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Thread Statistics | Show CCP posts - 36 post(s) |
Pwadoc
GoonFleet GoonSwarm
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Posted - 2009.11.07 18:31:00 -
[1]
The economic system upgrades only increase the supply of various commodities. If the supply increases, and demand remains the same, no net increase in value occurs. Don't you guys have an economist on staff to tell you these things?
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Pwadoc
GoonFleet GoonSwarm
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Posted - 2009.11.07 19:57:00 -
[2]
Originally by: CCP Chronotis
Always because the jump between 0 and 1 is the largest in cost and effort of each activity beyond that. We are acutely aware of this issue and the related issue of agents in sovereign space. Ideally we will tackle both issues with brand new content specifically designed for social groups and adequately rewarding.
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We want the sites to scale so each site needs a group and has appropriate rewards however we face some issues as the older sites were from simpler times before lots of ship balancing and have stupid NPCs for example which turn group content into solo content in difficulty (ironically the greatest flaw in the lvl 4 missions).
Your goal with this update is to draw more players out to 0.0 space. As it stands, the modifications will have the exact opposite effect. The genesis of the problem is the disproportionate profitability of empire lvl 4s. You should have fixed that problem first, and then worked on the sov system.
A simple solution to your problem exists. Remove high-sec lvl 4 agents.
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Pwadoc
GoonFleet GoonSwarm
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Posted - 2009.11.07 23:21:00 -
[3]
Originally by: Joe Starbreaker This is an excellent development, good work CCP. I am especially pleased to see that not only are CVA whining right on cue, but even Goonswarm is emo-raging about the unfairness of it all.
I foresee that what this will do is force large alliances to hunker down into a few core systems, go ratting and plexing in fleets instead of solo, and really scour their systems for every last frigate rat and every last bit of veldspar. They'll do this despite it being less profitable than before. They'll do this despite the fact that their system becomes a juicy juicy target for pirates. They'll do it not because they want to, but because they have to.
The effect will be a much denser 0.0 population, a much higher value of ISK, and much more interesting PVP. Instead of large blobs fighting unmanned POS in the emptiness of space, what you'll have are live players leaving their home systems to raid other systems full of live players. It should be much more brutal, a lot less luxurious.
I'll just run level 4 missions in empire for money, since it's the same profit with no risk.
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