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Thread Statistics | Show CCP posts - 1 post(s) |

Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.11.15 15:19:00 -
[1]
this is pretty damn ******ed on CCPs part i mean you admit something was screwed and did not work so you change it everyone is happy (other dread pilots were not complaining) then for no reason you nerf it again.
TBH this is just ridiculous flying a nag requires about 50% more skill training in the first place since you need to train missile support skills and gunnery skills anyway and you are already adding a horrible change in terms of yet another weapon system to train with citadel cruise. Then to add insult to injury nags wont even wok best with projectiles (again).
I guess you have forgotten that it was better to fit lasers or hybrids (depending on short or long range) on the nag before you fixed it and now its a single 5% damage bonus rather than 7.5% ROF bonus that was in existence before you made the nag reasonable with the last patch it will be even more advantageous to use lasers or blasters than it was back then. I have a minmatar dread 5 pilot yet even with the maximum bonus I will still be far better off using lasers/hybrids if this change goes through.
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Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.11.15 15:36:00 -
[2]
Originally by: Faol'gus They are boosting projectiles. The increase in performance for capital projectile guns requires a comparable nerf in ship bonuses to compensate.
even if EMP damage gets boosted by 10% before nag got boosted last patch it effectively got a 50% DPS bonus with dread 5 (7.5% rof/level) and lasers/hybrids still did more damage when fitted now its effectively got a 25% DPS bonus +10% ammo increase which means 37.5% overall DPS bonus on projectiles vs unbonused right now with current ammo so thats 12.5% less than before the last patch when it got boosted and that was IF you have a Lv5 dread pilot so now there will be an even bigger difference between how effective projectiles are on a nag vs hybrids/lasers. If they really were trying to nerf it because of the ammo changes then reducing the current 7.5% damage bonus to just 5% would have meant a 10% damage reduction for most pilots or 12.5% reduction for max skilled which is pretty much equivalent to the boost given to the ammo. Leaving the 7.5% ROF bonus in place and still making the nag better with projectiles than other weapons.
But obviously that may just be too logical for CCP to follow
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Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.11.15 20:33:00 -
[3]
Originally by: Seishi Maru Edited by: Seishi Maru on 15/11/2009 16:12:22
Originally by: Random Womble
A 10% damage boost on 70% of the base damage of the ship is a7% damage boost. Tha we got form EMP.. doe snto compensate the HUGE nerf at all fromt he bonuses.
I think you missed the point of my post i think current nerf is silly and it would be more sensible instead to keep it 2 projectile bonuses and just change the projectile damage bonus from 7.5% to 5% with Lv4 dread effective DPS multiplier from bonuses (and projectile damage change) for projectile guns would look roughly like this: Nag 1 year ago - 1.43x Nag on TQ now - 1.86x Nag on SiSi with 9.1% EMP boost - 1.309x Nag I proposed above (7.5% projectile ROF, 5% Projectile Damage bonus) with 9.1% EMP boost - 1.87x (so a very very slight increase for Lv4 over current TQ nag slight decrease for Lv5, Lv5 curently on TQ is x2.2 with this change would be x2.182 but again roughly equal)
Now that admittedly is only the damage modifier for projectile damage so that ignores that the missile damage is buffed on Nag 1 year ago and Nag on SiSi (not including the actual torp DPS boost which would be irrelevant if using citadel cruise) however bonusing both projectiles and missiles also means reverting back to needing both types of damage mods which is not good.
I also had forgotten that blaster and railgun DPS is being boosted so infact the gap would be even larger between nag fitted with hybrids over nag fitted with projectiles than I was thinking.
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Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.11.20 21:11:00 -
[4]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 20/11/2009 17:22:48
Originally by: Seriously Bored
ED: Any optimism I had was lost once the line "Capital Torps will need Target Painters for full effectiveness" was uttered.
I'm actually wondering if there is a stealth buff to target painters in the working.
Would make sense to have them work on sieged dreads, triaged carriers and otherwise ewar-immune supercaps, as it doesnt interfere with any systems on the target ship but just points a flashlight at them.
Would give my Rapier some use in fleets, apart from the obvious "hey lets pop this recon for teh lulz" target decoy.
If you want to go down the conspiracy theory route regarding target painters as i said in the other thread could be intentionally designed so someone actually buys and uses those lovely new (rubbish) domination target painters that will be coming out as loot for the epic arc in domi
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