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Thread Statistics | Show CCP posts - 1 post(s) |

Linas IV
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Posted - 2009.11.20 00:08:00 -
[1]
REVERT THE ****ING NAGLFAR!!!!
This is not fun anymore, Citadel Torps/Cruise are an ABSOLUTE JOKE on sisi atm, (Lol 2250m Exp-rad. wtf)
Don't try to tell me we should fit freaking targetpainters on a shieltanking Dreadnought, just to serve their one and only purpose: To shoot towers!
Additionaly dropping the first and lowering the 2nd Projectile bonus rendered the Naglfar completely useless again in Capital fights. (Revelation FOTM again with those changes)
Leave it as it ***ING IS ON TQ ATM!!
I dont care about your planned weapon rebalances.
Just leave it as it is, weapons and all.
Thats all.
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Linas IV
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Posted - 2009.11.21 10:37:00 -
[2]
Originally by: Hun Jakuza
Naglfar was unbalanced? Ok Keep the 7.5% dual bonus and REMOVE 1 missile launcher. EVEN BOTH. Because the real focused weapon system on the ship was the ONLY useful part!
QFT
Really throw away the Launchers and increase the Projectile Bonuses FINALY that its two Turrets can compare with the three on other dreads.
The new Citadel Torps/Cruises are utterly trash for nearly every purpose, and No TPs aren't the Way to go to fix them!
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Linas IV
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Posted - 2009.11.23 16:34:00 -
[3]
Well, after visiting Sisi Today and noticing that nothing on this topic has change yet, I re-red Nozh's Devblog and tried now to imagine an alternative that should make most people happy (hopefully...)
Quote: Naglfar: Final Edition
Slot Layout: 4 / 6 / 6 2x Turrets / 1x Missile-launcher (one less Highslot and ML, reduce PG accordingly)
Bonuses: 5% XL-Projectile Rof per level 7,5% XL-Projectile Falloff per level
Role Bonus: 50% XL-Projectile Damage
Results: (with the new weapon changes)
-3 Effective bonused Weapons (Turrets) finaly!! => same as all other dreads. -Still the weakest Tank. -Closerange Turret-Damage slightly below Rev-Level, a bit above when using the aditional Torp Launcher. (but still well below Moros with Ions + Sentries) -Reasonably able to hit Towers with ACs. (due to Falloff-Bonus) -Longrange Turret-Damage on par with the Moros, a bit more range due to higher Falloff, but still a lot less dmg than a Rev. -Added Damage for additional skill time (1x Cit-Torp/Cruise) but not necessary.
=> Fixed Naglfar
So please try to consider it at least.
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Linas IV
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Posted - 2009.11.23 18:57:00 -
[4]
Originally by: Seriously Bored That's more powerful that the original 7.5%/7.5% Nag bonuses man...
No it isn't because of the one Laucher less. Calculate it for yourself.
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Linas IV
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Posted - 2009.11.28 22:12:00 -
[5]
Bump
This problem needs to be looked at seriously.
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