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DasNara Aethelwulf
Blackwater Syndicate Ushra'Khan
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Posted - 2009.11.02 00:08:00 -
[1]
Edited by: DasNara Aethelwulf on 02/11/2009 00:16:15 Edited by: DasNara Aethelwulf on 02/11/2009 00:11:54 I see that there are a few posts for this but i wanted to just wanted to give my critique. Frist the Eratlike worlds, marvelous. It's hard to critique these, but in a feedback the artist needs something so.....for minor points:
- they dont seem to be rotating atm. You should have them rotate at the speed of the clouds, it would be a good speed, and slow the clouds down drasticlly
- Another nit-pick point would be they need to be moved into the inner solar system. Some of them are like 50 or 60 AU out from their star. I know that this is really minor, but since you are putting something new into the game, that level of detail now would be easy and something that i think adds to the game
- I know that these are for the DUSTbunnies so you are trying to gauge how many needed, but there seems to be too many of them...one per system would be fine. Or, take the textures that you have made and scale them to be moons for the gas giants.
Lava/Ice worlds.......these have to be not finished.
- way too cartoon like, out of place for EVE, the earthlike worlds look so good this makes thier failing more apparent
- The Lava Planet has WAY too much yellow and hurts the eyes(if thats the case bring back the old one).
- The ice emits it's own light
- the ice planet has no dark side and it's blue....it looks like a glacier. All you have to do is look at the ice moons of Jupiter and Saturn to see what these probably should look like. There should be some color to them. Also, there are WAY too many of these space light-bulbs. tone down the color and add other colors.
Gas Giants.....yet to be seen......keep up the hard work.
The stars......
- looks good, seems that you have tweaked them somehow.
- Since we are visting the look of the systems...lets give the average amount of stars a companion, like we are discovering in RL. These also should not be part of the background, WH space looks great but the flat look is noticable. Lets make them a warpable target, in some cases they could also have, if they are far enough away, their own worlds, if the distance is too great then add acceleration gates...but this is supose to be feedback.....
- the stars seem to be all emitting white light, lets change that up a bit to be closer to the color of the star, this is mostly for the red dwarfs, red giants, orange stars.
- Tone down the ambient background light....the stars should be the light source!!!!! if you doubt it, look at the minmi players wearing sunglasses, it's not because of the stars in the system, space in New Eden is bright. watch the opening seen of Alien, thats more, i think, the mood that you want to set...eve is not WOW, Heroes or War...lets set the mood of harsh space with the lighting. if you want to see detail parts of your ship dock or orbit a star.
- I know that you are still working on pulling the nebs out and making them actual bodies in space....till then all i can say is i they are way to bright..most nebula are black, lit from the inside by their own heat and stars...maybe take them out till you figure it out.
- last thing....where are all the dead rocky worlds......i've been flying all over 0.0 and the default seems to be these big blue glowing lightbulbs....the major of plaents should look like mercury or mars.
so, thats it, i hope this is the kind of feedback that you are looking for...great effort so far. for inpriation you should go to: exosolar.net - this is a 3d star map that shows you all that solar systems we know of and the 250+ planets that we've found and their orbits, it's wild, you should go check it out. also, listen to astronomy cast podcast or the astronomy 141 or 161 lectur
My left is in retreat, my center is giving way; situation excellent, I attack - Joffe 1916 |
DasNara Aethelwulf
Blackwater Syndicate Ushra'Khan
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Posted - 2009.11.03 04:41:00 -
[2]
this is a shameless bump......
but i did have a legitimate thought, the planetary info is out of date or wrong. If this is because of allocation of resources (and probably is in a business) then i volunteer to type out the updated info, i'm sure that others would be willing to do so.
My left is in retreat, my center is giving way; situation excellent, I attack - Joffe 1916 |
the plague
Scoopex Majesta Empire
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Posted - 2009.11.03 05:28:00 -
[3]
I have to agree about the lava planets. The ice worlds I can live with, but the lava worlds looks about the same as the ones in Sins of a Solar Empire.
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Jekyl Eraser
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Posted - 2009.11.04 09:11:00 -
[4]
bump
Not rotating the planets around the star is lag, bookmarking and server resource thing i think. You could however rotate the planets around it's axis either by rotating the model or moving the texture alone.
Does the light diminish in eve when moving far away from the star? From pluto, the sun seems surprising small and doesn't light up the "planet" that much.
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Mrs Snowman
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Posted - 2009.11.04 14:47:00 -
[5]
I'll be jumping on test server soon with a specific intention of checking these out, Im surprised by the lack of feedback and dont want to spend the next 5 years looking at planet graphics which are just wrong
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Alexeph Stoekai
Stoekai Corp
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Posted - 2009.11.05 09:00:00 -
[6]
Originally by: DasNara Aethelwulf
Frist the Eratlike worlds, marvelous. It's hard to critique these, but in a feedback the artist needs something so.....for minor points:
- they dont seem to be rotating atm. You should have them rotate at the speed of the clouds, it would be a good speed, and slow the clouds down drasticlly
If you were in orbit around the Earth, you wouldn't be able to see it rotating either. The old planets rotated at speeds that would have shredded them, had they had to answer to real physics.
Originally by: DasNara Aethelwulf
- Another nit-pick point would be they need to be moved into the inner solar system. Some of them are like 50 or 60 AU out from their star. I know that this is really minor, but since you are putting something new into the game, that level of detail now would be easy and something that i think adds to the game
You do realize that not all habitable zones are at 1AU, right? If a star was 50 or 60 times hotter than the Sun, its habitable zone would be farther out.
Originally by: DasNara Aethelwulf
- the ice planet has no dark side and it's blue....it looks like a glacier. All you have to do is look at the ice moons of Jupiter and Saturn to see what these probably should look like. There should be some color to them. Also, there are WAY too many of these space light-bulbs. tone down the color and add other colors.
Agreed. The ice-moons in our own system look much different (and much more interesting) than the popsicles we have in space now.
Originally by: DasNara Aethelwulf
- I know that you are still working on pulling the nebs out and making them actual bodies in space....till then all i can say is i they are way to bright..most nebula are black, lit from the inside by their own heat and stars...maybe take them out till you figure it out.
...lit from the inside by their own heat and stars... Realize that in EVE we are *inside* the nebulas. As they are lit from the *inside*, it only makes sense for there to be quite a lot of light shining back.
-----
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RoDs84
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.11.05 10:17:00 -
[7]
I aggree with the op about background lights. The space is much darker and it is infact impossible to see anything but stars on a black background (look at the sky at night, far from city lights).
However in the name of "beauty" of the nebula graphics, a little diminished version of the current nice backgrounds might be the way to go.
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Camios
Minmatar Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2009.11.05 11:03:00 -
[8]
I would complain about all the astrometric data of Eve. Some concerns are about:
- Space object (stations, planets, moons) nor moving neither rotate
- Completely wrong density/gravity/ all astrometric data on all the planet
- I have to check for the planet dimension, gas giants should be much bigger than earthlike ones
- If for example Rens I is an earthlike planet, Rens II is an ice planet, Rens III cannot be another earthlike planet with vegetation.
The list would be very much longer, but I'll cut it here because it's a game and they could have done a good job in the beginning asking an astronomer but now it's too late and we can anyway get fun playing the game without looking at the scientific aspect.
Anyway, I completely agree with the OP (good job reporting all that stuff) in all aspect.
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Mrs Snowman
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Posted - 2009.11.05 12:00:00 -
[9]
OK, had chance to check out some new planet and background graphics last night!
Planets/Moons
Well overall I think they are great! cant fault them really.
However... I do agree with the lava planets though, there is WAY too much yellow on them! I dont even know where CCP gets this idea from that exposed lava stays exposed like this. I certainly dont recall seeing any Hubble pictures of planets like this.
But cmon, ENTIRE OCEANS of lava?... Im fairly sure that this is physically impossible. they would naturally form a crust with visible rivers or streaks of lava. Cmon CCP you keep going on about how you like things to be accurate.
Every time I warp to one of these planets I feel as if im playing an old arcade game xD
---
Background star map.
Its ok, and is better that the current one.
But there is possibly a few TOO many stars and the repeatable pattern gets too repeatable and looks too fake.
Again, Im no stargazer but I do love to watch factual programs about space, the universe.. and what im seeing on eve doesnt appear to be an accurate representation. Giving the effect that yea.. its a arcady and doesnt follow the 'artistic look & feel' that CCP tells us they want to create.
Or maybe they are trying to give jump gate a run for its money? xD
BTW, CCP, can we get some blue bars on this thread :p
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Alexeph Stoekai
Stoekai Corp
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Posted - 2009.11.05 13:10:00 -
[10]
Originally by: Camios
- Space object (stations, planets, moons) nor moving neither rotate
I'm pretty sure that simulating orbits with all it entails (bookmarks and warp points constantly moving) would not only require significant changes to the current game mechanics but also place a massive strain on the servers.
Originally by: Camios
- Completely wrong density/gravity/ all astrometric data on all the planet
That's randomly generated filler and should not be taken as fact in any way.
Originally by: Camios
- I have to check for the planet dimension, gas giants should be much bigger than earthlike ones
See above.
Originally by: Camios
- If for example Rens I is an earthlike planet, Rens II is an ice planet, Rens III cannot be another earthlike planet with vegetation.
This I can agree with though. There are many systems that have ice and gas worlds in close orbit around the star, followed by temperate and molten ones. It's annoying and quite immersion-breaking. -----
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.11.05 13:27:00 -
[11]
Lava planets looked much better last patch. There's obviously some changes going on with them and we got this NES version though.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Draco Argen
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Posted - 2009.11.05 13:35:00 -
[12]
Edited by: Draco Argen on 05/11/2009 13:36:03 Just taken some screen shots for friends, the earth like terran planets are looking VERY good, especially since last sisi patch.
Lava seems to have gone to Doom Graphics, for some odd reason (Pixilated). Sure its something CCP will get right. Ice planets now draw properly for me. Boring surface, but who said every part of space was uber interesting (ie its good)
Closer Warp ins are working. I think i like them, I admit they are MUCH closer and do fill the screen, perhaps they should be a tad further away, but not by much. I actually like the planets filling my screen for the rare occasion I'm at a planet.
However it does emphasise the "Warp in" issue of flying through planets. Before it was about 1/10th of the time that it was really apparent that i'd just flown through a planet (it happened more but wasnt obvious or garish all the time). Now its much more common. 8/10 I'm flying through a planets surface and briefly having it "disappear" while i fly through the theoretical centre. Is there anything that can be done about this? I get that we cant warp in to different points based on our approach as the "planet" has a specific warp in point/BM. But is there some GFX effect we can have to explain or at least soften the blow.
Parametrisation I think there is a glitch here. The planets are looking much more diverse, I came across a complete water world, then a semi earth like, and then a heavy land biased one. Great stuff...But the way it manifests is glitching :P One world i saw a step like effect with steps the size of Australia for a coastline. And many planets had a weird line like sea around their middle. I'm guessing some serious glitches. Otherwise good effort.
Despite all the points above about scientific accuracy (some i agree, some i dont) Can't you guys agree this is 400% better than before. Its gorgeous.
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Mrs Snowman
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Posted - 2009.11.05 22:21:00 -
[13]
odd how CCP make threads for feedback relating to everything except this subject.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.11.06 01:13:00 -
[14]
They need to change the beacon locations now since they're at it I would not mind seeing a planet above or blow or diagnally from warp in Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 11OCT09
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DasNara Aethelwulf
Blackwater Syndicate Ushra'Khan
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Posted - 2009.11.07 07:53:00 -
[15]
agreed, i'd like to see/ or be able to warp into different spots around the planet....remember we are still not in orbit, like has been pointed out in this thread, i was reminded that we are not actually in orbit, that is why we should see the planet spinning. Also, when i talked about the rotation speed i was talking about what was on sisi now, the cloud speed now would be ideal for the rotation speed of the planet, or a tad slower. also, i didnt say 1 au, just said inner system. You guys should check extrasolar.net, we are find super jupiters inside the orbit of mercury and large ice planets in the inner system, it's pretty cool. I'm trying to keep my feedback general because it's ovious that they are still testing the graphics. As for the star's light, at 60AU it should be dimmmer and yes pluto sees a small light. We do deserve a sticky for those that find this part interesting mostly so i dont have to keep search all over for the great feedback that ppl are giving.
Are we inside the nebula? I thought they we just around us.....
My left is in retreat, my center is giving way; situation excellent, I attack - Joffe 1916 |
Calhontor
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Posted - 2009.11.07 15:29:00 -
[16]
Yeah i think the new planets and moons look really cool. The lava planets look awful though and i cant belive there not gonna remove the awful looking nebula that plague the eve universe. I mean the planets look awesome , the new stars look awesome but we still gotta look at them awful 8-bit nebulas I mean surely they can do something about them. And yes we should really have a sticky for this topic.
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Alexeph Stoekai
Stoekai Corp
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Posted - 2009.11.08 10:37:00 -
[17]
Edited by: Alexeph Stoekai on 08/11/2009 10:38:28
Originally by: DasNara Aethelwulf remember we are still not in orbit, like has been pointed out in this thread, i was reminded that we are not actually in orbit, that is why we should see the planet spinning.
Sigh... I welcome you to make some calculations or to actually study the subject. Even if you were in a stationary position, the visual evidence of the Earth's rotation would be negligible. I believe it was stated that, at the range we warped in at the old planet models, even a planet with the sidereal rotational speed of Jupiter would only be moving a pixel every few minutes.
Originally by: DasNara Aethelwulf As for the star's light, at 60AU it should be dimmmer and yes pluto sees a small light.
I agree that there should be more pronounced differences in star brightness/size as you travel farther out from it, but you're not getting my point. If the star is 60 times bigger/brighter than the sun, the habitable zone will be 60 times farther out. To put it in terms fitting your comment: If the Sun was 50 times bigger, it would look just as big from Pluto as the standard-size Sun looks to us from Earth.
Please leave your sol-specific world view behind.
Originally by: DasNara Aethelwulf Are we inside the nebula? I thought they we just around us.....
The nebulae are not just singular spots of light in the sky, barely visible without telescopes (as it is from Earth, us being in the boondocks of the Milky Way), they envelop the EVE systems. It is pretty clear that the systems of EVE are inside the nebulae, and that the light shining from them is mostly reflected light from the gas and dust clouds that surround the star.
It's still reasonable to argue that the nebulae could be toned down a bit, though. -----
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Dax Redding
Vanguard.
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Posted - 2009.11.08 14:12:00 -
[18]
Water Planet Water Planet 2 Storm Planet Storm Planet 2
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Pattern Clarc
Blue Republic
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Posted - 2009.11.08 14:37:00 -
[19]
Originally by: Mrs Snowman odd how CCP make threads for feedback relating to everything except this subject.
Considering the navy thron debackle, I wouldn't be supprised if the art department was exempt from player feedback.
But yeah, needs glass giants. ____ Domination Balance (Or how we fix the Tempest) |
Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.11.08 15:19:00 -
[20]
WTB Lightning on storm planets: little flashes of light in the clouds would just look marvelous.
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Pattern Clarc
Blue Republic
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Posted - 2009.11.08 16:18:00 -
[21]
Aurora Borealis would be nice too ____ Domination Balance (Or how we fix the Tempest) |
Sturmwolke
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Posted - 2009.11.08 16:20:00 -
[22]
Polar ice-caps on the earth-like (or near earth like) planets seem to be missing. Heck even Mars have polar ice-caps. |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.11.08 17:45:00 -
[23]
Edited by: Gnulpie on 08/11/2009 17:56:15
Originally by: Alexeph Stoekai
Originally by: DasNara Aethelwulf
- Another nit-pick point would be they need to be moved into the inner solar system. Some of them are like 50 or 60 AU out from their star. I know that this is really minor, but since you are putting something new into the game, that level of detail now would be easy and something that i think adds to the game
You do realize that not all habitable zones are at 1AU, right? If a star was 50 or 60 times hotter than the Sun, its habitable zone would be farther out.
Since the energy transfer per area reduces with the power of THREE (after all we are in 3d space), a sun which radiates 60 times more energy would have an habitable zone only 4 times further away than the current earth, because the energy recieved at that distance would be the same energ which earth is recieving from sun currently (though the spectrum of a hotter sun would be shifted quite a bit into the ultraviolet part).
The ambient light IS FAR TO BRIGHT!!!!1111
To bright from a physical point of view as well as from an aestethical point of view.
This becomes on issue on the outer parts of the solar systems which should be really DARK or at least a lot more dim than the inner parts of the solar system, there should be really a drastically change in ambient light throught the solar systems. Bright at the inside, dark at the outside.
It also becomes an issue at the unlit sides of planets and moons, especially during an eclipse. Currently the night sides of the planets are all to bright and a sunset or sunrise is by far not spectacular enough.
The lava planets do not need any comment, they out just out of the scale.
So ....
-> Change the light distribution throughout the solar systems depending drastically on the distance to the local sun.
-> Reduce ambient light a lot and make the night sides of planets darker (easily done!) (example pic: earth eve planet)
-> Increase the atmosphere glow at sunrise/sunset a lot (this can be done easily with some cosinus) if you look straight at the sun. (example pics: sunset , sunrise)
-> Still the stars shine through the atmosphere unhindered and with the same brightness as they do on the sky without atmosphere. That might be a bit more tricky to fix though.
I noticed that some of the clouds have now pseudoshadows. That is a good improvement and adds a lot to the good eye candy! Thanks.
Edit: added links
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Pinkas Brown
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Posted - 2009.11.08 21:06:00 -
[24]
I feel that they re working in the right direction, i doubt that the fx artists do not see all this and tbh we shoudl not scrutinize everything down to the last drop of aesthetic. Lets be greatfull that ccp is listening to us and even mor for actualy trying to please us. May that be with free expansions or with sending out Hilmar singing the (i believe) song. As long as those guys.. (like Nathan doing the technoviking, or torfi happily teling us about his baby-eve).. so as long as those guys have that spirit we can all stop arguing about the details will remain details.
Once again CCP well done and thanks for the hard work. As for you guys, cheers, you all rock.
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Thanasis Veggos
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Posted - 2009.11.08 21:13:00 -
[25]
oh btw does anyone have the pic of Nathan depicting the e-war frigate with the ****uckingdevices?
I actualy think that putting that pic on the box of the boxed version of eve will help attract people in to eve.
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Gibbo3771
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Posted - 2009.11.09 00:59:00 -
[26]
Im pretty sure this is right, but when I went on Sisi, from Jita > Urlen gate in perimeter you actualy fly right through the centre of one of those big yellow lava planets, its ugly and i actualy shat myself
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Ker HarSol
Minmatar Zip - I
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Posted - 2009.11.10 06:54:00 -
[27]
Lava planets! Yuck!!
And the night side of the planets needs to be really much darker! |
Xantor Bludberry
Amarr
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Posted - 2009.11.10 17:12:00 -
[28]
Edited by: Xantor Bludberry on 10/11/2009 17:12:17 Lava planets are simply terrible for several reasons:
1. They TOO bright. Actually they are similar to the small suns. Such it cannot be.
2. It is good, let us allow similar it can be and they actually such hot and so shine the incandescent lava, let be thus. But indeed this of planet, they have gravity, attracting force. In them is obligated to be the atmosphere, let consisting of their products of combustion, melting. But it does not exist. They must be larger partly covered with smoke screen.
3. Well and finally, planets in this state, according to all theories of the evolution of stellar systems, can be only at the very beginning the formation of stellar system. I.e., after the formation of planet from the dust cloud occurs the process of its formation, in the specific stage which gives the molten state, then it cools. This are all in the theory. But then all planets in the system must be in this state. Physically there cannot be situations when in one system, simultaneously, are located the earthlike, designed planets with the oceans and the molten rock spheres. This is not plausible. It is not possible to introduce such planets exclusively ôfor the beautyö. This is not correct.
You will excuse for the transfer. Was transferred computer.
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DasNara Aethelwulf
Blackwater Syndicate Ushra'Khan
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Posted - 2009.11.10 18:59:00 -
[29]
Edited by: DasNara Aethelwulf on 10/11/2009 19:00:11
Originally by: Alexeph Stoekai
Originally by: DasNara Aethelwulf
Frist the Eratlike worlds, marvelous. It's hard to critique these, but in a feedback the artist needs something so.....for minor points:
- they dont seem to be rotating atm. You should have them rotate at the speed of the clouds, it would be a good speed, and slow the clouds down drasticlly
If you were in orbit around the Earth, you wouldn't be able to see it rotating either. The old planets rotated at speeds that would have shredded them, had they had to answer to real physics.
-I'm not sure that we are in orbit. still, they dont rotate at all in atm.
Originally by: DasNara Aethelwulf
- Another nit-pick point would be they need to be moved into the inner solar system. Some of them are like 50 or 60 AU out from their star. I know that this is really minor, but since you are putting something new into the game, that level of detail now would be easy and something that i think adds to the game
You do realize that not all habitable zones are at 1AU, right? If a star was 50 or 60 times hotter than the Sun, its habitable zone would be farther out.
-I didnt say 1AU, just into the inner part of the system.
Originally by: DasNara Aethelwulf
- I know that you are still working on pulling the nebs out and making them actual bodies in space....till then all i can say is i they are way to bright..most nebula are black, lit from the inside by their own heat and stars...maybe take them out till you figure it out.
...lit from the inside by their own heat and stars... Realize that in EVE we are *inside* the nebulas. As they are lit from the *inside*, it only makes sense for there to be quite a lot of light shining back.
-Talked to a couple of GM's we are not in the nebs, just surounded by then.
Had a thought, I've been watching the work on the planets...pretty cool btw, how they go from black disks to lit orbs then textured etc...anyway, i'm still not impressed by the way the the lava planets are shaking out...idea, stop. Lets make them dead worlds, cold dark that sort of thing, and move the texture to one of the moons. a little more realistic and i think that it would just be more intersting as a moon being torn apart by it's world.
My left is in retreat, my center is giving way; situation excellent, I attack - Joffe 1916 |
Seriously Bored
Minmatar
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Posted - 2009.11.10 19:59:00 -
[30]
I agree that the lava planets just look awful. I'm actually more impressed by the current in-game texture of the rock worlds with a large glowing fissure.
The new earth-like planets look AMAZING. I would agree however that they are far too numerous, and that the night side of any planet should appear darker.
I can't wait to see how the new gas giants works out.
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Sig Sour
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Posted - 2009.11.10 21:12:00 -
[31]
When I saw the lava planets, I assumed the materials were not set up properly. That is the way it looks to me. Didnt think I would assume the role of art director at CCP and go make a thread about it.
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DasNara Aethelwulf
Blackwater Syndicate Ushra'Khan
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Posted - 2009.11.10 22:09:00 -
[32]
Edited by: DasNara Aethelwulf on 10/11/2009 22:14:46
Originally by: Alexeph Stoekai Edited by: Alexeph Stoekai on 08/11/2009 10:38:28
Originally by: DasNara Aethelwulf remember we are still not in orbit, like has been pointed out in this thread, i was reminded that we are not actually in orbit, that is why we should see the planet spinning.
Sigh... I welcome you to make some calculations or to actually study the subject. Even if you were in a stationary position, the visual evidence of the Earth's rotation would be negligible. I believe it was stated that, at the range we warped in at the old planet models, even a planet with the sidereal rotational speed of Jupiter would only be moving a pixel every few minutes.
First, keep your sighs to yourself, you sound like you are twelve. Second, reading about astrodynamics on wikipedia doesnt give the authority to speak to me like you know more than me, i do study/have studied astrodynamics. You welcome me to apply the fundimental mechanics of astrodynamics to a planet that is one, not rotating and two, as far as i know, not even orbiting the star at which it's suppose to be bound to. So since it's not obeying kepler's laws, it's pretty easy to have an answer; if you were asking me to calculate the speed of the object in orbit....it's 0m/s. All the planets, the last time i looked on sisi, are tidally locked to their suns. I did stay in orbit for several hours and didnt notice a change, this could also be that they are still in the WIP stage and that part hasn't been turned on. They stated they were placing the warp-ins closer, not placing us in orbit. Whether we are in low or high orbit; which i think we still are in high orbit(since you know, what is our altidtude now on sisi), it doesnt matter if you are in geostationary orbit, which you tried to impliy, not all orbits are geostationary. now you keep not reading or understanding every other word that i'm writing, This is just a simple feedback on the aesthetics of the planets with a little RL thrown in for reference. It's an art critque, as very little math is applied to this game and i think that some of the dev's heads would expolde if i tried to explain astrodynamics, spherical geometry or whatever. So again, this was an art critque, nothing more, for aesthetics, lets change the rotation of the planets from 0 to about the speed of the clouds right now on sisi, then change the movement of the clouds to practically nothing. Thats it, math not required. so calm down, and just have fun dont troll
My left is in retreat, my center is giving way; situation excellent, I attack - Joffe 1916 |
Alexeph Stoekai
Stoekai Corp
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Posted - 2009.11.10 22:20:00 -
[33]
You are really not getting my point at all.
If you were somehow able to sit in a fixed position from which you could observe a planet in our solar system, you would have a very hard time noticing its rotation unless you set up a time lapse camera.
The old planets in EVE have been animated to rotate, but the speed at which those planets rotate is simply absurd.
Sure, it might look cool, but it wouldn't help immersion to see a planet twirl like an interstellar dreidl. -----
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DasNara Aethelwulf
Blackwater Syndicate Ushra'Khan
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Posted - 2009.11.10 22:24:00 -
[34]
Originally by: Sig Sour When I saw the lava planets, I assumed the materials were not set up properly. That is the way it looks to me. Didnt think I would assume the role of art director at CCP and go make a thread about it.
lol, go troll go!!!! if you read, i said these cant be finished, but the purpose of this section of forum was feedback, so i said too much yellow...but go troll go....
My left is in retreat, my center is giving way; situation excellent, I attack - Joffe 1916 |
Alexeph Stoekai
Stoekai Corp
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Posted - 2009.11.10 22:33:00 -
[35]
In other news, the newest build has a whole bunch of new planets. Thunderstorm, Sandstorm, Plasma, a multitude of Gas Giants... it's fun -----
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DasNara Aethelwulf
Blackwater Syndicate Ushra'Khan
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Posted - 2009.11.10 22:46:00 -
[36]
Originally by: Alexeph Stoekai You are really not getting my point at all.
If you were somehow able to sit in a fixed position from which you could observe a planet in our solar system, you would have a very hard time noticing its rotation unless you set up a time lapse camera.
The old planets in EVE have been animated to rotate, but the speed at which those planets rotate is simply absurd.
Sure, it might look cool, but it wouldn't help immersion to see a planet twirl like an interstellar dreidl.
my appologies....agreed, but can we have a little rotation to see the other side...even it takes a couple of hours?...what about that? i wasnt thinkign imersion
My left is in retreat, my center is giving way; situation excellent, I attack - Joffe 1916 |
Alexeph Stoekai
Stoekai Corp
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Posted - 2009.11.10 22:48:00 -
[37]
Originally by: DasNara Aethelwulf
Originally by: Alexeph Stoekai You are really not getting my point at all.
If you were somehow able to sit in a fixed position from which you could observe a planet in our solar system, you would have a very hard time noticing its rotation unless you set up a time lapse camera.
The old planets in EVE have been animated to rotate, but the speed at which those planets rotate is simply absurd.
Sure, it might look cool, but it wouldn't help immersion to see a planet twirl like an interstellar dreidl.
my appologies....agreed, but can we have a little rotation to see the other side...even it takes a couple of hours?...what about that? i wasnt thinkign imersion
It would be a nice touch, if the graphics guys can catch a Trinity coder to push a rotation animation on the planets. -----
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DaxSnake
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Posted - 2009.11.10 22:52:00 -
[38]
Everyone complaining about lava planets.
Its the test server, half the planets arent even finished. Do you REALLY think that Lava planet is the finished product?
Its call placeholder graphics.
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Pattern Clarc
Blue Republic
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Posted - 2009.11.11 00:11:00 -
[39]
Massive updates to all the planets Everything's about a million times better
Waiting for ring systems and the warp in's fixed but that's about it.
http://theskyunion.com/screen1.jpg http://theskyunion.com/screen_2.jpg http://theskyunion.com/screen_3.jpg http://theskyunion.com/screen-4.jpg http://theskyunion.com/screen-5.jpg http://theskyunion.com/screen-6.jpg http://theskyunion.com/screen-7.jpg ____ Domination Balance (Or how we fix the Tempest) |
Solomon Weyland
Caldari State War Academy
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Posted - 2009.11.11 00:23:00 -
[40]
The planets do indeed look awesome, even if in the latest update some of them seem to have some weird out of place texture thing going on. I also wonder if we could at some point get an option to turn off the nebula backgrounds. A feature to kill the fruit salad effect and allow me to enjoy the planets against actual space would make my day.
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Pattern Clarc
Blue Republic
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Posted - 2009.11.11 01:35:00 -
[41]
Edited by: Pattern Clarc on 11/11/2009 01:42:55 Yeah, the Moon warp in's are way off, it would be nice if moon warp ins where less than 1000km from the surface.
Stargates and some more asteroid belts could do with being about 10,000km away from some of the nicer planets...
Also, could some textures such as the ice planets have there textures at higher res?
More planet sexiness...
http://theskyunion.com/screen-8.jpg http://theskyunion.com/screen-9.jpg http://theskyunion.com/screen-10.jpg http://theskyunion.com/screen-11.jpg http://theskyunion.com/screen-12.jpg http://theskyunion.com/screen-13.jpg http://theskyunion.com/screen-14.jpg
Now if only there was a tactical reason to fight at planets.... ____ Domination Balance (Or how we fix the Tempest) |
Camios
Minmatar Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2009.11.11 09:57:00 -
[42]
Now the planets look good! I don't see any of the problem i complained about Here.
I really like the color chioces now, they decided to change the planet instead of the backgrounds (I suggested the opposite) but I like very much it now. Good job!
Just two things: 1. It seems to me that Eartlikhe planet now have just clouds and no mountains or seas. Am i right? If I am, I hope there will be another iteration (pretty obvious, but let me write it) 2. I would like to see more colors on Gas planets. Even if I like them right now, they looks just like black and white photos of Jupiter. And there are no "spots" like the jupiter's Great Red Spot (if you look at real photos of jupiter there are many spots actually).
Keep up the good work.
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HeliosGal
Caldari
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Posted - 2009.11.11 12:11:00 -
[43]
3 weeks to go expect another round of enhancements Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.11.12 08:54:00 -
[44]
AWEEEEEEESOME
Big thumps up to the gfx guys!
Most of the things I mentioned earlier in this thread are fixed and now the planets are looking soooooo beautiful (some are pretty dark and fearsome too), yay!
Of course not all is perfect :-) So here is what I think could be still improved
1) Clouds moving to fast on planets
2) Effects on planets like lightnings are to quick sometimes, there should be also some slow and majestic effects. Maybe some slow aurora
3) The atmosphere at the horizon is not think enough and too transparent.
4) The sunlight in the OUTER regions of the solar systems is still FAR TO BRIGHT!!! The intensity of energy recieved goes down by the power of two! at the distance. 10 times greater distance means 10*10 = 100 times less energy from the sun. In Eve it is quite the opposite: 10 times greater distance means only sqrt(10) = 3.1 less energy from the sun. That should be really changed. It would also make the feeling of distances much more immersive.
I LOOOOOOOOVE the new lava planets :-) (and all the others also)
Great work.
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HeliosGal
Caldari
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Posted - 2009.11.12 09:01:00 -
[45]
read elsewhere the low res texutures now on sisi are desinged to keep the download to a smaller amount and we will see em in all their glory on dominions deployment Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
PeHD0M
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Posted - 2009.11.12 10:24:00 -
[46]
Currently eve have a MASSIVE problem with logic of planets placement.
You cant have something like this:
planet 1-thunder 2-ice - ok, a weak star 3-earthlike - hmm, maybe a hotbed effect 4-lava - is there a second star nearby? 5-ice - ..nope 6-lava - wtf?
This is a very immersion breaking!
Btw, there are some problems: 1. need more colors for gas giants (includind blue, yellow etc) 2. planet rings are absent 3. ocean planets have texturing issues
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.11.12 10:38:00 -
[47]
Originally by: PeHD0M Currently eve have a MASSIVE problem with logic of planets placement.
You cant have something like this:
planet 1-thunder 2-ice - ok, a weak star 3-earthlike - hmm, maybe a hotbed effect 4-lava - is there a second star nearby? 5-ice - ..nope 6-lava - wtf?
Planet 1 - thunder: is okay because the astronomists already discovered 'hot' gas planets around distant stars. So there could be as well lightning storms.
Planet 2 - ice: Really bad if we have ice planets close to a star.
Planet 3 - earthlike: If to close or to far away from the sun, outside the ecosphere that is, it is really bad. Otherwise fine.
Planet 4/6 - lava: the heat usually doesn't come from the star but from a) meteor bombardments, b) radioactive heat and c) tidal effects from nearby moons. Bad if a small or very large planet is lava though, that won't happen.
The distribution of planet types rock/gas was thought to be straightforward: inner planets rock and stone, outer planets gas giants. But the astronomers discovered during the couple last years hot gas giants very close to their sun, so it is absolutely possible that the inner planets can be gas giants also.
But yes, it would be VERY NICE if the distribution of the planets would follow at least a somewhat believable structure :-)
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Camios
Minmatar Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2009.11.12 10:41:00 -
[48]
Originally by: PeHD0M Currently eve have a MASSIVE problem with logic of planets placement.
You cant have something like this:
planet 1-thunder 2-ice - ok, a weak star 3-earthlike - hmm, maybe a hotbed effect 4-lava - is there a second star nearby? 5-ice - ..nope 6-lava - wtf?
This is a very immersion breaking!
I totally support this comment. Just ask some astronomer and they will give you some parameters to set the planets right. PUT THOSE PLANETS RIGHT!
Originally by: PeHD0M
Btw, there are some problems: 1. need more colors for gas giants (includind blue, yellow etc) 2. planet rings are absent 3. ocean planets have texturing issues
I am confident in these issue being fixed (more than about the previous one)
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HeliosGal
Caldari
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Posted - 2009.11.12 11:31:00 -
[49]
i think a few points - gas rings around gas planet comes into play later on with planetary ring mining
Solid planets are looking good, more colour variance ( goes for gas planet to) make it like spore full spectrum of possible colours Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Aerin Cloudfayr
the evil ones G-R-I-E-V-A-N-C-E
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Posted - 2009.11.12 11:49:00 -
[50]
Can I ask how these planet surfaces and starfields are being generated? While they look great (damn impressed with the starfield) I'm very concerned it may be an oblique cause for pre-load/cahe lag.
I've been suffering from huge hangs of anything from a few seconds, up to several minutes while i engage warp, lose my ship, or undock. It is extremely annoying, and it locks up my whole PC.
basically -
Causes: 1) When jumping into a new system (even empty systems) 2) Warping from planet to empty, unpopulated planet etc. 3) When anything warps in/out (myself or other players)
eg;
I undocked from the Bank in FD-MLJ and began writing this post. a total of 6 hangs happened, all of them holding up my entire machine. I could not type, but what I had typed during these pauses was not lost.
When I warped to an uninhabited planet, It hung for a few seconds doing something, as there was nothing but a single Raven parked in the instance. The Raven left, and from here on I experienced not one hang.
I'm under the impression that these surfaces are procedurally generated from fractals etc at the instances' initialisation, instead of being pre-generated and dumped into cache well before the event actually occurs. I would much prefer the game used huge amounts of available memory, than hang for minutes while it generates imagedata for a planet I will never really look at. It's beautiful, but it has to be friendly as well.
Any information would be grand, but I will be submitting this as a bug report once I find out how...
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HeliosGal
Caldari
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Posted - 2009.11.12 12:46:00 -
[51]
procedual generation looks to be the go suggest u warp about 300 planets saw a earthlike with like 5 little islands another was much greener and had mountains and very little sea Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Inara Tyana
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Posted - 2009.11.12 15:07:00 -
[52]
Originally by: PeHD0M Currently eve have a MASSIVE problem with logic of planets placement.
You cant have something like this:
planet 1-thunder 2-ice - ok, a weak star 3-earthlike - hmm, maybe a hotbed effect 4-lava - is there a second star nearby? 5-ice - ..nope 6-lava - wtf?
Actually, its entirely possible to have a lava planet further out than an ice planet. High energy collisions can create a sea of lava on terestrial planets. AFAIK earth was once a magma ocean after a high energy collision, same event created the moon.
http://en.wikipedia.org/wiki/Giant_impact_hypothesis
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Buster Awesomo
Priory Of The Lemon Atlas Alliance
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Posted - 2009.11.12 15:55:00 -
[53]
Edited by: Buster Awesomo on 12/11/2009 15:55:45 Gas Giants - nice work the banding looks good and i personaly dont think the speed of the cloud layer is too fast, any slower and you wouldn't notice the effect and therefore what the point in having it!, the speed is about right.
The Kelvin-Helmholtz instabilites between cloud bands works well and is somethign I didn't expect you to add, obv not 100% accurate but a damn excellent addition, top work go have an extra beer this friday at lunch.
"Great spot" storms are the only issue i have, they appear to bloom from the center outwards instead of having a rotation, not sure how you could encode this into the layer without having an additionaly one so i'll let you off on that, tho if you can make them rotate then i think you win ... win everything!
All in all the new graphic for space, planets etc are very nice they give new eden the depth it has needed. |
PeHD0M
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Posted - 2009.11.12 16:16:00 -
[54]
Another example:
synchelle
p1 - earthlike - 0.2 au p2 - lava - 0.5 au p3 - ice - 1.0 au p4 - earthlike - 1.4 au p5 - lava - 2.9 au p6 - gas - 7.6 au p7 - gas - 14.3 au
Don't you think that is strange?
I suggest they use the type of star, the distance to it, and planet atmosphere pressure as basic values for measuring the possible temperature of planets.
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Illectroculus Defined
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Posted - 2009.11.12 16:39:00 -
[55]
Originally by: Gnulpie
Since the energy transfer per area reduces with the power of THREE (after all we are in 3d space), a sun which radiates 60 times more energy would have an habitable zone only 4 times further away than the current earth, because the energy recieved at that distance would be the same energ which earth is recieving from sun currently (though the spectrum of a hotter sun would be shifted quite a bit into the ultraviolet part).
Sorry I don't know where you learned your astrophysics, but the intensity of a point source decays by the inverse SQUARE law, just imagine you're taking all these photons streaming away from the star and spreading them over the surface of a sphere - so it's the surface are of a sphere that's important.
Another basic observation from astronomy is that the luminosity of a star is roughly proportional to the cube of it's mass (actually it's nearer to m^3.5), which means those 10 solar mass stars are putting out 1000-3000 times the luminosity of our humble G type star which we call Sol. Habitable zones can easily extend out to 100AU depending on the star type, and closer in it's quite possible that the planets are essentialy liquid rock, evaporating away slowly into the solar wind.
Having said that, the creators of New Eden haven't really applied the physics too well and as someone who spent 10 years in research modelling this kind of thing it grates immensely. Hell maybe I should just download the DB and throw some of my old planetology code at it and see what I can produce, although it is in Fortran, I might have to rewrite it first.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.11.12 17:06:00 -
[56]
Originally by: Illectroculus Defined
Originally by: Gnulpie
Since the energy transfer per area reduces with the power of THREE (after all we are in 3d space)
Sorry I don't know where you learned your astrophysics, but the intensity of a point source decays by the inverse SQUARE law
Hehe, of course you are right.
Might I be excused from getting so excited about the new planetary graphics?
But the fact remains that the light fades away veryfast at the outer regions of the space, contrary to what we see now in Eve. I think it would add a lot more beauty, immersion and a bit more believability if the outer regions would be much darker than the inner regions.
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Illectroculus Defined
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Posted - 2009.11.12 17:57:00 -
[57]
I'd kinda like to see that, but what I'd really like to see if a proper HDR implementation, where if you're next to a bright light source then the start and nebulae are invisible because of the overriding brightness of that object. When you'r close ot the sun and looking at it then you should only see the sun, when you're about an earth like planet and look at it then you shouldn't be seeing any stars or nebulae. Look away from the suns and the stars should start to show, as your eye/sensors adjust to the peak brightness in the frame. If you're a long way away from a low luminosity star then it should be reduced to nothing more than a star which appears brighter than those in the background.
The current nebula backgrounds in general need to be fainter, although there could certinaly be a few places which have epicly bright nebula these should be special cases.
Now if you do a dynamic sentitivity model then you can also make weapons fire and other effects feed into the brightness modelling, so when that ship explodes at the edge of the solar system you lose that dark adapatation for a few seconds and the stars become too faint to see.
Of course this will probably never happen because pretty graphics trump realism always.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.11.12 18:15:00 -
[58]
Edited by: Gnulpie on 12/11/2009 18:15:50
Originally by: Illectroculus Defined I'd kinda like to see that, but what I'd really like to see if a proper HDR implementation, where if you're next to a bright light source then the start and nebulae are invisible because of the overriding brightness of that object. When you'r close ot the sun and looking at it then you should only see the sun, when you're about an earth like planet and look at it then you shouldn't be seeing any stars or nebulae. Look away from the suns and the stars should start to show, as your eye/sensors adjust to the peak brightness in the frame. If you're a long way away from a low luminosity star then it should be reduced to nothing more than a star which appears brighter than those in the background.
The current nebula backgrounds in general need to be fainter, although there could certinaly be a few places which have epicly bright nebula these should be special cases.
Now if you do a dynamic sentitivity model then you can also make weapons fire and other effects feed into the brightness modelling, so when that ship explodes at the edge of the solar system you lose that dark adapatation for a few seconds and the stars become too faint to see.
Of course this will probably never happen because pretty graphics trump realism always.
In this case it would be pretty AND realistic. Only question is the amount of work it needs to implement.
But otherwise, yeah, that would be totally awesome!
Maybe in the next expansion?
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HeliosGal
Caldari
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Posted - 2009.11.13 00:12:00 -
[59]
i think a full HDR implementation might be something to do down the track Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Jana Tanaka
Caldari Tanaka Industries Inc.
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Posted - 2009.11.13 01:11:00 -
[60]
I love the changes so far.
With regards to the question of realism.
Now.. really.. I am pretty sure the planets are also not on realistic orbits and hey... the number of habitable planets is vastly unrealistic as well...
Now that we are talking, whats up with that immersion breaking propulsion concept and those silly 250km limits to weapon ranging..
Now really get a grasp on realism.. ;)
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Doctor Penguin
Amarr Viziam
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Posted - 2009.11.13 01:53:00 -
[61]
Edited by: Doctor Penguin on 13/11/2009 01:57:12 I think the lava ones need more
HOT LAVA
HOT LAVA
HOT LAVA
I hope someone gets the reference to a certain excellent series of animations. ________________________________________________
Originally by: CCP Soundwave Get out Mindstar, or I'll punch you in the ovaries. |
HeliosGal
Caldari
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Posted - 2009.11.13 02:54:00 -
[62]
well warping around im seeing quite a bit of variance in the lava planets even saw one with what looked to be some green on it ( earthlike-lava cross) Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Pesets
The Hunt Club
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Posted - 2009.11.13 08:08:00 -
[63]
Edited by: Pesets on 13/11/2009 08:10:21
Originally by: Aerin Cloudfayr Can I ask how these planet surfaces and starfields are being generated? While they look great (damn impressed with the starfield) I'm very concerned it may be an oblique cause for pre-load/cahe lag.
I've been suffering from huge hangs of anything from a few seconds, up to several minutes while i engage warp, lose my ship, or undock. It is extremely annoying, and it locks up my whole PC.
I used to have a similar problem, when the game would completely freeze for about half minute every time i jumped into a system with hi-res planets. I no longer have that issue. Taking screenshots also no longer freezes up the client for a few seconds. I don't know whether it's the result of me updating graphics drivers, or something CCP had done.
I have, however, experienced a crash after clicking "warp to", when trying to warp to a planet. I've been checking out the new planetary textures for a while before that, so may be some sort of memory leak/running out of cache problem.
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Pattern Clarc
Blue Republic
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Posted - 2009.11.13 09:31:00 -
[64]
Originally by: Doctor Penguin Edited by: Doctor Penguin on 13/11/2009 01:57:12 I think the lava ones need more
HOT LAVA
HOT LAVA
HOT LAVA
I hope someone gets the reference to a certain excellent series of animations.
hmmm? ____ Domination Balance (Or how we fix the Tempest) |
Icennie
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Posted - 2009.11.13 10:12:00 -
[65]
I have no constructive criticism to add, all I want to say is that, when I opened a link on the first page of this thread, I ****ed in my pants...
linky
CCP, this is awesome work - thanks!
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bassie12bf1
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Posted - 2009.11.13 11:02:00 -
[66]
Originally by: Icennie I have no constructive criticism to add, all I want to say is that, when I opened a link on the first page of this thread, I ****ed in my pants...
linky
CCP, this is awesome work - thanks!
Needs more anti-aliasing though.
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HeliosGal
Caldari
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Posted - 2009.11.13 12:18:00 -
[67]
agreed the anti alisaising also needs some work Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.11.18 13:17:00 -
[68]
Edited by: Gnulpie on 18/11/2009 13:20:38 The latest iteration on the lava planets is worse than the previous one. The previous was really astounding!
The current lava planets are again too bright. Far too bright! Please change it back.
Also the surface of all the planets - but especially the lava planets - is very 'grainy' and intersected into squares of maybe 5 pixel or so when you zoom in closely. I didn't notice that in the previous iteration either.
Edit: The background still has not enough red and blue stars. Red giants, blue supergiants, red dwarfs etc. Just look at that pic of the tarantula nebula to see what I mean. Eve background has almost only white/grey stars from a certain size on.
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Deviana Sevidon
Gallente Panta-Rhei
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Posted - 2009.11.18 16:34:00 -
[69]
I personally like the new Version of the Lava Planets. Also the Desert and Ice Planets look great.
The Gas Giants still need quite a lot of work. The Rings around them look okay, but the planets themselves are very poor. Also I would like to request, that a constant Lightning Storm, which some of the old Planets had, is brought back, but used sparingly and only on some Planets.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.11.18 19:32:00 -
[70]
Edited by: Gnulpie on 18/11/2009 19:35:07 New rings! -> Niiiiiiiice
I saw only a few of the planets with rings, so my observations might be not right. But what I saw is that most rings have many bands of smaller rings and most parts are very translucent. This is overdone a bit I think. I think there should be some more rings with broad bands which are only intersected a bit and they should be also a bit more 'dense'. At least some of the planets, not all of course (example pics: saturn rings with light, saturn rings with shadow, saturn rings with minor lens flare artifacts)!
What I also would like to see is that the background stars should vanish behind the different parts of the rings.
Also ... would it be possible that the sunlight gets reflected a bit from those rings? The often contain small ice particles which can reflect the light (example: reflection on saturn rings - caption ).
Sometimes the rings can slightly appear brighter or darker depending on the angle between observer and the sun (example pic).
But as I earlier said: Already very nice!
Originally by: Deviana Sevidon Also I would like to request, that a constant Lightning Storm, which some of the old Planets had, is brought back, but used sparingly and only on some Planets.
But the 'plasma' planets do have that lightning, don't they? Or did that get changed in the last iteration?
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.11.18 20:15:00 -
[71]
there are storm planets (venus would probably fall into this catagory) and plasma planets. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 11OCT09
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Sidus Isaacs
Gallente
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Posted - 2009.11.18 21:08:00 -
[72]
OP has my support --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
HeliosGal
Caldari
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Posted - 2009.11.19 03:23:00 -
[73]
another upgrade last night they are looking btette rnow Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
hacksideways
Caldari The MKF
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Posted - 2009.11.19 06:30:00 -
[74]
Edited by: hacksideways on 19/11/2009 06:30:28
Originally by: Pattern Clarc hmmm?
I just wanted to say:
Oooohhhhhh yeeeaaaahhh -
Originally by: Liz Laser Exotic Dancers are cargo.
That's how we roll.
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