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Thread Statistics | Show CCP posts - 36 post(s) |

Verlai
GoonFleet GoonSwarm
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Posted - 2009.11.07 14:09:00 -
[1]
Edited by: Verlai on 07/11/2009 14:14:44 So if you can't tell whether or not someone is active in an anomaly, you'll be spending plenty of time simply warping from one anomaly to the next until you hit one that someone else hasn't started using yet as soon as more than a handful of people try to utilize a system.
Sounds like fun.
I'd be thrilled if the system generated a new cosmic anomaly whenever the player desired it, in order to ensure that less time is spent looking for fun than is spent having it. And speaking of missions, if only the high tier anomalies are worth as much as level four missions, what sort of income are the mid and low tier ones comparable to? Hopefully not level three and two missions, respectively. Actually, that's fine for newer players if the anomalies are clearly marked as such and do not take the place of high tier anomalies, forcing older players to clear them in the hopes of spawning better anomalies. Grooming belts is fun and all, but I don't want to have to groom anomalies.
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Verlai
GoonFleet GoonSwarm
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Posted - 2009.11.07 14:22:00 -
[2]
Edited by: Verlai on 07/11/2009 14:25:31
Originally by: tx eight How is this different from splitting the belts among ratters that is the case right now?
That's my point, if the system was supposed to improve this sort of thing, it doesn't seem designed to do so that effectively.
Originally by: tx eight Fun? Anomalies are for isk, pew is for fun.
Besides, if you have 15 people each doing his own thing in a system, and stepping on each other toes, it's called communication breakdown.
If I'm going to have to go through the hassle of organizing 15 people to ensure we all get comparable income to level four missions, why not just run level four missions without having to worry about organizational problems?
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Verlai
GoonFleet GoonSwarm
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Posted - 2009.11.07 23:07:00 -
[3]
Originally by: Treji What! You don't fight for honour and glory? 
He mentioned the suicide ganking.
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Verlai
GoonFleet GoonSwarm
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Posted - 2009.11.08 00:21:00 -
[4]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
never stop posting
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