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Zifrian
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Posted - 2009.11.15 05:39:00 -
[1]
Originally by: Tyranus vonCarstein
It is possible to make a profit purchasing just the minerals at market prices on some items, but again... Factoring in any blueprint cost will be difficult to turn a major profit.
Don't factor in BPO costs. They are sunk costs and you can recoup any BPO cost by selling it on the market or on contracts if you "went out of business" so to speak.
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Zifrian
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Posted - 2009.11.15 05:50:00 -
[2]
Originally by: Fist1
1. best bet for stable market pricing is to go to the system called Jita (if you havent been there yet) and use those prices. Its the universe trading hub.
2. some people will put out low-ball buy orders for ore and minerals on the market. This cuts your cost to build but tends to be slow to accumulate and a PITA to go pick up when you want it(I just had to pick up ore from 300 different systems, take my word, don't do REGIONAL buy orders lol)
3. many miners will train for manufacturing after they max their mining skills. They will use their mining to supplement their supply and cut cost.
No need to go to Jita, just use Eve Central. Plus, regional prices are what dictates prices of manufactured goods most times. Time = money and Hauling = time. The more time you spend hauling the more time you could have got the minerals from local markets or mining.
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Zifrian
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Posted - 2009.11.16 02:32:00 -
[3]
Originally by: Vaerah Vahrokha I am making up to 100% profit on some T1 items and about 200% on few T2 (108 sold today). Don't see this so bad income tbh.
You factor in your datacore costs on T2? My guess is no.
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Zifrian
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Posted - 2009.11.16 03:56:00 -
[4]
Originally by: Breaker77
Originally by: Zifrian
Originally by: Vaerah Vahrokha I am making up to 100% profit on some T1 items and about 200% on few T2 (108 sold today). Don't see this so bad income tbh.
You factor in your datacore costs on T2? My guess is no.
Profits that are are very possible on T2 if you know where to buy and sell at.
200%? Perhaps if you go to 0.0. Maybe other locations.
But then you are making money off of production and hauling. In the end, it all comes down to isk profit per hour. Buying mats in Jita and selling them 20 jumps costs more than the mats you buy.
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Zifrian
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Posted - 2009.11.18 19:06:00 -
[5]
Edited by: Zifrian on 18/11/2009 19:07:13
Originally by: mxzf
I regularly make 200% profit on certain T2 items in highsec, after inventing and then buying the mats on the market (our corp can't moon mine because we're in highsec) and factoring in success rates on invention I still get around 200% returns (or ~10% for corp-mates since I provide for the corp around at-cost too).
I guess I wasn't paying attention to my profits but I guess I make 100% more often than not, sometimes I make more but I don't think I have anything you can make 200% off of. I'd love to see an example but since people don't like to share that information here (not that I blame you) I'll take your word for it.
Thing is though, making isk is all about time spent. It takes a significant amount of time making T2 items. Then the market for those items can be fast or from my experience, mostly slow. There are some items that fly off the shelf, which of course even more people know about adding to more competition, but others that you have to get involved in market wars with other people trying to sell the same stuff. I remember a few weeks ago having issues trying to sell mackinaws because where I built them I had to fight with someone else on the market doing the same thing. I ended up selling them by ferrying them to different systems that I thought they would sell in. Then they sold, probably faster than the guy that I was in market war with but at what cost? I spent a bit of time and some risk moving around those items. Maybe it doesn't matter but it was a few hours of time I could have been doing something else.
Anyway, I think as some of you have already noted well, the EVE market is far more dynamic and complex than I think a lot of people give it. When you can refer to items as "sunk costs" and people say that they had analyzed their "opportunity cost" you are getting into a more realistic market system than any MMO I've seen. Of course it's not perfect but it really is nice.
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