
TalosC
Sacred Templar Knights ROL.Citizens
9
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Posted - 2012.06.14 23:26:00 -
[1] - Quote
Hello,
Adding more content (ship/mods etc) is always welcome MMO games. I like the idea of the new specialized mining frig and I believe that a cruiser class (Gas harvesting bonus perhaps) could be added sometime.
The developer state in his post that they want to give in mining ships roles, make those ships more resilience in combat situations (NPC or PVP gang), have more cargo bay and better yeld. Sounds interesting and promising.
In his follow paragraph he says:
- New ORE frig: we want this ship to replace current mining frigates as low barrier of entry vessel, but also fulfill high-end gameplay expectations by providing a very mobile platform for mining in hostile space. Lowest mining output, decent ore bay, little to no resilience. - Procurer/Skiff: primarily made for self-defense. Better mining rate than the ORE frig, good ore bay, but capable of having battleship-like EHP. - Retriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge. - Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.
I've some questions about the upcoming improvements:
A) The new ship is a good start for new players. It looks like a yellow crab ;) Any idea about the slots (low/med/high), drones capabilities etc?
B) Procurer/Skiff: primarily made for self-defense ==> As we know those ships have 1 Med slot for tank. Are we going to see an improved ship with more Med slot for tank? Also Skiff are ideal ship to harvest Mercoxit, so it's already specialized.
C) Retriever/Mackinaw : made for self-reliance ==> By saying "cargo similar to a jetcan (27.500 M3) it means: a) that the need for hauling are reducing drastically, b) the size of ship are increasing due to bigger bay and c) more Med slots perhaps for his tank.
D) Covetor/hulk: ore bay is identical to its current cargo hold ==> Those ships has bonuses on yeld and if the 'rule' : " Mining output: first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently " is about to apply on those ships then they will definitely need a larger bay (not a jetcan size).
Many people says that Mackinaw designed for ICE mining while Hulk stands for ORE. I totally agree. Perhaps improving Mackinaw CPU/PG to fully support T2 ICE equipment and more tank modules could be great.
At the moment the drone bay in mining barges can hold from 1 up to 5 light drones. Is any plan to see in all barges larger drone bay and bandwidth? Since the flagship of ORE ships uses Gallentean Ice product ( for his Jump drive engine ) and all the ships has Gallentean roots, is any possibility the mining barges can adopt a bonus to drones? Ex. "x%" in drone navigation. Any idea for adding in T2 variants 3 RIG slots?
Finally are any plan to see new textures in mining barges? Any new modules/structures for mining? Regards |