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Thread Statistics | Show CCP posts - 1 post(s) |
THE L0CK
Denying You Access
503
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Posted - 2012.06.14 15:12:00 -
[31] - Quote
Russell Casey wrote:Karl Hobb wrote:Fabulousli Obvious wrote:but what about Player RETENTION ? Who the hell wants to retain players who don't actually play the game? The gaming company that needs their money.
But when they don't play the game it really shouldn't matter what they think of a ship....... Do you smell what the Lock's cooking? |
FloppieTheBanjoClown
The Skunkworks
1763
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Posted - 2012.06.14 15:17:00 -
[32] - Quote
I fully support the proposed changes. They provide a great balance between tank and yield, and introduce specialization rather than progression through the barges and exhumers. Good job CCP for taking a balanced approach to giving miners more options without giving in to their whines. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Thelron
Science and Trade Institute Caldari State
32
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Posted - 2012.06.14 15:47:00 -
[33] - Quote
Nicolo da'Vicenza wrote:lol miners aren't going to give up 2/3rds of their yield for tank skiffs were fine already btw if you had access to mercoxit
But now maybe at least Procurers will have a reason to exist beyond being consumed by Skiff production. And, while I agree that there will be a large contingent of people who will only look at m3/minute, having sensible alternatives to "rediculous," "tissue," and "obnoxious" (hulk, covetor, battleship...) will be nice.
Still not convinced on the frigate, though the artwork is pretty nice looking. |
Ana Vyr
Vyral Technologies
314
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Posted - 2012.06.14 15:50:00 -
[34] - Quote
As a miner, I have some mixed feelings about these proposals.
Sounds like I'll have to buy a new line of ships, and park my Hulks permamently as I don't mine in fleets. The new frigate looks very cool, but it sounds too weak to use to ninja mine stuff out of nullsec...maybe it'll be really agile or cloakable or something.
The changes to the middle-sized mining ships sound pretty good to me.
The big problem with mining under the current mechanics is that it's so boring you fall asleep, so giving us a tanky ship with a huge cargo hold, *and crappy yield*, will just encourage more of the same sort of AFK while mining mindset. It'll be like mining with a hauler is today.
However, maybe they are changing these ships with an eye on future mining mechanics where they might really shine. These days, miners are looking for max yield to minimize the time spent on a crappy gameplay paradigm. |
Vincent Athena
V.I.C.E. Comic Mischief
719
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Posted - 2012.06.14 16:00:00 -
[35] - Quote
Karl Hobb wrote:Fabulousli Obvious wrote:but what about Player RETENTION ? Who the hell wants to retain players who don't actually play the game?
That would be CCP. Besides, anyone who logs in and selects a pilot is playing, no matter how much you do not want to see that. http://vincentoneve.wordpress.com/ |
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CCP Phantom
C C P C C P Alliance
1448
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Posted - 2012.06.14 16:02:00 -
[36] - Quote
Please do not create multiple threads about the same topic, thank you.
Thread locked.
CCP Phantom - German Community Coordinator |
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