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Thread Statistics | Show CCP posts - 36 post(s) |
Zareph
Merch Industrial GoonSwarm
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Posted - 2009.11.07 05:14:00 -
[1]
Pirate Magnets - Increases rat bounties at 25% per level, up to 125% Ore Prospecting Array - spawns hidden asteroid belts that have unique ores, these refine into unique minerals. Add these minerals to all types of blueprints Entrapment - system now has the chance to spawn pirate capital ships. Chance to drop named/faction capital modules Survey Networks - datacores, t2 salvage/blueprints now only drop from profession sites Quantum Flux Generator - This one is pretty good,.
While all answers are replies, not all replies are answers. |
Zareph
Merch Industrial GoonSwarm
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Posted - 2009.11.08 00:48:00 -
[2]
Originally by: CCP Chronotis rational cost so 5 million upkeep per day is more reasonable.
- Strategic Upgrades
The key upgrades here we want to force you to make economic decisions over are naturally the jump bridges and cynosural jammer use. The presence of these two has radical effects on the 'landscape' generally.
We are looking at no upkeep cost on either of the construction arrays and cynosural field generators and then maintain significant costs the cynosural jammer and jump bridges.
So my question is though those two things require an entire POS to support them. Same for JBs, at least there's been no indication that the mechanic to use those devices will change.
So now I have an expensive piniata that any idiot gang can run by and reinforce pausing my construction just to harass. I don't understand the concept of 'super cap construction' costing me isk on top of the pos, fuel, and the CSAA/CSMA items that are already ridiculously priced.
one thing I'd be interested in is if super cap or jb's were invuln until the STOP had it's 12 hours to make them shootable. Otherwise supercap construction has gotten extremely difficult to manage. The same could be say for cyno jammers the ridiculous prices required to manage them should give you some benefit. OTherwise it just looks like you're taking more isk out of the system with no real benefit other than ha ha only the richest alliances can build them.
While all answers are replies, not all replies are answers. |
Zareph
Merch Industrial GoonSwarm
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Posted - 2009.11.09 15:37:00 -
[3]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
It's a fairly straightforward question, CCP.
While all answers are replies, not all replies are answers. |
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