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Thread Statistics | Show CCP posts - 36 post(s) |

EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.06 22:07:00 -
[1]
Edited by: EvilweaselFinance on 06/11/2009 22:08:09 Edited by: EvilweaselFinance on 06/11/2009 22:07:32 Is there any intention to buff anomolies or grav sites, cause currently they're thought to be pretty worthless and I can't see any alliance bothering to install those. Also, will Entrapment only spawn more of the DED plexes of that region (e.g. if installed in Deteroid would it only increas the spawn rate of the 7/10, 8/10 and 10/10 that usually spawn there) or will it spawn more types? Because otherwise I can see this completely crashing high-end deadspace equipment but not the ones that spawn only in empire.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.06 22:20:00 -
[2]
Edited by: EvilweaselFinance on 06/11/2009 22:20:45 After looking at this, unless you radically alter the following, this is going to fall flat on its face: 1)Anomolies - currently considered worthless, and are never run. That you have more of them is not helpful since the ones we have aren't used. 2)Grav sites - I believe these have too few minerals to be worth bothering with and nobody in 0.0 uses them. 3)Profession sites - now that interfaces are worthless Radar sites are not worth the time to run. With the collapse of the salvage market, neither are mag sites. This will be even worse when the POS market is glutted making faction POS's and pos mods worthless.
I realize you've probably put a lot of work into this but you're building up 0.0 by increasing the amount of things that are already considered worthless and so right now, the only upgrades that are worth a damn are Entrapment (DED complexes are still worth something, though the market will rapidly crash if not done right) and the flux generator (can generate more wormholes to empire for logistics).
If you bother to fix those three things, these upgrades could be worth something. If you don't, they will not be.
Originally by: Kalissa The bigger alliances will be crying buckets over those sov changes.
Nice! 
not really
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.06 22:27:00 -
[3]
Oh, also, all these upgrades besides the pirate magnet and ore prospecting array (which unless fixed will be unused) evade alliance taxes so you can't replace the lost r64 income.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.06 22:32:00 -
[4]
Edited by: EvilweaselFinance on 06/11/2009 22:34:03
Originally by: Deva Blackfire
Originally by: Equinox Daedalus
Where is this Mythical isk influx going to come from, to keep providence up and running? We'd be better off moving back to empire. How is 1 or 2 explorions going to INCREASE supstantally the isk generation.
On average 1 exploration/DED site nets 100mil isk (might be a bit more, im using very low value of TIERs alone + low faction stuff drops). Times 30 days = 3bil/month (again: very low values). And now think if you hit 10/10 once per week (and its possible) you can get 0,33% chance of 2+bil isk. With 4 weeks a month you get 4x 33% chance of phat loot which will cover the system.
Result? USE goddamn system. If you USE it and FARM it - you can get ISK which can partially pay for system and rest goes to your wallet. If you dont use system - why do you even bother keeping/upgrading it?
DED plex money evades alliance taxes.
Originally by: Vivian Azure You people do not understand what Dominion is all about, do you?
Dominion is not ment to generate more ISK in your space, but to destroy tons of ISK holding on to it.
A high-end like Dysprosium or Promethium will still be worth some ISK. Some people see it around 3 Billion per Month, so a single high-end pays for two systems with a cyno-jammer allready.
Stop whining 
Dominion was explicitly intended to allow you to make more money as an average player in 0.0 and currently it is failing.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.06 22:37:00 -
[5]
Originally by: Vivian Azure
Originally by: EvilweaselFinance *snip*
Dominion was explicitly intended to allow you to make more money as an average player in 0.0 and currently it is failing.
Show me where CCP stated this...
...and yes I'm an alt.
every time they talked about it that's the whole point of the upgrades
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.06 22:54:00 -
[6]
Originally by: Mr McAlt but the amount of isk you can make will increase much, much more.
What we're telling you is that none of the upgrades are even worth the cost of the upkeep.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.06 23:29:00 -
[7]
Originally by: Mr McAlt
Pirate Magnets - add two additional guaranteed anomalies per level to your solar system
On average atm a system has about 2-3 anomalies. With this at lvl 5 you have 10 guaranteed. Admittedly, most are not good at all- ratting belts is better, but some anoms have good rats and a chance of a faction spawn at the end (As do they all) 
These are worthless and we actively tell our newbies to never, ever run them. They are never worth the time.
Originally by: Mr McAlt
Ore Prospecting Array - adds one additional guaranteed hidden asteroid site per level to your solar system
This is much safer than mining at a regular belt, plus the ore may be different/better than your current system ore, so it would be very useful.
They have little ore and nobody will mine the veldspar to make them despawn.
Originally by: Mr McAlt
Entrapment - increase the chance significantly of a DED complex being located in the depths of your solar system
How can you not understand how this would increase your isk income? 
This is the one potentially worthwhile one.
Originally by: Mr McAlt
Survey Networks - increase the chance significantly of mini-profession sites being located within your solar system
Same thing- Radar and Magno sites can be very profitable.
They have not been for over a year. I already explained why.
Originally by: Mr McAlt
Quantum Flux Generator - increase the chance significantly of a wormhole being discovered within your solar system to w-space.
Same again... how do these upgrades not increase your income? 0.0 Exploration sites give you more isk/hour than lvl 4 missions, and that's considering the time spent to travel to different systems to find a single site. I would not be surprised if you could make up to 50 mil per hour with good system upgrades, just doing the exploration sites. 
This is only worth it for the additional wormholes to empire.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.07 00:04:00 -
[8]
Originally by: Kazuo Ishiguro Please visit this thread and voice your support if you think agents should be added to the system of upgrades:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1210331
we're told the problem is the code is to fubar'd to support it.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.07 03:21:00 -
[9]
The easiest of many things you need to do to fix this is to move virtually all the sov upkeep costs to the infrastructure hub, as the price for sov without a hub will never ever be worth it.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.07 18:22:00 -
[10]
Originally by: Vio Geraci Edited by: Vio Geraci on 07/11/2009 18:21:47 Should level 4s in complete safety that require a brief grind but otherwise cost no maintenance nor offer any real risk make the same money that end-game players that fight and pay to live in 0.0 do?
Give me a break.
Put another way, I'm so glad that I can mine moons to pay for upgrades so that my corp members can have the same opportunities as nearly foolproof players in highsec do without any of the fuss, risk, or hassle.
you could invest in more pubbie titan lotteries lamo
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.07 18:48:00 -
[11]
I hope you take another look at the profession sites, because currently they are not worth doing and I haven't seen anything to suggest that's been understood in the design.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.07 18:54:00 -
[12]
Also, w/r/t jump bridges, just make them show up on the overview and take so much power the POS can't fit guns, rather than making them expensive. They provide a needed 0.0 function in shortening the map, and can do that without making them more secure to travel than normal stargates. That would be a much more effective change to fulfill what I assume your goals are (make it easier to gank people) without making it a gigantic pain to get everywhere.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.08 17:44:00 -
[13]
Originally by: Jade Constantine ...
0.0 isn't an e-brothel why did you think anyone cared what you have to say
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