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Thread Statistics | Show CCP posts - 1 post(s) |

Dursun Idris
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Posted - 2009.11.19 12:23:00 -
[1]
if: 200 damage from a turret. %5 damage (one bonus) = 210 damage. if: 100 damage from a turret %5 damage 100 damage from a launcer %5 damage (two bonuses)= 210 damage.
Dear CCP, see? Split weapon problems start with here...
And don't even ****ing let me start about arties and nagl***... Only viable explanation to this nerf is Iceland got too cold and DEV's got brainfreeze.
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Dursun Idris
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Posted - 2009.11.29 12:03:00 -
[2]
Top.
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Dursun Idris
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Posted - 2009.12.02 00:02:00 -
[3]
So we do stuck with that idiotic nerf?
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Dursun Idris
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Posted - 2009.12.03 09:56:00 -
[4]
Worst tank. "Lol" damage. So what is the point of nagl***s? Poke enemy dreads with its pointy parts?
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Dursun Idris
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Posted - 2009.12.03 11:11:00 -
[5]
Originally by: Wildest Edited by: Wildest on 03/12/2009 11:00:25 i think i know what CCP is trying to do to all minmatar pilots...they want us to fly only Command ships or lower ...and maybe the occasional BS....couse frankly at the way minmatar caps are now u would be better off flying a Sleipnir into combat..as it would prolly do more dmg to the other fleet then ur naglfar...
my 2 cents
I agree your opinion that they are on the way to remove minmatar caps. But at least, minmatar BS's got a reason to deploy now, both with ac's and arties... But i feel a nerfbat coming soon to ac faloff :( (After i saw easyly obtainable 90km faloff - can go to 130 and 150 with fantasy setups - on AC's)
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Dursun Idris
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Posted - 2009.12.03 13:21:00 -
[6]
Stalin: Death is the solution to all problems. No man - no problem.
Nozh's point of view to minmatar cap problems... If no one will use them, there will be no further need to fix them 
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Dursun Idris
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Posted - 2009.12.08 08:19:00 -
[7]
Lack of response from a dev makes it between the line of being amusing and annoying...
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Dursun Idris
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Posted - 2009.12.08 10:49:00 -
[8]
3 high slots and +%100 turret damage, anyone? Saves you from making another ship model ccp...
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Dursun Idris
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Posted - 2009.12.09 09:15:00 -
[9]
New naglfar suggestion...
5 low 6 med 3 high 2 turret highpoint
Role bonus: +%100 x-large turret dps +%5 projectile damage(or rof) +%7.5 x-large turret faloff per level. -20 cpu
Fixed?
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Dursun Idris
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Posted - 2009.12.15 14:46:00 -
[10]
Originally by: Wildest Pls fix the Naglfar...as it is it's just a waste of skillpoints to train for it... before Dominion it was actually on the same lvl as other dreads and ppl could use them if they wanted..but now..there good to take insurance on them if ur lucky... who ever thought up this nerf should really start playing the game..or at least test the dread in an actual combat situation....not the most likely never to happen one...
thx in advance
my 2 cents
Postponing easy things and go for hard part first to fix things are fail at start... Make it marauder, make it proj ship and everyone will be happy... Test it with 4 ppl using dreads, see how it works, and tweak. Unless you are ****** it will take like 1 hour to get done. No dreadful formulas like explosion speed after this...
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Dursun Idris
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Posted - 2009.12.17 09:05:00 -
[11]
Edited by: Dursun Idris on 17/12/2009 09:06:09 Good thing to see this thread is still going on... As for myself i am not going to shut up unless we get a fix- or a REASONABLE response from a dev...
Edit: Fixed a typo.
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Dursun Idris
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Posted - 2009.12.19 15:34:00 -
[12]
top!
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Dursun Idris
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Posted - 2009.12.22 14:12:00 -
[13]
Originally by: CCP Abathur Naglfar has been made Vertical again.
    
Thanks for hearing our pleas... But another thing, while you have hands on those, how about making it 2 turrets, removing a low and 2 highs and giving it %100 turret damage bonus?

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