Mithrasith
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Posted - 2009.11.10 20:42:00 -
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Despite the fact that this will be either the bottom of page 99 or top of 100, I figured I would drop in my 2 cents as well.
I was originally FOR Dominion. The proposal sounded great as 0.0 was becoming a stale NAP fest, with massive fleet battles and hot drops becoming "average". Dreads have become the staple of fleets, the modern day equivalent of the BS. Something had to be done.
However, having read the proposal, Im quite worried. Its possible that CCP has a few tricks up their sleeve to make this all work, but I would like to echo a few sentiments of others on this thread, and no I dont come from a big alliance currently, but I have been in large alliances before.
1)As a player, I went to 0.0 to make ISK FOR MYSELF. Call me what you will, but I also enjoyed PVP'ing, running with gangs etc, but the primary motivation is so that I could become rich, and to a certain extent I did (not 100's of billions mind you but wealthy enough). If the changes are geared at "taxing" work of players so that corporations can become wealthy and distribute the funds down and/or pay fees, sorry, Im not interested. Most likely Ill widdle away my time in Empire to see if the changes will reverse course, and if not, resign my accounts. This isnt an EMO rage quit or anything of the sort, like I said I was very much in favour of Dominion, but from what Im hearing, I cannot possibly become a wealthy player under this new system in 0.0 (and I hate running missions in Empire).
2) Other players are absolutely right regarding faction loot and plexes. I have an empire alt not in the alliance strictly designed to get faction gear from a null sec bridge point to empire to sell it. The Corp gets 0 taxes out of the situation, and quite frankly I dont care. If the thinking is the corp will set taxes to 100% to acheive all funds from bounties, and then whatever a player gets out of faction gear they get to keep, think again. A) There isnt enough plexes and faction gear to go around, and B) Even if there was enough faction gear to go around it would sink prices to the point that it wouldnt be profitable.
3) Mining? The ISK they yield is next to nothing. Logistics are a PITA. Not only that but if you have many splintered alliances of smallish nature, a large percentage are going to be stuck without a bridge system to Empire, and thus, transporting the materials to Empire where they are useful wont happen. Local markets? Unlikely. Risk vs Reward isnt there
4) Professional sites? Useless. Radar sites used to be quite lucrative once upon a time, but with the current attributes of the Data interfaces (being that they never decay nor are they destroyed) there is little to no incentive to run the Radar sites, nor mag sites, nor grav sites
5) Anomolies? They might be ok for your average newer player, as their cost requirements arent the same, but overall they dont yield a lot of isk, and certainly not enough to fuel the demand of the corporation, alliance and individual player.
Perhaps its CCP's theory that the amount of money each player should have is significantly less than what it is currently. Combined with the reduction in price for T2 materials, maybe they feel each player will need less isk, thus yield needs to be less. Combined with a view that capitals should be rare and not common and not owned by the individual player, in their mind it might balance out. If that's the case, its not something Im interested in.
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