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Thread Statistics | Show CCP posts - 36 post(s) |
xxxak
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.10 20:16:00 -
[1]
Originally by: Quesa Edited by: Quesa on 06/11/2009 22:57:11 Nothing I have seen so far has even come close to SUGGESTING we will be able to find activity for even 50 people for more than an hour in a single, fully upgraded system.
1 person can clear 4 anoms in an hour.
2 people can clear a DED 7-9/10 plex in an hour.
Mining is **** until you fix Grav sites and give us a reason to actually mine VELD.
All I've seen are enough activities to keep 20-30 people busy for 3-4 hours.
I'm begging you to explain how you even came CLOSE to the number of 100-150 being able to keep themselves busy in a single upgraded system. I'm not trolling, I REALLY REALLY REALLY want you to explain to us how this is even remotely possible.
This really.
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xxxak
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.10 20:52:00 -
[2]
Originally by: Alice Celadon The REAL problem hasn't been mentioned yet, and it's a simple economic one.
We don't sell our finished goods to NPCs in this game...they all go to other players. That means there is a mostly static pool of available ISK in the game which facilitates transactions. CCP just created a monumental ISK sink. Buckets of ISK are about to disappear every 14 days. What mechanic has been put in place to increase the influx of ISK? None.
Let me repeat this slowly, because I don't think people get this yet. Moon goo doesn't make ISK. Mining doesn't make ISK. T3 production doesn't make ISK. Bounties, mission rewards, and tags (sleeper belongings, etc.) are the ONLY things that make ISK, and these haven't been buffed in the slightest...but the availability of ISK in general is about to take a massive hit.
...
This means one of 3 things.
1. Massive isk generation mechanism CCP hasn't revealed yet. 2. 0.0 gets really abandoned, really quickly. 3. The market goes batpoo insane. As Trit falls off a freaking cliff in comparison to ISK value, BS manufacture/insurance/self-destruct becomes the de-facto method for making ISK.
Seriously CCP...don't you morons have an economist working for you? Walk down the freakin hall and ask him about this.
omg. its even worse than I thought.
Emergency solution -- double 0.0 rat spawns or watch the game die. LOL!
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xxxak
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.10 20:57:00 -
[3]
Originally by: Isaac Starstriker Edited by: Isaac Starstriker on 07/11/2009 00:31:57
Originally by: Vivian Azure And again... a system will cost 2 billion ISK a month with a few upgrades.
If you have 10 players, each of them has to pay a laughable 7 million ISK a day to pay this bill.
Stop whining.
Vivian has a point. 2 billion divided amongst 10 players for a period of 30 days and each day is around 6.5-7million a day. Wow, that's like shooting...what, 8-10 Battleships in Providence space? (In belts mind you). Its not really that bad. Though the upgrades I agree need to be looked over, but I believe CCP might have forgotten the belt-related ones....unless they have no intention of fixing those. (I hope not btw...)
Further edit: Btw, that's with 10 FREAKING PEOPLE. Imagine around 50 which is about the minimum any alliance is going to need to take any system in any 0.0 space. A whopping 1.5million a day. OH NO, 2 RATS!!!!!!!!!!
sheesh, work together for once, I think that's what 0.0 lacks right now, wayyyy too much solo within corps/alliances, not enough working together.
--Isaac
Yea.. but how crowded will that system be? Will it be possible to rat in a system with 15 belts and 100 players crammed in there? How many BS will be left to kill?
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xxxak
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.11 01:33:00 -
[4]
Originally by: CCP Soundwave
Originally by: Furb Killer
Quote: Hopefully you have supplementary ways of making money, you know, like moon mining?
CCP seeding R64 moons in providence?
I personally dont even have that much issues with the anomalies, considering belt ratting here in provi is crap. However lets start by dividing the sov costs by 5, and then repost the blog.
As I said, if the costs become an issue, they can always be looked at.
Costs are an issue. Look at them.
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xxxak
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.11 01:38:00 -
[5]
My Solution to the ******ED EVE DOMINION PATCH:
Higher levels of Sov allow the hiring of better and better faction mission agents at PLAYER CONTROLLED stations.
For example, if Mostly Harmless has SOV 5 in P-2TTL, we can "hire" a LEVEL 5 Caldari Navy agent and run level 5 missions in P-2TTL nullsec.
There, SOLVED. 0.0 is now less safe than Empire, but the convenience and rewards are finally worth it.
Thank you ISK can be sent to XXXAK.
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xxxak
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.11 01:53:00 -
[6]
Originally by: CCP Soundwave
Originally by: Shasis Edited by: Shasis on 07/11/2009 14:38:41 CCP Soundwave, you said in one of your previous posts that with dominion, an upgraded system will be able to feed 10-15 people. Even if CCP said at first 100 people... but ok.
Keep in mind that currently, people from 0.0 sov holding alliances are not farming in the same system. And with the cost of the upgrades, plus fuel for bridges, cyno gen/jam towers, those alliances won't be able to keep the sov in all those systems anymore, and then will have a lot more than 15 people in their upgraded systems at the main timezone of the alliance...
Why not creating an upgrade that will put lvl4 agents in the upgraded outpost systems ? then the 10-15 people is gone...
We cannot currently put level four agents into 0.0 stations owned by players. I completely agree that it would be a very good solution, as they are one of the few non-finite resources, but it's simply not possible at present. I can promie you that it is high on the list of stuff many of us would love to see, though.
What do you mean we "cannot". YOU CODE THE GAME. You can do anything you want. Your jobs depend on this working. This is not a "game" it is your job bro.
Putting Level 4-5 (6?) agents in to player owned stations would solve it ALL. Risk / reward = perfect.
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xxxak
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.11 02:26:00 -
[7]
Originally by: ep1k YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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