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DarkSim Market
Science and Trade Institute Caldari State
2
|
Posted - 2012.06.14 17:08:00 -
[1] - Quote
I think this is an excellent change. Why?
Pubbie scum that want to mine in highsec but don't want to be suicide ganked will have to use the low yield, high tank mining barge (an actual trade off, for once!).
Real miners will be using hulks, but because they need protection, the peasants will be forced into low-sec and will need to mine in groups and actually have pilots with them (because in high sec you can't protect against a suicide gank by having friends, in lowsec you can). This helps ensure the hulk is finally filling its role as a low sec mining ship.
CCP this is brilliant. It provides pubbie highsec scum with a way to avoid hulkageddon and makes miners (FOR THE FIRST TIME IN EVE'S HISTORY) have to consider cost/benefit of their activities instead of just watching the isk roll in while AFK in 1.0 systems. It might also help revitalize low-sec piracy and push the grief corps out of camping the jita 4-4 undock.
<3 |

AFK Hauler
State War Academy
441
|
Posted - 2012.06.14 17:10:00 -
[2] - Quote
DarkSim Market wrote:I think this is an excellent change. Why?
Pubbie scum that want to mine in highsec but don't want to be suicide ganked will have to use the low yield, high tank mining barge (an actual trade off, for once!).
Real miners will be using hulks, but because they need protection, the peasants will be forced into low-sec and will need to mine in groups and actually have pilots with them (because in high sec you can't protect against a suicide gank by having friends, in lowsec you can). This helps ensure the hulk is finally filling its role as a low sec mining ship.
CCP this is brilliant. It provides pubbie highsec scum with a way to avoid hulkageddon and makes miners (FOR THE FIRST TIME IN EVE'S HISTORY) have to consider cost/benefit of their activities instead of just watching the isk roll in while AFK in 1.0 systems. It might also help revitalize low-sec piracy and push the grief corps out of camping the jita 4-4 undock.
<3
Real miners don't need protection, they mine aligned.
|

Dave stark
Black Nova Corp. IMPERIAL LEGI0N
20
|
Posted - 2012.06.14 17:13:00 -
[3] - Quote
to be honest i'm still finding it hard to justify a reason to use anything but the max yield ship. |

DarkSim Market
Science and Trade Institute Caldari State
2
|
Posted - 2012.06.14 17:14:00 -
[4] - Quote
Dave stark wrote:to be honest i'm still finding it hard to justify a reason to use anything but the max yield ship.
Exactly. And to protect it you'll have to bring friends, go to low-sec and actively play. |

Dave stark
Black Nova Corp. IMPERIAL LEGI0N
20
|
Posted - 2012.06.14 17:19:00 -
[5] - Quote
DarkSim Market wrote:Dave stark wrote:to be honest i'm still finding it hard to justify a reason to use anything but the max yield ship. Exactly. And to protect it you'll have to bring friends, go to low-sec and actively play.
i've made this point in another thread, but low sec is the riskiest place to mine without the highest reward. if you're going to move out of the comfort zone of concord's warm embrace then go all the way to 0.0.
in an industry V system, with a cyno jammer. you'll get the most isk/m3, and there's no need for a huge ore bay or a huge tank.
hence, i just can't justify using anything but the max yield ship. nice that there are ships to fill roles, the roles just seem redundant. perhaps the one with lots of ehp to avoid suicide ganking in empire but meh, just find yourself a quiet system to mine in. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
236
|
Posted - 2012.06.14 17:21:00 -
[6] - Quote
DarkSim Market wrote:I think this is an excellent change. Why?
Pubbie scum that want to mine in highsec but don't want to be suicide ganked will have to use the low yield, high tank mining barge (an actual trade off, for once!).
Real miners will be using hulks, but because they need protection, the peasants will be forced into low-sec and will need to mine in groups and actually have pilots with them (because in high sec you can't protect against a suicide gank by having friends, in lowsec you can). This helps ensure the hulk is finally filling its role as a low sec mining ship.
CCP this is brilliant. It provides pubbie highsec scum with a way to avoid hulkageddon and makes miners (FOR THE FIRST TIME IN EVE'S HISTORY) have to consider cost/benefit of their activities instead of just watching the isk roll in while AFK in 1.0 systems. It might also help revitalize low-sec piracy and push the grief corps out of camping the jita 4-4 undock.
<3
so you are a goon alt? [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

strenif
Caldari War Machine STR8NGE BREW
0
|
Posted - 2012.06.14 17:21:00 -
[7] - Quote
/agree
0.0 doesn't change but this is huge for high sec miners and as said by the OP may even push miners into low sec mining ops.
Good work CCP! |

strenif
Caldari War Machine STR8NGE BREW
0
|
Posted - 2012.06.14 17:23:00 -
[8] - Quote
Barbara Nichole wrote:
so you are a goon alt?
... Goons would HATE this change. Way to think it through before posting. |

Dave stark
Black Nova Corp. IMPERIAL LEGI0N
20
|
Posted - 2012.06.14 17:24:00 -
[9] - Quote
strenif wrote:/agree
0.0 doesn't change but this is huge for high sec miners and as said by the OP may even push miners into low sec mining ops.
Good work CCP!
i doubt it'll push people in to low sec, low sec is the worst place to mine by a huge stretch. |

AFK Hauler
State War Academy
442
|
Posted - 2012.06.14 17:45:00 -
[10] - Quote
Dave stark wrote:strenif wrote:/agree
0.0 doesn't change but this is huge for high sec miners and as said by the OP may even push miners into low sec mining ops.
Good work CCP! i doubt it'll push people in to low sec, low sec is the worst place to mine by a huge stretch.
I'm think that this will be the next item up for CCP... (based on the QQs that will flow)
Increase the warp strength on mining ships for low sec mining possibilities on the T2 ship hulls.
|

J3ssica Alba
Federal Navy Academy Gallente Federation
439
|
Posted - 2012.06.14 17:51:00 -
[11] - Quote
strenif wrote:Barbara Nichole wrote:
so you are a goon alt?
... Goons would HATE this change. Way to think it through before posting.
Once upon a time a goonie said that only they are allowed to call people "pubbies'. Op used the term "pubbie scum" which either means he is a goon alt or he is infringing upon goon copyright of the term. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

strenif
Caldari War Machine STR8NGE BREW
0
|
Posted - 2012.06.14 17:55:00 -
[12] - Quote
J3ssica Alba wrote:strenif wrote:Barbara Nichole wrote:
so you are a goon alt?
... Goons would HATE this change. Way to think it through before posting. Once upon a time a goonie said that only they are allowed to call people "pubbies'. Op used the term "pubbie scum" which either means he is a goon alt or he is infringing upon goon copyright of the term.
Reeaallly.... I'm going to have to start using that term then. |

Keeryn
Massive PVPness Psychotic Tendencies.
0
|
Posted - 2012.06.14 17:58:00 -
[13] - Quote
DarkSim Market wrote:I think this is an excellent change. Why?
Pubbie scum that want to mine in highsec but don't want to be suicide ganked will have to use the low yield, high tank mining barge (an actual trade off, for once!).
Real miners will be using hulks, but because they need protection, the peasants will be forced into low-sec and will need to mine in groups and actually have pilots with them (because in high sec you can't protect against a suicide gank by having friends, in lowsec you can). This helps ensure the hulk is finally filling its role as a low sec mining ship.
CCP this is brilliant. It provides pubbie highsec scum with a way to avoid hulkageddon and makes miners (FOR THE FIRST TIME IN EVE'S HISTORY) have to consider cost/benefit of their activities instead of just watching the isk roll in while AFK in 1.0 systems. It might also help revitalize low-sec piracy and push the grief corps out of camping the jita 4-4 undock.
<3
sorry but everything you say here has no back bone, and really doesn't do anything for this argument, high sec mining is easy to do, as someone else said move to a quiet area, i did that for a very long time
also low sec mining is crap... more active systems with no better ore! how bout getting ride of some highsec instead and make more of the universe player owned null sec |

Ramon Sohei
URSALIS LOGISTICS GROUP Villore Accords
4
|
Posted - 2012.06.14 18:20:00 -
[14] - Quote
From CCP:
Quote: Navitas, Bantam, Burst: long range offensive platforms. The Navitas is being overhauled as a drone boat, a role currently lacking among tech 1 small hulls. The Bantam will replace the Merlin as the long range dedicated Caldari sniper. Finally, the Burst still is bit blurry at the moment GÇô considered roles are mobile artillery platform, drone boat or a mix of both.
I'm not sure I understand the statement about the drone boat role lacking in T1 small hulls. The Imicus has been a great T1 drone boat. Does well as a q-ship for can flipping as noone expects 3 drones to come out from it. Does this mean the Imicus dronebay will get nerfed or that the Navitas get a larger dronebay? |

Makkal Hanaya
Drakenburg
110
|
Posted - 2012.06.14 18:29:00 -
[15] - Quote
1. I don't think this will revitalize low sec. 2. I do like the new ORE T1 barge. It's even a nice yellow color, which nothing else in EVE is. 3. I still want a tetris or bejeweled like mini-game to pop up when I mine. although my eyes were open they might have just as well've been closed
|

DarkSim Market
Science and Trade Institute Caldari State
2
|
Posted - 2012.06.14 19:14:00 -
[16] - Quote
Dave stark wrote:strenif wrote:/agree
0.0 doesn't change but this is huge for high sec miners and as said by the OP may even push miners into low sec mining ops.
Good work CCP! i doubt it'll push people in to low sec, low sec is the worst place to mine by a huge stretch.
Perhaps CCP could buff low-sec mining yield? I don't see why low-sec couldn't really be made into a kind of "miners sec" with by far the richest ors. At least it would give it some purpose to exist instead of just being a boundary between 0.0 and high-sec. It would give pirates more targets, miners some excitement (and reason to coordinate) and give them a shorter path to key markets than what 0.0 mining would offer.
As someone pointed out, mining in 0.0 in an industry V system and a cynojammer is far far safer then low sec and with much better ores. |

DarkSim Market
Science and Trade Institute Caldari State
2
|
Posted - 2012.06.14 19:15:00 -
[17] - Quote
J3ssica Alba wrote:strenif wrote:Barbara Nichole wrote:
so you are a goon alt?
... Goons would HATE this change. Way to think it through before posting. Once upon a time a goonie said that only they are allowed to call people "pubbies'. Op used the term "pubbie scum" which either means he is a goon alt or he is infringing upon goon copyright of the term.
Anyone who is not part of the glorious science and trade institute is pubbie scum. Even goons. |

Jodi Bong
Forsaken Enigma Intoxications Inc.
0
|
Posted - 2012.06.14 20:08:00 -
[18] - Quote
DarkSim Market wrote:Dave stark wrote:strenif wrote:/agree
0.0 doesn't change but this is huge for high sec miners and as said by the OP may even push miners into low sec mining ops.
Good work CCP! i doubt it'll push people in to low sec, low sec is the worst place to mine by a huge stretch. Perhaps CCP could buff low-sec mining yield? I don't see why low-sec couldn't really be made into a kind of "miners sec" with by far the richest ors. At least it would give it some purpose to exist instead of just being a boundary between 0.0 and high-sec. It would give pirates more targets, miners some excitement (and reason to coordinate) and give them a shorter path to key markets than what 0.0 mining would offer. As someone pointed out, mining in 0.0 in an industry V system and a cynojammer is far far safer then low sec and with much better ores.
But yet no one has thought how this is going to hurt the Solo miners that mine in the upgraded null sec areas. These miners have to have a tank on that will be able to with-stand whatever spawn the system throws at them. |

Spork Witch
Entropic Creations Corporation
1
|
Posted - 2012.06.14 20:19:00 -
[19] - Quote
So as long as we're turning this into WoW by eliminating any reliance on other players (hell, any INCENTIVE to work with other players), can we just make PvP opt-in only in all secstatuses?
How about we also make the station hangar universal? I mean, really, who needs to haul stuff, all the other solo "MMO"s have a unified bank that's shared everywhere.
Can we make POS's personal assets now. And you know what, get rid of the fuel, too, since that requires at least a second character to be able to supply yourself.
This is ******* EVE.
This is not Hello Kitty Online.
This is not World of Warcraft.
Ships that are good at mining, suck at hauling. If you want to be efficient, work with other players; you know, the POINT of an MMO.
It kills me, you listen to baseless bullshit last year during Incarna, when a bunch of ******* RETARDS flipped out over an obviously-not-to-be-implemented blog, and almost completely kill all non-FiS development. Now you **** what makes EVE, EVE by coddling a bunch of WoWtards that refuse to associate with another person, while whining about how they can't solo the universe?
You think the riots last year were bad? Keep coddling the fucktards that can't figure out that multiplayer means WORKING with multipl players, and ruin your game, the best MMORPG on the market, in the history of th genre, in the process. |

Dave stark
Black Nova Corp. IMPERIAL LEGI0N
24
|
Posted - 2012.06.14 20:20:00 -
[20] - Quote
Jodi Bong wrote:DarkSim Market wrote:Dave stark wrote:strenif wrote:/agree
0.0 doesn't change but this is huge for high sec miners and as said by the OP may even push miners into low sec mining ops.
Good work CCP! i doubt it'll push people in to low sec, low sec is the worst place to mine by a huge stretch. Perhaps CCP could buff low-sec mining yield? I don't see why low-sec couldn't really be made into a kind of "miners sec" with by far the richest ors. At least it would give it some purpose to exist instead of just being a boundary between 0.0 and high-sec. It would give pirates more targets, miners some excitement (and reason to coordinate) and give them a shorter path to key markets than what 0.0 mining would offer. As someone pointed out, mining in 0.0 in an industry V system and a cynojammer is far far safer then low sec and with much better ores. But yet no one has thought how this is going to hurt the Solo miners that mine in the upgraded null sec areas. These miners have to have a tank on that will be able to with-stand whatever spawn the system throws at them.
as long as the hulk doesn't lose any tank and is indeed the highest yield exhumer then nothing will change, the current hulk can tank null sec belt spawns (yes i know it involves faction mods but still it can be done) besides, nothing stops some one dropping a combat ship in the belt to clean up, even if a hulk can't perma tank them with t2 modules it'll tank long enough for some thing like a tengu or a mach etc to take out a belt spawn. |

Alain Kinsella
120
|
Posted - 2012.06.14 22:40:00 -
[21] - Quote
Dave stark wrote: as long as the hulk doesn't lose any tank and is indeed the highest yield exhumer then nothing will change, the current hulk can tank null sec belt spawns (yes i know it involves faction mods but still it can be done) besides, nothing stops some one dropping a combat ship in the belt to clean up, even if a hulk can't perma tank them with t2 modules it'll tank long enough for some thing like a tengu or a mach etc to take out a belt spawn.
That appears to be the case. Hulk and Covetor more or less 'as-is', Procurer and Skiff as Tank/low-yield (devblog said possible BS tank), Retriever/Mack as Med-yield/low-tank /w an almost built-in jetcan.
Depending on the drone bay configs, it sounds like you could almost deal with any mining op with a mix of the above and a few non-ORE defensive support (mostly tackle and a couple logi).
Very interesting take on tiericide, when applied to the ORE fleet.
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

Dave stark
Black Nova Corp. IMPERIAL LEGI0N
24
|
Posted - 2012.06.14 22:57:00 -
[22] - Quote
Alain Kinsella wrote:Depending on the drone bay configs, it sounds like you could almost deal with any mining op with a mix of the above and a few non-ORE defensive support (mostly tackle and a couple logi).
if some one hot drops your mining op every thing that isn't a procurer will be a wreck before you can fend them off, i'll wager.
however in terms of npc rats with every ship having a 25-50m3 drone bay, the swarm of drones will deal with rats easily enough.
let's face it though, an orca will always haul ore faster than a mackinaw and the hulk is still going to be the daddy of mining yield. i highly doubt mining op fleet composition will change in any way what so ever. at least in null sec operations. |

Mitchell Hagen
Space Reclamation Corporation Immortal Suns
0
|
Posted - 2012.06.15 00:29:00 -
[23] - Quote
Procurer has a scan radius comparable to a T1 frigate.
New Procurer gets battleship tank.
New Procurer is fitted with warp disruptor in its mid-slot.
Fear the new Q-ship Tackle Procurer!
|

Enna Bairelle
Lar Sara Nation
5
|
Posted - 2012.06.15 00:31:00 -
[24] - Quote
Mitchell Hagen wrote:Procurer has a scan radius comparable to a T1 frigate.
New Procurer gets battleship tank.
New Procurer is fitted with warp disruptor in its mid-slot.
Fear the new Q-ship Tackle Procurer!
New FOTM in terms of baitship ?  |

Mitchell Hagen
Space Reclamation Corporation Immortal Suns
0
|
Posted - 2012.06.15 00:44:00 -
[25] - Quote
Enna Bairelle wrote:Mitchell Hagen wrote:Procurer has a scan radius comparable to a T1 frigate.
New Procurer gets battleship tank.
New Procurer is fitted with warp disruptor in its mid-slot.
Fear the new Q-ship Tackle Procurer!
New FOTM in terms of baitship ?  Quite probably longer. It would have a good chance of surviving long enough for off-grid lurkers to warp in and turn the attacking ship into scrap metal.
But I'm thinking of its role in all-industrial fleets like this: http://www.youtube.com/watch?v=bTn9EASiPMY It would survive long enough for the haulers to get a lock, especially if there was more than one Procurer.
|

Jed Clampett
The Order Of Viision
7
|
Posted - 2012.06.15 01:30:00 -
[26] - Quote
Cost of these new ships will be a key consideration as to how reasonable changes are. For instance I would expect Hulk and Covetor to be the low cost throw away ships in future. Partially because of external support and partially due to high loss rate. I assume one shot from destroyer or even top T1 frigate fits is still your design goal. And honestly fleets can usually only threaten revenge in low or high sec and even much of the time in null.
I mean be real...fleet protection is a usually bogus term outside of null sec. Fleet protection only applies if you you can blockade access to the system or surround your miners in warp bubbles. Once a smart ganker is in system he effectively has your barges dead once they are BMed. BM can be 3rd party, stealth scouting, combat probes, or a quick flyby before final attack run. You really can't stop BM process either if they are smart and you are not going to shutdown at every blip on scope. You can kill him afterward but you can seldom stop the barge kill in high or low sec without lots of luck or bad thinking on his part.
So price redesigned Hulks and Covetors accordingly. And if you really don't want cheap Hulks wandering about alone and depending on getting overlooked...as is already the case... try lowering that cargo space to 1.5 cycles where they need haulers/Orcas to avoid jetcanning or frequent trips to station. |

Jed Clampett
The Order Of Viision
7
|
Posted - 2012.06.15 02:01:00 -
[27] - Quote
quote=DarkSim Market]I think this is an excellent change. Why?
Pubbie scum that want to mine in highsec but don't want to be suicide ganked will have to use the low yield, high tank mining barge (an actual trade off, for once!).
Real miners will be using hulks, but because they need protection, the peasants will be forced into low-sec and will need to mine in groups and actually have pilots with them (because in high sec you can't protect against a suicide gank by having friends, in lowsec you can). This helps ensure the hulk is finally filling its role as a low sec mining ship.
CCP this is brilliant. It provides pubbie highsec scum with a way to avoid hulkageddon and makes miners (FOR THE FIRST TIME IN EVE'S HISTORY) have to consider cost/benefit of their activities instead of just watching the isk roll in while AFK in 1.0 systems. It might also help revitalize low-sec piracy and push the grief corps out of camping the jita 4-4 undock.
<3[/quote]
depends on cost of each boat. and what it drops.
If it can be one shot killed -- you can't really protect it. In 3D space you can't really block approaching attacks except at gates or with lots of warp bubbles. Too easy to BM miners by stealth, combat probes etc.
However, you can certainly get revenge. I assume that the threat of podding gankers in low sec is your real "protection". However if they operate in pairs or greater to avoid the need for mega ISK implants...I doubt podding will be effective against all.
LOL -- you need to tell CCP about that new rule that miners can only operate in group in low sec. Otherwise I see no pressure for "the peasants" to move to null sec. Because as I said protection really does not work if the ganker is determined and CONCORD is really is probably as effective at revenge for the manpower and cost invested. Especially as mining fleets with protection are just expensive invitations to medium fleet battles for some pirates. Its just not necessarily cost effective to tie up pilots and more ISK in "protection". Every protection fleet I have seen was really more interested in using the mining fleet for bait for a good fleet fight.
Plus gankers can change tactics to avoid the pod kill sting -- like working in pairs. Or working in sets of four frigates instead of of two destroyers to slip through gate camps before most ships can fire. Just place enough juicy fat helpless barges in low sec ..and gankers will move there too. |

serras bang
Lucien Coven
5
|
Posted - 2012.06.15 08:04:00 -
[28] - Quote
i have to say a lot of people are still missing the whole issue the hulk will no longer be the premier mining ship that role will now be the rets job with its lets face it hugh ore bay and no possible battleship standard base ehp itll be able to take a licking and keep on ticking. were the ret use to be mainly used in fleets for low sp player it will now be the only solo miner you will see out there and the hulks role will now have to be in a fleet i like it.
Also anoher point you all seem to be missing is the defecite in ore per cycle wont be as lacking as the ret will come closer to its hulk and cov counterpart as ccp did state in the dev blog they wanted to redress this so dont be suprised if the rets ore per cycle wont come to about half a strips close to a hulk or a cov.
TBH i also think what the above poster is saying even though ive be laughed at by guildies i also expect the hulkto drop to around 100m if not a lil lower and for ret prices to jump to around what a hulk is now well maybe not that much but to actualy cost more than a hulk. also see a dramatic jump in the price of a proc due to its ehp going to be stupid. |

Nendail Smith
Lockheed Nighthawk
48
|
Posted - 2012.06.15 08:16:00 -
[29] - Quote
DarkSim Market wrote:Dave stark wrote:to be honest i'm still finding it hard to justify a reason to use anything but the max yield ship. Exactly. And to protect it you'll have to bring friends, go to low-sec and actively play.
No, to protect it I'll go to a wormhole, lock down the system by closing the holes, and watch tv while scanning every minute or so.
These fixes do NOTHING for the imbalance in highsec that is ganking. |

Kyrralixa Joringer
Guild of Free Traders
0
|
Posted - 2012.06.15 10:04:00 -
[30] - Quote
Tiericide is all well and good. I wholeheartedly support the idea of making all ships useful - if a design was obsolete, it would be retired, not left floating around for uneducated people to use.
These changes raise a couple of red flags with my brain:
First off - I strongly dislike the idea of completely eliminating non ORE Syndicate based mining vessels. I know it's fluff, but it's ridiculous to think that all of the dozens of empire space shipbuilding corporations would simply decide to abandon the mining vessel market entirely because ORE happens to have them cornered. Rather than one ORE frigate being offered, I would much prefer to see four empire sourced frigates made to fill the same newbie / cheap miner role - each with its own set of slightly different, racially appropriate bonuses. This dependence on ORE Syndicate vessels essentially makes mining the only profession in the game with absolutely no racial ship variety or requirement to train different racial skills for different sets of bonuses.
Secondly - I welcome the idea of a larger, specialized ore bay. Current bays are a bit small for their physical size. I think it's a mistake to make these ore bays THAT big. Not having hauling support is the drawback of solo mining. Mine as a group, or risk your ore - that's the name of the game. That drawback is an essential component of mining dynamics as they stand. These bays should never exceed at most about half a jetcan.
Third - Making smaller vessels have higher capacity than larger ones is counterintuitive and immersively jarring. Why would a Retriever have more cargo room than a Covetor for any logical reason? It wouldn't. It's a heavy handed gameplay mechanic change with no basis in logic. Yes, I know the argument I will hear - it's a game, it doesn't matter. Well, to some it does matter and we have subscription money too. I've seen a lot of changes recently (renaming for example) that removed some of that atmosphere and replaced it with nothing, but they didn't violate common sense. This idea does.
If you want to rebalance mining barges to make them all useful, do it in a way that makes SENSE. For example, instead of making the smallest barge have ridiculous physical tank for no apparent reason, how about giving it signature radius bonuses , extra warp strength, or interceptor like bonuses to afterburners? Instead of making the middle sized vessel have the highest cargo for no reason, how about giving it the ability to launch passworded 10,000m3 jetcans, which can only hold ore? |
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