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Thread Statistics | Show CCP posts - 36 post(s) |

Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.11.06 22:47:00 -
[1]
I still don't understand why ccp can't figure out why people in 0.0 don't mine. Its not because there isn't ENOUGH of it, its because its not worth the isk/hour compared to ratting. Giving us more roids of the same type doesn't matter if no one is mining the ones we already have anyway. Sure there are a couple of peoples with bots who run 5 hulks at the same time but thats .1% of the eve 0.0 population.
Also how do you expect any alliance without r64s to hold more then one system? OR expect people to fight wars of conquest when winning would be more expensive then losing?
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.11.07 02:57:00 -
[2]
Also nice job posting this late on a friday so we get to stew through the weekend before you realize like with the titan gun changes that you really messed up and fix it.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.11.07 18:22:00 -
[3]
Increase all 0.0 bounties by 50% thank you.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.11.07 18:41:00 -
[4]
While that is much better how about addressing the issue that even with the new changes you make more money without any risk running l4 missions then doing ratting/mining in 0.0 More risk means MORE reward, increase all 0.0 rat bounties by 25-50%
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.11.07 21:08:00 -
[5]
Originally by: Pringlescan While that is much better how about addressing the issue that even with the new changes you make more money without any risk running l4 missions then doing ratting/mining in 0.0 More risk means MORE reward, increase all 0.0 rat bounties by 25-50%
I still haven't heard a good reason why you shouldn't do this other then "it will be looked at in the future" As someone unfortunate enough to buy a black ops bs when they came out I know fully well that will take two years before its finally working as intended. WIth these changes you are reducing the need for conquest by a LOT. R64s are worth less so that isn't as important, its easier to just upgrade your space and get more people crammed in that rather then risk an assault on enemy space to get more room for your alliance there. There already isn't much shakeup in 0.0 as is and with these changes there will be even less.
Improve 0.0 rat bounties by 50% and now you will get more population pressure in 0.0 as people move from highsec to take advantage of it, and you will get more wars and fights as space becomes more crowded but as it is there will be more then enough space to go around and less people willing to fight.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.11.07 21:29:00 -
[6]
Don't listen to him stoffer we will love you again just as soon as you realize that 0.0 ratting should be more profitable then l4 missions not equal.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.11.07 23:02:00 -
[7]
Originally by: CCP Chronotis
Originally by: Salsbury Y'know, I have to admit that watching all this smack-talk about CCP from the people who don't like the changes is pretty funny. Epic pwnage by CCP! 
It seems to me that the whole intent of CCP was to stir things up, reduce unused system sprawl, and make alliances really consider whether a system will be profitable to keep around. In this regard, I think they've already succeeded admirably.
In the 100+ posts I've read on this thread, one striking deficiency that I've noticed is the lack of almost any mention of cooperation, banding together, and INCREASING alliance inter-operation. This is, in fact, core to the design of what CCP is trying to accomplish. Getting more people out to 0.0, building new relationships between corps, encouraging renting out of sub-systems in alliance space, etc.
I've seen lots of people saying "small alliances won't be able to survive!" Well, start banding together with other smaller alliances, and become larger.
I've seen LOTS AND LOTS of funny PvP'ers whining that they simply won't be able to shoot enough stuff to pay the bills, while at the same time saying "mining is a **** profession" and the like. Well, it's time for you to learn how to cooperate with other players. You need to start getting some mining & industry going in your systems, to leverage those belts, rather than simply ignoring them, or ratting, then flying away. (You might even want to train some new skills, so you can produce some wealth in ways other than simply shooting stuff. You might be surprised.)
If it helps you to reframe the idea of cooperation, think of it as different strategic wings of a fleet. You've got some who are doing PvE ratting, protecting those who are helping to harvest those rocks and provide you with resources to build with/sell. You need to balance your skills & strengths to achieve the larger objective. One person can't do it all. That's the whole point of having fleets, corps, and alliances.
Think bigger than what you can do alone. Think about what you can accomplish together.
excellent clarity of vision I must say!
It is true and something we said from outset that unbalanced alliances who are 95% PvP/Fleet and 5% industry will be most affected by this as we are reducing their dependency on passive point sources and introducing greater active resource density to allow for passive income to take over.
The alliances who will benefit most are those who have or aim to have balanced compositions of people with different playstyles or even act as enforcers or protectors of the space with multiple rental agreements if they wish and we will add tools as we call the treaty system to help facilitate that.
Oh yes I can see the recruitment adverbs now "Comes to 0.0, if you are lucky enough to not be ganked, camped in by hostiles, have a proper market, or not killed while traveling you can make just as much as money running l4s in empire minus whatever we charge for protection" I'm sure people will be coming in droves.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.11.08 00:33:00 -
[8]
Seriously add a 10% bounty to rats per tier with the rat magnet, otherwise nothing in 0.0 will change and it will just be the same alliances in the same powerblocks.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.11.08 04:17:00 -
[9]
Originally by: Kanatta Jing
Originally by: Kayl Breinhar We've actually got it BETTER than most of 0.0. Atlas and the Esoteria/Paragon Soul alliances are our enemies and they're going to get ****d by this. This ISN'T a damned "goons don't like this, it must be good" situation - the people who are getting screwed aren't being vocal enough.
Ahh... I thought you guys didn't care. That just plain sweet of you guys.
We would end up being king of the craphill. Even if you are the kings of it its still just a pile of crap.
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