Strabo44
GoonFleet GoonSwarm
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Posted - 2009.11.07 01:47:00 -
[1]
Originally by: Bobby Atlas CCP, you have lost the plot, truly and utterly ******ed.
Lets rehash a few things - Instead of actually fixing titans and assigning them a role, CCP replaces it with a poorly conceived "death ray". However, it was received mildly accepted after some player review but then CCP decides to give everyone supercaps on sisi which was a brilliant idea and garnered mountains of invaluable feedback (read: sarcasm )... Which resulted in the "death ray" getting nerfed to a useless state of 10 minute rof, making titans all but relegated to a POS ornament - contrary to CCP own stated intentions at fan fest to see titans used on grid but not have an instant "i own grid" button. The expectation that people will use them "because they do 2x the turret damage of a dread" is short sighted at best, considering most titan holding alliances can already field 50-100+ dreads.
- Instead of actually fixing highend passive income, ccp again chooses a poorly conceived solution that redistributes the passive income across more moons. This is but a temporary solution and 0.0 entities will simply start to react / hoard larger quantities of intermediate moons to generate roughly the same relative amount of passive income.
- Instead of actually fixing the long standing issue of poorly distributed and static true sec value of systems, ccp wimps out and decides to not touch the true sec values cause of coding complexities, similar notes are made regarding why belts will not be added to systems. Instead a system is created where by infrastructure must first be planted and upgraded to add an array of cosmic signatures that provide various additional resources. This system as it turns out through testing is not nearly as profitable nor as accommodating to the amount of players as CCP indicated it would be at fan fest, the tie in to sov mechanics, especially the loss of such upgrades when sov is lost in a system, will make upgrades a ******ed and convoluted concept.
- Dominion is supposed to make 0.0 access for smaller entities easier, this could not be further from the truth. To hold 0.0 is now going to be exceedingly cost prohibitive, if a smaller entity wants to break into 0.0 they need to generate large amounts of initial capital before they can even begin the conquest of space. The actual killer on the whole thing will be the critical mass point that makes it nearly impossible for most smaller entities; that is actually having to engage in a sov war to take some 0.0 space, the costs of a war +initial costs of sov claiming will make it so cost prohibitive that most entities are just not going to bother.
- Alliances that are based further out into 0.0 such as branch and omist for instance, are penalized much more than alliances sitting on the border of empire. CCP has been playing this whole "Balance everything" card for the last 2 months with ships, modules and skills but has turned a blind eye to the concept of distance between far out 0.0 regions and empire. For an alliance living in branch or omist, to run a JB network to empire you are talking 10bn+ a month, that is absolutely ******ed and exceedingly unbalanced.
.... I could keep going but i think the point has been made ... dominion is going to be a cluster f-u-c-k, well done CCP.
Good lord I'm agreeing with Bobby Atlas. |