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Darzian
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Posted - 2009.11.13 12:34:00 -
[1]
Anybody got some decent tactics for taking out stealth bombers that sit on jump bridges and bomb people using it? |

Kora Zilesti
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Posted - 2009.11.13 12:45:00 -
[2]
Edited by: Kora Zilesti on 13/11/2009 12:46:31 In a fleet with a fast tackler around? Assign all the fleet's drones heavy and small, to the tackler, and have him orbit at varying distances at top speed. The faster drones will trail behind him and the medium and heavier ones will form a radar-like sweep in between you and the tackler. The stealth bomber will need to be around 30km away to successfully bomb people in your fleet, and will probably be on an even plane with the fleet (I don't need to explain why if you have an idea of how bombing tactics are used). The tackler trailing all large sweep of drones has a much better chance of decloaking a stealth bomber, or at least scaring it off.
Otherwise, lol nope.
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Smitaza
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Posted - 2009.11.13 13:04:00 -
[3]
Edited by: Smitaza on 13/11/2009 13:06:30 I don't think you have to be on the same plane to bomb someone you can just passive align by reducing your speed to nearly nothing then come to a stop by pressing ctrl and -. This should keep your ship aligned to the target even though you are stationary. |

Darzian
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Posted - 2009.11.13 13:13:00 -
[4]
Originally by: Kora Zilesti Edited by: Kora Zilesti on 13/11/2009 12:46:31 In a fleet with a fast tackler around? Assign all the fleet's drones heavy and small, to the tackler, and have him orbit at varying distances at top speed. The faster drones will trail behind him and the medium and heavier ones will form a radar-like sweep in between you and the tackler. The stealth bomber will need to be around 30km away to successfully bomb people in your fleet, and will probably be on an even plane with the fleet (I don't need to explain why if you have an idea of how bombing tactics are used). The tackler trailing all large sweep of drones has a much better chance of decloaking a stealth bomber, or at least scaring it off.
Otherwise, lol nope.
Well the situation is there are reds bombing jump bridges looking for easy and safe kills and to disrupt the flow of traffic. Since I know where they are going to decloak I was wondering if there is any setup which could successfully tackle a stealth bomber before it can recloak. However I assume the tackler will also have to be able to cloak in order to not be bombed or scare off the bomber (which could then go afk for hours till the tackler left). |

Suas
Perkone
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Posted - 2009.11.13 13:42:00 -
[5]
Use your own SB to tackle it. Bring in a bait, decloak tackler and you should catch him before he warps. Of course, if he has a perfect alignment this is impossible - your only chance then is to get a cloaky HIC / Dictor on the JB in any period where he's not there and catch him then.
Both of those options should work fine. _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Klausan
Cool Ninjas of Awesome Ownage
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Posted - 2009.11.13 14:40:00 -
[6]
[Hound, PvP Gubs] 400mm Reinforced Rolled Tungsten Plates I Micro Auxiliary Power Core I Damage Control II
1MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket Covert Ops Cloaking Device II
Small Targeting System Subcontroller I Small Targeting System Subcontroller I
|

lilrez
GoonFleet GoonSwarm
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Posted - 2009.11.13 14:42:00 -
[7]
Sensor boosted-Artycane imo.  |

Darzian
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Posted - 2009.11.13 15:17:00 -
[8]
Originally by: Klausan [Hound, PvP Gubs] 400mm Reinforced Rolled Tungsten Plates I Micro Auxiliary Power Core I Damage Control II
1MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket Covert Ops Cloaking Device II
Small Targeting System Subcontroller I Small Targeting System Subcontroller I
I like it... those cloaky **** won't know what hit em 
I can't fly hounds tho so I knocked this out for the Nemesis, less ehp due to grid issues on the Nemesis but in most other respects its pretty similar (can lock 1/2 sec faster due to the sebo)...
[Nemesis, WTF Hit Me?] Damage Control II 200mm Reinforced Rolled Tungsten Plates I
Stasis Webifier II 1MN MicroWarpdrive II Sensor Booster II, Scan Resolution Warp Scrambler II
Rocket Launcher II, Gremlin Rocket Rocket Launcher II, Gremlin Rocket Covert Ops Cloaking Device II Light Electron Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S
Targeting System Subcontroller I Targeting System Subcontroller I |

lilrez
GoonFleet GoonSwarm
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Posted - 2009.11.14 01:29:00 -
[9]
Originally by: Darzian
Originally by: Klausan [Hound, PvP Gubs] 400mm Reinforced Rolled Tungsten Plates I Micro Auxiliary Power Core I Damage Control II
1MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket Covert Ops Cloaking Device II
Small Targeting System Subcontroller I Small Targeting System Subcontroller I
I like it... those cloaky **** won't know what hit em 
I can't fly hounds tho so I knocked this out for the Nemesis, less ehp due to grid issues on the Nemesis but in most other respects its pretty similar (can lock 1/2 sec faster due to the sebo)...
[Nemesis, WTF Hit Me?] Damage Control II 200mm Reinforced Rolled Tungsten Plates I
Stasis Webifier II 1MN MicroWarpdrive II Sensor Booster II, Scan Resolution Warp Scrambler II
Rocket Launcher II, Gremlin Rocket Rocket Launcher II, Gremlin Rocket Covert Ops Cloaking Device II Light Electron Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S
Targeting System Subcontroller I Targeting System Subcontroller I
:facepalm: |

Le Skunk
Low Sec Liberators
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Posted - 2009.11.14 04:36:00 -
[10]
Use a legion
SKUNK (o)
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Ladani
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Posted - 2009.11.14 08:49:00 -
[11]
Edited by: Ladani on 14/11/2009 08:52:20
Sensor booster Arazu or Lachesis. Extended warp disruptor and scramler ranges, warrior II drones, some kind of guns able to snipe to 30-40km. Make sure that it is tanked and not running its mwd idly, however, as several stealth bombers can take it out with bombs. With very good tanking and navigation skills mwding Malediction interceptor can survive a single bombing if it is not running its mwd idly once again but moving. Makes for good bait also. The SB decloaks to bomb the inty, inty rushes towards SB to point it instead of running away or warping out. If you are dealing with multiple stealth bombers then neither recon nor inty can survive, but the bomb target does have 10 seconds to gtfo of there so just deny them kills by escaping.
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Linistitul
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Posted - 2009.11.14 11:15:00 -
[12]
Sensor boosted + Remote sensor boosted Armageddon = bomber carnage 
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Admiral Goberius
Amarr eXceed Inc.
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Posted - 2009.11.14 14:18:00 -
[13]
have someone escort you :V
- Gob
________ Alt of Goberth Ludwig |

Suas
Perkone
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Posted - 2009.11.14 14:25:00 -
[14]
Originally by: Admiral Goberius have someone escort you :V
- Gob
How is that going to save you if you're in a T1 hauler? _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Darzian
|
Posted - 2009.11.14 18:25:00 -
[15]
Originally by: lilrez
Originally by: Darzian
Originally by: Klausan [Hound, PvP Gubs] 400mm Reinforced Rolled Tungsten Plates I Micro Auxiliary Power Core I Damage Control II
1MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket Covert Ops Cloaking Device II
Small Targeting System Subcontroller I Small Targeting System Subcontroller I
I like it... those cloaky **** won't know what hit em 
I can't fly hounds tho so I knocked this out for the Nemesis, less ehp due to grid issues on the Nemesis but in most other respects its pretty similar (can lock 1/2 sec faster due to the sebo)...
[Nemesis, WTF Hit Me?] Damage Control II 200mm Reinforced Rolled Tungsten Plates I
Stasis Webifier II 1MN MicroWarpdrive II Sensor Booster II, Scan Resolution Warp Scrambler II
Rocket Launcher II, Gremlin Rocket Rocket Launcher II, Gremlin Rocket Covert Ops Cloaking Device II Light Electron Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S
Targeting System Subcontroller I Targeting System Subcontroller I
:facepalm:
Thx for the constructive criticism 
There may be something in sebo'd ships but I expect them to be cloaked or half way there before grid has even loaded (yes I need a better pc).
I think the sb has a chance against another one since it can get under then guns and apply dps to the likely flimsy tank on the target. If there is something wrong with that reasoning please let me know what it is rather than flaming me kthx. |

Ulwithy Arillious
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Posted - 2009.11.17 01:42:00 -
[16]
I've killed more than one with my interceptor. They probably didn't know what they were doing, but they died nicely enough.
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Robert0288
Caldari g guild Imperial Republic Of the North
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Posted - 2009.11.17 07:45:00 -
[17]
any t2 frig should be able to survive a single bomb so long as their MWD isn't on. If you have an AB fit you should be able to survive multiple bombs.
I would say a lach or arazu should be able to knock them our pretty well as they can survive torps bombs, have extended points and can fit some sort of a tank as well as sensor boosters.
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Caroline Nikon
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Posted - 2009.11.17 10:56:00 -
[18]
easy just drag 20 rifters each one with 5 t1 drones asssigned to it all around the area and they will get nervous of being uncloaked and leave.
If too much work.. just leave a munin or 2 and a logistic ship near the bridge when the freighter is to get in. You will pop 1 or 2 Sbombers each tiem they uncloak and the logistic can extend the freighter live a LOT (and no SBbombers are hopeless on killing a logistic equiped with an AB.)
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Steve Celeste
Caldari Overdogs
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Posted - 2009.11.17 11:13:00 -
[19]
ITT: we make fun of idiots who think that drones still decloak
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Lucky Hands
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Posted - 2009.11.17 11:21:00 -
[20]
Edited by: Lucky Hands on 17/11/2009 11:22:48 Well u could put on a probe launcher each. shoot probes out afew k apart all over the place. If u know theyr usally at 30km shooting bombs it shuldnt be that hard and shouldnt take to much work. not 100% probes decloak but last time i checked they did. not played for long so i guess just try it out.
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Caroline Nikon
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Posted - 2009.11.17 11:56:00 -
[21]
Originally by: Steve Celeste ITT: we make fun of idiots who think that drones still decloak
They do not reliably do it. But they do it.. I have been decloaked at least 6 times this last month by drones.
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Sir Fourhead
Minmatar Republic Military School
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Posted - 2009.11.17 15:24:00 -
[22]
Originally by: Caroline Nikon easy just drag 20 rifters each one with 5 t1 drones asssigned to it all around the area and they will get nervous of being uncloaked and leave.
Or, you know, they just start bombing.
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Shonion
FREE GATES THE KLINGONS
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Posted - 2009.11.19 12:10:00 -
[23]
Originally by: Darzian Edited by: Darzian on 13/11/2009 12:40:39 Anybody got some decent tactics for taking out stealth bombers that sit on jump bridges and bomb people using it?
Ruuuun...  |

lilrez
GoonFleet GoonSwarm
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Posted - 2009.11.19 13:02:00 -
[24]
Originally by: Darzian Edited by: Darzian on 15/11/2009 01:44:14 Edited by: Darzian on 15/11/2009 01:40:20
Originally by: lilrez
Originally by: Darzian
Originally by: Klausan [Hound, PvP Gubs] 400mm Reinforced Rolled Tungsten Plates I Micro Auxiliary Power Core I Damage Control II
1MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket Covert Ops Cloaking Device II
Small Targeting System Subcontroller I Small Targeting System Subcontroller I
I like it... those cloaky **** won't know what hit em 
I can't fly hounds tho so I knocked this out for the Nemesis, less ehp due to grid issues on the Nemesis but in most other respects its pretty similar (can lock 1/2 sec faster due to the sebo)...
[Nemesis, WTF Hit Me?] Damage Control II 200mm Reinforced Rolled Tungsten Plates I
Stasis Webifier II 1MN MicroWarpdrive II Sensor Booster II, Scan Resolution Warp Scrambler II
Rocket Launcher II, Gremlin Rocket Rocket Launcher II, Gremlin Rocket Covert Ops Cloaking Device II Light Electron Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S
Targeting System Subcontroller I Targeting System Subcontroller I
:facepalm:
Thx for the constructive criticism 
There may be something in sebo'd ships but I expect them to be cloaked or half way there before grid has even loaded (yes I need a better pc).
I think the sb has a chance against another one since it can get under their bombs and apply dps to the likely flimsy tank on the target. If there is something wrong with that reasoning please let me know what it is rather than flaming me kthx.
Also I don't need an escort as I'll probably just get a blockade runner and tank it heavily and they're also not there all the time - I'd just like to fight these guys cos they are annoying when they are here and I'd like to prevent my ali mates getting bombed.
I might try a sebo'd arazu or lach due to the increased point range.
The point is that if you want to use the jb to get a hauler or something soft through you park Stealth Bomber repellent in the form of a sensor boosted Artycane. Use the bridge with the softy, jump the cane through. Holla. |

Marcus Henik
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Posted - 2009.11.19 16:03:00 -
[25]
cloaked hic or dictor. to my knowlage cloaking delay dosent affect the bubble. back him up with a good inty pilot and you wll have dead sb. heavy interdictor is preferable because of the damage a sb gang can do. also if that SB pilot is a creature of habbit, always appearing from the same spot you can try the depth charge method. 2 bombs will kill a untanked sb, especially since they are usually not moving when in stalk mode. but this can get pretty expnsive really quick and almost never works twice.
|

Robert Hansson
Caldari Big Shadows Atlas Alliance
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Posted - 2009.11.19 23:20:00 -
[26]
titan fart! 
Ofc you will need to repaint your pos but if the sb ain't on full alert (wich is hard to do all the time) that might work, expensive as hell, and risky too. But funny when it works |

Vidi Angelus
Caldari Axis and Alloys Libertas Fidelitas
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Posted - 2009.11.20 00:15:00 -
[27]
Originally by: Suas
Originally by: Admiral Goberius have someone escort you :V
- Gob
How is that going to save you if you're in a T1 hauler?
T1 haulers can be tanked to survive more than 1 bomb, they can even be tanked to survive 3 bombs. They can also be setup to take 1/4 the EFT damage from a stealth bomber using a target painter.
most of this thread is idle speculation from people with little to no practical experience with bombers in such situations.
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Vasim Vio
The Graduates Morsus Mihi
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Posted - 2009.11.20 11:20:00 -
[28]
Originally by: Marcus Henik 2 bombs will kill a untanked sb, especially since they are usually not moving when in stalk mode.
Did you tried that? You can't kill most of stealth bombers with 2 bombs. May be manticore with some shield rigs will have enough signature radius to get killed (but shield rigs will mean shield extenders too... no chance).
I think, to sure kill untanked sb - you need about 5-6 bombs. Otherwise hounds and purifiers will stay alive.
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Morel Nova
Ministry of War
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Posted - 2009.11.20 13:39:00 -
[29]
Originally by: Ladani Edited by: Ladani on 14/11/2009 08:52:20
Sensor booster Arazu or Lachesis. Extended warp disruptor and scramler ranges, warrior II drones, some kind of guns able to snipe to 30-40km. Make sure that it is tanked and not running its mwd idly, however, as several stealth bombers can take it out with bombs. With very good tanking and navigation skills mwding Malediction interceptor can survive a single bombing if it is not running its mwd idly once again but moving. Makes for good bait also. The SB decloaks to bomb the inty, inty rushes towards SB to point it instead of running away or warping out. If you are dealing with multiple stealth bombers then neither recon nor inty can survive, but the bomb target does have 10 seconds to gtfo of there so just deny them kills by escaping.
recons wont do it if you actually want to catch and kill. lach doesnt have a cov-ops cloak. I still think close range fitted SB would work fine, everything else has targeting delay after decloak. Reward small gang/solo pvp!
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Pod Amarr
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Posted - 2009.11.22 12:02:00 -
[30]
Originally by: lilrez Sensor boosted-Artycane imo. 
this
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Arthello
Pilots Of Honour Aeternus.
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Posted - 2009.11.22 22:23:00 -
[31]
Best bet is either a sensorboosted HAC, for example a Zealot, or a cloaked hic/dic somewhere around where you expect the bomber to engage from. They often use the same bookmarks, or at least attack from the same side, because they need a celestial in front of where they're facing to warp off quickly. Even taking the time to warp to a safespot instead of a celestial gives the defender a couple more seconds to kill the bomber. Bombers are slow aligners so if they're not directly aligned they will go down to alerted sniper HACs. I know because I've killed many bombers in that fasion.
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Vxrasa
Caldari Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.11.23 03:59:00 -
[32]
Sensor Boosted Zealots. -------------------------
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Gavin DeVries
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Posted - 2009.11.23 04:54:00 -
[33]
[Rifter, Bomber Baiter] Nanofiber Internal Structure II F-89 Synchronized Signal Amplifier F85 Peripheral Damage System I
Medium Shield Extender II Warp Disruptor II 1MN Afterburner II
125mm Gatling AutoCannon II, Republic Fleet EMP S 125mm Gatling AutoCannon II, Republic Fleet EMP S 125mm Gatling AutoCannon II, Republic Fleet EMP S Salvager I
[empty rig slot] [empty rig slot] [empty rig slot]
Sit motionless at the jump bridge with the AB and DC running. As soon as the bomber appears on the overview, CTRL+doubleclick on it to start locking and approaching the target. He can't kill you with a bomb; it takes about 3 bombs. If he's not fitted with warp core stabs, you scramble him, close, rip him apart, and salvage the wreck. It can be done with all T1 fitting. DC II is hard to fit with the 24 km point. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

I SoStoned
Caldari
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Posted - 2009.11.23 06:59:00 -
[34]
Anyone try one of those /other/ interceptors... the useless ones (stiletto, malediction, ares/keres)?
As the SB's about 30km or less you can lay an overheated point on him before you start moving (if it can even lock that far). Then just AB on over and pick him off while he sits there and cries.
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