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Thread Statistics | Show CCP posts - 36 post(s) |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.06 23:16:00 -
[1]
Originally by: Pringlescan I still don't understand why ccp can't figure out why people in 0.0 don't mine. Its not because there isn't ENOUGH of it, its because its not worth the isk/hour compared to ratting.
How do you expect people to fight wars of conquest when winning would be more expensive then losing?
This Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.06 23:22:00 -
[2]
Originally by: Stretchmeat Crotchquake
The first thing you should be asking when you design these upgrades are "are these actually more lucrative than a single level 4 agent?"
this Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.06 23:31:00 -
[3]
Edited by: Tamahra on 06/11/2009 23:32:04 what youre all forgetting though, is that corps can now set a certain amount of isk as a kinda tax for each member, which will be automatically billed.
soooo. 2 billion isk per system per month, thats roughly 20 million isk per member per month, if you have 100 members and own one system..........
viewing it from that angle, its not as much of a problem as many are making it Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.06 23:37:00 -
[4]
Edited by: Tamahra on 06/11/2009 23:37:31 again, in an attempt to calm everybody down:
corps can now automatically bill their members for a set amount of isks per month.
1 system, 100 members = 20 million isk per member per month, to cover the costs.
Its NOT SO BAD as you think, especially since CCP can still tweak the costs and the buffs from the various upgrades. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.11.06 23:43:00 -
[5]
Originally by: Niding Well, Providence is the most populated space in 0.0.
The wealth generated from neutrals seldomly finds its way to the SOV holders wallets.
To ensure it DOES generate wealth for the SOV holders, we have to shut out neutrals and reserve the resources for ourselves.
Kinda ironic that CCP used CVA/Providence as a template of "how its done".
in the near future you can sign contracts with your local neutrals, which automatically bills them each month for the set amount of isk that both parties have agreed upon Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.11.06 23:54:00 -
[6]
Originally by: Hemmo Paskiainen
Double the amount of rats in a cosmic would be an good option to boost the cosmic's.
decent idea Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.11.07 00:05:00 -
[7]
Originally by: EvilweaselFinance
Originally by: Kazuo Ishiguro Please visit this thread and voice your support if you think agents should be added to the system of upgrades:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1210331
we're told the problem is the code is to fubar'd to support it.
i support this idea, if its technically possible........ Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.07 07:13:00 -
[8]
i wonder if anyone from ccp ever dares to set their foot into this sharkbasin now xD Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.11.07 08:54:00 -
[9]
i could think of a solution: make the initial upkeep cost for one solar system relatively cheap, but the more solar systems you own, the more costly each new would be. something like this, maybe. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.11.07 09:26:00 -
[10]
From the features and ideas forum:
Reduce system (upgrade/structure) upkeep cost depending on player activity.
It is a very simple solution. We know CCP is monitoring player activity in the system now anyway to determine eligibility for upgrades. Why not use this activity to reduce the upkeep paid? More activity = less upkeep. This way we solve multiple problems in one fell swoop:
- No difficulty in taxation of players, since their activity indirectly pays for the upgrades by reducing their cost - Players who are not part of the alliance that has sovereignity still contribute, solving CVA's problem amongst others - It will still prevent AFK empires by having those alliances without activity pay the full amount
It it not that big a change and should be codeable for the release. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.07 18:33:00 -
[11]
Originally by: Pwadoc The economic system upgrades only increase the supply of various commodities. If the supply increases, and demand remains the same, no net increase in value occurs. Don't you guys have an economist on staff to tell you these things?
this guy is spot on, ccp listen to him. I think the most important thing is an increase in available NPC bounty. Then NPC Loot. These two are the backbone of any regular steady income in a solar system i would say. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.11.07 19:10:00 -
[12]
Originally by: CCP Chronotis
Other people in the thread have touched on the principle of resource upgrades actually applying a discount to the upkeep bill. It is certainly intriguing and easy enough for us to do assuming that the base cost was adjusted sufficiently to make a discount worth it.
At that point, you would in the current model have not only the resources and income of 20 or so people but also a discount to the upkeep cost as well and would act as a bonus to actual system usage.
We shall explore this further :)
you MUST implement this, if you want dominion to be a success. its not only an option, its an absolute and 100% MUST. If you dont do it it will fail Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.07 20:39:00 -
[13]
Originally by: Aceoil 0.0 rats needs to give out bigger bounties. Seriously forget being comparable to lvl 4 missions. Forget it!
Rat bounties in 0.0 need to increase. Yes 0.0 ratting should be MUCH MUCH better than level 4 missions.
Once you have raised the 0.0 rat bounties. Then there will be a mad rush to 0.0. I don't want to have to rat for 10 hours/week just to help my corp/alliance pay for system upgrades.
- If you raised the 0.0 rat bounties. There is a mad rush to 0.0. - 0.0 fills up. - Pirates, merc corps, and carebear hunters come out of the woodwork and camp systems almost 24/7 in their cloaky ships. - Carebears respond with response gangs, and ratting in groups. But they cannot rat all the time cause there would be hostiles in system. So everything balances out.
this Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.07 21:06:00 -
[14]
Edited by: Tamahra on 07/11/2009 21:07:35
Originally by: cok cola
add planetary spawns.
THIS!!111!!!!! F.U.C.K.I.N.G THIS!! not only would it generate alot of diversity between different solar systems (the more planets the more spawns), it would also be alot of FUUUUUNNN!1111
we would have epic fights over those solar systems that have alot of planets since they would be very profitable Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.07 21:46:00 -
[15]
Originally by: cok cola CCP, what better way to showcase your new planets than with PLANETARY SPAWNS!
this. Come on CCP, we know you want it too! Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.11.08 09:26:00 -
[16]
Originally by: Bojan Z
Originally by: CCP Soundwave
Originally by: Shasis
Why not creating an upgrade that will put lvl4 agents in the upgraded outpost systems ? then the 10-15 people is gone...
We cannot currently put level four agents into 0.0 stations owned by players. I completely agree that it would be a very good solution, as they are one of the few non-finite resources, but it's simply not possible at present. I can promie you that it is high on the list of stuff many of us would love to see, though.
What about "Cosmos like" agents; i.e. in their ships in space near the infrastructure hub?
this once again proves that CCP doesnt really seem willing to give 0.0 the boost it would need with the new costs involved when you run a 0.0 system.
CCP why dont you add cosmos like agents in ships who give out lvl 4 (or even lvl 5) missions in 0.0, WHIH WOULD BE MORE REWARDING THAN EMPIRE ONES. What could be so hard about that?
There are so many decent ideas in this thread how to make 0.0 a good place. Yet CCP hasnt even thought about one single of them, before finishing all that sov overhaul stuff. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.11.08 10:21:00 -
[17]
Edited by: Tamahra on 08/11/2009 10:21:00
Originally by: Gnulpie
Sorry to be rude, but that is the most idiotic dev post I have seen in a while. Plus it lacks total understanding of how 0.0 developed over the years until now.
The ONLY force in 0.0 should be players! The ONLY way to control systems and to gain sov should be due to the players! Not by removing some alliance tickers, not by not paying enough isk to some completely idotic npc-overlords in lawless space.
It should be ALWAYS and ONLY the players in 0.0
And the whole idea of grinding to 'unlock' levels to get better stuff is a concept so out of the core Eve-concept that it is immensely sad to see Eve going this way.
What only did happen to the original vision of Eve?
No grinding, no levelling, no fixed paths forced to choose. Just freedom.
All gone.
while i dont support the system how it currently is planned (doesnt support enough players in one system, income-wise, and the costs for upkeep must decline with more player activity) but your post is a bit off the grid. The new system is really good, and it is what we all wanted, if they balance out the costs / income ratio Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.11.09 17:13:00 -
[18]
Edited by: Tamahra on 09/11/2009 17:14:18
Originally by: marxist revolutionary all this is going to do is drive more people away from 0.0 and make it even emptier than it is. anyone who doesn't see this is a drooling idiot
not only that, i fear. CCP is in a real danger to pull their own NGE now, if they mess up with Dominion.
As of now, its required to delay the expansion and put it back to the drawingboard. Once the harm is done, it is done. but they can still turn the wheel and come up with something good. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.09 17:55:00 -
[19]
Originally by: JitaPriceChecker2
Originally by: Tamahra
not only that, i fear. CCP is in a real danger to pull their own NGE now, if they mess up with Dominion.
As of now, its required to delay the expansion and put it back to the drawingboard. Once the harm is done, it is done. but they can still turn the wheel and come up with something good.
When theres such a huge outcry from the playerbase, you as a developer MUST react to it.
Pulling it through, as it is planned now, goes against the vast majority of the goons and other huge alliances. And that would be an NGE.
Fixed that for you.
maybe. on the other side its quite normal that a good number of posts in this thread is from dem members of the huge alliance, since they are the ones who are affected the most.
And they are the backbone of Eve. Even if the majority of the population is living in high sec, its the 0.0 space that keeps most players hooked to eve online, because they know theres something bigger beyond the boundaries of empire space.
This knowledge alone, and to have the possibility of being part of all the 0.0 warfare one day, is a major hook. Sooooo, its important for CCP to not mess it up.
Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.09 20:38:00 -
[20]
Originally by: Pointfive
so the rewards for all that should be a slightly worse empire with no security? Great. Explain to me the rewards that are there post dominion. Tell me what i should be motivated for. Not jsut you general garbage you keep spewing, give me a real example
pretty much this.... Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.09 22:10:00 -
[21]
Originally by: Batolemaeus
So no, i'm not complaining that isk making in 0.0 is worse than in empire, both before and after dominion. I get my isk anyways.
I'm complaining that the expansion that was supposed to bring tons of players to 0.0 and make it possible to live there doesn't deliver. Why bother with anomalies as the only steady stream of income (all assuming we'd react like ccp wants us to and concentrate in a few systems only) when i can make more money elsewhere? If CCP wants us to live in the place we hold for nostalgic reasons, then they failed at changing it so we'd reconsider our behaviour.
this Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.11.10 16:42:00 -
[22]
Originally by: Dante Edmundo
**** REPOSTED *** PLEASE SIGN IF YOU AGREE
Gnulpie writes: "POSTPONE THE SOV CHANGES!
The expansion without the sov changes will be great already: new planetary graphics, new browser, new fleet organisation, new corp management tools, new eden (aka cosmos) web-interface, changes to high end moons, supercap changes, faction ship changes, etc."
I agree. Screw the ****ty sov revamp.
Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.10 22:51:00 -
[23]
ccp need to postpone the sov changes. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.10 23:09:00 -
[24]
YES OR NO: Have you ever been caught getting beaten by your wife? Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.11.11 18:18:00 -
[25]
Hey i have an idea, please quote if you find it good:
Why not scale the upkeep costs by the amount of solar systems that you own, lets say in steps of 5 solar systems.
Lets say the upkeep costs for each of the first 5 solar systems that you own, are (im taking the numbers from the current sisi build)
TCU: 1m ISK / day Hub: 5m ISK / day Jump bridge: 10m ISK / day Cyno gen: 2m ISK / day Cyno jammer: 20m ISK / day CSAA: 1m ISK / day
The 6th through 10th solar systems that you own, will have increased upkeep costs, lets say by 30%.
The 11th through 15th solar systems that you own, will have even more increased upkeep costs, lets say by 60%.
And so on.
BUT STILL: The Upgrade Levels will grant you a discount on the upkeep costs for each individual solar system.
That way, both smaller and big alliances can own their part of the space, and still CCP could prevent a single alliance from gaining domination over several regions. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.11.11 18:59:00 -
[26]
Originally by: Qlanth Another thing I have been purposely avoiding but is a problem I have feared since the announcement of R64 nerf is: What exactly is my motivation for taking new space?
I can imagine some of my alliance's enemies will be trying to take our space for the sake of pure revenge but what is supposed to fuel my fire after the first 6 months? 0.0 needs something static to fight over as for years the only thing alliances EVER fought over were:
Static complexes Static R64 moons
Both of which have been nerfed.
i agree. There needs to be something worth fighting for Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
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