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Thread Statistics | Show CCP posts - 3 post(s) |

Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.11.04 14:14:00 -
[1]
Nice post, very much what we are looking for. keep up the good work mate :) Support the DEAD HORSE POS's |

Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.11.06 01:44:00 -
[2]
Originally by: BeanBagKing Bump from page 3
Originally by: CCP Incognito
Originally by: BeanBagKing stuff about talking on IRC
TBH mostly chatted in main channel, didn't really talk in depth about this.
Ah, sorry, I'll try to stop making assumptions.
Also, if this is now beeing CCP supported?, or perhaps I should just say looked at? ummm... Incognito seems to be interested in? (trying not to make assumptions) perhaps we can get this stickied so people will notice it. I still see a lot of people flogging the old dead horse, and not that I have problems with more ideas being contributed, people don't even seem to know that changes have occurred when they are flogging it.
I still believe the old horse thread needs to be bumped, it can die when CCP say ok, lets do it. To much history to let it drop off the map.
Plus all this attention from CCP Incognito might just be a trick to let the old horse die!
/tinfoil hat
Oh and please, oh please lets not ever quote anything said in that channel, nothing talked about in there is official in any way shape or form. And quoting or stating facts about devs is a good way to get them to run away and hide. Support the DEAD HORSE POS's |

Syberbolt8
Gallente Gen Tec Freedom of Elbas
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Posted - 2009.11.10 19:47:00 -
[3]
Originally by: sg3s
Originally by: Max Hardcase Problem is that turrets currently calculate range and tracking from POS tower. Thats really usefull for AC and Blasters....not!
If this is true then that point would have to be changed to the respective weapons platform they're mounted on, obviously.
It is an interesting issue since I thought about how currently you are able to place guns at any range, however I am unsure if it has any real effect to have things at different ranges. I didn't think it would be a big enough issue if weapons platforms would be introduced, since currently all you see on POSes are large groups of guns anyway (in case of a deathstar).
I Agree this isnt an issue IMO, sure some things like pos gun balancing will have to be done, but its not the biggest issue in the world. Support the DEAD HORSE POS's |

Syberbolt8
Gallente Gen Tec Freedom of Elbas
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Posted - 2009.11.17 16:09:00 -
[4]
Originally by: Kokura Nin Edited by: Kokura Nin on 10/11/2009 20:35:52 Edited by: Kokura Nin on 10/11/2009 20:35:37 It is an issue when you look up some of the short range weapon ranges and the shield radius which logically is the min distance any target can be from the tower.
Look at the small/medium blaster POS turrets and their ranges...and prepare to 
I think someone missed something...
Originally by: Syberbolt8
I Agree this isnt an issue IMO, sure some things like pos gun balancing will have to be done , but its not the biggest issue in the world.
I agree it would be an issue if they didnt balance the guns, but that would have to be something that came with the package.
SO IMO its "not" and issue. Support the DEAD HORSE POS's |

Syberbolt8
Gallente Why U Viloence Me
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Posted - 2009.11.27 18:20:00 -
[5]
CCP doesn't want to do this for the same reason they dont want to allow us to destroy outposts. It would require to much work in the DB every time one of these was destroyed, because you can dock in it like a station. Support the DEAD HORSE POS's |

Syberbolt8
Gallente The Scope
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Posted - 2009.11.28 15:29:00 -
[6]
Edited by: Syberbolt8 on 28/11/2009 15:34:40
Originally by: Dacryphile
Originally by: Syberbolt8 CCP doesn't want to do this for the same reason they dont want to allow us to destroy outposts. It would require to much work in the DB every time one of these was destroyed, because you can dock in it like a station.
Ummm... The whole reason the resurrection thread was created was that CCP displayed interest in the original dead horse thread and wanted a condensed version of the ideas for presentation.
tl'dr: This thread was created at request of a dev for proper presentation to the rest of the team.
I know why the thread was made, if you will look at the dead horse pos thread, I was one of the posters CCP Incognito was talking to...
I was simply letting the guy above the post your quoting, know that docking isn't current an option for ccp. That is at least until the design code that will allow us to destroy outposts without a huge amount of effort on CCP's side during downtime.
Originally by: sg3s
Originally by: Ozone71 I like the idea, but I think you are overcomplicating it.
So oversimplifying it is the way to go?... Just making it 1 possible look for any given tower is how this is gonna work?... Hmmm k you don't have much imagination do you? Even as a troll your message would fail.
No. One structure would even remove much of the functionality current POSs have, like tha ability to see how it is fitted from the outside for one... We also didn't advocate for full docking. Yes you also suggest functions should be limited to w/e is made possible by the owned, but it would be very unlike a station, please don't start to compare it to one.
Originally by: Syberbolt8 CCP doesn't want to do this for the same reason they dont want to allow us to destroy outposts. It would require to much work in the DB every time one of these was destroyed, because you can dock in it like a station.
Snip- ran out of text :(
Lol, I never said it was a server load issue, however, if you can find and checkout the hiveship thread, you will see where they say, there is a reason you cant destroy outpost, its some how DB related and that's why when you setup an outpost you have to wait for DT for the outpost to be finished. Support the DEAD HORSE POS's |

Syberbolt8
Gallente Terminal Impact Kairakau
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Posted - 2009.12.05 16:22:00 -
[7]
Support the This thread in the assembly hall The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Syberbolt8
Gallente Terminal Impact Kairakau
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Posted - 2009.12.08 20:52:00 -
[8]
Originally by: Hruhd Edited by: Hruhd on 07/12/2009 03:03:51 This type of structure already exists, they just need to implement this like a POS. Cheack this:
http://dl.eve-files.com/media/0912/deadhorse.jpg
Yeah I know, kind of makes ya sick dont it lol.. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Syberbolt8
Gallente Terminal Impact Kairakau
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Posted - 2009.12.15 23:27:00 -
[9]
Originally by: CCP Incognito
Originally by: Bagehi A dev account with a name like "Incognito" posting support doesn't exactly feel very supportive ("Nozh" is another one people speculate about as the account seems to be the repeated bearer of bad news). I am increasingly wishing there was a page with the picture/name of the actual dev connected to their forum/posting persona. I fear both posting accounts would have a nice instead of a face and a name like "Anonymous". But, anonymous support is better than no support.
Come to fan fest next year, I will buy you a beer.
Oops maybe there will be imposer Bagehi coming for beer.
Confirming that should he not show up at Fanfest I will gladly take his beer home to him..., really... The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Syberbolt8
Gallente No Limit Soldiers Looney Toons.
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Posted - 2009.12.20 19:10:00 -
[10]
Saved from page 7, more support for the Assembly hall would be welcome. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
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Syberbolt8
Gallente No Limit Soldiers Looney Toons.
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Posted - 2009.12.24 06:40:00 -
[11]
Just because this is going with the CSM to Iceland, and CCP Incognito is trying to batt for us, doesn't mean we get to lay off putting up pressure for this idea.
save from page x, best idea F&I has ever seen. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Syberbolt8
Gallente No Limit Soldiers Looney Toons.
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Posted - 2009.12.28 17:09:00 -
[12]
Originally by: sg3s
Originally by: Trebor Daehdoow I proposed my own spin on the POS redesign in one of the other threads a couple of months ago...
Quote: I personally would implement the redesign by making the tower a central module with struts that extend in all 6 directions to the radius of the pos shield.
Modules inside the shield just slot onto the struts (with the ranges rejiggered so if you're close to the tower core, you can open any module and move stuff around, no more playing pinball with a freighter because the modules are scattered around).
At the shield's edge, the strut expands to a circular or polygonal scaffold where the guns and so on can go. Special modules like jump bridges might extend out from the center of the scaffold.
The size of these features can be set so that there's always enough slots to fit any possible configuration.
When they're implemented, existing POS structures can be converted by a simple algorithm that slots them in at the closest possible new location.
while (modules_to_move) { for each module that needs moving, compute distance to closest valid slot move the module that is closest to its closest valid slot }
The nice thing about the kind of revamps suggested in this thread (from a dev's POV) is that they are mostly cosmetic changes.
* Change the tower graphic to implement the struts (be they 2, 4 or 6 of them), and the module graphics so they attach to/wrap around the struts.
* Change the anchoring code so that modules can only go in strut positions. And permit people with the right roles to freely move modules without offlining them, for aesthetic reasons -- which also deals with the issue of the automated conversion giving suboptimal results.
* Change the access mechanics for most of the modules so that if you are within, say, 1km or 2.5km of a strut and inside the shield, you can interact with the modules (obvious exceptions might be ship hangers). So you could be 20km away from a corp hanger and still move stuff around -- this would get done by the Flying POS Monkeys moving stuff through the struts.
* Extra bonus idea: add a new "personal hanger" module that has a small ship bay (say, 2-3m) and cargo bay (100k?), so that individual players can have a place in the pos to stash their stuff. No more cans floating around inside the shield, no more dozens of ships in the ship hanger. For extra LOLs, have a "premium personal hanger" that is the only type that can be attached to the upscale "south side" of the POS.

It's really not THAT simple.... but it can be done, which is the important part eh :)
From what we have been told, artwork is the hardest part of the project, and would be a lot of work, there is more to art work in a game then just your model and your textures, but saying that, This is looking alot more promising then it has for the last 4 years, so who knows, it might happen sooner then we think. :) The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
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Posted - 2010.01.12 22:50:00 -
[13]
Originally by: Sollunux How'd we get to page 5...
Same way we got to page 11 i would assume.. lol The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
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Posted - 2010.01.23 00:53:00 -
[14]
Originally by: Lashindra Mirn bam! to the top!
Great ideas, love it! make it happen CCP!!
I love it too :)
saved from page 6 The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Syberbolt8
Gallente Mercurialis Inc. RAZOR Alliance
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Posted - 2010.01.28 22:40:00 -
[15]
Originally by: Athar Mu On the whole I would love to see POS's upgraded and them having a more user friendly UI and setup.
But you have to think about how the guns work. At the moment, if you clump all your guns at the top or the bottom then they are easy to take out. Also if they are short range then the ones at the bottom don't hit things at the top very well and if they are long range then all you have to do is sit next to them and orbit and they won't hit very well due to tracking. With the current POS's you can set up the POS to make the most of the tracking and range. If they are forced to be in certain places (ie top or bottom) this will reduce the ability of a POS to survive an attack. Also having limited hardpoints for guns will also affect the way they are set up and reduce their ability to survive an attack as you wouldn't be able set up a good deathstar.
Maybe changing the way modules that sit in the force field relate to each other but keeping the guns separate and on the outside would be a way to keep POS's from being too vulnerable to attack.
One thing I would like to see is having a queue so modules can be onlined one after another without the person having to wait to anchor the next. Keep the same onlining time etc but letting you put them into position and then add it too the queue.
Further to this, having templates (like ship setups) where as long as you have all the modules in say the corp hanger or in space next to the control tower, you could load a template and let it move and online for you. This would open up a whole new market for people to go into, as if you have an effective POS setup you could sell it for isk. I see this as being like a BPC, where you have to copy a template and it gives a certain number of times it can be used, that way it couldn't be sold on once its been used. Any POS setup using a template cannot produce another template, so templates cant be reproduced without the skill and knowledge that it took to set up the original. Only a POS setup manually can produce templates. Like BPC's can't be copied or ships reverse engineered to provide blueprints.
As far as gun placements go, this is just a concept, changes for reasons such as that would have to come about.
The queue is something that like the dead horse pos thread itself, I have wanted for ages. Instead of sitting there anchoring and putting everything online for 11 hrs straight just set it the way you want it and go join in the fleet ops. This would be a very nice addition to pos's as a whole. I'm not sure about the savable and sell able bpc's but its an interesting concept. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Syberbolt8
Gallente Mercurialis Inc. RAZOR Alliance
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Posted - 2010.01.29 03:30:00 -
[16]
Originally by: Gecko O'Bac Interesting thread with interesting ideas, most of which I support. I don't like very much the docking idea, since consolidating all the structures into a single control point would resolve most of the issues.
The Idea to dock was just a thought that a lot of people liked over the last 4 years of the original thread. It is after all a summery of the most talked about and supported idea's
Quote: The mooring idea is quite interesting though
The mooring was for super capitals to keep them safer while in the pos. Normal ships can be held in the SMA's like always, and while a super capital could be put into a capital SMA its not very feasible because of the cpu and grid requirements.
Also, just as an extra bit of info, the pos bubble doesn't fail till the pos is destroyed so there would be no attacking of moored ships.
Quote: What I find strange though
Removing the Giant bubble would effectively reduce or almost completely remove the ability to use a pos as a safe staging point, even if we did allow people to dock, or ships moored to be invulnerable or unable to be targeted, it wouldn't work as well as the current "bubble" does.
As far as the guns go, I would personalty rather they stay disconnected from the pos like they are now, but pulled the ammo form the pos itself, in an ammo hanger of some sort.
Quote: If we remove the force field then we can just proceed to attacking directly the station and the modules (like you can with an outpost). The force field functionality would have to be moved elsewhere, for example boosting the structure's shield hp by the right amount and transfering the reinforced functionality to the structure itself. Having the "moored" ships sit physically inside the station (IE: a corporate hangar like carriers) would help eliminating the force field, though It'd probably cause the same db issues that were cited before (though if you can pop a carrier with ships inside its corporate hangar, then I don't know how much different this would be).
When you attack the force field you are attacking the station itself, and while attacking modules might be an ok way to **** off your enemys, you can get the same effect simply reinforcing the tower as anything needing cpu will shutdown.
Interesting Idea's though, as always the more input for ccp the better :) The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Syberbolt8
Gallente
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Posted - 2010.02.22 15:48:00 -
[17]
Saved from page 12, Keep in mind guys, this is just the concept, and summery of the original dead horse pos thread, that is linked in the op. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Syberbolt8
Gallente
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Posted - 2010.04.01 04:05:00 -
[18]
To the first page with you. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Syberbolt8
Gallente Mercurialis Inc. RAZOR Alliance
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Posted - 2010.04.28 15:37:00 -
[19]
Saved form page 5
Supporting the dead horse since 2006 The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.06.04 21:06:00 -
[20]
Originally by: Rumplefink Epic Necro.
Dead Horses Tell No Tales
Its not even been a month, thats not a necro.. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.06.26 05:18:00 -
[21]
Originally by: Khaymann Draven Come on ccp cant you see that this is important to your players
Im gonna go with a no on this one, don't get me wrong, im sure they care, but upgrading POS's doesn't seem to be on the agenda.
Don't worry CCP, we will keep reminding you of this till you do it, and Ill do my best to make sure every CSM I can get to bring it up will in fact bring it up. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
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