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Thread Statistics | Show CCP posts - 36 post(s) |

Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.07 10:11:00 -
[1]
I assume that Empire mission running is being nerfed in Dominion to match the crippled income-generation in 0.0, right?
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.07 10:16:00 -
[2]
Originally by: Itzena I assume that Empire mission running is being nerfed in Dominion to match the crippled income-generation in 0.0, right?
I mean, if it's not why bother to even try leaving highsec?
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.07 10:26:00 -
[3]
Originally by: Nahia Senne Once upon a time, there was no moon goo and alliances got by just fine. Nothing has changed, people just love to whine about anything and everything.
Once upon a time your alliance held space.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.07 10:52:00 -
[4]
Originally by: CCP Soundwave Hi 
About the anomalies:
Anomalies are a good way of injecting single player content into a certain system. The way it's currently set up is that the site instantly re-spawns when run, meaning it's not three sites per day; it's three sites constantly. Financially, having guaranteed access to NPCs should provide a much more solid stream of income than jumping from belt to belt, hoping that rats have re-spawned. We could have added more belts to systems, but why would we want you to jump around in a growing list of belts when we can just have you jump into a single anomaly and make money?
They were not put in as "OH GOD I STRUCK GOLD" sites. You don't make 0.0 financially inhabitable for thousands by adding extra officer spawns, you do it by providing a constant flow of content that makes a good amount of money, which is what the anomalies do. The distribution of sites is made so that the higher the upgrade, the higher quality anomaly. Financially, the top tier anomalies that will be spawning are much more profitable than mining and ratting currently is, and pretty much on par with level 4s. Added to that, they have a chance of escalation.
FCCPsI: Rats in anomalies have worse loot, worse salvage and worse bounties than belt rats. Is this going to be corrected, or did you just kinda forget this part in your grand design?
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.07 14:16:00 -
[5]
Originally by: CCP Soundwave Edited by: CCP Soundwave on 07/11/2009 13:51:06
Originally by: Hertford
Originally by: CCP Soundwave
Except for replacing the NPCs, this is pretty much what we're putting in, which is being conveniently ignored in favor of angry theorycrafting. We could replace the NPCs, but at the top tier the sites seeded wil make it financially viable without changing the npcs.
vOv
So basically, you did read my original posts on this exact topic from over a year ago, and completely missed the point of supporting more than three players in a given 0.0 system?
If a system has three anomalies in it at all times, that'll keep three people occupied. Not fifty. Where I come from, that's called basic arithmetic.
When you scan for an anomaly, will it explicitly tell you the difficulty rating?
When you scan for an anomaly, will it explicitly tell you if someone else is already in it?
When you scan for an anomaly, will you automatically get a result you can bookmark remotely?
And when you actually run the anomaly, would the lack of normal valuable belt rats result in you having been better off in Motsu?
When we have 10 anomalies, that will be enough for 10 people. I wrote this earlier in the thread too.
When you scan for an anomaly, that anomaly will be based on your upgrade tier, making a specific number superflous (since the tier collectively replaces that).
You will not be told if anyone is in it, that is not something I would prefer to see implemented.
When you run the highest tiers of anomalies, you will financially be on par with Motsu.
L4 mission can handle (essentially) infinite players, are more individually secure, and provide more effective profit (even with the 10% NPC tax in Dom) due to not having to pay money to maintain the various system upgrades, defence ops, random gankings, etc etc.
So...if 0.0 is, at best, on par with L4s and will almost certainly be worse (to a greater or lesser extent) - why bother with 0.0?
No, really. What's the point of 0.0 post-Dom if CCPs design paradigm is "Once it's fully upgraded it might be as good as running L4s for ten people per system. Maybe"?
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.07 19:55:00 -
[6]
Originally by: ep1k So why exactly do i want to run anomalies in 0.0 instead of level 4s? Whatever change you make unless it makes someone running level 4s go "wow man i need to head out to 0.0 and get me some of that!" its pointless. All these stupid ass changes make me do is go "wow i need to go out to motsu and get me some of that!"
It's even wider than that. What, exactly, is the point of 0.0 now?
Moon income is nerfed, plus alchemy means that r64s aren't even necessary any more. So Alliance income is reduced. Alliances effectively have to pay rent now for their systems. So Alliance costs are increased. Individual income is, at best, on a par with highsec L4 missions. Factor in ship losses to roaming gangs, increased costs and God only knows tax rates post-Dominion and individual income is worse than highsec.
So it's going to be worse for Alliances and worse for individuals. So...why bother?
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.07 20:13:00 -
[7]
Remove highsec L4 missions.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.07 20:19:00 -
[8]
Originally by: CCP Chronotis - yes we are very aware of the 'level four missions' issue in relative activity income potentials to everything else.
Great!
What's the planned fix?
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.07 20:33:00 -
[9]
There's also the minor detail that the tax won't be applied to bonuses or LPs, which effectively makes that 11% tax actually around a 2-3% tax.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.07 22:56:00 -
[10]
Originally by: Josh Silver Edited by: Josh Silver on 07/11/2009 22:52:32
Originally by: Aralis Well done CCP. By posting the initial info with joke prices you've distracted everyone from the fact this patch is total crap.
Now that's just mean. Reskinned faction ships, a patched in Google browser and the long overdue Assfrig fix are the icing on the cake that is the Sov overhaul, we didn't overlook that.
Assfrig fix isn't going to make it in time for the patch.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.08 11:11:00 -
[11]
Sup.
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.08 19:59:00 -
[12]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
Please do not feed the Jade Constantine lest he responses with WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT etc.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.08 21:25:00 -
[13]
Jade should be quiet when adults are talking.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.09 13:31:00 -
[14]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
It's a fairly straightforward question, CCP.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.09 18:07:00 -
[15]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
Still waiting....
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.09 20:54:00 -
[16]
Originally by: Vivian Azure Edited by: Vivian Azure on 09/11/2009 20:49:40
Originally by: Pointfive
so the rewards for all that should be a slightly worse empire with no security? Great. Explain to me the rewards that are there post dominion. Tell me what i should be motivated for. Not jsut you general garbage you keep spewing, give me a real example
Your motivation to form an alliance and venture into 0.0 claiming space should be to be presented on the map, making yourself a name.
Ah, you're Jade Constantine. No wonder your posting is so bad.
Also: YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.09 22:06:00 -
[17]
It's a shame this thread will end up locked, because bumping it around the middle of next summer would no doubt be mildly amusing.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.09 22:47:00 -
[18]
Originally by: Tesal
Originally by: Kayl Breinhar A lot of you seem to think that we're "whining" because we don't want to lose our big D&Q-shaped "blob" on the map.
This isn't the case. We've been chatting for months on how we'd probably be forced to "consolidate" our space and how to do so while retaining the most defensibility. Little did we know that with these changes the space wouldn't be worth *keeping* at all save for CSAAs.
This is not a "Goon" thing. As usual we're just the most vocal. Rooting for this because it hurts us hurts everyone who has space who doesn't like us. There would be nothing to do but defend and carebear. Going to war, you know, those things that give EVE such good press, would be entirely suicidal in this new system, and either wouldn't happen, or would simply cease after a few battles. Exciting, huh?
But you don't care. This is CAOD. Here any nameless/corpless ******* can post something as if he knows what the hell he's talking about (or troll, snipe, or egg on) and be heard as if he *did* know what he was talking about. Maybe just to possibly see himself quoted or to get some sense of "power" over someone he feels needs to be taken down a peg.
Under this patch, with these "upgrades," 0.0 space will not be worth holding. NPC 0.0 will become the de facto new "must have." The "nerf" to moon mining will mean less T2 submaterials on the market which in turn will mean drastically higher prices for everything T2. Less ABC ores on the market will hurt everything else.
So yeah, have your fun claiming "you've got ten alts all of which are in 0.0, billionaires, and are 'important men in the internet spaceship community.'" You'll suffer as much as us if this goes through.
This isn't CAOD. You answer to everyone in this forum, including "nameless" corps.
Yes, you suffering would make me happy. Yes, under this patch space isn't worth holding. THAT IS THE POINT OF THE PATCH. It is to force you to consolidate.
Hey, you do realise that half of Delve is NPC 0.0 and therefore will cost us nothing, right? In fact, it's even got L4 missions in it.
Quote: All the same rats that exist now, will be there after the patch, except there will be more rats in upgraded space.
Terrible deadspace rats with awful loot/bounties.
Quote: The big change/loss is in moon gold. This is INTENDED to deprive you of income. The idea of Sov is being changed to its core, it is a flag, its no longer the literal indication of control it used to be. For real military control you will have to fight outside your Sov areas.
To what purpose? If there's nothing worth fighting over any more, and Alliance income is nerfed...why risk capfleets to seize more worthless space that will only cost money?
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.09 22:55:00 -
[19]
Edited by: Itzena on 09/11/2009 22:55:16
Originally by: Tesal
Originally by: Itzena
To what purpose? If there's nothing worth fighting over any more, and Alliance income is nerfed...why risk capfleets to seize more worthless space that will only cost money?
Nothing worth fighting for?
I don't like you. I want to see you die and your empire burn.
I'm hurt. 
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.09 23:23:00 -
[20]
Haha, I've just realised that Groon are going to have better space post-Dominion than quite a lot of the big alliances.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.10 00:22:00 -
[21]
Edited by: Itzena on 10/11/2009 00:22:57
Originally by: Kayl Breinhar Betting Vivian Azure is LadyScarlet. Just a hunch.
Nah, he's Jade Constantine.
E: YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.10 12:47:00 -
[22]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.12 00:34:00 -
[23]
Originally by: SXYGeeK I'm very concerned about how dificult it is to get the military index up, especialy in systems with low belt counts. I had 6+ pilots running my 5 belt system and anomolies in it for most of the day yesterday after patch. killed almost 1000 rats (1000, not a typo) and got 12% toward lvl 1.
came back today and it was back at 0%, killed another 200 rats and no movement at all, still red down arrow. something must be wrong here.
read more here... http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1211774
haha oh wow
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.17 20:18:00 -
[24]
Gramtar is pretty smart and deserves a reply from CCP.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.24 13:30:00 -
[25]
Edited by: Itzena on 24/11/2009 13:30:44 CCP speaks...elsewhere:
Quote: The biggest change to resources that will happen in Dominion 1.0 is that players owning space in 0.0 space will be able to upgrade the density so that more people can live in a given system. The income however isn't being increased much over what players can get from level 4 mission in the initial point release so we don't expect a massive exodus of people out of empire space or a massive change in the influx of money or resources. We're going to watch how the resource upgrades take hold and iterate on them. The majority of the upgrades revolve around exploration content and we have plans to boost that content, but not until we let players get used to the system and we're sure we're not going to crash the economy.
So fully upgraded 0.0 three or four months down the line in a tiny handful of 0.0 system with sovereignty costs and higher cost of 'living' generally = marginally better than solo running L4s all day long with zero risk.
Assuming that CCP remembered to factor LP rewards and mission bonuses into their equations, natch.
welp
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