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Shazard
Gallente Intaki Liberation Front
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Posted - 2009.11.10 08:55:00 -
[1]
http://eve.battleclinic.com/loadout/25752-Drake-Optimal-solo-small-gang-PvP-drake.html
I am wandering what Gallente setup could waste this drake and live? There are brave ones. And then there are those whom the brave ones will follow. |

lilizo
GoonFleet GoonSwarm
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Posted - 2009.11.10 09:24:00 -
[2]
Use an Auto-Myrm with a mixed heavy drone rack. RF EMP S in the med AC's (6x 220mm AC II). Rig for armor (3x trimarks) or armor repping (2x anp 1x nba). After your mwd, SCRAM, web, put Caldari jammers, maybe a Cap booster whatever fits. Actually you'd pretty much have to run it dual-rep but w/e vOv. |

Kanatta Jing
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Posted - 2009.11.10 09:59:00 -
[3]
Well first I thought, if it's Solo, the Myrmidon has qualities that make can make it very powerful in 1 on 1 PVP, if funny in more serious engagements.
[Myrmidon, Solo PVP] Power Diagnostic System II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II Medium Armor Repairer II
10MN MicroWarpdrive I Warp Scrambler I Stasis Webifier I Medium Electrochemical Capacitor Booster I, Cap Booster 800 [empty med slot]
Heavy Ion Blaster II, Antimatter Charge M Heavy Ion Blaster II, Antimatter Charge M Heavy Ion Blaster II, Antimatter Charge M Heavy Ion Blaster II, Antimatter Charge M Heavy Ion Blaster II, Antimatter Charge M Heavy Ion Blaster II, Antimatter Charge M
Auxiliary Nano Pump I Auxiliary Nano Pump I Auxiliary Nano Pump I
Hammerhead II x5
Of course something like this is what I'd recommend as it actually resembles a PVP ship and people won't laugh at you, though you kind of have to warp in pretty close to what you want to kill.
[Megathron, Brawler] Power Diagnostic System II Magnetic Field Stabilizer II Damage Control II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I
100MN MicroWarpdrive I Initiated Harmonic Warp Scrambler I 'Langour' Drive Disruptor I Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L 'Malkuth' Rocket Launcher I, Gremlin Rocket
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Garde II x5
But both ships have a pretty good chance of walking away alive and stuff.
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lilizo
GoonFleet GoonSwarm
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Posted - 2009.11.10 10:24:00 -
[4]
Myrm doesn't get a bonus to any turret damage so it doesn't matter what you put on it. Since you need cap to rep why shoot it away with Antimatter? Autocannons have a longer range with falloff and use no cap.
Also don't leave any slots empty, fit a multispec ECM or a sensor booster, tracking computer... something, anything. |

Kanatta Jing
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Posted - 2009.11.10 10:39:00 -
[5]
The Myrm is actually pretty good... I just came back when I realized the simple fatal flaw of that BlasterThron. It has a Geddons tank without the pulses.
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Shazard
Gallente Intaki Liberation Front
|
Posted - 2009.11.10 11:10:00 -
[6]
Originally by: lilizo Edited by: lilizo on 10/11/2009 09:29:28 Use an Auto-Myrm with a mixed heavy drone rack. RF EMP M in the med AC's (6x 220mm AC II). Rig for armor (3x trimarks) or armor repping (2x anp 1x nba). After your mwd, SCRAM, web, put Caldari jammers, maybe a Cap booster whatever fits. Actually you'd pretty much have to run it dual-rep but w/e vOv.
I have very close fit in my Hangar right now... It tanks 463 DPS, it deals 440DPS with EMP
I am still some week away from Med Autocannon Specialization to fit T2 turrets... There are brave ones. And then there are those whom the brave ones will follow. |

Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.11.10 11:13:00 -
[7]
Well-tanked Myrm or Cyclone are the best BC for beating the typical PVP Drake. You won't beat it on EHP/DPS races, unless you're talking Slaved trimarked Harbingers (and even there it's not completely clear), but you can grind it down with an active tank.
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yani dumyat
Minmatar Black Storm Cartel
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Posted - 2009.11.10 11:39:00 -
[8]
Don't fly the myrm so this is EFT warrioring:
[Myrmidon, Solo PVP] Power Diagnostic System II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II Medium Armor Repairer II
10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator X5 Prototype I Engine Enervator Medium Electrochemical Capacitor Booster I, Cap Booster 800
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M Medium Diminishing Power System Drain I
Auxiliary Nano Pump I Auxiliary Nano Pump I Auxiliary Nano Pump I
Hammerhead II x5 Vespa EC-600 x2 Praetor II x1 Praetor II x1 Acolyte II x1
Dual web because the drake is faster than an armour rigged myrm. Mainly EM drones with a smattering of ECM to help out with tanking. Change to taste. If you know for sure you're going to be fighting a drake then drop an eanm for a kinetic hardner. _________________________________________________ Lifeboat ----> + Human |

Leuko Uratne
Royal Norwegian Navy
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Posted - 2009.11.10 15:56:00 -
[9]
Edited by: Leuko Uratne on 10/11/2009 15:59:18
Originally by: yani dumyat
Swap the Power Diagnostic for another EANM or a hardener (explosive for general setup, kinetic vs. drake). Reduce size on guns if this doesn't leave you with enough PG.
Could also consider swapping NOS for Neut, as the Drake loses quite a lot of tank / ehp if you managed to drain its cap to 0 and Invuls deactivate. Drake does have nos though, so it might be favourable to time the activation of your cap injector with activation of reps and neut to avoid him getting cap back.
Drones: Thermal-drones are simply better than EM-drones, even on a Drake. Not only do they out-dps the EM-drones [assuming both pilots have all skills at 5], but they also have more hitpoints if the Drake should decide to engage drones. Only drawback, as far as I can remember, is that thermal-drones are a bit slower than EM-drones.
Finally 2 x Medium Auxiliary Nano Pump and 1 x Nanobot Accelerator is probably the best combination of rigs.
edit: for Drake specific setup you could also consider Focused Medium Pulse II instead of 220mm Autocannon II. This increases effective dps quite a bit, but the increased cap-cost is probably not worth it.
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Shazard
Gallente Intaki Liberation Front
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Posted - 2009.11.11 08:40:00 -
[10]
Edited by: Shazard on 11/11/2009 08:40:30
Originally by: Leuko Uratne Edited by: Leuko Uratne on 10/11/2009 15:59:18
Originally by: yani dumyat
Swap the Power Diagnostic for another EANM or a hardener (explosive for general setup, kinetic vs. drake). Reduce size on guns if this doesn't leave you with enough PG.
Could also consider swapping NOS for Neut, as the Drake loses quite a lot of tank / ehp if you managed to drain its cap to 0 and Invuls deactivate. Drake does have nos though, so it might be favourable to time the activation of your cap injector with activation of reps and neut to avoid him getting cap back.
Drones: Thermal-drones are simply better than EM-drones, even on a Drake. Not only do they out-dps the EM-drones [assuming both pilots have all skills at 5], but they also have more hitpoints if the Drake should decide to engage drones. Only drawback, as far as I can remember, is that thermal-drones are a bit slower than EM-drones.
Finally 2 x Medium Auxiliary Nano Pump and 1 x Nanobot Accelerator is probably the best combination of rigs.
edit: for Drake specific setup you could also consider Focused Medium Pulse II instead of 220mm Autocannon II. This increases effective dps quite a bit, but the increased cap-cost is probably not worth it.
I am probably going with 220mm... Then there is this question. Myrmidon in such setup... is it good for some other general (undefined) engagements? And if we talk outside Gallente race, what else (in general) is good against such Drakes... talking T1 ships! There are brave ones. And then there are those whom the brave ones will follow. |

Suas
Perkone
|
Posted - 2009.11.11 08:49:00 -
[11]
You won't beat a good HAM Drake. _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Shazard
Gallente Intaki Liberation Front
|
Posted - 2009.11.11 11:17:00 -
[12]
Originally by: Shazard http://eve.battleclinic.com/loadout/25752-Drake-Optimal-solo-small-gang-PvP-drake.html
I am wandering what Gallente setup could waste this drake and live?
Ok then what beats it, if we extend our search beyond Gallente! There are brave ones. And then there are those whom the brave ones will follow. |

Suas
Perkone
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Posted - 2009.11.11 12:17:00 -
[13]
Edited by: Suas on 11/11/2009 12:18:03 Harbinger with medium ECM drones, good drone micro and enough luck.
Edit: Suppose a Brutix would as well with the ECM drones + luck parameter, but Harbinger does it better. _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Roland Deschaines
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.11.11 12:19:00 -
[14]
Repper Brutix could probably tank it and kill it. Myrm would just die because of taking ages to kill anything (having to retract drones) and having no cap booster left.
-- Monsieur Rolly
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Suas
Perkone
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Posted - 2009.11.11 12:30:00 -
[15]
Originally by: Roland Deschaines Repper Brutix could probably tank it and kill it. Myrm would just die because of taking ages to kill anything (having to retract drones) and having no cap booster left.
You're kidding, right? You're not really this stupid, yeah? _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.11.11 13:17:00 -
[16]
I'd immediately shoot those ECM drones. Well-tanked autoMyrm with Exile or LG Crystal-Blue Pill Cyclone can both tank the Drake and carry enough cap charges for at least 4.5 minutes tanking. However, DPS on both will be poor, especially on the Cyclone which won't be able to dictate range inside scrambler range if the Drake has a scrambler itself.
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Shazard
Gallente Intaki Liberation Front
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Posted - 2009.11.11 15:20:00 -
[17]
Originally by: Suas
Originally by: Roland Deschaines Repper Brutix could probably tank it and kill it. Myrm would just die because of taking ages to kill anything (having to retract drones) and having no cap booster left.
You're kidding, right? You're not really this stupid, yeah?
Well I don't think Brutix could kill Drake... Brutix power is at the close distance. To outrun Drake, Brutix should be paper thin, which kills him. To be ****** Brutix, Drake will kitte him, and Brutix die... Only way I can see Brutix taking Drake is if Brutix lands directly on top of Drake, double webs him, and has very fat ass! There are brave ones. And then there are those whom the brave ones will follow. |

James Tritanius
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Posted - 2009.11.11 16:04:00 -
[18]
Drake is currently the best Battlecruiser in EVE. Therefore, you need either a T2 hull or a battleship to kill it.
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Amanda Mor
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Posted - 2009.11.11 17:14:00 -
[19]
Originally by: Shazard
Originally by: Shazard http://eve.battleclinic.com/loadout/25752-Drake-Optimal-solo-small-gang-PvP-drake.html
I am wandering what Gallente setup could waste this drake and live?
Ok then what beats it, if we extend our search beyond Gallente!
Good timing on this question, I just finished a war dec against a "Drakes r' Us" corp, and spent some time putting together some Hurricane anti Drake fits.
The buffer Drake fit is very popular, so you need to find a fitting that can out-tank it while still dealing enough damage to take it down. Usually a Hurricane isn't the ideal ship for this task, but if you know what you're facing, you can fit almost any equivalent level ship to take it out.
A Cane with all SPR's in the lows, a couple LSE's and an invul in the mids, and Core Defence Purgers rigs tanks 630 kinetic damage. That's more than even a HAM Drake is going to put out. Now there's no room for a prop mod (assuming you have a scram fitted ofc), so hope that you're able to get him within optimal range from the start.
With 425's and HM launchers, you'll put out 430 DPS, and the Drake's passive recharge is usually only around 150-200 DPS. He won't break you're tank, and you'll whittle him down - until he gets the picture and runs away I suppose, but Drake pilots aren't used to losing to Hurricane's 1v1, so he may be too surprised to get out of your scram range and warp off.
This strategy worked against a Drake last night (unfortunately not the war target Drake's) - the other pilot was surprised that I outanked AND out damaged him 
Oh, and Drake's are definately NOT the best battlecruiser in the game...
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Suas
Perkone
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Posted - 2009.11.11 17:21:00 -
[20]
Drakes are the best BC ingame. You're dumb. _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Amanda Mor
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Posted - 2009.11.11 17:22:00 -
[21]
Originally by: Suas Drakes are the best BC ingame. You're dumb.
No they aren't. You're dumb.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.11.11 17:33:00 -
[22]
Drakes have the best EHP/DPS ratios, at the cost of being almost as big (Sig radius) and slow as a battleship...battleships which out DPS/EHP it.
Drake is a good BC, but people tend to forget that it handles like a whale.
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Suas
Perkone
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Posted - 2009.11.11 17:38:00 -
[23]
Edited by: Suas on 11/11/2009 17:38:33 Drakes are amazing. Tell me what other BC does as well in terms of damage, range, tank and works as well with logistics backup as they do (Drake/Scimmy gangs).
Keep flying those full-SPR Hurricanes, I'm sure that works well...
Originally by: Kahega Amielden Drakes have the best EHP/DPS ratios, at the cost of being almost as big (Sig radius) and slow as a battleship...battleships which out DPS/EHP it.
Drake is a good BC, but people tend to forget that it handles like a whale.
Except it doesn't since it's shield-tanked. It's quite fast and agile enough for most things. It's a frickin' Battlecruiser. _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Amanda Mor
|
Posted - 2009.11.11 17:49:00 -
[24]
Originally by: Suas Edited by: Suas on 11/11/2009 17:38:33 Drakes are amazing. Tell me what other BC does as well in terms of damage, range, tank and works as well with logistics backup as they do (Drake/Scimmy gangs).
Keep flying those full-SPR Hurricanes, I'm sure that works well...
Originally by: Kahega Amielden Drakes have the best EHP/DPS ratios, at the cost of being almost as big (Sig radius) and slow as a battleship...battleships which out DPS/EHP it.
Drake is a good BC, but people tend to forget that it handles like a whale.
Except it doesn't since it's shield-tanked. It's quite fast and agile enough for most things. It's a frickin' Battlecruiser.
Well, actually the full-SPR Cane did work quite well against the Drake I fought yesterday . It's not what I would normally fit a Cane with, but the OP did ask what could take down a Drake solo, so I obliged him.
And you gave specific examples of what a Drake is good at and extended that to saying it's the best BC? What if you're looking for a good agile solo-roaming BC? Don't see too many Drakes doing that. What if you're looking for a high-dps pwnmobile? Drakes are outclassed there as well. What about medium to long range ships? I believe the Amarr line is better at that too.
If you want to stick to large gangs and station games, then yeah, I'll agree that the Drake is top of the line in that area.
The battlecruiser lineup is probably the best balanced in the game, which would seem to me to indicate that there is no best BC.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.11.11 17:49:00 -
[25]
Edited by: Gypsio III on 11/11/2009 17:52:05
Originally by: Kahega Amielden Drake is a good BC, but people tend to forget that it handles like a whale.
Because it doesn't. A ship that handles like a whale is a plated, armour-rigged Harbinger. The Drake is faster and more agile than any plated, armour-rigged BC.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.11 17:53:00 -
[26]
hmmm the url has the words battleclinic, pvp, drake, Drake, and optimal. so my initial guess is just about anything. however taking a look it is the cookie cutter pvp ham drake that has been around for quite a while now. and posted OVER 9000!!!! times in ships and mods
as said before most bcs wont beat it.
as for the lol spr cane, just hope the drake pilot is an idiot and didn't bring em missiles. IDLE is pretty **** at fitting drakes, and even they bring em missiles most of the time.
the tripple rep myrm might have a chance, although if the drake pilot is worth anything will just kill your drones. or live long enough to get a friend in. or even just kill you. not to mention the way acs work even the pitiful recharge of a buffer tank might just tank your guns.
that said I'd either be on an ishkur (because they are just ****ing awesome), or a battleship.
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Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.11.11 18:01:00 -
[27]
Originally by: Amanda Mor [ Well, actually the full-SPR Cane did work quite well against the Drake I fought yesterday . It's not what I would normally fit a Cane with, but the OP did ask what could take down a Drake solo, so I obliged him.
Because its pilot was an idiot who sat there and let you shoot him. Otherwise, Drake breaks scramble using its web and retreats to ~17 km, where your EMP DPS is negligible or your Barrage DPS is ~40% and hitting the Drake's highest resists. It'll passive-tank you there while slowly grinding through you with EM.
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Amanda Mor
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Posted - 2009.11.11 18:09:00 -
[28]
Originally by: Chainsaw Plankton hmmm the url has the words battleclinic, pvp, drake, Drake, and optimal. so my initial guess is just about anything. however taking a look it is the cookie cutter pvp ham drake that has been around for quite a while now. and posted OVER 9000!!!! times in ships and mods
as said before most bcs wont beat it.
as for the lol spr cane, just hope the drake pilot is an idiot and didn't bring em missiles. IDLE is pretty **** at fitting drakes, and even they bring em missiles most of the time.
the tripple rep myrm might have a chance, although if the drake pilot is worth anything will just kill your drones. or live long enough to get a friend in. or even just kill you. not to mention the way acs work even the pitiful recharge of a buffer tank might just tank your guns.
that said I'd either be on an ishkur (because they are just ****ing awesome), or a battleship.
Hey, I'll agree the Cane fitting I put up is pretty lol-worthy, at least for anything other than taking down a Drake (or running FW missions, which is what it was designed for).
I did the calculations for him using EM msls as well, and the Drake would kill me about one minute before I could kill him (according to EHP vs DPS #'s). However, 99% of Drakes will start out with the kinetic missiles that they get a damage bonus for, and take a while (30secs-1 minute maybe?) to realize they should be switching ammo to EM. That will take an additional 10 secs, so it'll be a pretty close fight anyway.
And all of this is taking the one BC that is generally looked on as the worst candidate to solo a Drake, and showing how it can be done - I'm sure there are Amarr ships that would do even better against it solo if fitted properly, which means you don't need a T2 ship or BS to 1v1 a Drake.
Besides, I usually bet on stupid (not bringing/switching to EM msls, bad fit, hell even something as stupid as not activating or overheating hardeners) anyway, and that seems to work most of the time
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Suas
Perkone
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Posted - 2009.11.11 19:18:00 -
[29]
Originally by: Amanda Mor
Originally by: Suas Edited by: Suas on 11/11/2009 17:38:33 Drakes are amazing. Tell me what other BC does as well in terms of damage, range, tank and works as well with logistics backup as they do (Drake/Scimmy gangs).
Keep flying those full-SPR Hurricanes, I'm sure that works well...
Originally by: Kahega Amielden Drakes have the best EHP/DPS ratios, at the cost of being almost as big (Sig radius) and slow as a battleship...battleships which out DPS/EHP it.
Drake is a good BC, but people tend to forget that it handles like a whale.
Except it doesn't since it's shield-tanked. It's quite fast and agile enough for most things. It's a frickin' Battlecruiser.
Well, actually the full-SPR Cane did work quite well against the Drake I fought yesterday . It's not what I would normally fit a Cane with, but the OP did ask what could take down a Drake solo, so I obliged him.
And you gave specific examples of what a Drake is good at and extended that to saying it's the best BC? What if you're looking for a good agile solo-roaming BC? Don't see too many Drakes doing that. What if you're looking for a high-dps pwnmobile? Drakes are outclassed there as well. What about medium to long range ships? I believe the Amarr line is better at that too.
If you want to stick to large gangs and station games, then yeah, I'll agree that the Drake is top of the line in that area.
The battlecruiser lineup is probably the best balanced in the game, which would seem to me to indicate that there is no best BC.
Everything you say is wrong and stupid. Is this your main? _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Amanda Mor
|
Posted - 2009.11.11 22:51:00 -
[30]
Edited by: Amanda Mor on 11/11/2009 22:53:41
Originally by: Suas
Originally by: Amanda Mor
Originally by: Suas Edited by: Suas on 11/11/2009 17:38:33 Drakes are amazing. Tell me what other BC does as well in terms of damage, range, tank and works as well with logistics backup as they do (Drake/Scimmy gangs).
Keep flying those full-SPR Hurricanes, I'm sure that works well...
Originally by: Kahega Amielden Drakes have the best EHP/DPS ratios, at the cost of being almost as big (Sig radius) and slow as a battleship...battleships which out DPS/EHP it.
Drake is a good BC, but people tend to forget that it handles like a whale.
Except it doesn't since it's shield-tanked. It's quite fast and agile enough for most things. It's a frickin' Battlecruiser.
Well, actually the full-SPR Cane did work quite well against the Drake I fought yesterday . It's not what I would normally fit a Cane with, but the OP did ask what could take down a Drake solo, so I obliged him.
And you gave specific examples of what a Drake is good at and extended that to saying it's the best BC? What if you're looking for a good agile solo-roaming BC? Don't see too many Drakes doing that. What if you're looking for a high-dps pwnmobile? Drakes are outclassed there as well. What about medium to long range ships? I believe the Amarr line is better at that too.
If you want to stick to large gangs and station games, then yeah, I'll agree that the Drake is top of the line in that area.
The battlecruiser lineup is probably the best balanced in the game, which would seem to me to indicate that there is no best BC.
Everything you say is wrong and stupid. Is this your main?
Well, that's awfully mature 
Not sure why it matters if this is my main or not (it isn't). Does this make me a coward or something? It does, doesn't it?
Either way, I think you need to take a deep breath and calm down - I happen to disagree with you, get over it. I know it's customary to overreact to forum postings and go all asperger's, but I don't know what you hope to accomplish by just calling me stupid.
You can start by explaining what is wrong with the post of mine that you quoted. For example, is the Drake faster and more agile than the Hurricane? Does it do more DPS than a Brutix? Can it hit effectively past 20km like the Amarr BC's? The Drake is good at fielding decent DPS while sporting a wicked EHP buffer, which makes it effective in gang work.
The part about BC's being well balanced is largely opinion based, but the fact that you see lots of every type of BC would seem to indicate that lots of people like each of them.
There's 5 points for you to refute, I'll make it easy on you:
1) -write here-
2) -write here-
3) -write here-
4) -write here-
5) -write here-
|

Chapters
Haunted House Gypsy Nation
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Posted - 2009.11.12 01:17:00 -
[31]
The drake in the above is actually really easy to take down.
it has no tank. all you need to do is have good damage and either a buffer set up or average tank.
another drake would **** him. (a heavy drake would wipe the smile off his face)
just remember dont use a scram ajainst a mwd drake.. use a web and disruptor and let his sig blow out like a whale.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.11.12 08:45:00 -
[32]
Don't post in any more Drake threads, please.
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lilrez
GoonFleet GoonSwarm
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Posted - 2009.11.12 08:47:00 -
[33]
Originally by: Chapters just remember dont use a scram ajainst a mwd drake.. use a web and disruptor and let his sig blow out like a whale.
Sig doesn't matter in Drake vs Drake since both HAMs and Heavies are designed to hit for full damage against cruiser and larger sized ships. Now if you were tackling the drake for a Bloros (blaster Moros) then that would be work. |

Jason Wyght
Gallente Hoplite Brigade
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Posted - 2009.11.12 10:40:00 -
[34]
Originally by: Amanda Mor
Originally by: Shazard
Originally by: Shazard http://eve.battleclinic.com/loadout/25752-Drake-Optimal-solo-small-gang-PvP-drake.html
I am wandering what Gallente setup could waste this drake and live?
Ok then what beats it, if we extend our search beyond Gallente!
Good timing on this question, I just finished a war dec against a "Drakes r' Us" corp, and spent some time putting together some Hurricane anti Drake fits.
The buffer Drake fit is very popular, so you need to find a fitting that can out-tank it while still dealing enough damage to take it down. Usually a Hurricane isn't the ideal ship for this task, but if you know what you're facing, you can fit almost any equivalent level ship to take it out.
A Cane with all SPR's in the lows, a couple LSE's and an invul in the mids, and Core Defence Purgers rigs tanks 630 kinetic damage. That's more than even a HAM Drake is going to put out. Now there's no room for a prop mod (assuming you have a scram fitted ofc), so hope that you're able to get him within optimal range from the start.
With 425's and HM launchers, you'll put out 430 DPS, and the Drake's passive recharge is usually only around 150-200 DPS. He won't break you're tank, and you'll whittle him down - until he gets the picture and runs away I suppose, but Drake pilots aren't used to losing to Hurricane's 1v1, so he may be too surprised to get out of your scram range and warp off.
This strategy worked against a Drake last night (unfortunately not the war target Drake's) - the other pilot was surprised that I outanked AND out damaged him 
Oh, and Drake's are definately NOT the best battlecruiser in the game...
Could you post that loadout here please?
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Cpt Branko
The Scope
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Posted - 2009.11.12 11:11:00 -
[35]
I remember killing a full-SPR Hurricane with T2 Purger rigs recently in my Hurricane. Was that you? 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Khors
Amtek Inc
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Posted - 2009.11.12 12:11:00 -
[36]
He can only fire like 20km, at most. Just nano something and kite at pointrange. While it wont be the fastest ship around its going to be faster than that drake.
Here's my EFT-warrior contribution
[Myrmidon, nano] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Power Diagnostic System II Heat Sink II Heat Sink II
10MN MicroWarpdrive I Medium Capacitor Booster II, Cap Booster 800 Warp Disruptor II Large Shield Extender II Invulnerability Field II
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Medium Ancillary Current Router I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Ogre II x2 Hammerhead II x2 Hobgoblin II x1
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.11.12 12:26:00 -
[37]
Originally by: Khors He can only fire like 20km, at most. Just nano something and kite at pointrange. While it wont be the fastest ship around its going to be faster than that drake.
Here's my EFT-warrior contribution:
Here's mine: Terror Javelin Assault Missile. Also, missile effective range is extended when shooting a chasing target.
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Khors
Amtek Inc
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Posted - 2009.11.12 12:28:00 -
[38]
Originally by: Gypsio III
Originally by: Khors He can only fire like 20km, at most. Just nano something and kite at pointrange. While it wont be the fastest ship around its going to be faster than that drake.
Here's my EFT-warrior contribution:
Here's mine: Terror Javelin Assault Missile. Also, missile effective range is extended when shooting a chasing target.
Grat's you just lost 150dps and 300m/s, I can live with that.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.11.12 12:38:00 -
[39]
Originally by: Khors Grat's you just lost 150dps and 300m/s, I can live with that.
Looking at your Myrm fit? No, you can't live with that, I'm afraid.
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Cpt Branko
The Scope
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Posted - 2009.11.12 13:01:00 -
[40]
You people.
You're not going to beat the Drake at the range game without extending your point range to 28km minimum, and even then it'll hit you if it's trying to bug out since missiles have extra range vs people chasing them (and shorter range if you're the one doing the chasing). Sure, Javelins lower the DPS, but so does Scorch (and in particular Barrage/falloff firing in general).
Sure, it's not a bad trick to play as such, but that's not the subject of this discussion.
If you want to really kill the Drake, a few options exist - the Harbinger with a slaveset (not sure if LG cuts it since I have not ran the numbers, but HG should, I think), the Hurricane with a HG slaveset or LG post Dominion thanks to new anti-shield Hail.
This is all assuming Drake uses HAM damage + all missile ROF + PG4 implants, and the Hurricane/Harbinger use slaveset+range/falloff+damage+rof+armor (or armor warfare mindlink if ganged with alt).
Triple-rep exile Myrmidons MIGHT work, but on the other hand, I'm not sure of the outcome if Drake uses its drones for counter-droning; Myrmidon will run out of boosters since it has to run two, and I'm not sure whether Drake runs out of EHP before that happens.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Leather Jack
Kernite Commando
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Posted - 2009.11.12 13:45:00 -
[41]
Edited by: Leather Jack on 12/11/2009 13:52:15 Edited by: Leather Jack on 12/11/2009 13:46:11
Quote: [Arazu, Tear Extractor] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
10MN Afterburner II Large Shield Extender II Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening Republic Fleet Warp Scrambler
250mm Railgun II, Antimatter Charge M 250mm Railgun II, Antimatter Charge M 250mm Railgun II, Antimatter Charge M Covert Ops Cloaking Device II
Medium Inverted Signal Field Projector I Medium Inverted Signal Field Projector I
Hobgoblin II x5 Hobgoblin II x3
1. Grab 2. Kite 3. ??? 4. Profit
EDz: quotebox 4tw ED2: Buffer Tanked HAM Drake sux when damped to 10km lockrange and MWD-Off at 20km.
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Cpt Branko
The Scope
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Posted - 2009.11.12 14:30:00 -
[42]
Originally by: Leather Jack
...
That works. Of course, the Drake has ample time to call in any friend within a 10 jump radius since you'll take about 6-7 minutes for the kill, so you might really want to bring a sniper with you. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Leather Jack
Kernite Commando
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Posted - 2009.11.12 15:17:00 -
[43]
Edited by: Leather Jack on 12/11/2009 15:18:34
Originally by: Shazard http://eve.battleclinic.com/loadout/25752-Drake-Optimal-solo-small-gang-PvP-drake.html
I am wandering what Gallente setup could waste this drake and live?
@Cpt Branko From the question at hand, I just assumed OP was plannig on taking it on 101 and wanted some Caldari tears in a jar. Otherwise, just use a Keres for tackle + Torp Raven and be done with it.
edit: spelink'
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snake133
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Posted - 2009.11.12 15:52:00 -
[44]
... why not jst use a megathron or any bs for that matter or are we limited by a ship size. then ishtar would kill it nicely so would myrm passive shield, sit around at what every u want blasting it till it dies. (might take a min or 2) domi or hyper would tear it a new one aswell. (don think original op slated a size requirement.)
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Leather Jack
Kernite Commando
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Posted - 2009.11.12 16:22:00 -
[45]
Edited by: Leather Jack on 12/11/2009 16:25:30
Originally by: snake133 ... why not jst use a megathron or any bs for that matter or are we limited by a ship size. then ishtar would kill it nicely so would myrm passive shield, sit around at what every u want blasting it till it dies. (might take a min or 2) domi or hyper would tear it a new one aswell. (don think original op slated a size requirement.)
Because you get better killboard stats. It's all abouth the stats... Seriously. Do it. just... well. STATS! 
Edit: oh, and the humiliation. Like this one time, I killed a brutix with ma rifter. 20 minutes of humiliation. Havent seen the guy online ever since.
I always paste that kill when bragging in Corp chat about my 1337 pvp skillz. 
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snake133
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Posted - 2009.11.12 16:56:00 -
[46]
well if its stats your going for get a kitsune and sit for about 30 min plinking away lolz. but rly if its for stats get a rook and sit for a while eventually he will die, 500+dps rook but thats not gallente so ud have to use lachesis or arazu both would work sitting at 50km plinking away for about a day lolz.
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Neuronai
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Posted - 2009.11.12 17:05:00 -
[47]
Originally by: Suas Drakes are the best BC ingame. You're dumb.
And you're a douche.
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Neuronai
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Posted - 2009.11.12 17:11:00 -
[48]
Edited by: Neuronai on 12/11/2009 17:12:24
Originally by: Cpt Branko You people.
You're not going to beat the Drake at the range game without extending your point range to 28km minimum, and even then it'll hit you if it's trying to bug out since missiles have extra range vs people chasing them (and shorter range if you're the one doing the chasing). Sure, Javelins lower the DPS, but so does Scorch (and in particular Barrage/falloff firing in general).
Sure, it's not a bad trick to play as such, but that's not the subject of this discussion.
If you want to really kill the Drake, a few options exist - the Harbinger with a slaveset (not sure if LG cuts it since I have not ran the numbers, but HG should, I think), the Hurricane with a HG slaveset or LG post Dominion thanks to new anti-shield Hail.
This is all assuming Drake uses HAM damage + all missile ROF + PG4 implants, and the Hurricane/Harbinger use slaveset+range/falloff+damage+rof+armor (or armor warfare mindlink if ganged with alt).
Triple-rep exile Myrmidons MIGHT work, but on the other hand, I'm not sure of the outcome if Drake uses its drones for counter-droning; Myrmidon will run out of boosters since it has to run two, and I'm not sure whether Drake runs out of EHP before that happens.
If using exiles you'd only need 2 reps on a Myrm to tank that Drake...Thus 1 booster. If the Drake pilot is smart enough to attack drones then the Myrm will be in trouble, and would lose out on a fair bit of DPSing while killing the Drake's drones.
In all honesty, Drakes are hard to beat 1v1 in a different T1 BC.
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Amanda Mor
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Posted - 2009.11.12 17:14:00 -
[49]
Originally by: Cpt Branko I remember killing a full-SPR Hurricane with T2 Purger rigs recently in my Hurricane. Was that you? 
No it wasn't. First I don't use t2 rigs on anything, and I've only flown that SPR Cane once. It wasn't even designed to take down a Drake (as I said, it was an experiment for FW missions), but the opportunity came up and I decided to give it a go against a Drake I came across on the way to a mission.
To reiterate to the people who don't actually read posts and just spew their coffee across the keyboard in rage when they see a non-cookie cutter fit:
-would I use this fitting in normal pvp? No -was it effective in this particular situation? Yes -are there better Hurricane fittings to take down a Drake? Yes -are there better ships to take down a Drake? Yes -do you need a BS or T2 hull to kill a Drake solo? NO!!!!
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Suas
Perkone
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Posted - 2009.11.12 17:15:00 -
[50]
Originally by: Neuronai
Originally by: Suas Drakes are the best BC ingame. You're dumb.
And you're a douche.
Sorry for being right. Really. _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Neuronai
|
Posted - 2009.11.12 17:51:00 -
[51]
Originally by: Suas
Originally by: Neuronai
Originally by: Suas Drakes are the best BC ingame. You're dumb.
And you're a douche.
Sorry for being right. Really.
I couldn't care less whether you were right or wrong, it's just you talk like a douche.
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Amanda Mor
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Posted - 2009.11.12 18:19:00 -
[52]
Originally by: Neuronai
Originally by: Suas
Originally by: Neuronai
Originally by: Suas Drakes are the best BC ingame. You're dumb.
And you're a douche.
Sorry for being right. Really.
I couldn't care less whether you were right or wrong, it's just you talk like a douche.
I wouldn't bother with Suas, he honestly believes that being 'right' in an internet spaceship game forum is more important than not being a douche.
What makes it really sad is that he's not even right...
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KardelSharpeye
Gallente Totally Abstract O X I D E
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Posted - 2009.11.12 20:34:00 -
[53]
[Myrmidon, vs drake] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Power Diagnostic System II Power Diagnostic System II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Capacitor Booster II, Navy Cap Booster 800 Stasis Webifier II Stasis Webifier II Warp Scrambler II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Ogre II x2 Hammerhead II x2 Hobgoblin II x1 Vespa EC-600 x5 Warrior II x5
ECM and warriors are in drones bay the neuts are for shutting off his invulns and double webs should take care of his warriors going after your ogres. Once hes drained stagger the neuts so he cant run the invulns.
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Amanda Mor
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Posted - 2009.11.12 21:39:00 -
[54]
Originally by: KardelSharpeye [Myrmidon, vs drake] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Power Diagnostic System II Power Diagnostic System II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Capacitor Booster II, Navy Cap Booster 800 Stasis Webifier II Stasis Webifier II Warp Scrambler II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Ogre II x2 Hammerhead II x2 Hobgoblin II x1 Vespa EC-600 x5 Warrior II x5
ECM and warriors are in drones bay the neuts are for shutting off his invulns and double webs should take care of his warriors going after your ogres. Once hes drained stagger the neuts so he cant run the invulns.
The Drake has more EHP, passive recharge, DPS and goes faster (if you keep the webs on his warriors) than this Myrm tho. And it's also tough to properly stagger the neuts to always turn off his invuls - even with them turned off the whole time, he still has a recharge of 120 and 66K EHP. I don't see how this can work, maybe you can explain further? Are you hoping to get a little lucky with the ECM drones? If so, where is your DPS coming from?
It seems you're trying to out EHP him here - wouldn't that be playing right into his strength?
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Cpt Branko
The Scope
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Posted - 2009.11.13 01:01:00 -
[55]
Originally by: Neuronai
If using exiles you'd only need 2 reps on a Myrm to tank that Drake...Thus 1 booster
Actually. A Myrmidon with dual reps and standard exile tanks 602 DPS non-overheated. Which is less then the 675 the Drake deals (assuming no implants on both).
So dual reps will break eventually (they're effective through about 16K of the Myrmidon's EHP). It's a good question whether the Drake or the Myrmidon break first, sure, but it's going steadily down without triple reps.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

AterraX
Caldari
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Posted - 2009.11.13 01:08:00 -
[56]
Originally by: Neuronai And you're a douche.
Mr. Pot...meet Mr. Kettle.
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Marko Riva
Adamant Inc.
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Posted - 2009.11.13 19:55:00 -
[57]
First of all, the "I killed a <insert ship with specific setup>" does NOT mean that this specific ship+setup always performs that way. So in order to compare stuff you have to factor out SP, pilot quality and the situation. Pound for pound the Drake boasts the biggest buffer (and still a decent regen, most people forget this) with good dps (against bigger targets) while not relying on cap so much. It's decently fast because it's not armour tanked, has the midslots in order to fit full tank+tackle and comes with the "lets attack it last" bonus card, meaning it gets to apply it's dps freely until he's the last man standing.
It's a ***** to have to deal with in smaller groups (compared to other BC's) and it's worse to have to deal with solo. I'll shoot the myrm's drones, it'll find the resist hole of any other BC, when fitted correctly (scram) it'll stay close to a Cane, it'll pulverise a Brutix, can go afk against a Proph, will need to put in some work against a Harb (fast harb crumbles or has to run, slow harb lacks dps, specific setup could stay outside HAM range).
The only BC that could take it on properly is a Cyclone, but only due to focussing on EM resists and having a great (augmented) tank. Would take a bit of time though. Does that mean you can't kill drakes? Ofcourse not but if you factor out ALL the variables it'll be mighty difficult to pull a win out of it.
----------- I think, therefore I'm single. ADM-I |

crastar
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Posted - 2009.11.13 20:09:00 -
[58]
any HIC
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