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Thread Statistics | Show CCP posts - 5 post(s) |

Pottsey
Enheduanni Foundation
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Posted - 2009.11.07 08:55:00 -
[1]
Edited by: Pottsey on 07/11/2009 09:03:41 The Sansha Modified ¦Gnome¦ Implant is just about totally useless and not worth a rare reward. The standard Gnome implant is better in every way and you get that from level 4 missions. Basically a standard bonus of 5% hitpoints works out better than 2% hitpoints and 2% recharge.
For example if I swap between the implants I get the below change on my current ship. No matter ship or ship setup the epic is always worse in both areas.
Standard 5% implant gives me 1519 hitpoints and 16.02 HP regen Epic 2% 2% low sec implant gives me 608 hitpoints and 13.08 HP regen
Why would anyone use the Epic reward when the standard implant gives you more hitpoints and more Hitpoint regen? Should a low sec Epic reward be worse than a standard implant?
Although not as bad as that implant the drone range module is poor. Really 2km more range over a T1 module! So I go from 80km to 82km. or 100km to 102km If you look at the standed change between T1 and T2 modules then look at what a T2 drone module would look like if it it existed that the T2 drone module would be much better than the epic drone module.
For the Gallante missions the variety of missions was very poor it was just like level 4 missions. Warp in aggro everything wait for wave after wave to turn up. Immersion was worse than level 4 missions as what you did never mattered. You could go into one site blow things up move things about, leave things lying behind then you do the next missions and everything vanished. Items left behind go, buildings suddenly reappear that's a massive Immersion breaker.
For example the epic mission part "An Economy Under Threat" I warped into the massive drone hive and I had blown it up in the mission "Passive Observation" it had automatically respawned. Things you do in the mission "Passive Observation" do not matter as the area defaults on the mission "An Economy Under Threat". Drones I left behind vanished. Wrecks vanished as it was really a new site. Why not make it so you warp back to the same site but a trigger makes new ships appear or whatever
Another problem with the Gallatne arch, as players we are forced into unnecessary violence. The missions are basically fail or go kill a group of innocent people until they decide to talk. No sensible option of hail them and speak, no you have to shoot them until they decide to talk. Repeat this for mission after mission. Who cares if they are on our side you don't speak to them first. Shoot first then talk. Which again breaks Immersion. That should be a Concord response in the Eve world. Your asking us to break the law and do something that will cause Concord to blow us up according to the lore.
We don't even treat enemies that bad. In the arch you must kill 100's of non bounty ships and millions of innocent people. I lost count of how many battleships that we had to blow up that had nothing to do with the bad guys and where not pirates.
Why not have us talk to some NPC's in ships and depending on what choice we make we get the info or have to shoot. We should be able to hail them warp into the area and have a Cosmos style NPC to chat to with chat options leading to different responses' in the mission. Perhaps link the social skills and makes things chance base. We might say the wrong thing and disrespect them so they won't talk and are only left with shooting. If everyone goes around killing people on their own side whenever they need a lead and have no leads left the galaxy would fall apart.
Use the agent branching window. NPC says something I choose response 1,2,3,4 depending on choice he reacts. Perhaps option 4 has a 50% chance of being good unless I have high social skills and it goes up to 70% chance.
In short part of the arch is. We don't have any leads; go shoot up some friends and allies until we have a better idea.
______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2009.11.07 09:17:00 -
[2]
To expand on my post
To expand real immersion this is how the Gallante epic should have gone. Epic agent in star base we have no leads go investigate X area I don't trust those guys. I warp into the area and see some NPC ships I open chat up with one. He says bla ,blah blah, F off this is our area we don't like visitors.
The chat window has 5 options. 1: F off you self, curse him, this triggers combat. 2: I am looking for x here is a low x mill donation/bribe. This triggers me getting info without a fight. 3: I am looking for x here is a low 1000 isk donation/bribe. Triggers deeper chat line and he is not happy at the disrespect lose standings? or just a deeper chat tree with more options. 4: I do a diplomacy check and say something fancy. Based on social skills I either get what I want for free or end up in combat. x % chance of respond based on social skills. Makes the unused charisma skills more useful. 5: I offer a stupidly high bribe and get a bonus reward/ extra info. 6: You guys need anything doing, in exchange for info? I get what I wont in the end but need to do an extra task.
If not too much coding you could instead of making the bribe a set fee. Make it a blank window to type numbers in and how much you bribe triggers diffrent responce.
That's immersion. All it is, is an epic agent with branching options in space which the text options triggering different things.
Forcing to do something unlawful or confirming your character as a psychopathic mass murderer is not immersion. Giving us different ways to compleate a mission. That's immersion. Wave after wave of ships is no immersion thats just standed level 4 missions.
______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2009.11.07 13:58:00 -
[3]
Edited by: Pottsey on 07/11/2009 14:00:56 I ran into a lot of immersion breaking situations and large bugs.
In the Gallante arch I warped to Audalle Roire all was fine at first. Then the red mercenaries warped in once they engaged me so my drones engaged them. Then Audalle Roire and his white ships decided my drones are valid targets and started firing at them this trigged my drones to fire back to defend themselves. Being a high SP pilot my drones made short work of Audalle Roire and the so called good guys. This leads to two immersion problems. First from my point of view I warp to Audalle Roire who just betrayed me and joined in with the mercenaries to kill me and the mercenaries and my drones in fact it looks like Audalle Roire called in the mercenaries and as the mercenaries and white ships were not fighting instead both focusing on me it looked like an ambush. Yet I am meant to ignore this and start working for him and doing what he says as though all is ok!! The second problem is I just killed Audalle Roire, I can see his wreck yet the missions text reads like he is ok and nothing happened.
I assume this was more a bug then how it's meant to be. But it's a massive immersion breaker.
More a minor niggle but at the end of the above mission the text makes you sound incompetent and like it's your fault the rats came in. It doesn't matter if you're the top 1% of POD pilots who is an Elite Covert op specialist who main role is to not be followed. It doesn't matter if you warped cloaked though a wormhole and it's impossible to follow you. The text reads like your incompetent, couldn't have known you where being followed and a stranded pilot like you couldn't have done anything about it. That was immersion breaking for me as pod pilots we are not standard pilots. As pod pilots some of us are classed as Elite Covert op specialist's. We would not make such a basic stupid mistake as to let someone follow us. So now from my point of view Audalle Roire just set up an a bush and tried to kill me, he shot at me and came back from the dead and is now blaming me for the pirates and calling me incompetent. But my only option to ignore all this and keep working for him or fail the epic arch. At least I had the satisfaction of killing him. The next problem is the really irritating pointless time syncs. First let me say I have no problem needing salvagers, hacking or archaeology modules for Epic missions. I do have a problem when I have to waste a lot of time with pointless flying around. The agent sends me x jumps I don't recall. Land 45km from an acceleration gate with no enemies, nothing appears. You have to fly 45km for no reason other than to waste time. Pocket two land 45km no enemies, one friendly who says something after a while 1 single rat group appear. Pocket 3 land 50km from an object. Find out I need a salvager. Fly 5 jumps for nearest salvager, fly 5 jumps back. Fly back and go another 100k split between the pockets to salvage.
Just what was the point of the first 45km empty gate? Do you really need to fly a total of 200km? There is no way to know about the distance or salvage beforehand unless you read guides on missions. On top of all this you have two hours to salvage or fail the mission; it's a level 4 mission so most have big slow battleships.
Just to be clear I love the idea of needing salvagers, hacking or archaeology modules. But I don't like the way the missions was setup so players ended up doing 10 to 20jump and flying 200km between 3 pockets.
As others have said as though the pockets of 45km are not bad enough. Gallante also have lots of 12 jump travel sessions in a battleship. I think I spent more time jumping and flying all those 45km pockets then I did doing the missions. ______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2009.11.10 07:10:00 -
[4]
syphurous said "I'm not going to spoil it for everyone else, but there are some triggers most of you are missing because you are just "lvl4'ing it". Please can you post some examples or Eve mail me. I never found any of the Gallente triggers.
______ How to Passive Shield Tank T2
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