|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

kurg
|
Posted - 2004.11.03 01:28:00 -
[1]
though Id like some solution to this, I can see at least one problem with what you suggest, if theres sort of a stalemate, and one party decides they need to go to bed, then within some time they will be a significant number smaller than the opposite side, and risk getting run over completely, thus everyone will want to be 'the first to log'.
No we need something more 'brilliant' it could be that if theres 'hostiles' within one jump, you cant just log collectively, you need to make a 'log' announcement then a timer starts, and by the end of this timer all that agreed to log (they will get a gang 'logoff' window) will get logged.
Its still ugly, so Id hope for something better
even the paranoid has real enemies...
|

kurg
|
Posted - 2004.11.03 01:28:00 -
[2]
though Id like some solution to this, I can see at least one problem with what you suggest, if theres sort of a stalemate, and one party decides they need to go to bed, then within some time they will be a significant number smaller than the opposite side, and risk getting run over completely, thus everyone will want to be 'the first to log'.
No we need something more 'brilliant' it could be that if theres 'hostiles' within one jump, you cant just log collectively, you need to make a 'log' announcement then a timer starts, and by the end of this timer all that agreed to log (they will get a gang 'logoff' window) will get logged.
Its still ugly, so Id hope for something better
even the paranoid has real enemies...
|

kurg
|
Posted - 2004.11.04 10:04:00 -
[3]
also a dynamic timeout timer (visible on screen) where normally it would be close to instant, if theres hostiles in local it would be slightly larger, if someone targeted/fired on you it would be even larger, and if you targeted fired on somone it would be at max (whatever that should be)
even the paranoid has real enemies...
|

kurg
|
Posted - 2004.11.04 10:04:00 -
[4]
also a dynamic timeout timer (visible on screen) where normally it would be close to instant, if theres hostiles in local it would be slightly larger, if someone targeted/fired on you it would be even larger, and if you targeted fired on somone it would be at max (whatever that should be)
even the paranoid has real enemies...
|

kurg
|
Posted - 2004.11.04 10:18:00 -
[5]
hmmm I like the powerup idea but, powering up all the modules currently takes forever, so it would need some balancing, it would be a real pleasure killer to have to use 30 minutes or more to powerup ones modules, if your connection bust for an hour, or your woman demanded you did *insert common household task* NOW! but some middlegroud could work
even the paranoid has real enemies...
|

kurg
|
Posted - 2004.11.04 10:18:00 -
[6]
hmmm I like the powerup idea but, powering up all the modules currently takes forever, so it would need some balancing, it would be a real pleasure killer to have to use 30 minutes or more to powerup ones modules, if your connection bust for an hour, or your woman demanded you did *insert common household task* NOW! but some middlegroud could work
even the paranoid has real enemies...
|

kurg
|
Posted - 2004.11.04 10:24:00 -
[7]
I dont mind it being cap based, but the current balancing is really wild
even the paranoid has real enemies...
|

kurg
|
Posted - 2004.11.04 10:24:00 -
[8]
I dont mind it being cap based, but the current balancing is really wild
even the paranoid has real enemies...
|

kurg
|
Posted - 2004.11.04 10:56:00 -
[9]
Heh josh I think thats the best idea yet actually
even the paranoid has real enemies...
|

kurg
|
Posted - 2004.11.04 10:56:00 -
[10]
Heh josh I think thats the best idea yet actually
even the paranoid has real enemies...
|
|

kurg
|
Posted - 2004.11.04 11:30:00 -
[11]
but it probably should be combined with a 'hostile act' timer, so if nothing has ocurred you wont have to fear logging out, and then some random pc passing by nuking you.
even the paranoid has real enemies...
|

kurg
|
Posted - 2004.11.04 11:30:00 -
[12]
but it probably should be combined with a 'hostile act' timer, so if nothing has ocurred you wont have to fear logging out, and then some random pc passing by nuking you.
even the paranoid has real enemies...
|
|
|
|