
Hixxy
Caldari Provisions
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Posted - 2010.05.30 19:17:00 -
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Originally by: FuryOfCentauri I saw this in a thread last year February:
http://www.eve-search.com/thread/994693/page/1
Quote: Sometime in the future of eve (hopefully less than 3 years), I would like agents to give missions similar to these (in addition to the types they already give):
Scenario 1: *Take my ship, and hunt down and find some named pirate and steal his/her docking bay codes. *Use these codes to dock at a pirate outpost, and make my way to a mainframe computer room in the station. *When I get there, hack (new hacking skills) into their system, steal necessary info, and crash the pirate mainframe. *Make my way back to my ship, and report back to my agent to deliver the info that I stole.
Scenario 2
This scenario is similar to the first one but it happens on a planet. *Land on a Planet, get out of your ship, make your way across terrain and through/around enemies to maybe assassinate someone, or hack, or place charges (inside) in a superstructure that you cannot scratch (from outside) with your ship's guns.
Scenario 3
You are given control of a small army on a planet's surface. You have to give them orders and take down an opposing army and/or base. You are unable to help them with your ship in orbit due to really powerful planet based target jamming systems.
Player protection while out of ship: Players can have Portable Shield generating gear to protect them from attacks. It depletes when hit, and recharges when let to rest for a bit. Can be skilled up to be more effective. For attacking, guns and explosives....shoot to kill seems fine to me..no need for more skills. Flying 1 person fighters in planet atmospheres (first person view, joystick control), driving tanks, all that.
Assistance option A: To help me on this mission, I would take NPC militant mercs that I rent for a tour of duty (like 1 mil ISk per head for 2 weeks). These mercs would take orders from me like: shoot whatever attacks them or me, provide suppressing fire there.....
Assistance Option B: Terrestrial Drones: They require specific skills to use. They are controlled based on transmitters between them, and a plug in to the Capsuleer's brain. They also take orders like regular drones.
If eve had an optional side to it along these lines, it would be even better than it currently is. Imagine factional warfare spreading past dogfights in space and spilling onto planets and stations(on stations only in missions). The same goes for planets in 0.0 being controlled by the player alliances and pirate cartels.
I guess part of this is in DUST 514 now, but I would like regular PVE missions in EVE Online where the FPS and RTS is involved. I know Capsuleers are not very physical, so a mechanical walker like the one in "District 9" or the ones in "Avatar" (but much smaller) would be cool (they would interface with the Capsuleer's brain like pods currently do) for the FPS style missions. I think the walker should be modular like Tech 3 ships. The skills for the walker subsystems would be trained for like any other ship. It would have a drone bay, small cargo hold, and ammo bay. I also think that most ships are big enough to have a mechanical walker bay that can only hold fully assembled walkers, plus whatever is inside the walker (ammo, drones, data chip etc).
they are tired for a day or so and feel bad. get over it.
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