|
Author |
Thread Statistics | Show CCP posts - 36 post(s) |
![teji teji](https://images.evetech.net/characters/766880435/portrait?size=64)
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.06 22:16:00 -
[1]
So this is why you were holding of talking about the upgrades. They are hilariously bad.
|
![teji teji](https://images.evetech.net/characters/766880435/portrait?size=64)
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.06 22:36:00 -
[2]
Originally by: Mashie Saldana How much do you pay in POS fuel currently in comparision?
Yea your estimate is much too low. You need to add your current fuel bill to the sov bill. Since you still need pos. Just name the expansion: Exodus to NPC space.
|
![teji teji](https://images.evetech.net/characters/766880435/portrait?size=64)
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.07 00:14:00 -
[3]
Originally by: L'Artest Well, guess we'll just hold sov in r64 and station systems then. No one else is going to want any other systems beside those.
Why do you need sov to mine moons? Also with the crappiness of upgrades why do you need sov in station systems? Station ownership is decoupled from sov as far as I know.
|
![teji teji](https://images.evetech.net/characters/766880435/portrait?size=64)
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.07 00:26:00 -
[4]
Edited by: teji on 07/11/2009 00:27:17
Originally by: Vivian Azure And again... a system will cost 2 billion ISK a month with a few upgrades. If you have 10 players, each of them has to pay a laughable 7 million ISK a day to pay this bill. Stop whining.
And again, a NPC station system costs 0 ISK and can make more isk with 0 upgrades. Each player has to pay 0 million isk to pay this bill.
|
![teji teji](https://images.evetech.net/characters/766880435/portrait?size=64)
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.07 06:54:00 -
[5]
The only thing that ****ing over jump bridges does is penalize the new players in 0.0 that don't have capitals for logistics. Yay Seleene
|
![teji teji](https://images.evetech.net/characters/766880435/portrait?size=64)
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.07 07:17:00 -
[6]
Edited by: teji on 07/11/2009 07:18:25
Originally by: Inferno Styx personally I'd cut the numbers in half. 1.25 billion for a max pimp'd systems sounds about right to me. I don't honestly think your going to see a lot of those systems around though. Huge alliances will probably get 10-15 in the future.
Why would they get the "pimped" systems when all the pimping does is increase the rate that it produces ****ty resources that aren't worth running. Oh and it massively increases your monthly cost of simply existing in 0.0.
Quote: On the other subject about people not wanting to grind, I understand that isn't what you want to do and it's understandable. Given the current null sec environment (80% pvp characters and some indy/POS managers) it makes sense your there to pew-pew. However the point I want to make is that there are literally thousands of people out there who are willing to grind those rats and belts. The point I'm trying to make is that there are lots of ways to play the game and sometimes it's hard as hell to look at things from another perspective.
No, if you wanted to "grind" you would be in 0.0 right now. The fact that you aren't and people aren't is that they prefer the safety of concord. You have no ****ing clue what people are willing to do for some sort of payout.
Quote: Maybe big pvp alliances will start to have industrial wings that make cheap ships for them. Or the outer edges of your territory are open to those people who are willing to give you a cut of the profits in exchange for not getting hot dropped. There are also lots of people that will clear those crap anomalies and plex's.
You honestly think that any 0.0 alliance doesn't currently have hundreds of players already producing ships cheaply for the alliances? The outer edges are buffer zones to protect your central core. Why let potential enemies there and risk everything? Holy **** you are dumb.
|
![teji teji](https://images.evetech.net/characters/766880435/portrait?size=64)
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.07 18:25:00 -
[7]
Originally by: Guib Lugutrinos /signed blog
and make Supercaps cost a monthly upkeep.
Just as soon as we have exorbitant fees for jumping through gates and docking in empire.
|
![teji teji](https://images.evetech.net/characters/766880435/portrait?size=64)
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.07 18:48:00 -
[8]
Quote: We are looking at no upkeep cost on either of the construction arrays and cynosural field generators and then maintain significant costs the cynosural jammer and jump bridges.
So newbies get screwed in regards to logistics in 0.0 while the cynonet for capitals remains rightfully untouched. Why not increase jump bridge distance along with the massive increase to cost?
|
![teji teji](https://images.evetech.net/characters/766880435/portrait?size=64)
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.09 17:56:00 -
[9]
Quote: Sadly, people are more intent on spitting their lollipops out, whining like spoiled kids and demanding answers rather than getting their heads together and deciding how best to use the mechanics.
Alliances will adapt and I'm sure are already planning on exploiting the game mechanics to the fullest. What you don't understand is all that the giant cluster**** that has been proposed will do is reduce sov claimed systems. That's it... No more people in 0.0 than there are now and even less reason for war in 0.0. They will adapt to a less interesting future instead of what CCP had promised earlier. That's what people are complaining about. Not some "we fear change" mantra that you have mistakenly arrived at.
|
![teji teji](https://images.evetech.net/characters/766880435/portrait?size=64)
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.09 18:54:00 -
[10]
Edited by: teji on 09/11/2009 18:56:05
Originally by: JitaPriceChecker2 Edited by: JitaPriceChecker2 on 09/11/2009 18:52:11 CCP stated that pure military alliance will be haveing trouble keeping space , i am sure you all goonies missed that part.
Goonies aren't even close to a pure military alliance. I'm sure you missed that part. Or you might have missed the part where the current costs make it unprofitable for any type of alliance to hold many systems in 0.0.
|
|
![teji teji](https://images.evetech.net/characters/766880435/portrait?size=64)
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.09 20:43:00 -
[11]
Quote: Face it. You're afraid of change. You're afraid to adapt. You want to control huge areas of unused space just because you can.
Alliances will adapt just fine and 0.0 will be even more boring than it currently is (which is what people are actually complaining about). Face it you have no ****ing clue what you are talking about.
|
![teji teji](https://images.evetech.net/characters/766880435/portrait?size=64)
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.10 22:35:00 -
[12]
Originally by: Orthaen Many new incentives are added.
Nope, we have them in game already and I've tried them. They aren't worth doing... ever.
Quote: No matter how many times people try to twist it (mostly by assuming hauling **** 30 jumps through 0.0 is free, but whatever) there are people that would be willing to mine those "worthless" ABC ores and ginormous veldrocks and create a market in 0.0.
Yes and morons in high-sec will sell battleships below insurance levels. The current residents know that no competent entities will move to nullsec as a result of these negative changes. Also, there is a vibrant market economy in 0.0 right now! Amazing huh...
|
|
|
|