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Inquisitor Lord
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Posted - 2004.11.03 04:01:00 -
[31]
Originally by: Commander Talon
BTW we did not stalemate, we sat on the gate for a long while, CA and SA lacked the courage to enguage even though Both sides out numbered us, in the end we logged because we were bored and it was already getting very late for many members.
CA and SA didn't lack the courage, they had the brains to keep from getting eliminated. Who ever had engaged would have been moped up by the 3rd fleet comming in.
Today's battle in HLW showed just what would have happened in fight with 3 big fleets arriving at staggered times. |

Inquisitor Lord
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Posted - 2004.11.03 04:01:00 -
[32]
Originally by: Commander Talon
BTW we did not stalemate, we sat on the gate for a long while, CA and SA lacked the courage to enguage even though Both sides out numbered us, in the end we logged because we were bored and it was already getting very late for many members.
CA and SA didn't lack the courage, they had the brains to keep from getting eliminated. Who ever had engaged would have been moped up by the 3rd fleet comming in.
Today's battle in HLW showed just what would have happened in fight with 3 big fleets arriving at staggered times. |

Malken
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Posted - 2004.11.03 05:00:00 -
[33]
Originally by: Inquisitor Lord To add a little more information to this thread:
Today Celest Apoc came back on in DSS and were eventually chased 1 jump out of stain space. After sitting around for about 45 min camping them, the Stain fleet continued on to HLW (read about that nice fight in another thread).
After the SA (and AUTK) fleet's left the DSS area, Celest showed back up in DSS.
Say what you want, but Celest's actions don't quite follow.
actually we went to strike at the incoming BS to DSS but they instajumped out to DSS as we gated in on them. and our 8 BS we had then got intel from our scout we left that SA gated in with around 20+ BS and went for the gate we were at so we backed out of that fight. as for atuk coming in and showing how fun they were smacktalking 4 of our ppl with their 58 just showes how ignorant some people in SA and atuk are atm.
once again we do not log off our ships in battle. while being outnumbered to a extent that would mean extreme losses with few kills, i logged to fix some food and watch a movie that a friend had come over with(OMG i have a life outside eve). and now ive been awake watching the US elections, should that also constitute a ban?, i mean having other interests in life then eve?
you should try it sometime, there is a life outside your basement and it can be interesting if you only had the guts to go out there once in a while, but that would of course mean that you would have to post here that you were exploiting for not playing eve 24/7.
Originally by: Graelyn
"We're at war with you, and you FIRED on us! I am so telling CONCORD!"
Quote: [18:46:36] Weebear > WTS Electric Golf Cart, 1 careful owner. Phone Rome 555 6567
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Malken
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Posted - 2004.11.03 05:00:00 -
[34]
Originally by: Inquisitor Lord To add a little more information to this thread:
Today Celest Apoc came back on in DSS and were eventually chased 1 jump out of stain space. After sitting around for about 45 min camping them, the Stain fleet continued on to HLW (read about that nice fight in another thread).
After the SA (and AUTK) fleet's left the DSS area, Celest showed back up in DSS.
Say what you want, but Celest's actions don't quite follow.
actually we went to strike at the incoming BS to DSS but they instajumped out to DSS as we gated in on them. and our 8 BS we had then got intel from our scout we left that SA gated in with around 20+ BS and went for the gate we were at so we backed out of that fight. as for atuk coming in and showing how fun they were smacktalking 4 of our ppl with their 58 just showes how ignorant some people in SA and atuk are atm.
once again we do not log off our ships in battle. while being outnumbered to a extent that would mean extreme losses with few kills, i logged to fix some food and watch a movie that a friend had come over with(OMG i have a life outside eve). and now ive been awake watching the US elections, should that also constitute a ban?, i mean having other interests in life then eve?
you should try it sometime, there is a life outside your basement and it can be interesting if you only had the guts to go out there once in a while, but that would of course mean that you would have to post here that you were exploiting for not playing eve 24/7.
Originally by: Graelyn
"We're at war with you, and you FIRED on us! I am so telling CONCORD!"
Quote: [18:46:36] Weebear > WTS Electric Golf Cart, 1 careful owner. Phone Rome 555 6567
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Darkwolf
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Posted - 2004.11.03 05:34:00 -
[35]
Here's a solution.
When you log off, if there is anyone in the entire world of EVE who wants you to be online, they notify CCP, and they send around a whole bunch of trained monkeys to bang on pots and pans outside your bedroom window while you try and sleep, until you get up again and get back in-game.
After all, how dare people have a life outside of EVE, when there's people in the game who want to fight them when it's suitable for them!
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Darkwolf
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Posted - 2004.11.03 05:34:00 -
[36]
Here's a solution.
When you log off, if there is anyone in the entire world of EVE who wants you to be online, they notify CCP, and they send around a whole bunch of trained monkeys to bang on pots and pans outside your bedroom window while you try and sleep, until you get up again and get back in-game.
After all, how dare people have a life outside of EVE, when there's people in the game who want to fight them when it's suitable for them!
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Lygos
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Posted - 2004.11.03 05:37:00 -
[37]
Edited by: Lygos on 03/11/2004 05:42:52 First of all, not an alt. I'm a loud, opinionated pedant whose views are repugnant to myopic individuals is all. I think you're supposed to at least ponder a char search before you go around applying slurs of "altness."
Secondly, nothing I posted could possibly be construed by anyone as being targetted at what your personal corp or its enemies is up to as it has no bearing whatsoever on the generalizable nature of the game mechanic.. unless their psychology is typified of being hopelessly short-circuited as terminally self-referential. Too bad for them. Irrelevant to me.
Thirdly, you didn't really respond in kind to anything I posted, so I am unable to cogently reply with anything useful in an expedite fashion. So goodday to you sir and goodluck with your treadmill-like style of gameplay in the west.
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Lygos
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Posted - 2004.11.03 05:37:00 -
[38]
Edited by: Lygos on 03/11/2004 05:42:52 First of all, not an alt. I'm a loud, opinionated pedant whose views are repugnant to myopic individuals is all. I think you're supposed to at least ponder a char search before you go around applying slurs of "altness."
Secondly, nothing I posted could possibly be construed by anyone as being targetted at what your personal corp or its enemies is up to as it has no bearing whatsoever on the generalizable nature of the game mechanic.. unless their psychology is typified of being hopelessly short-circuited as terminally self-referential. Too bad for them. Irrelevant to me.
Thirdly, you didn't really respond in kind to anything I posted, so I am unable to cogently reply with anything useful in an expedite fashion. So goodday to you sir and goodluck with your treadmill-like style of gameplay in the west.
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throbbinnoggin
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Posted - 2004.11.03 06:33:00 -
[39]
Edited by: throbbinnoggin on 03/11/2004 06:36:37 there is already a solution implemented on shiva. don't know if it will make it to tranq but what happens is if you log/ctd in space when you log back on all of your modules are offline.
you either have to dock to bring them back up or take the painstaking time of onlining them in space which as all here probably know requires 95% cap and knocks you down to about 30% for each one you online. Tis better to be silent and be thought a fool, than to speak and remove all doubt. 'Abraham Lincoln'
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throbbinnoggin
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Posted - 2004.11.03 06:33:00 -
[40]
Edited by: throbbinnoggin on 03/11/2004 06:36:37 there is already a solution implemented on shiva. don't know if it will make it to tranq but what happens is if you log/ctd in space when you log back on all of your modules are offline.
you either have to dock to bring them back up or take the painstaking time of onlining them in space which as all here probably know requires 95% cap and knocks you down to about 30% for each one you online. Tis better to be silent and be thought a fool, than to speak and remove all doubt. 'Abraham Lincoln'
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Lungorthin
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Posted - 2004.11.03 07:35:00 -
[41]
Just brainstorming aloud
If systems could be claimed, then any player not belonging to that claiming party can log off in that system.
Logging off in such a system activates the autopilot (after a reasonable amount of time, to allow for ppl who lost their connection and are trying to reconnect), and the autopilot will fly you out of the claimed region, to the closest non claimed region, where the ship can dissapear after x amount of time.
Lungorthin
If you want peace... prepare for war. |

Lungorthin
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Posted - 2004.11.03 07:35:00 -
[42]
Just brainstorming aloud
If systems could be claimed, then any player not belonging to that claiming party can log off in that system.
Logging off in such a system activates the autopilot (after a reasonable amount of time, to allow for ppl who lost their connection and are trying to reconnect), and the autopilot will fly you out of the claimed region, to the closest non claimed region, where the ship can dissapear after x amount of time.
Lungorthin
If you want peace... prepare for war. |

Akima Tucker
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Posted - 2004.11.03 07:42:00 -
[43]
Originally by: throbbinnoggin Edited by: throbbinnoggin on 03/11/2004 06:36:37 there is already a solution implemented on shiva. don't know if it will make it to tranq but what happens is if you log/ctd in space when you log back on all of your modules are offline.
you either have to dock to bring them back up or take the painstaking time of onlining them in space which as all here probably know requires 95% cap and knocks you down to about 30% for each one you online.
I am sure there are hundreds of dialup users around the world who wouldn't like that idea... if their ISP is anything like mine and cuts you off every two hours... its a pain, but you learn to live with it... if i have to spend the next 30mins turning all my modules on again if i was caught out of a station that would be a real pain!
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Akima Tucker
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Posted - 2004.11.03 07:42:00 -
[44]
Originally by: throbbinnoggin Edited by: throbbinnoggin on 03/11/2004 06:36:37 there is already a solution implemented on shiva. don't know if it will make it to tranq but what happens is if you log/ctd in space when you log back on all of your modules are offline.
you either have to dock to bring them back up or take the painstaking time of onlining them in space which as all here probably know requires 95% cap and knocks you down to about 30% for each one you online.
I am sure there are hundreds of dialup users around the world who wouldn't like that idea... if their ISP is anything like mine and cuts you off every two hours... its a pain, but you learn to live with it... if i have to spend the next 30mins turning all my modules on again if i was caught out of a station that would be a real pain!
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EveJunkie
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Posted - 2004.11.03 08:00:00 -
[45]
Originally by: Lygos
"EVE will center around player built, static empires soon enough. Quit worrying about not being able to find individual pilots or their ships when they don't desire to be found. It's irrelevant.
You're style of encouraging poverty-driven game content is dull, insipid and uninspired. That is why, blessedly, you are ignored.
Just sit back and enjoy the fact that smarter people than you are at the helm. Believe it or not, EVE is still a political and economics sim, not simply a space-based version of counterstrike."
Lygos, you may not realise it but this issue has MASSIVE implications for the player built structures and will be FAR from "irrelevant". I dont know if you're been fighting in any wars but I can tell you now there is nothing more frustrating than flying 20 jumps to kill an enemy and get 2 jumps out to have them log then log on 5 mins after youve moved on. Or for a defender having enemy ships log off in your home system only to log on when you're numbers are down and kill a few ships. When POS hit those squads will be logging on, hitting your POS into reenforced mode and logging off making your POS useless. And you can do next to nothing about it.
Next time you take a condecending tone when replying to a valid discussion think a bit more about the long term implications of whats being discussed.
Originally by: throbbinnoggin Edited by: throbbinnoggin on 03/11/2004 06:36:37 there is already a solution implemented on shiva. don't know if it will make it to tranq but what happens is if you log/ctd in space when you log back on all of your modules are offline.
you either have to dock to bring them back up or take the painstaking time of onlining them in space which as all here probably know requires 95% cap and knocks you down to about 30% for each one you online.
Thats a BUG its listed on the do not report page...its not intended
Its a very hard issue this. On one hand we cant penalise folk for lossing a connection or having to go do RL stuff but at the same time we need to discorage folk from logging fleets off in hostile space only to log on later when things are better.
Maybe if you log out mid space rather than dock and dont reconnect within say 5 to 10 minutes (enough time for someone to reconnect if it was a network disconnect) you will get a log in timer to power up your ship. Of course docking at a friendly station and logging will incur no such penalty.
Now while this would help with log in gankings issue it wouldnt really stop folk from logging fleets off. The only way that I could think of discoraging it would be to make the timer long enough that folk would rather log in a station that wait to be able to use thier ship...I doubt that would be popular tho.
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EveJunkie
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Posted - 2004.11.03 08:00:00 -
[46]
Originally by: Lygos
"EVE will center around player built, static empires soon enough. Quit worrying about not being able to find individual pilots or their ships when they don't desire to be found. It's irrelevant.
You're style of encouraging poverty-driven game content is dull, insipid and uninspired. That is why, blessedly, you are ignored.
Just sit back and enjoy the fact that smarter people than you are at the helm. Believe it or not, EVE is still a political and economics sim, not simply a space-based version of counterstrike."
Lygos, you may not realise it but this issue has MASSIVE implications for the player built structures and will be FAR from "irrelevant". I dont know if you're been fighting in any wars but I can tell you now there is nothing more frustrating than flying 20 jumps to kill an enemy and get 2 jumps out to have them log then log on 5 mins after youve moved on. Or for a defender having enemy ships log off in your home system only to log on when you're numbers are down and kill a few ships. When POS hit those squads will be logging on, hitting your POS into reenforced mode and logging off making your POS useless. And you can do next to nothing about it.
Next time you take a condecending tone when replying to a valid discussion think a bit more about the long term implications of whats being discussed.
Originally by: throbbinnoggin Edited by: throbbinnoggin on 03/11/2004 06:36:37 there is already a solution implemented on shiva. don't know if it will make it to tranq but what happens is if you log/ctd in space when you log back on all of your modules are offline.
you either have to dock to bring them back up or take the painstaking time of onlining them in space which as all here probably know requires 95% cap and knocks you down to about 30% for each one you online.
Thats a BUG its listed on the do not report page...its not intended
Its a very hard issue this. On one hand we cant penalise folk for lossing a connection or having to go do RL stuff but at the same time we need to discorage folk from logging fleets off in hostile space only to log on later when things are better.
Maybe if you log out mid space rather than dock and dont reconnect within say 5 to 10 minutes (enough time for someone to reconnect if it was a network disconnect) you will get a log in timer to power up your ship. Of course docking at a friendly station and logging will incur no such penalty.
Now while this would help with log in gankings issue it wouldnt really stop folk from logging fleets off. The only way that I could think of discoraging it would be to make the timer long enough that folk would rather log in a station that wait to be able to use thier ship...I doubt that would be popular tho.
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Thanit
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Posted - 2004.11.03 09:23:00 -
[47]
Edited by: Thanit on 03/11/2004 09:26:09
Originally by: throbbinnoggin Edited by: throbbinnoggin on 03/11/2004 06:36:37 there is already a solution implemented on shiva. don't know if it will make it to tranq but what happens is if you log/ctd in space when you log back on all of your modules are offline.
you either have to dock to bring them back up or take the painstaking time of onlining them in space which as all here probably know requires 95% cap and knocks you down to about 30% for each one you online.
Easily solved, use apocs with insane reharge and few modules that require to be online.
Ever tried bringing an overdrive online ? If you have, you will have noticed it does not need to be online to work.
Aside form that, it only solves login gankage, not the way in which some forces move fleets into position in enemy systems and keep them logged off there at safe with no way for another force to get them to engage.
logonganks are one problem, coordinated logging off and on is another thing and not solved with this at all.
From the other thread: " I'd say make ships perisitant in space unless logged off at a certain point in space (like the sun maybe), it does not make for very good RP but it would work.
It would mean that logging off while camped brings the risk of discovery of your safespot while making your escape and finding a sun to log off at quickly means you are safe.
As for those people who disconnect and cant reconnect within an hour or so it'll take the opponent minimally to find your 1 mill km away random spot, though luck. I bet there wont be many cases of that at all in thruth. "
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Thanit
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Posted - 2004.11.03 09:23:00 -
[48]
Edited by: Thanit on 03/11/2004 09:26:09
Originally by: throbbinnoggin Edited by: throbbinnoggin on 03/11/2004 06:36:37 there is already a solution implemented on shiva. don't know if it will make it to tranq but what happens is if you log/ctd in space when you log back on all of your modules are offline.
you either have to dock to bring them back up or take the painstaking time of onlining them in space which as all here probably know requires 95% cap and knocks you down to about 30% for each one you online.
Easily solved, use apocs with insane reharge and few modules that require to be online.
Ever tried bringing an overdrive online ? If you have, you will have noticed it does not need to be online to work.
Aside form that, it only solves login gankage, not the way in which some forces move fleets into position in enemy systems and keep them logged off there at safe with no way for another force to get them to engage.
logonganks are one problem, coordinated logging off and on is another thing and not solved with this at all.
From the other thread: " I'd say make ships perisitant in space unless logged off at a certain point in space (like the sun maybe), it does not make for very good RP but it would work.
It would mean that logging off while camped brings the risk of discovery of your safespot while making your escape and finding a sun to log off at quickly means you are safe.
As for those people who disconnect and cant reconnect within an hour or so it'll take the opponent minimally to find your 1 mill km away random spot, though luck. I bet there wont be many cases of that at all in thruth. "
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KIAEddZ
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Posted - 2004.11.03 09:50:00 -
[49]
Ships should be persistent in space.
Simple as that.
Just means that you have to fly to station to dock. Much more realistic. Your never more than 10 jumps from some sort of station no matter where you are.
The game would become a whole lot more PvP focused, if choke points were actual choke points, not choke points if "the offending army chooses not to log".
This game is CRYING OUT for an answer to this log off exploit. And CCP seem to ignore it. Its the one thing in the game that would pretty much unite the entire player base if they were asked if they felt a solution to this problem would be appreciated.
So CCP, spend some time, and make a decision, its not good enough that you choose to ignore the problem and pretend it doesnt exist, it isnt going to go away.
100% pilots hsould not be able to log for at least 10 minutes if they have been engaged in combat.
http://oldforums.eveonline.com/?a=topic&threadID=176347
www.kia-corp.co.uk/killboard
CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |

KIAEddZ
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Posted - 2004.11.03 09:50:00 -
[50]
Ships should be persistent in space.
Simple as that.
Just means that you have to fly to station to dock. Much more realistic. Your never more than 10 jumps from some sort of station no matter where you are.
The game would become a whole lot more PvP focused, if choke points were actual choke points, not choke points if "the offending army chooses not to log".
This game is CRYING OUT for an answer to this log off exploit. And CCP seem to ignore it. Its the one thing in the game that would pretty much unite the entire player base if they were asked if they felt a solution to this problem would be appreciated.
So CCP, spend some time, and make a decision, its not good enough that you choose to ignore the problem and pretend it doesnt exist, it isnt going to go away.
100% pilots hsould not be able to log for at least 10 minutes if they have been engaged in combat.
http://oldforums.eveonline.com/?a=topic&threadID=176347
www.kia-corp.co.uk/killboard
CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |
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Thanit
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Posted - 2004.11.03 10:14:00 -
[51]
Edited by: Thanit on 03/11/2004 10:17:11
Originally by: KIAEddZ 100% pilots hsould not be able to log for at least 10 minutes if they have been engaged in combat.
Not enough.
If you log in your safespot you should be persistant and traceable, end of story.
Lame tactics of putting a small fleet of logged off alts and second accounts at every station holding system just to log on gank some people, take station, evade retribution fleet and ss and log again have got to stop.
You can put 500 expansions in game wiothout this feature and will still end up without any form of territorial control.
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Thanit
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Posted - 2004.11.03 10:14:00 -
[52]
Edited by: Thanit on 03/11/2004 10:17:11
Originally by: KIAEddZ 100% pilots hsould not be able to log for at least 10 minutes if they have been engaged in combat.
Not enough.
If you log in your safespot you should be persistant and traceable, end of story.
Lame tactics of putting a small fleet of logged off alts and second accounts at every station holding system just to log on gank some people, take station, evade retribution fleet and ss and log again have got to stop.
You can put 500 expansions in game wiothout this feature and will still end up without any form of territorial control.
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Cardassius
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Posted - 2004.11.03 10:51:00 -
[53]
The logging out ship dissapearing enables you to move 20 jumps out.
Removing the dissapearance would make covering your own territory more rewarding because 20 jump incursions get a bit risky and take more planning.
Would be far more realistic also.
ASCI Recruiting! |

Cardassius
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Posted - 2004.11.03 10:51:00 -
[54]
The logging out ship dissapearing enables you to move 20 jumps out.
Removing the dissapearance would make covering your own territory more rewarding because 20 jump incursions get a bit risky and take more planning.
Would be far more realistic also.
ASCI Recruiting! |

KIAEddZ
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Posted - 2004.11.03 11:18:00 -
[55]
How about, if you log withing 10 jumps of a NPC station, you stay persistent?
When you log it tells you that you will stay persistent, as there is a station at ....., do you wish o confirm the log off. (obvioulsy re worded to contain some gumph that keeps it all in game)
http://oldforums.eveonline.com/?a=topic&threadID=176347
www.kia-corp.co.uk/killboard
CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |

KIAEddZ
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Posted - 2004.11.03 11:18:00 -
[56]
How about, if you log withing 10 jumps of a NPC station, you stay persistent?
When you log it tells you that you will stay persistent, as there is a station at ....., do you wish o confirm the log off. (obvioulsy re worded to contain some gumph that keeps it all in game)
http://oldforums.eveonline.com/?a=topic&threadID=176347
www.kia-corp.co.uk/killboard
CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |

Salusa VC
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Posted - 2004.11.03 11:48:00 -
[57]
As an idea, how about when you log you have 2 choices.
1. You stay persistant at your current location.
-or-
2. You are automatically docked at nearest 'dockable' station.
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Salusa VC
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Posted - 2004.11.03 11:48:00 -
[58]
As an idea, how about when you log you have 2 choices.
1. You stay persistant at your current location.
-or-
2. You are automatically docked at nearest 'dockable' station.
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Wild Rho
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Posted - 2004.11.03 11:53:00 -
[59]
Originally by: Salusa VC As an idea, how about when you log you have 2 choices.
1. You stay persistant at your current location.
-or-
2. You are automatically docked at nearest 'dockable' station.
Sadly that's easily erxploitable.
You're returning from a trip from 0.0 with alot of goodies in your hold. There is a pirate camp within the last few jumps. Voila, you log out and choose to be teleported to the station safe and sound, sucessfuly cutting down your travel time alot and going around any blockades that may have been in place (to flamers note: I said blockades, not pirate or alliance camps, there is a difference).
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
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Posted - 2004.11.03 11:53:00 -
[60]
Originally by: Salusa VC As an idea, how about when you log you have 2 choices.
1. You stay persistant at your current location.
-or-
2. You are automatically docked at nearest 'dockable' station.
Sadly that's easily erxploitable.
You're returning from a trip from 0.0 with alot of goodies in your hold. There is a pirate camp within the last few jumps. Voila, you log out and choose to be teleported to the station safe and sound, sucessfuly cutting down your travel time alot and going around any blockades that may have been in place (to flamers note: I said blockades, not pirate or alliance camps, there is a difference).
I have the body of a supermodel. I just can't remember where I left it... |
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