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Natalia Kovac
Phoenix Tribe Cult of War
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Posted - 2009.11.10 01:41:00 -
[31]
Agents! Yes please. |

Melor Rend
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Posted - 2009.11.10 10:21:00 -
[32]
I support this suggestion. A way better way to make 0.0 worthwhile then the cartloads of bull**** that CCP is pulling out of the garbage atm.
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Cam Renyolds
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Posted - 2009.11.10 12:02:00 -
[33]
Supported, it's realistically the best way to match or exceed lvl 4 empire mission agents in a way that's scalable and thus incentivize 0.0 in order to populate it, thus achieving the goal.
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Lucas Avidius
Einherjar Rising Cry Havoc.
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Posted - 2009.11.10 23:26:00 -
[34]
Access to high quality, viable agents in 0.0 is realistically the only conceivable way that CCP is ever going to get anywhere near the 100player/system figures they've been talking about.
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Jason Edwards
Internet Tough Guy
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Posted - 2009.11.11 01:28:00 -
[35]
HEre's my support. I've long held this idea for a long time. Ya they've said it'd be hard. It'd be so worth it though. Plus those 50,000isk docking fees would be so worth it also.
Also since there are 5 levels of any of those "industry, military, strategic" The scale can easily be made.
lvl 1 - lvl 1 agent lvl 2 - lvl 2 agent lvl 3 - lvl 3 agent lvl 4 - lvl 4 agent lvl 5 - lvl 5 agent
Personally I have a feeling that Treaties and these agents and a few other neat little nuggets will be coming together after a fair bit of internal testing I suspect.
Also technically. The agent doesnt even have to be in the station.
Agents in space are fairly common. You can put them @ the infrastructure hub. Though doing this hurts the docking fees and such.
This would mean that mean pvpers can go around killing agents everyday after downtime. So having them in every one of your systems would be good. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

xxxak
Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.11 02:00:00 -
[36]
YES. Yes. Yes.
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Ruyter
Morsus Mihi
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Posted - 2009.11.11 15:26:00 -
[37]
I agree, give us 0.0 tards something to chew on, to pay the bills..
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Asuri Kinnes
The Bastards The Bastards.
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Posted - 2009.11.11 17:01:00 -
[38]
Edited by: Asuri Kinnes on 11/11/2009 17:01:35
Originally by: Fille Balle
Originally by: Future Mutant So were just giving up and admitting null sec corps= carebears?
Nope, just saying there should be a way to maintain a good income for the individual pilot, without the need for a Highsec carebear alt.
Alliances may hold the space, but individuals make up the alliances.
Supported (just because I can't think of anything else that will support more people, while at the same time allowing boarders to shrink... /sigh... like that will ever happen....)
Originally by: Cam Renyolds Supported, it's realistically the best way to match or exceed lvl 4 empire mission agents in a way that's scalable and thus incentivize 0.0 in order to populate it, thus achieving the goal.
^ what he said!
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.11.14 19:11:00 -
[39]
I think this deserves a bump. --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |

Mara Rinn
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Posted - 2009.11.16 03:15:00 -
[40]
Or how about instead of an agent which means you have to go back to station and hand in/accept/skip missions, you just spawn mission rooms (let's call them "Cosmic Anomalies"), and as soon as one room is completed you spawn a new one?
Then add an upgrade to the Infrastructure Hub which increases the number of Cosmic Anomalies which will exist in a given system?
The advantage here is that you have no deadline in which to complete a mission, you have no mission item which some prankster will inevitably come and nick from you, and you have no agent to lose standing with when you fail a mission due to completing the objectives before picking up the item due to being blown up and podded. Throw in the utility of being able to enter and leave an anomaly as required to answer CTA.
Can it get better than that? Why do you need level 4 missions when you can just spawn infinite numbers of CAs?
The CAs can be scaled in risk/reward between "level 1 mission" (ie: dumb frigates) up to "level 5 mission" (ie: hordes of battleships, neut towers, web, scram, damp, smart AI), to the point that you can keep people occupied in any role, while they are waiting for some more PvP action.
No more jump cloning to Empire space and missing all the fun!
[Aussie players: join channel ANZAC] |

Brutal Psycho
East Khanid Trading Khanid Trade Syndicate
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Posted - 2009.11.16 06:06:00 -
[41]
I agree
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Cyberman Mastermind
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Posted - 2009.11.16 08:10:00 -
[42]
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