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Panic Merchant
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Posted - 2010.05.16 04:31:00 -
[1]
I'd like for 0.0 space to continue endlessly, so called "uncharted space". The further a pilot moves, the more systems are created and added to the database (maybe using some kind of randomized, fractal algorithm to generate the topology). Autopilot cannot work in uncharted space, so pilots would need to manually record the way home and manually warp and jump through gates. Uncharted space is not available from an API either. Wormholes and wormhole space can be found there, along with all other kinds of things, including NPC stations and possibly more low-sec/high-sec islands. Endless resources for all at the expense of travel time to get back to civilization to sell it.
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EdwardNardella
Capital Construction Research
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Posted - 2010.05.16 04:39:00 -
[2]
Sounds interesting. Basically W-Space with permanent wormholes along with everything K-Space otherwise has to offer? CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
Ganagati
Caldari Dark Ashes
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Posted - 2010.05.16 04:39:00 -
[3]
Originally by: Panic Merchant I'd like for 0.0 space to continue endlessly, so called "uncharted space". The further a pilot moves, the more systems are created and added to the database (maybe using some kind of randomized, fractal algorithm to generate the topology). Autopilot cannot work in uncharted space, so pilots would need to manually record the way home and manually warp and jump through gates. Uncharted space is not available from an API either. Wormholes and wormhole space can be found there, along with all other kinds of things, including NPC stations and possibly more low-sec/high-sec islands. Endless resources for all at the expense of travel time to get back to civilization to sell it.
*waves goodbye the server as it bursts into flames and burns to tiny little ashes*
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Manterror
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Posted - 2010.05.16 04:49:00 -
[4]
well, assuming you mean a huge number of nullsec systems...you do realise for them to be uncharted theyd have no jump gates?
Head to a border system, and start flying towards a distant star, you might find an uncharted system :)
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Hido
Caldari
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Posted - 2010.05.16 05:08:00 -
[5]
Originally by: Manterror well, assuming you mean a huge number of nullsec systems...you do realise for them to be uncharted theyd have no jump gates?
Head to a border system, and start flying towards a distant star, you might find an uncharted system :)
Having no stargates would be a must I think, after all if it had one you could not really call it "uncharted".
Uncharted systems you can fly to by warping for days->weeks, which could only be picked up by deepspace scanners as some sort of anomaly. You point in that direction and *hope* its a solar system with planets
Living the life Havin it large Welcome to the land of the rising sun |
Panic Merchant
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Posted - 2010.05.16 05:19:00 -
[6]
Well, maybe change "uncharted" to "lost", in the sense that there are still stargates there, with names of some random flavor.
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Manterror
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Posted - 2010.05.16 06:55:00 -
[7]
Originally by: Panic Merchant Well, maybe change "uncharted" to "lost", in the sense that there are still stargates there, with names of some random flavor.
nah...in the end, if it has a jump-gate, its connected to civilisation. There is no work-around, at least from a back-story point of view.
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hacksideways
Caldari GRI Security
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Posted - 2010.05.16 07:10:00 -
[8]
I had a similar idea a while back, that better handles uncharted and undeveloped systems (that is, no gates). -
Originally by: Liz Laser Exotic Dancers are cargo.
That's how we roll.
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Marchocias
Silent Ninja's
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Posted - 2010.05.16 11:12:00 -
[9]
Are CCP also supposed to create a new piece of hardware to run each system?
Currently, there are either 1 or 2 systems per hardware node... if 10000 players all decide to scout into their own uncharted system, that'd be 5000 more chunks of server they'd need to magic out of thin air.
---- I belong to Silent Ninja (Hopefully that should cover it). |
THE AWAREN3SS
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Posted - 2010.05.16 11:56:00 -
[10]
Originally by: Manterror well, assuming you mean a huge number of nullsec systems...you do realise for them to be uncharted theyd have no jump gates?
Head to a border system, and start flying towards a distant star, you might find an uncharted system :)
lol
heres a problem say your in a wh and you leave out of it in to uncharted space and the wh closes behind u how do u get back to empire via. pod ?
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Panic Merchant
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Posted - 2010.05.16 12:09:00 -
[11]
Server load? Meh, that should only be a problem if many players are in the same system. Systems with very players can share the same server node.
Going from a WH to uncharted space... yeah, you have to find your way home somehow or pod yourself (you could leave your ship there in a safe spot perhaps and get back to it later). If its too scary for you then don't go there
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Simeon Tor
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Posted - 2010.05.16 13:59:00 -
[12]
Originally by: Panic Merchant including NPC stations and possibly more low-sec/high-sec islands.
If it's uncharted then why are there lowsec and high sec areas with stations?
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Reggie Stoneloader
JAFA Trade and Manufacturing Cooperative
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Posted - 2010.05.17 04:30:00 -
[13]
I don't really get it. We've got 0.0 space, which has gates, but is largely uninhabited (usually). We have wormhole space, which is 0.0 without stargates or local chat. You suggest procedurally generated 0.0 systems? Would they appear on the map after they're discovered? Would they have local chat? Would the stargates always appear in the same systems? Would the procedurally generated systems vanish and be replaced by different ones?
This idea seems poorly thought out. Wormhole space already seems to have all the features you want, just ask for more and more wormhole regions to be added (which would be awesome). ======================
Crusades: Security Status |
Panic Merchant
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Posted - 2010.05.17 07:30:00 -
[14]
Originally by: Reggie Stoneloader Would they appear on the map after they're discovered? Would they have local chat? Would the stargates always appear in the same systems? Would the procedurally generated systems vanish and be replaced by different ones?
No they wouldn't appear on the map. Yes they would have local chat as long as that is supported in usual 0.0 space. Yes the stargates would always appear in the same systems. No the procedurally generated systems would not vanish, they become permanent.
Originally by: Reggie Stoneloader
Wormhole space already seems to have all the features you want, just ask for more and more wormhole regions to be added (which would be awesome).
Wormholes are more of a kludge in my opinion, to introduce a new technology (tech III) without it being easily monopolizable by any existing power bases.
Endless wormhole systems would be fine too I guess, for those who like to explore them.
Endless systems of this kind would add an "infinite" feel to the game that I would like to have.
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.17 11:45:00 -
[15]
I think the idea is bad. It gives players the chance to fly off endlessly into any direction. It allows them to create more and more database entries. And it will create large voids of space.
If a player needs to get away from all then perhaps "logging out of EVE for the rest of the day" will already do? Just a thought ... --
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Leto Aramaus
Gallente
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Posted - 2010.05.17 17:18:00 -
[16]
whats the point? i love the idea of uncharted space, but this is the worst suggestion of how to do it. you still havent answered anyones inquiries about why there are stargates and stations in these uncharted systems. we already have that, its called 0.0 and we already have true uncharted space, called wormholes. the concept youre proposing is completely ridiculous. systems just randomly generated? how would that even work and what would the realistic explanation possibly be?
--Freedom |
Joe Starbreaker
M. Corp
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Posted - 2010.05.17 19:22:00 -
[17]
How about instead of unlimited new systems, we put this idea on ice until the next time CCP decides to expand the universe (as they have done recently with drone regions, w-space, and Black Rise).
Next time they expand the universe, lets have them create say 1000 new systems but without stargates. Create, as someone above mentioned, a kind of astronomy module for scanning out warpable systems, and a new kind of warp drive that can move between systems but takes days or weeks of travel time.
It'd be a land run and it'd be a heck of a competition. Basically, there'll be two ways to compete: (a) identify the best located systems, warp there in the fastest possible ship (presumably a warp-rigged interceptor), light a cyno and bridge in a fleet before anybody else can, or battle it out with whoever else is claiming the system; or plan (b) figure out which systems nobody's going to go for (like the ones connected only to remotest 0.0) and stake your claim as quietly and stealthily as possible, hoping the system remains undiscovered by anyone else.
...
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