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Thread Statistics | Show CCP posts - 36 post(s) |

fuze
Gallente Quam Singulari Cult of War
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Posted - 2009.11.10 13:33:00 -
[1]
Originally by: Verone CCP is performing a MASSIVE change to game mechanics. The logic, and principle behind the change is outstanding, and all the whining about having to fuel towers and babysit 1000 control towers to keep your space, or destroy 1000 hardened control towers to take someone's space is going to be gone.
The logic behind is severely flawed. New Eden started out with empire being an economically struggle for (new) players. For riches you had to go out in low-sec or even 0.0 to make serious Isk. Current intended implementation is just the complete opposite of that. To add to this from a roleplaying (lol roleplayer) perspective it makes absolutely no sense having to pay in LAWLESS space to a NON EXCISTING entity in order to have structures in place that entitles you to use that space. These new mechanics has to replace the broken mechanics of POS/SOV/MOONS that were introduced by CCP despite many 'whines' anyway. From the start the implementation of POS and Moons were flawed anyway. POS being too much of a pain to keep up and knock down. Moons for being too juicy. They should have been randomized just like the PLEX.
Originally by: Verone I wouldn't be surprised if over time the rewards get better, but for now all they're doing is playing it safe to make sure that they don't totally butt**** the game's economy by pouring trillions of ISK into the market because they made a bad call on the rewards for sov.
Dyspro much? But seriously. The majority of 0.0 people are PvP'ers. The ones that have access to moongold have less troubles keeping up with ship losses. But the smaller alliances fully rely on missioning (lol carebear) in empire. Now they have to grind in 0.0 as well to keep up a handfull of sov systems that could be knocked down any day by a smaller group just for the lulz. This also means enforcing players into a play style they do not like. So I fully agree with Tha Bees (lol goons) and Atlas (oh hai) that the smaller alliances will get kicked in the teeth severely. And to add several people in this thread already indicated that these new mechanics aren't any incentive to venture into 0.0 to carebear (lol).
Originally by: Verone This is something so large its not gonna be fixed overnight, it'll take time to adjust and tweak and there's nothing wrong with playing it safe so the game's economy doesn't get shafted in the process.
Like you said these new mechanics are massive so they will change the economy anyway. If CCP would realize that they have to be carefull not to mess up things too much they should react sooner to forementioned caveats. Create real incentives for carebears to be in 0.0 for gathering resources including moongold. (eg. deplete current moons graduately and re-introduce comets instead, lol comet magnets) Give both PvP'ers and carebears (lol) the tools to support the need of eachother. (eg. Rental contracts, access to resources etc.)
My proposition would be to have the SOV costs at (nearly) same level as keep up currently deployed POS and randomize depleting havestable moons. Start iterating further on this idea and keep the original Eve outset in mind. (lol roleplayer) That would be a way more safe approach than these radical changes that are proposed.
TLDR version: Eve and its sandbox model clashes with enforced grinding to try and fix a broken game mechanic.
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fuze
Gallente Quam Singulari Cult of War
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Posted - 2009.11.10 15:27:00 -
[2]
Originally by: Arela Xen No, we donŠt want afk empires.
Agreed. But we don't want not Empires by proxy either. Since Goons (lol goons) already told that they will move into NPC stations and only keep up the economically interesting systems. Any other large alliance with half a brain will do this as well. The rest won't bother for scraps that much.
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fuze
Gallente Quam Singulari Cult of War
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Posted - 2009.11.11 02:19:00 -
[3]
Originally by: Boris Petroshevski Ok so first of all when is CCP going to give a **** and actually respond again. Dont care if you simply say "we are reading your responses" atleast that means you notice your player base.
They are gagged by PR/Marketing dept and there are some people frantically typing some dev blogs which are trying to explain how brilliant their plans actually are. (Ofc I'm being sarcastic now.)
The arguments given by the players are IMHO insightful enough for CCP to rethink this again and have them re-evaluate that they will meet their set goals.
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