
Jayenway
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Posted - 2010.10.29 05:59:00 -
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1) first and foremost: seperate space missions and station missions. If you recive a mission from a space agent (the kind we use now) then that mission should take place in space. I you recive a mission from a station agent, that mission should take place in a station, or in another station that you have to warp to.
If I have to walk to an agent to get/complete a mission, which would likely add a few minutes of nothing to play time, I will quit.
The point of this point is that WiS should be optional (even though I would like to see it happen).
2) When a player docks with a station, the same thing that happens now should continue to happen: the docked menu. If a player wishes to WiS, there should be an "exit ship" button on the menu on the felt side of the screen. An alternitive would be: when in space and interacting with a station, the player could have the option to "dock" or to "dock and exit ship".
3) New skills for use just in station, as well as having current skills help. For instance, Hacking could work for station computers, but add a skill like Thieving to pick people's pockets (I'm using thief as an example, not promoting it as a skill).
4) In station gameplay: Each player should be able to equip their toon with items designed for station play. These outfits could be set up for different reasons. Spying, hiding, combat, etc. Any weapons would be non-leathal due to station rules. Like space, there would be no best outfit, only outfits that are better at the time.
While wasd might be used to move around, I would expect movement and combat to be similer to space movement and combat. I did not join EVE for a "twitch" game.
5) The economy is one of the most interesting, and best part of EVE. As such, it should be an importaint part of WiS. There sould be a large selection of station only items. These Items could be traded on the regular market, or they could be traded on a station only market. Interstation trading should be possible.
6) To go with the in station economy, and new/old skill additions, new jobs can be a part of WiS. A whole new set of jobs can be created; Raw resorces, manufacturing, and invention jobs that only exists in stations would add much to the game.
7) Station and space interaction can be obtained without forcing players to WiS, or fly in space. Currently, a combat player interacts with a miner because many of the items he needs, is built from miner resorces. Likewise, some space items could only be built in station, and some station items couldonly be built in space. Some players could then play only in station and other could play only in space.
The endstate of this post is: Don't force players to do anything. This is a sandbox. I shouldn't be forced to change everything I do due to a new expansion. WiS missions should be 100% disconnected from space missions. But WiS should have large, but mostly passive, interactions with every other part of the game.
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