
Brunaburh
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Posted - 2009.11.09 18:16:00 -
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Originally by: Bobby Atlas You forget the fact that a single solar system will not sustain 50 active pilots, the current incarnation of the upgrades will support maybe 25 very active players. Even then, a single solar system, devoting all your time to farming isk to maintain it - something just does not seem right about that in context of the larger plan that dominion is supposed to make 0.0 access easier for smaller entities - not time and cost prohibitive. Forget the fact if this small theoretical alliance should have to ever defend the system, they will run out of isk so fast that they will have no choice but to leave 0.0.
One of the things that keeps confusing me about this thread is that everyone talks as if: (a) they need SOV in every system they use... and (b) they need to keep SOV in every system they have now.
So an "upgraded" system doesn't support 50-100? We don't know yet (but I doubt it)
Is there not a jump gate to a system next door? or two, or three?
This is an ISK sink for the mega-alliances that are just sitting on huge swaths of space, to force them to either contract in occupied space or turn all their PvP kings into PvE pages. So you don't get to hold a whole region as SOV space -who says you can't fly through and kill anyone trying to move in?
So you can't own every system, and you don't want any old enemy moving in next door? Heard of the concept of fleet ops and roams? Aren't treaties coming soon(tm)? Gee, you have to DO something rather than sit in your secure solar system, buried behind tens of SOV systems, earning ISK off your moon goo?
As for smaller alliances, since when have they ever moved into SOV 0.0 and set up shop on day 1? There is ALWAYS logistics before action, except for those of you who just joined the big 0.0 alliances as n00b players and never knew anything else.
I look at those numbers and say crap - that's a lot of money, just like the rest of you. Difference is my main toon is in a small alliance looking to move, and we are used to controlling small amounts of space and roaming into other people's territory, and running our own reaction chains. We can almost afford to have a fully upgraded 0.0 SOV system, based on those numbers, and still have isk in the wallet. Holding one or two primary systems and roaming outwards isn't new or news to us, and I'm sure as heck going to go to another system to rat if there are already 10 guys going at it. DUH. I don't expect that every system I fly into is likely to be blue. DUH, that's life in 0.0.
THAT'S the 0.0 life CCP is going to introduce that to the mega-alliances, who won't have tons of "safe" 0.0 to rat and plex and mine and moon mine in - because it will cost too much. Whine away, or give me all you stuff and quit. Here's my prediction three weeks out:
Whiner mega alliances will leave SOV 0.0 and wreak havoc in NPC 0.0 and empire for a while, then slowly fade into meaninglessness as they did not adapt.
Practical mega alliances will contract their SOV into the important systems (major moons, jump bridges, really low true sec status, etc) and (when available) have treaties with others in the neighboring systems to maintain security.
Smaller alliances will (if they are smart) wait out the initial panic, then start examining what's happening with SOV, where do they want to go, and start contacting their future "neighbors" to determine if that's a good move.
Non-SOV alliances will continue to operate status quo.
Empire will continue to operate status quo.
NPC 0.0 will get very busy for a while - apparently with angry goonfleets taking out their frustration with CCP.
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