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1. Collapsing a bubble mid-warp--module or specialized role? - in Player Features and Ideas Discussion [original thread]
Ruze wrote: I've always wondered what the real issue is with dropping out of warp? You can create the bookmark. You can warp to other area's mid-space. But you can't stop? Why? And to be honest, I've always been buggered by why interdictors c...
- by hacksideways - at 2013.06.21 06:37:00
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2. Unable to play EVE anymore due to the new target death animation - in Player Features and Ideas Discussion [original thread]
This thread makes me happy.
- by hacksideways - at 2013.06.11 10:21:00
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3. Hiding in Eve- Why We Cloak - in EVE General Discussion [original thread]
+1 I've always wanted a better method of information distribution in EVE. At first I thought I wouldn't like where the OP was going, but the ideas are solid, elegant, and set the stage for more complex information warfare and manipulation to buil...
- by hacksideways - at 2013.02.09 08:09:00
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4. Eve Gate Concept w/Video (and cake) - in Player Features and Ideas Discussion [original thread]
Gate mechanics and graphics/immersion definitely needs a looking at. However, I'm not so certain about the large margin of error upon system entry. As I see it, the ~15km sphere is a good distance. Perhaps the area between 15km from the gate and 3...
- by hacksideways - at 2012.05.15 03:45:00
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5. Inquiry: "New Nebulaes" music. - in EVE General Discussion [original thread]
Originally by: Chaos Incarnate J=hann J=hannsson - Escape you're welcome You. I love you. - Originally by: Liz Laser Exotic Dancers are cargo . That's how we roll.
- by hacksideways - at 2011.03.27 00:23:00
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6. Inquiry: "New Nebulaes" music. - in EVE General Discussion [original thread]
Edited by: hacksideways on 27/03/2011 00:01:56 The music in CCP's "New Nebulaes" video is just so... haunting. And lovely. I'd like to know, where did it come from? Or was it produced in-house? If anyone knows where it came from, or if there's...
- by hacksideways - at 2011.03.27 00:01:00
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7. We Need Your Help!, take part on a research - in EVE General Discussion [original thread]
A while ago I took part in an extremely intensive psychology examination. The examination was spread out over three days, two hours per session, and was geared towards determining whether or not I had a learning disability (an IQ test was also inc...
- by hacksideways - at 2010.11.29 10:20:00
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8. The New Jita Project - in EVE General Discussion [original thread]
For what it's worth, I think people are either misunderstanding or underestimating the original post. No gameplay changes are suggested; it would be an attempt to create such a system within current game mechanics. No honor-bans either; they woul...
- by hacksideways - at 2010.09.28 11:17:00
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9. Tech 3 rifters and implants for attributes - in Player Features and Ideas Discussion [original thread]
Oh my lord, this just went from embarrassing to painful. - Originally by: Liz Laser Exotic Dancers are cargo . That's how we roll.
- by hacksideways - at 2010.07.20 05:59:00
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10. In Testing, In Development, The Drawingboard - in Player Features and Ideas Discussion [original thread]
"In Testing" still includes Dominion Patch Notes, and the other two haven't been updated since September. I used to love checking these, since it always gave me a good roadmap of what CCP was planning for EVE's future, and got me all excited for c...
- by hacksideways - at 2010.06.16 10:33:00
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11. Uncharted space - in Player Features and Ideas Discussion [original thread]
I had a similar idea a while back, that better handles uncharted and undeveloped systems (that is, no gates). - Originally by: Liz Laser Exotic Dancers are cargo . That's how we roll.
- by hacksideways - at 2010.05.16 07:10:00
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12. Procedurally generated... solar systems? - in Player Features and Ideas Discussion [original thread]
Um. Bump? Maybe? - Originally by: Liz Laser Exotic Dancers are cargo . That's how we roll.
- by hacksideways - at 2010.02.11 23:59:00
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13. Procedurally generated... solar systems? - in Player Features and Ideas Discussion [original thread]
Originally by: XXSketchxx Edited by: XXSketchxx on 11/02/2010 01:55:34 Edited by: XXSketchxx on 11/02/2010 01:52:33 I understand what you're trying to do, and yeah it'd be pretty sweet from a technical standpoint. With that said, ...
- by hacksideways - at 2010.02.11 02:05:00
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14. Procedurally generated... solar systems? - in Player Features and Ideas Discussion [original thread]
Edited by: hacksideways on 11/02/2010 01:42:14 Originally by: Nova Fox Originally by: hacksideways Originally by: Nova Fox Procdurally generated solar systems has already been done, Once. When, what happened, and wh...
- by hacksideways - at 2010.02.11 01:40:00
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15. Procedurally generated... solar systems? - in Player Features and Ideas Discussion [original thread]
Originally by: Nova Fox Procdurally generated solar systems has already been done, Once. When, what happened, and why'd it get discontinued? - Originally by: Liz Laser Exotic Dancers are cargo . That's how we roll.
- by hacksideways - at 2010.02.10 20:30:00
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16. Procedurally generated... solar systems? - in Player Features and Ideas Discussion [original thread]
Edited by: hacksideways on 09/02/2010 16:33:34 Way out there idea, no chance it could be implemented any time soon (or ever), but I'd like to hear what people think. What about procedurally generated solar systems? New solar systems beyond 0...
- by hacksideways - at 2010.02.09 16:33:00
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17. Grand pacing idea, working with stations, planetary interaction - in Player Features and Ideas Discussion [original thread]
I really, really like this idea. Especially the concept of forcing attacking ships into a single approach vector if they want to warp in at anything less than the tiered ranges. Also, it actually seems to increase the (relative) mobility of frigat...
- by hacksideways - at 2009.12.15 18:17:00
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18. Collapsing warp tunnels - in Player Features and Ideas Discussion [original thread]
Edited by: hacksideways on 14/12/2009 00:40:48 Edited by: hacksideways on 14/12/2009 00:40:09 Originally by: Kahega Amielden So what you're saying is that you want to be able to a) make escape more or less impossible (No burning b...
- by hacksideways - at 2009.12.14 00:40:00
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19. More modular ships? - in Player Features and Ideas Discussion [original thread]
Isn't there supposed to be a 5th subsystem for the T3 cruisers? I'd think we'd want to get that out of the way before adding new ships. - Originally by: Liz Laser Exotic Dancers are cargo . That's how we roll.
- by hacksideways - at 2009.12.12 01:46:00
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20. Collapsing warp tunnels - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever as i mentioned in the linked thread above already. we had this. it got removed. we dont want it back. Possibly because it simply needed some tweaking. Here are two different approaches to the idea, both of w...
- by hacksideways - at 2009.12.11 23:32:00
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