl 4 missions. And those don't require me to buddy up with 9 other players in order to make my income. |

Aratani
Science and Trade Institute Caldari State
0
|
Posted - 2012.04.24 19:31:00 -
[2] - Quote
Several high-end legion fleets, and fleets with purely shiny faction battleships have been talking about their current vanguard income being only slightly better than soloing l4's. A few public fleets from BTL pub (public shield incursion channel) were reporting doing one site every 15 minutes on average, netting them around 37m isk/hr assuming the fleet runs non-stop.
If the current changes remain in effect, vanguard systems will pretty much become a ghost town. Public fleets won't be formed anymore due to solo l4's becoming more profitable for them compared to doing vanguard sites in their current form.
So unless at least some of the changes are reverted, or possibly bounties added to sansha, these changes will pretty much destroy incursions for the average player wanting to hop into a vanguard fleet for a few hours a week, the shiny blitz-fleets will be able to break the isk/hr of doing level 4's and will most likely be the only fleets in incursion vanguard systems a couple weeks from now.
I guess we'll have to wait and see whether assaults or headquarters can become the new "thing" for more serious incursion runners, but at the moment it seems that the majority of casual incursion pilots are getting completely shafted by the new changes. |

Svodola Darkfury
Born-2-Kill Northern Coalition.
22
|
Posted - 2012.04.24 19:36:00 -
[3] - Quote
I'm actually a little surprised they did both the randomization of spawns AND the ISK nerf. I think one or the other would have been fine; the randomization is the most effective though; it slows down the blitzers but gives the normal players a reason to actually do VGs.
Sad days. |

FloppieTheBanjoClown
The Skunkworks
1365
|
Posted - 2012.04.24 19:46:00 -
[4] - Quote
I hear there's good money to be made in wormholes. Just be careful. They say people can actually shoot at you out there.
(edit: the isk nerf is the first part of an across-the-board bounty nerf. The blitz nerf is to renorm payouts and discourage the vanguard farming that has gone on for so long. They're two fixes for two different issues.) It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Freundliches Feuer
AfterMath. Broken Toys
4
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Posted - 2012.04.24 20:54:00 -
[5] - Quote
Stupid carebears moaning again |

JitaPriceChecker2
State War Academy Caldari State
100
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Posted - 2012.04.24 21:06:00 -
[6] - Quote
+ 10 to CCP for fixing incursions.
Now give bigger reward for lo and 0.0 systems.
|

Liliana Rahl
Remote Soviet Industries
10
|
Posted - 2012.04.24 21:46:00 -
[7] - Quote
Oh joy \o/ |

gfldex
487
|
Posted - 2012.04.24 21:50:00 -
[8] - Quote
xVx dreadnaught wrote:And those don't require me to buddy up with 9 other players in order to make my income.
But I thought folk are running incursions for the fun and social experience? Don't say it was just all about the money! When someone burns down your sandcaste, bring sausages. |

xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
21
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Posted - 2012.04.24 22:53:00 -
[9] - Quote
gfldex wrote:xVx dreadnaught wrote:And those don't require me to buddy up with 9 other players in order to make my income. But I thought folk are running incursions for the fun and social experience? Don't say it was just all about the money!
I still prefer incursions to missions for that very fact... But if it's discouraging other people from coming to play. Then it will mean longer times to form fleets, people will have less patience since the reward for waiting around to form a fleet won't be providing the same reward as something they can achieve on their own.
One of the things I love doing is bringing newbies into incursions... and honestly the easiest way is to show them that it's better money than sitting on their own.
And side note... I'm not bitching or whining about any point in particular. I like the 3 different changes that CCP have used. I just think 1 or 2 would have been sufficient. That all 3 in combination will make Vanguards a lot less popular. And that it's already hard enough to form an Assault or HQ fleet... but when you don't have a pool of active players currently in the area doing VG's it's going to make it a lot slower process forming the larger fleets also. |

Aqriue
Center for Advanced Studies Gallente Federation
593
|
Posted - 2012.04.24 23:11:00 -
[10] - Quote
Try a rogue drone level 4 now; crap payout bounties, ****** salvage of course, and no loot what so ever but one ****** drone AI chip from rogue drone harrasment, would of been awesome if standard meta 1-4 dropped (why is it that CCP can remove mods from loot tables, but they can't move loot tables around? ). Now...nothing of note to even want do a drone mission anymore.
Reducing the drone compounds to 1/5 or 1/10 would still have more value for rogue drones while still giving miners the advantage...but this is CCP we are talking about so don't stop there: Nerf bounties across the board 95% of their value, increase 20% non-skill affecting tax, and slap isk faucets into the ground. Make players cry everytime they buy 1 unit of small Anti-matter ammo . To top it off for the PVP types that destroy another player ship; no loot drops, no salvage from the wrecks, nothing but a killmail for your effort...in effect it becomes unprofitable to even activate your guns anywhere in EVE and it becomes that big isk sink everybody wanted  |
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Caldari Citizen 786478786
110
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Posted - 2012.04.24 23:23:00 -
[11] - Quote
Aqriue wrote:...this is CCP we are talking about so don't stop there: Nerf bounties across the board 95% of their value, increase 20% non-skill affecting tax, and slap isk faucets into the ground. Make players cry everytime they buy 1 unit of small Anti-matter ammo  . To top it off for the PVP types that destroy another player ship; no loot drops, no salvage from the wrecks, nothing but a killmail for your effort...in effect it becomes unprofitable to even activate your guns anywhere in EVE and it becomes that big isk sink everybody wanted 
I was going to ask you to share with me some of what you're smoking, but then I remembered the stuff I smoke doesn't turn me into a raving lunatic. |

gfldex
488
|
Posted - 2012.04.24 23:34:00 -
[12] - Quote
xVx dreadnaught wrote:And that it's already hard enough to form an Assault or HQ fleet... but when you don't have a pool of active players currently in the area doing VG's it's going to make it a lot slower process forming the larger fleets also.
Or the change will force players to min/max assautls and HQs. That would lead to even more ISK/h then what we used to have.
When someone burns down your sandcaste, bring sausages. |

Vaal Erit
Science and Trade Institute Caldari State
170
|
Posted - 2012.04.24 23:35:00 -
[13] - Quote
Aratani wrote:Several high-end legion fleets, and fleets with purely shiny faction battleships have been talking about their current vanguard income being only slightly better than soloing l4's. A few public fleets from BTL pub (public shield incursion channel) were reporting doing one site every 15 minutes on average, netting them around 37m isk/hr assuming the fleet runs non-stop.
Sounds like CCP got the nerf perfectly.
Aratani wrote:Public fleets won't be formed anymore due to solo l4's becoming more profitable for them compared to doing vanguard sites in their current form.
So unless at least some of the changes are reverted, or possibly bounties added to sansha, these changes will pretty much destroy incursions for the average player wanting to hop into a vanguard fleet for a few hours a week, the shiny blitz-fleets will be able to break the isk/hr of doing level 4's and will most likely be the only fleets in incursion vanguard systems a couple weeks from now.
Thanks for confirming that the "social" aspect of Incursions was all a lie and the only thing you care about is isk payout per hr and nothing else. In fact, these changes give you more time shooting and less time warping around so that's more time to "socialize" and be in a fun and interesting group of people.
I foresee a lot of useless alt accounts not being renewed with PLEX which will only mean good things. |

EVE Stig
Imperial Academy Amarr Empire
134
|
Posted - 2012.04.24 23:49:00 -
[14] - Quote
xVx dreadnaught wrote:I have been doing incursions for a long time now. I've never really subscribed to any of the awesome "blitz" fleets. My policy has always been to accept anyone flying a ship that will perform the role needed without being a safety risk I am glad that these blitz fleets have been slowed down a bit, If they are slowed enough it will be a disincentive for them to grind as much and ease the pressure off some Vanguard systems. There are 3 ways I could see that they could have done this very effectively.
- Financial - Reduce income per site
- Formatting - Mix up the waves so that there are more Frigates in OTA's needing killed and Cruisers in NCO's
- Bigger Waves - Make it that you have to kill every NPC in the wave for the next to spawn and only complete the site
Personally I think one or 2 of these, used in combination would have done the job in reducing the elite fleets from having such a boring line up. So it would make them more likely to bring a mixture of Cruisers and Battleships. But Implementing all 3 I can only see as a disruption to everyone wanting to take part in Incursions. I was in a fleet earlier and we were taking about 10 minutes for an OTA with the pay out decreased it is actually possible for me to make more ISK doing lvl 4 missions. And those don't require me to buddy up with 9 other players in order to make my income.
personally I think they should remove them. The in game story reason for them is stretching pretty thin... Dude cant have INFINITE resources and if he DID why the hell is he shooting little pinprick incursions and not a full scale invasion? Same thought Ive had os the Borg in Star Trek... One cube made it all the way to Earth, they have THOUSANDS of those why they didnt just send a few hundred at the Federation (other than the obvious "bt that would kill the story")?
If they did that of course, there would be massive QQ, probably a bunch og ppl leaving the game then CCP would have to cave to the pressure an put em back in (summer of rage all over again - btw, this is a HORRIBLE position for a gaming company to be in. Its good they listen to us but at the same time, when they cant remove bad things from their own game cause theyre afraid of the players leaving). OR they take them out, ignore the pressure to put them back in and the ppl in null go back to QQing about the isk lvl 4 missions generate while nomming on their tech moons.
"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"! |

The Djego
Hellequin Inc. Mean Coalition
24
|
Posted - 2012.04.25 00:25:00 -
[15] - Quote
gfldex wrote:xVx dreadnaught wrote:And that it's already hard enough to form an Assault or HQ fleet... but when you don't have a pool of active players currently in the area doing VG's it's going to make it a lot slower process forming the larger fleets also. Or the change will force players to min/max assautls and HQs. That would lead to even more ISK/h then what we used to have.
People did this before, the problem is that 1 of the 3 Assault site takes twice as long for normal fleet and there is no blitz fleet taking away this burden like in VGs. HQ is simply to big for complete random fleets. I done a fair share of Logi FCing in HQs(posting late posters myself, helping on bug reports for "You can't lock this, it is feature not a bug, regards CCP." or simply laggy situations for everybody evolved, doing all the reimbursements etc.) and it is a pain to explain the do/don't every 2. site when 1-2 Logis leave and get replaced. Don't compare it to Assaults or VGs, it is a complete other ballgame with the limits in locking and watch list in place, making 10-12 Logis work together as a team quite a bit more complicated. This might shift, providing more players that know the basics, similar to VGs this days, ending up there but there is still a lot more organisation needed. At least compared to normal VG or assault fleets where you simply assume everybody knows what they do, and even if not it is trivial to compensate her mistakes, making smooth runs possible with random people. |

Brewlar Kuvakei
Adeptio Gloriae
50
|
Posted - 2012.04.25 00:58:00 -
[16] - Quote
Simple nerf for incursions would have been to drop sec status below 0.5 to at least form some story of Concord losing control. Sadly EVE is cloning WOW and pvp is now optional. The ground breaking days of eve dies with incursions and now it's all grind and spiders... I mean space ships. |

The Djego
Hellequin Inc. Mean Coalition
24
|
Posted - 2012.04.25 01:54:00 -
[17] - Quote
Brewlar Kuvakei wrote:Simple nerf for incursions would have been to drop sec status below 0.5 to at least form some story of Concord losing control. Sadly EVE is cloning WOW and pvp is now optional. The ground breaking days of eve dies with incursions and now it's all grind and spiders... I mean space ships.
The ground breaking days of a eve as pvp mmo have ended years ago(wtz, nano/web nerf, etc.). I for myself do miss them.
Incision is actually a good thing since it makes PVE a multi player environment in a MMO. I like the WOW reference, however everybody that did both a lot might know that there are a lot of differences. Actually if you go for the maximum grind factor Incursion can best WOW all day long, since there are no valor point or gear limits and it is actually competitive compared to "please suck a little bit less this time" LFG.  |

Connaght Badasaz
Reasonable People Of Sound Mind
27
|
Posted - 2012.04.25 01:56:00 -
[18] - Quote
Looks like Eve discovered Raiding. |

Trinity Six
Hedion University Amarr Empire
0
|
Posted - 2012.04.25 02:37:00 -
[19] - Quote
Sample of talk from lowsec:
(7:29:29 PM) LowsecIncursioner1: so incrusions are on hold until ccp fix things? (7:29:34 PM) LowsecIncursioner2: :911: (7:29:37 PM) LowsecIncursioner3: pretty much ya (7:29:43 PM) LowsecIncursioner4: nope theyre destroyed unless they unfuck their **** (7:29:55 PM) LowsecIncursioner3: IF ccp fixes things. they're so goddam idiotic they probably think they're fine. (7:30:24 PM) LowsecIncursioner3: glad i didn't buy that bling bling scimi yet (7:30:38 PM) LowsecIncursioner3: altho i already had most of the fittings... (7:31:48 PM) LowsecIncursioner1: my ni scorp was just delivered today :negative: (7:32:36 PM) LowsecIncursioner5: So is it just assaults or are all incursions donesky (7:32:47 PM) LowsecIncursioner6: Vanguards and Assaults. (7:33:10 PM) LowsecIncursioner1: so can the group continue (7:33:18 PM) LowsecIncursioner1: or thats it, we-Śre disbanding? (7:33:25 PM) LowsecIncursioner6: As the mechanics stands, incursions are dead. |

Spark Progenitori
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.04.25 03:11:00 -
[20] - Quote
If the intent of nerfing incurisons was to balance the risk/reward for highsec blitzing fleets, then the mechanics should have been changed specific to highsec incursions. This nerf makes incursions not worth anybody's time or effort, and no longer a social "endgame" of PVE in EVE. if you want the players of your game to enjoy the game, you have to give them balanced, worthwhile incentives as rewards. "defeating the sansha meanace" is hardly a reward when i could "defeat the serpentis menace" for more isk/hr |
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Slightly Degotoga
Imperial Academy Amarr Empire
0
|
Posted - 2012.04.25 03:15:00 -
[21] - Quote
Brewlar Kuvakei wrote:Simple nerf for incursions would have been to drop sec status below 0.5 to at least form some story of Concord losing control. Sadly EVE is cloning WOW and pvp is now optional. The ground breaking days of eve dies with incursions and now it's all grind and spiders... I mean space ships. Exactly this.
Literally all that had to be done was to lower concord arrival times to that of a .5 in all high sec incursions and presto, no more blinged out nightmare or whatever fleets. Now anyone who runs incursions is just an idiot because they could be making more isk running ridiculously broken l4s missions.
Nicely done CCP. |

Liliana Rahl
Remote Soviet Industries
10
|
Posted - 2012.04.25 03:21:00 -
[22] - Quote
That's just adorable. |

Trinity Six
Hedion University Amarr Empire
0
|
Posted - 2012.04.25 03:29:00 -
[23] - Quote
Liliana Rahl wrote:That's just adorable.
What's adorable? The fact that CCP devoted a bunch of resources into developing a great social PVE experience and then nerfed it into the ground so absolutely NOBODY will run them? Ya, that's just adorable. |

Sigurd Sig Hansen
Hedion University Amarr Empire
24
|
Posted - 2012.04.25 03:37:00 -
[24] - Quote
Trinity Six wrote: (7:33:25 PM) LowsecIncursioner6: As the mechanics stands, incursions are dead.
lol... really? Hell 0.0 ppl what you guys been crying about... they didnt need to remove them, just nerf em 10% an ppl wont touch them
Mining is the "Deadliest Catch" in this game |

Liliana Rahl
Remote Soviet Industries
10
|
Posted - 2012.04.25 03:38:00 -
[25] - Quote
Please stop. Too many tears. My brain can't handle the amusement. |

Trinity Six
Hedion University Amarr Empire
0
|
Posted - 2012.04.25 03:40:00 -
[26] - Quote
Sigurd Sig Hansen wrote:[quote=Trinity Six] (7:33:25 PM) LowsecIncursioner6: As the mechanics stands, incursions are dead.
lol... really? Hell 0.0 ppl what you guys been crying about... they didnt need to remove them, just nerf em 10% an ppl wont touch them
it's more than 10%. 10% would have been fine. |

Sigurd Sig Hansen
Hedion University Amarr Empire
24
|
Posted - 2012.04.25 03:41:00 -
[27] - Quote
My thoughts on Incursions in they should be a CONCORD free zone even when theyre in High sec.
The idea CONCORD can keep the peace when theres a pirate incursion going on is stupid
Mining is the "Deadliest Catch" in this game |

Johann Zateki
Zateki Alliance
0
|
Posted - 2012.04.25 03:43:00 -
[28] - Quote
Liliana Rahl wrote:Please stop. Too many tears. My brain can't handle the amusement.
Its only the second page. Your troll is bad and you should feel bad |

rareden
The Skunkworks
7
|
Posted - 2012.04.25 03:47:00 -
[29] - Quote
Courtesy of The Skunkworks,
Our work here is done |

Psychotic Monk
The Skunkworks
224
|
Posted - 2012.04.25 03:48:00 -
[30] - Quote
OP SUCCESS! |
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