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Thread Statistics | Show CCP posts - 2 post(s) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1894
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Posted - 2012.06.15 02:13:00 -
[1] - Quote
DarthNefarius wrote: I've unsubscribed and my subscription time runs out in under 24 hours
FINALLY!
Wonderful news. Champagne all around. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1916
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Posted - 2012.06.15 21:33:00 -
[2] - Quote
Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1917
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Posted - 2012.06.16 02:03:00 -
[3] - Quote
Elsa Nietchize wrote:RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. [citation needed]
Dev Blog by CCP Diagoras: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235
PVP Kills from December 2007 to November 2011: HS: 1,974,022 ~15% LS: 4,126,911 ~30% 00: 7,061,988 ~53% WH: 377,786 ~3% Total: 13,540,707
Sorry, I my recollection overcounted WH Space and HS at the expense of LS.
[citation provided]
EDIT: Seems someone above me wants to count PvE losses as combat losses. Just because you're terrible at PvE doesn't mean it's dangerous. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1918
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Posted - 2012.06.16 02:28:00 -
[4] - Quote
sabre906 wrote:RubyPorto wrote:Elsa Nietchize wrote:RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. [citation needed] Dev Blog by CCP Diagoras: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235DON'T RADICALLY CHANGE WHAT PEOPLE SAY WHEN YOU QUOTE THEM (unless you're doing a FYP post) Sorry, I my recollection overcounted WH Space and HS at the expense of LS. [citation provided] EDIT: Seems someone above me wants to count PvE losses as combat losses. Just because you're terrible at PvE doesn't mean it's dangerous. Incursion losses = 0, once you exclude incursion losses. By the same token: Pvp losses = 0, once you exclude pvp losses. Once you exclude losses from what you don't like, only what like has losses. 
I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?" This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1918
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Posted - 2012.06.16 02:39:00 -
[5] - Quote
sabre906 wrote:RubyPorto wrote: I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?"
Don't know what combat is? Read the combat guide: http://www.eve-wiki.net/index.php?title=Guides:PvE_CombatClearly, combat that I don't like don't count as combat. I like it, or it didn't happen. 
Gotcha. Shooting the ebil red crosses is glorious combat. Glad we're clear on it.
In that case, Null still has roughly 50% of Combat losses.
EDIT: Seriously, the top ships that NPCs killed in that time were the frigates that you get for Free in the Career missions.
Condor 416,008
Atron 370,865
Slasher 262,312
Rifter 225,672
Kestrel 222,612
Suggesting that many of the "combat" losses in HS are newbies just learning to fly the plane. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1918
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Posted - 2012.06.16 03:03:00 -
[6] - Quote
sabre906 wrote:RubyPorto wrote:sabre906 wrote:RubyPorto wrote: I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?"
Don't know what combat is? Read the combat guide: http://www.eve-wiki.net/index.php?title=Guides:PvE_CombatClearly, combat that I don't like don't count as combat. I like it, or it didn't happen.  Gotcha. Shooting the ebil red crosses is glorious combat. Glad we're clear on it. In that case, Null still has roughly 50% of Combat losses. Look, a loss is a loss. Your boat popped. However it happened, you lost your boat. Loss is relative to what you have. A noob losing his trusty friggie is a loss to him. Chribbia losing his outpost is a day in the good life. Who's to say noobs losing their frigs in highsec is less of a loss to them than alts losing their rookie boats in sov null? Or is there just an assumption that those small losses are in highsec? With the number of Condor losses, you'd think one of the rookie systems would make the top 10 system list. If you're going to rank some losses above others, all the null blob losses should rank near the bottom. Losing an insured corp boat isn't as much loss for the player than for the corp.
Spineker wrote: People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
Except that this is what I was responding to. Safety from PvP Combat, or "Getting Ganked." From Spineker's second sentence, it's quite clear that we're talking about PvP (unless Red Crosses have started "ganking" people now). This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1921
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Posted - 2012.06.16 13:12:00 -
[7] - Quote
Elsa Nietchize wrote:is ganking pvp?
Player on one side, player (bot) on the other side, violence in the middle. Looks like players violencing players to me. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1923
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Posted - 2012.06.16 16:12:00 -
[8] - Quote
ISeeDeath wrote:Lucy Ferrr wrote:It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck. Just a quick search of youtube and I found this vid of people clearing OTAs in 5:40 post-patch ( youtube). We can do it quicker. But there is proof it can be done, and you are just failing. Instead of asking how can CCP make Eve easier for me you need to be asking how can I make myself better at Eve. I'll chalenge you on that one. Invite me to a fleet and show me how to make 80 mill / hr consistently. I start the timer when I get the fleet invite and stop it when I dock up. For the record I can bring an almost maxskilled Macharial that currently puts out 1100+ DPS and is willing to refit if you prefer that. I posted earlier that a more realistic figure in a shiny fleet is roughly 40 mill / hr when running. But it takes just as long to get fleeted as the time you run providing that you can get a fleet and that you have a long timeslot to play uninterrupted. After taking that into account you end up at roughly 20 mill /hr. Im looking forward to get an invite. If it is just me that are doing things so very wrong I'm willing to learn.
Sounds like a social problem. If fleets are taking a long time to form, try to fix that social* problem. Incursions, just like every other high end income stream in EvE, take some time and effort to get set up and running. Missions take standings, Tech takes POSes, Invention takes invention, etc. Incursions take social organization.
*as in, not game mechanical This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1923
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Posted - 2012.06.16 19:50:00 -
[9] - Quote
IIshira wrote: It's silly to compare the time it takes to get standing for level 4s to the time it takes to get a fleet. Standings are a one time thing unless you purposely mess them up. Trying to get in a fleet is not a one time thing.
I can log on right now and immediately start a mission. I can't do this with an incursion. The time to get in a fleet must be calculated in the ISK per hour you make.
There are people who worked on their social connections and can get into a VG fleet as soon as they log in for the day. You can do the same if you don't want to wait. Or if you're unwilling to work on your connections in that way, you can run L4s.
Not being able to get into a fleet when you want is a social, not game mechanical problem. Wasn't the great cry of the incursion communities that they do it for the social aspect?
Incursions are now the social PvE reward. They're better Isk/hr than missions if you put in effort to make social connections and they're worse if you don't. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1925
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Posted - 2012.06.16 21:21:00 -
[10] - Quote
sabre906 wrote:RubyPorto wrote:IIshira wrote: It's silly to compare the time it takes to get standing for level 4s to the time it takes to get a fleet. Standings are a one time thing unless you purposely mess them up. Trying to get in a fleet is not a one time thing.
I can log on right now and immediately start a mission. I can't do this with an incursion. The time to get in a fleet must be calculated in the ISK per hour you make.
There are people who worked on their social connections and can get into a VG fleet as soon as they log in for the day. You can do the same if you don't want to wait. Or if you're unwilling to work on your connections in that way, you can run L4s. Not being able to get into a fleet when you want is a social, not game mechanical problem. Wasn't the great cry of the incursion communities that they do it for the social aspect? Incursions are now the social PvE reward. They're better Isk/hr than missions if you put in effort to make social connections and they're worse if you don't. Absolutely false. These small tight knit groups are the first to leave after the nerf. I've had to delete a lot of empty channels. All that's left are remnants of large public groups. Paranoia is due to Eve mechanics. People behave accordingly. This is the problem with Incursion haters - they never ran Incursions to begin with, are out of touch, and have no idea what's going on. You need to get a clue, instead of pulling things out of your rear end... 
Once you get in a fleet, can you make more ISK/hr than l4s? Yes. Is it possible to get a group together such that you do not need to wait to get a fleet together? Yes.
If *you* are unable to do number two to have access to number one, that's your problem. This is EVE. -á Everybody Versus Everybody. |
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1925
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Posted - 2012.06.16 21:22:00 -
[11] - Quote
IIshira wrote:sabre906 wrote:This is the problem with Incursion haters - they never ran Incursions to begin with, are out of touch, and have no idea what's going on. You need to get a clue, instead of pulling things out of your rear end...  I would have to agree with this. I have a feeling most of the haters are pilots from nulsec who are upset that pilots in high sec were able to make almost as much ISK as they could.
Try more isk than ratting in a similarly priced ship. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1927
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Posted - 2012.06.16 23:07:00 -
[12] - Quote
sabre906 wrote:No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself. 
I'm part of a group that can get 10-11 people together to do something just about any time I'm online very easily. That means it's possible to get an incursion group together that can put a VG fleet up any time. Just because it's too hard for you to do doesn't mean it's impossible. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1946
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Posted - 2012.06.17 21:15:00 -
[13] - Quote
sabre906 wrote:RubyPorto wrote:sabre906 wrote:No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself.  I'm part of a group that can get 10-11 people together to do something just about any time I'm online very easily. That means it's possible to get an incursion group together that can put a VG fleet up any time. Just because it's too hard for you to do doesn't mean it's impossible. Gathering people to do what you want as a personal favor to yourself isn't the same as joining groups who actually want to run incursions. The later had long gone back home to their whs and null ratting havens. The former isn't going to be on your beck and call repeatedly.
Who said anything about personal favors?
What happened to people "doing incursions for the social aspect, not the isk?"
I'm sure that there are enough people still doing incursions to put up at least one VG fleet 24/7. It's up to you to corral enough of them so you can get a fleet going. (PS, I think the Incursion Shiny Network's still going). This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1963
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Posted - 2012.06.18 15:40:00 -
[14] - Quote
sabre906 wrote:Mazzy Star wrote:@Herr Ronin - Just as a benchmark for purposes of this thread, could you give us some info on what your fleets are typically bringing in (ISK per hour) when running VGs and also when running Assaults? The changes have been in effect for weeks now and I suspect people have had enough time to refine their VG/Assault running to the point where the ISK/hr has more or less stabilized. Post blitz nerf, a Legion vg fleet can run a NCO every 10 minutes. That's ~55mil per hour, after the initial 3 hours that it takes to get a fleet...
Those 3 hours are not a game mechanical issue. They are a social one. This is EVE. -á Everybody Versus Everybody. |
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