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Jame Jarl Retief
Deep Core Mining Inc. Caldari State
172
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Posted - 2012.06.14 02:57:00 -
[91] - Quote
RubyPorto wrote:Arkanus Shun wrote:
Hence a subscriber base of 300k, rather than millions.
450k and it's the third largest paid western MMO (behind WoW and SWOTOR). 5th largest when you include FTP (add Runescape and Second Life ahead of EvE).
You sure about that?
I mean, did CCP say it was 450k UNIQUE subscribers? Or was it more like 150k subscribers, and the rest are alt accounts paid for with PLEX? It's not really fair to compare EVE with its 3 char slots to SWTOR with 8 or WOW with 12. Because not many SWTOR or WOW users have multiple accounts, there's just no need for it. While in EVE over 60% have at least 2 or more, and many game mechanics practically demand an alt. So in terms of actual subscribers, that is unique living individuals, I'm pretty sure EVE is nowhere near 450k.
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Poetic Stanziel
Autocannons Anonymous Late Night Alliance
885
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Posted - 2012.06.14 03:01:00 -
[92] - Quote
Arkanus Shun wrote:However, with the miniscule fanbase that eve online has compared to other MMO's ... Actually, EVE's subscriber numbers are quite large compared to most MMOs. WoW is an outlier. SWTOR has the Star Wars franchise behind it. Most MMOs are around the 100-500K mark for subscribers.
http://mmodata.blogspot.ca/ (see charts on left-hand side of the blog) The STAIN Travel Bookmark Collection - 451 Bookmarks |

Karak Terrel
As Far As The eYe can see Chained Reactions
97
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Posted - 2012.06.14 03:16:00 -
[93] - Quote
Arkanus Shun wrote: wait hours to travel from one place to the next, would quit if they could do those things in say 5-20 minutes? And making a space based game easier to traverse is bad HOW?
It is bad because it would kill tons of professions in the game.
The time it takes to travel separate the regions and that forced the creation of many big tradehubs like Jita, Rens, Dodixie and Amarr and many more in the less populated regions. If you "life" in say Heimatar you don't actually run all the way to Jita everytime you need to buy/sell something. Most people do that in the local tradehub.
However there are players that see the business opportunity here and they move stuff from one tradehub to the other and that's how they earn their money. They know the market, they know what's produced where and how they can make a profit from it.
Also there are shortcuts trough lowsec and if you know how you can use this routes to transport your stuff faster from tradehub to tradehub. But lowsec is populated with pirates and occasionally they catch one of the traders, kill his ship and steal his cargo. That's how they earn the money.
If you take the long "save" route there is a limit how much you can freight. If your cargo is worth killing you even if that means the attacker looses his ship to concord they will do it. Yet another profession that emerges from the separation of regions.
Your little suggestion to shorten the travel time because you can't wait 20min would kill an entire part of the game. And that's why everyone makes fun of you, because you write an entire wall of text after 5 days to basically tell everyone that you have no idea what the game is all about.
EVE is not like other MMO, please reset your perception filter try again. But this time don't use your 10+ MMO experience to judge the game |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1880
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Posted - 2012.06.14 03:23:00 -
[94] - Quote
Jame Jarl Retief wrote:RubyPorto wrote:Arkanus Shun wrote:
Hence a subscriber base of 300k, rather than millions.
450k and it's the third largest paid western MMO (behind WoW and SWOTOR). 5th largest when you include FTP (add Runescape and Second Life ahead of EvE). You sure about that? I mean, did CCP say it was 450k UNIQUE subscribers? Or was it more like 150k subscribers, and the rest are alt accounts paid for with PLEX? It's not really fair to compare EVE with its 3 char slots to SWTOR with 8 or WOW with 12. Because not many SWTOR or WOW users have multiple accounts, there's just no need for it. While in EVE over 60% have at least 2 or more, and many game mechanics practically demand an alt. So in terms of actual subscribers, that is unique living individuals, I'm pretty sure EVE is nowhere near 450k.
Nobody publishes unique subscriber numbers. And I don't care to figure out if using unique subscribers changes the relationship between EvE and it's closest follower (LOTRO with 250k). Though, assuming EvE is 50% alts and LOTR is more than 10% alts, EvE comes out ahead.
SWOTOR and WoW are not relevant to placing EvE in 3rd place. It's all the other western paid MMOs that are relevant, and Rift (~245k) and LOTRO (~250k) are 4th and 5th behind EvE. After that it's SWG at ~0 or we drop down to the "hasn't peaked over 150k chart." Where D&DO is at 110k.
http://mmodata.blogspot.com/
Also, you clearly don't know how PLEX work. This is EVE. -á Everybody Versus Everybody. |

Nariya Kentaya
Tartarus Ventures Surely You're Joking
205
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Posted - 2012.06.14 03:49:00 -
[95] - Quote
you wanted to play a space-based MMO, sapce is big, EXPECT things to take a long time.
youc annot jump wherever you want whenever because eve is a game about patience and progress, wehre you HAVE to work for every reward, if people could just jump anywhere, it would take alot of the point out of the game, traders would be obsolete because no one would need to haul things to a trade hub, SOV would be pointless because you would get blobbed by everyone in the map the second anyone saw you.
eve is a sandbox, everything si player amde, if it was insatnt, then no items would have a market value,a s everything coudl just be insta-poofed and transported. i assume you dont like losing tiems when you die either, huh? because thats what the economy depends upon.
EvE is supposed to be a simulation, so simulating industry, construction of a several hundred meter battleship takes TIME.
EvE is a niche game, the onlyr eason it has survived is because it offers a flavor of gaming forgotten by most companies who wouldr ather chase the success of WoW, and all inevitably fail, because a copy can never out-perform the original. and as far as getting those "millions of subscribers", i think most fo the EvE Devs realize that if the sever population even just doubled or tripled (so only maybe 150k on max at a time) the sheer amount of data piled up on the server rom that many people would shut the agme down.
**EvE is a niche game, designed for a niche group of lovably adorable sociopaths, if you dont like it, dont play it, you will not be missed.** |

Gitanmaxx
Viziam Amarr Empire
36
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Posted - 2012.06.14 03:54:00 -
[96] - Quote
I get completely what the op is saying, and I know those are some reasons this is my third attempt to stick with eve longer than a couple months over the past years.
...but those are also what makes it interesting. You have to break the questing is the goal mentality. In eve getting to the mission giver you want is part of the "quest." when you're logged in everything you do is playing the game instead of being essentially a chat room between instanced dungeons. At least for me that shift in perception helped.
I don't get much gaming time and with eve it's hard to jump in get action and jump out, or only be able to log in once or twice a week which certainly contributes to the small player base. I just don't agree that this should be changed because its much more immersive. |

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1458
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Posted - 2012.06.14 03:58:00 -
[97] - Quote
Gitanmaxx wrote:
I don't get much gaming time and with eve it's hard to jump in get action and jump out, or only be able to log in once or twice a week which certainly contributes to the small player base.
Join RvB... I jump in, get in fleet, get fights, leave. all is good  |

Jhango Fett
Armada Ministry Defence Fidelas Constans
4
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Posted - 2012.06.14 04:00:00 -
[98] - Quote
Sony Online Entertainment tried this with Star Wars Galaxies, guess what happened? |

Acot Voth
State War Academy Caldari State
25
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Posted - 2012.06.14 04:52:00 -
[99] - Quote
More tools to create player made content. SWG near the end had some nice ones.
WIS and other Avatar things that DO NOT have a game changing impact on any of the ship portions of the game. The now dead SWG crowd LOVED sitting in the cantina for days on end RPing, those players need somewhere to go. At this point the locked door thing just makes it look like CCP didn't finish something that is currently just functioning as an overlap to what can be done easier from inside your ship.
New UI with more audio. Streamline lots of UI stuff. I don't mean make it easy, but I see a lot of simple stuff that could require less steps to do. I also see a number of things that can be accessed 5 different ways, none of which are intuitive.
More Audio effects in general
A campaign featuring EVE player stats in a challenging way ex. Average EVE players are 8% more resilient than typical gamers, are you resilient enough? I like the challenging campaign because it would still keep away some of the less desired player types.
Some sort of alting change. The current 1 per account just doesn't make sense to the modern alt conditioned MMO player.
As touched on by CCP, working with or hiring an in game newb starter guild. Or just pay a few hundred players to run a starter program. |

Yonis Kador
Transstellar Alchemy
156
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Posted - 2012.06.14 06:39:00 -
[100] - Quote
Tippia,
I agree with your serial thinking hypothesis. (I doubt that's the OP's issue though.) I think proficient multitaskers would not only enjoy the game more and have a shorter learning curve, but I suspect they'd be more successful in game too. And they may serve a purpose, but there could also be some validity to the idea that long trips and long waits aren't generally new player friendly concepts. It depends on which players of course but it's certainly debatable.
To the OP,
Though I cannot pretend to have similar gaming experience as someone who has "played every MMO that has ever been made," I can tell you that what I suspect makes EvE special are the ways it is not like other MMOs.
It goes without saying that CCP is in the buisness of selling gametime. Of course they are. But who cares about that?
That is the game.
Inside this beautiful, unpredictable pvp sandbox where anything can happen - and will - time adds to the gameplay experience here. The time investment required is likely directly related to the value players attach to their characters and to the game.
As a result, this game has a pretty loyal following. From what I've seen, EvE's bittervets are (at least in the forums) pretty much raving lunatics drunk with passion.
Well, some are just lunatics and some are just drunk, but they all do seem to care.
You don't get to be superhuman in EvE when you reach lvl 100 by killing enough bad guys. You can't win.
All you can do is invest yourself in the only space-themed mmo that's survived because of its differences and begin living the dream. Lay down plans to build your own empire. Build a balanced character and remember you are always competing with others in EvE.
Always.
Until you do, no matter what you write here, even though well-intentioned, will still be ideas from someone who's been playing a game that an investment of years cannot fully experience, for less than a week.
Yonis Kador Hive Mining: A proposal by Yonis-áKador-á https://forums.eveonline.com/default.aspx?g=posts&m=1427915&#post1427915
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Talon SilverHawk
Patria o Muerte
426
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Posted - 2012.06.14 07:15:00 -
[101] - Quote
Jenn aSide wrote:Torneach wrote:The arcade is down the street, take a left two blocks down. Amen Look at it from our point of view. Even with "so few" subscribers, we get loads and loads of risk averse people (we call em carebears) who would just love for eve to transform into some brainless, instant gratification themepark (EVEN despite the fact that such games, like Star Trek online, exist). "They" can't even let us have this ONE harsh, hard core, basically user unfriendly pvp-centric environment lol. Who in their right minds wnats MORE people like that? If anything, CCP should accept that eve can either be an excellent niche game with a small but positive cash flow or a mediocre themepark cash cow. BTW, eve players should embrace that ghey vamire game, if it does well, it takes the preassure off of EVE as cash maker .
F*ck off don't turn this into a rant at hi sec and those that don't like to play the game the same way you do, this is one thread where most agree what ever your gaming style.
Idiot
Tal
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Eueva
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.06.14 08:53:00 -
[102] - Quote
"Just to be clear, I have been playing games since I was 5 years old, and am 38 now. I have played Every MMO that has been made starting with EQ, and am a HUGE fan of the genre. Thats 33 years of gaming, and 10+ years of MMOs. "
...this comment says it all.
You have spent 33 years or 87% of your existence on planet earth PLAYING games.
"Every MMO that has been made..." ? LMAO How in the world would ANYONE be proud or even admit to such a blatant embarrassment of a lie HA HA
EvE has been around for 9 years and NOW you are adding it to your list of MMOs "played"?
I can only imagine how terse you treat the pizza guy who delivers to your door twice a day or perhaps you just suffer from MMO Attention Deficit Disorder.
Regardless, EvE will be around long after you have gone but I will give you credit for adding some comic relief into my day today!
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Aemonchichi
Limited Access Guardian Society
19
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Posted - 2012.06.14 09:27:00 -
[103] - Quote
dear creator of this thread
i love eve because it take efford and dedication to accomplish anything
if ccp decide to change that they kill the very soul of eve
and why has eve not millions of players ? well eve has the players that want to work for their success and cherish the risk of loosing a lot when making mistakes, in eve success means something
if you want the easy shiat you are wrong in eve, but hey there is the whole rest on the gaming industry hunting for lazy players without a iota of imagination out there, giant companies like blizzard that dedicate their work to the fast food consuming turds, you should try their stuff it may well fit your needs |

Sevastian Liao
DreamWeaver Inc.
32
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Posted - 2012.06.14 09:37:00 -
[104] - Quote
You're going in with the assumption that CCP's only goal is subscription numbers / profit maximization, OP. Maybe (Hopefully) they also take pride in creating and maintaining an MMO with gameplay and community that's truly unique, that attracts a - mostly - more intelligent community, one that takes pride in being among the few that can lay claim to being "hardoore" in a world of cookie - cutter MMORPGs pandering to the lowest common denominator.
Not the best analogy perhaps, but it's like telling Ferrari they need to emulate Toyota's business model to be more of a "success", because Toyota has more mass appeal and more people are driving their cars. They're two completely different models operating for two completely different markets, and both can be legitimately be called a success in their respective fields. EVE's found its competitive advantage in dominating a decent market niche - What would really be a bad business decision is to abandon that to compete with other game makers on their home turf.
Success is what you make of the word. I'd say CCP and EVE's found what it means for them. |

Suvari Khashour
Ministry of War Amarr Empire
0
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Posted - 2012.06.14 09:43:00 -
[105] - Quote
about all i got from this, is that the OP is lazy, and wants things to be given to him, and like, right now or else..
Eve is a game that requires effort, the more you put in the more you get out of it, pretty much the OP kind of identifies for me, whats wrong with a lot of modern 'gamers' no patience, no willpower, and heaven help us if a game requires inventive or creative input from the player too.. just as well there are a cart load of games out there that can do that for them i guess.. i am just glad though that Eve isnt one of them.. as im sure Eve will outlive every last one of them too. |

Barbelo Valentinian
The Scope Gallente Federation
318
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Posted - 2012.06.14 19:02:00 -
[106] - Quote
Cutter Isaacson wrote:Arkanus Shun wrote:1) First the game has almost no variety in station styles. Going from one sector to the next I see the exact same station style everywhere. It is great that there are alot of standard functions within these stations but the graphics themselves are boring because of it, and very repetative. Perhaps if you realised that different nations have different aesthetic designs, you would realise how daft your complaint is. Heck, even stations within the same solar systems generally have different designs.
I think he meant station interiors - and if so, it's the only thing in his post that I agree with.
We need more varied station interiors per race!!!
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Adalun Dey
Royal Amarr Institute Amarr Empire
26
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Posted - 2012.06.14 20:00:00 -
[107] - Quote
Arkanus Shun wrote:2) Everything... takes too long. ...
So, while I am in the mood to do the quest, I cannot. I can do something else, but that is not my desire. I want to finish this questline. WAIT! then for a half hour or an hour for the skill to finish then and you can finish the questline! Why?
Aoin is free to play, so why don't I play that for a half hour while I wait for EVE to finish that skill advance. Or you know what, I will just play this other game instead. Done, you have killed a customer. Eve certainly suffers from a steep learning curve, most even refer to it as a learning cliff. New players are thrown in the middle of it all and the tutorial, though useful, isn't very engaging. I believe improvements could be made in this regard by streamlining and simplifying the early game for newcomers. The official website already mentions professions, such as pirate, industrialist, miner, mercenary, but incorporating these options into the starter experience within the game itself would go a long way to narrowing down the amount of information that needs to be processed early on.
Arkanus Shun wrote:If you honestly want more money, you have to actually value your customers, and their time. I will not wait 30 minutes for food in a restaurant. I will not wait 5 days for delivery of a purchased CAR. Yet here, in a game, I am supposed to wait for a virtual item to be created that in reality takes a nanosecond to create in game. No, sorry.
"But that creates value because it makes it rarer!" I could not give a crap. I have too much self confidence and self respect for that. It's not so much the destination that matters, but the journey that gets you there.
I know of very few games that start with the endgame. WoW lets you start out with a lvl 1 character in a world filled with lvl capped characters and you are pretty much useless to other players until you reach that cap. For the first couple of months the game is limited to grinding up your character, mostly by yourself.
In EVE you don't need to train your skills up to lvl 5 to be of use in a wide variety of activities. As a matter of fact, Goonswarm started out as corporation consisting of low skilled players flying nothing more than Rifters, a type of ships you can easily get into within your first month in the game. To this day, newbies are still being put into Rifters and into pvp situations. " Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "
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Jenn aSide
Smokin Aces.
118
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Posted - 2012.06.14 20:28:00 -
[108] - Quote
Talon SilverHawk wrote:Jenn aSide wrote:Torneach wrote:The arcade is down the street, take a left two blocks down. Amen Look at it from our point of view. Even with "so few" subscribers, we get loads and loads of risk averse people (we call em carebears) who would just love for eve to transform into some brainless, instant gratification themepark (EVEN despite the fact that such games, like Star Trek online, exist). "They" can't even let us have this ONE harsh, hard core, basically user unfriendly pvp-centric environment lol. Who in their right minds wnats MORE people like that? If anything, CCP should accept that eve can either be an excellent niche game with a small but positive cash flow or a mediocre themepark cash cow. BTW, eve players should embrace that ghey vamire game, if it does well, it takes the preassure off of EVE as cash maker . F*ck off don't turn this into a rant at hi sec and those that don't like to play the game the same way you do, this is one thread where most agree what ever your gaming style. Idiot Tal
Where, exactly did I mention Hi-Sec?
I don't care how anyone plays the game, as long as they understand what this game is. People like you and the open want to turn it into -every.other.game.- Eve is unique, it you want arcade/casual/easy/solo, please play something else.
Also, HTFU
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Ana Vyr
Vyral Technologies
314
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Posted - 2012.06.14 20:46:00 -
[109] - Quote
My first 21 jumps in EvE consisted of me going:
"WOW! That looks so cool! Look at that nebula! I wonder if that guy can shoot me?? How can there possibly be so many belts in this system...no don't get sidetracked. Look at the warp tunnel! Wow, all these ships are real players?? Cool!"
...and so on.
Boredom didn't even occur to me at all, for weeks and weeks. My imagination went wild. I read lore. Read the forums. Went into lowsec and got nuked. Tried to run missions...badly. Tried the market. Tried to actually do some station trading.
I guess it's different for everyone. |

Denidil
Larimer Highlands Heavy Industries
278
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Posted - 2012.06.14 21:02:00 -
[110] - Quote
Arkanus Shun wrote:Fine not 1985, more like 1997, but a nightly half hour maintenance??? the exact time it takes to reboot a production server? Real maintenance on any box takes real time.
usually it takes 5 minutes or so lately since they implemented time dialation and abused it awesomely to pause the game for downtime.
downtime a lot of things are done and database scrubbing is run. it used to be an hour. they want to eliminate it eventually but the game was designed with DT in mind. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |
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Denidil
Larimer Highlands Heavy Industries
279
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Posted - 2012.06.14 21:15:00 -
[111] - Quote
There IS a lot of mindless kneejerk rage in here. The beginning-game can be made easier to help new pilots learn what eve is about, how to play EVE, etc without significantly changin the game overall.
1) give new pilots all the skills they need to complete the tutorial missions as starter bonuses - they're all rank 1 level 1 skills required 2) more heavily integrate the professions into the tutorial 3) introduce them to the concepts of skills books and the market in the tutorial 4) emphasize that eve is about the journey, not the destination 5) emphasize multitasking I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Nariya Kentaya
Tartarus Ventures Surely You're Joking
208
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Posted - 2012.06.14 21:29:00 -
[112] - Quote
Acot Voth wrote:More tools to create player made content. SWG near the end had some nice ones.
WIS and other Avatar things that DO NOT have a game changing impact on any of the ship portions of the game. The now dead SWG crowd LOVED sitting in the cantina for days on end RPing, those players need somewhere to go. At this point the locked door thing just makes it look like CCP didn't finish something that is currently just functioning as an overlap to what can be done easier from inside your ship.
absolutely LOVED sitting in the mos eisley cantina meeting new people and having fun, its alot like a chatroom or facebook, except with alot more half-naked men running around. |

Harelip Jenkins
Swine Capitalism
16
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Posted - 2012.06.14 21:49:00 -
[113] - Quote
CCP could do a better job with player retention with just a little more hand holding in the first few weeks of gameplay.
Unfortunately most new subscribers have no idea what a sandbox game is or what to do in it since EVE is pretty much the only successful one on the market at this point.
Time taken to teach new players how to play the game is a good thing, and there is no need to change the game to a themepark to do this. Like teaching a baby to walk, you don't just say f*ck you, figure it out.
I personally think that a higher player retention is a good thing as long as those players recognize what EVE is and what it isn't.
Most customers are trained into the themepark style games now. They need to be retrained when they get to EVE or they'll just leave because they don't "get it". Like the OP. |

Homo Jesus
The LGBT Last Supper
18
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Posted - 2012.06.14 21:59:00 -
[114] - Quote
OP please contact me in game and I'll gladly powerlevel your new toon into a titan in less than a week so you can cyno jump around.
XP is much better in null sec. |

WHO
Caldari Provisions Caldari State
0
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Posted - 2012.06.14 22:41:00 -
[115] - Quote
Arkanus Shun wrote:
So I got past this first hurdle of inconsideration for my time and kept playing by looking up the questlines and researching more of the game watching videos and such. But mostly I got past this hurdle of poor game design because I have tried to play EVE before and knew these hurdles of illogical nonsense were here and had made me quit before.
If you want more money, make your game more interesting and value your customers time. Your subscription base will only grow with that respect. The fundamental game play does not need to change as well. Scanning, markets, pvp, missioning, etc. But nothing kills a game faster than being just dull and boring. But once you get into PVP.... Sorry not going to wait that long.
What you call illogical nonsense I see as logical, eve is probably the most intense and complex online multi player game ever made.
Is it perfect? no! it has lots of issues but what game this complex is without some problems?
I see eve not as just a game but an experience. Maybe you need to play some thing easer and less challenging. |
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