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Thread Statistics | Show CCP posts - 7 post(s) |

EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 15:21:00 -
[1]
Questions that have't been answered that need to be:
If you add a Level 5 Pirate magnet, are all pirate magnet anomolies increased to "top level", just the extra four, or some of them but not all?
Entrapment: Are these new DED complexes or the same 6/10,7/10,8/10, and 10/10? Will regions that only have some of those get the others - i.e. will Delve Entrapments only spawn 6/10's and 10/10's, or will a 7/10 and 8/10 be created?
Is Level 4/5 sov useful at all right now, or only in the future?
Is there still a plan to make any upgrades dependent on outpost upgrades or has that been junked?
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 15:28:00 -
[2]
Oh also, are these survey network sites from the usual sites that spawn in that constellation, new sites, or a set list of sites per region?
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 15:32:00 -
[3]
Edited by: EvilweaselFinance on 18/11/2009 15:32:30
Originally by: Dianabolic
Originally by: Layna Fraggs And how much isk could the same players do in empire running l4's Dianabolic?
I have no idea, Layna, but if the rewards are 500m per day then I would also say those are broken - as I don't run them and have lived / do live in 0.0 I feel it appropriate to just comment on what I know and leave the rest to others.
"infinity million per day"
oh, and you live in 0.0? where, I don't see any IT stations on the map?
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 15:39:00 -
[4]
Originally by: Dianabolic
Originally by: EvilweaselFinance oh, and you live in 0.0? where, I don't see any IT stations on the map?
Reading isn't your fortT, is it?
"do live in 0.0" i get that you used to live in 0.0 thanks for the W-4 stations but you seemed to imply you still have space
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 15:47:00 -
[5]
people who are worried about inflation have missed the trillion-isk/month (at least) isk sink that just got added to the game
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 15:51:00 -
[6]
Edited by: EvilweaselFinance on 18/11/2009 15:51:20
Originally by: xttz
1. When a system is under attack and a hub is destroyed, progress is preserved by the defender not being able to anchor a new hub until SBUs are destroyed. How is progress preserved for outpost, and what stops the defender retaking and repairing it to gain extra reinforced timers?
If you retake and repair it why wouldn't you just whack the SBU's, which are vulnerable as long as the outpost isn't reinforced?
edit: oh, hilarious mothership repairing/docking games
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 15:57:00 -
[7]
Seed hubs in outposts during the grace period please
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 16:03:00 -
[8]
Edited by: EvilweaselFinance on 18/11/2009 16:05:42 Edited by: EvilweaselFinance on 18/11/2009 16:03:57
Originally by: Gnulpie
Originally by: EvilweaselFinance people who are worried about inflation have missed the trillion-isk/month (at least) isk sink that just got added to the game
What trillion isk / month??
It only needs 6 mil per day to claim sov, that is 180 mil per month. ALL the military and industrial upgrades are completely free.
So you have 20 super-highend anomalies 100% the time for just 180 mil. If am sure that each of those 20 anomalies give you at least 10 mil. So just running them ONCE you already paid sov costs for the whole month. All the remainig time is completely free and a pure isk source.
You goons always scream about the L4's. Okay, so how many good mission hubs exist? 5? 10? 20?
How many maxed out 0.0 systems could exist? 100? 1000?
Yeah, I think inflation is some concern and I would really like to know that CCP did their homework and did the number crunching. And I hope that the titan prediction ("there will exist only 5 or 6 titans ever because they are so uber expensive no one can afford them") is a mistake which wont happen again aka "there will be only 5 or 10 systems maxed out". 
jump bridge systems are half a billion a month cynojammers three-quarters it's probably more like two trillion isk at a minimum
this is a gigantic ****ing isk sink that wan't there before and intelligent people are more worried about deflation than inflation
also mission hubs are inexhaustable and have no useability cap it doesn't matter how many there are while there's a hard limit on how many people can farm a level 5 0.0 system
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 16:07:00 -
[9]
Originally by: Jove Stop whining about Hub size.
One of the stated goals of Dominion is to get more people into 0.0. That means people currently holding space are going to have to let go of some of it. Which means you won't need to haul quite so many freighters full of crap.
Also Mittani, there's over 5000 people in GS, I expect you probably own enough freighters to do it all in one go if you really wanted.
yes let's tell all 5000 of our members when we plan to send giant space pinatas through the few empire-goonspace chokepoints, it's not like we have a spy problem or anything
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 16:24:00 -
[10]
Originally by: adriaans Looks good, my alliance shall once again look for opportunities now 
btw, how large are those things you need to anchor etc? if we need a freighter to move the stuff... the plans are off again 
I have some bad news for you.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 16:26:00 -
[11]
Originally by: Jove
Originally by: EvilweaselFinance
yes let's tell all 5000 of our members when we plan to send giant space pinatas through the few empire-goonspace chokepoints, it's not like we have a spy problem or anything
You fail at EVE. The point is obviously that man power is not the limiting factor in GS. I mean seriously, legion of xxdeath have almost as many systems as GS but less than 1/5th the members, and they live in the drone lands of all places. How miserable do you think their job is going to be?
interestingly mittens raised that exact point...in a post you replied to no less! wonder where you got it from
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 16:38:00 -
[12]
Edited by: EvilweaselFinance on 18/11/2009 16:44:48
Originally by: Dianabolic
IF you jam them all.
Which you won't.
You cannot attribute what you hold "now" to the calculations of what you're going to hold "after" dominion.
You won't have a bridge route that goes to every station, nor will you jam EVERY system.
And even if we take your numbers, 1tn goes out... yet at least TREBLE that is coming in.
It's a net influx, which causes inflation.
Lots of it.
have you heard of my friends "ratting" and "mission running" the two things most replaceable by these CA's if they actually work, what exactly is it you think they do w/r/t isk
sums of money are being taken out of the economy at unprecedented levels, and the eve economy hasn't yet crumbled from the inexhaustable isk sink of level4's without any isk sink, and it won't crumble from the added isk coming in that is more than counteracted by isk being taken out
your assumption is that every isk generated by these CA's wouldn't have been generated otherwise which is clearly incorrect as the people would have been ratting otherwise, the only relevant amount for inflation fears is the amount this generates over ratting
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 17:26:00 -
[13]
Originally by: CCP Soundwave
It's a massive misconception that anomalies are not profitable. As said before, the top ones (which you'll have permanently available through the top tier upgrades) isk for isk match the most profitable missions, and certainly blow ratting out of the water.
Added to that, we're looking at more ways to improve on the planned content, hopefully building on the foundation we're laying now.
It is not. We constantly have people decide to give them a shot, and invariably they realize they are not worth it. I don't know how you've messed up the math badly enough to think they're profitable, but if you are starting from the assumption they are this is going to fall flat on its face. Top-tier CA's are not worth it right now. If you can run one of those, you can do something much better with your time. I had hoped you realized how bad these were and were going to introduce more but this statement makes me think that's not the case, that you will just be seeding some of these "high-end" sites nobody bothers to run right now anyway.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 17:49:00 -
[14]
Edited by: EvilweaselFinance on 18/11/2009 17:50:51
Originally by: CCP Soundwave
It's not worth it currently because whenever you enter a system, you're given a mixed bag of anomalies. Currently, you'd have to warp from system to system, tracking the high end ones. With the new system, you'll have them constantly available.
So saying "I cleared out two systems of anomalies yesterday and didn't make a lot of money" might certainly be true, but saying "I ran the top anomalies of a level five system and didn't make a lot of money" isn't.
Could you give us the names of anomolies you consider high-end? I mean hell, I'll run some this weekend and total up the bounties and the time it takes to clear them. We have wiki entries on all of these and there are none that people consider worth running. Also, do these "high-end" anomolies require either billion-isk missionrunner specials or multiple people, and do you compare those to the things you can do with those setups that are much more profitable (exploration, ratting in several systems, ect).
I mean, these have been around for years and everyone in 0.0 has considered them worthless the entire time. Everything else, even things initially thought of as not worth the time (escalations, for example), people eventually figured out how to make money on. Nobody's ever done that with encounters, and I can assure you it's not because they're not tried. Hell, I bet I can't even clear these high-end anomalies in a carrier fast enough to be worth my time (and that is a really really dumb idea).
Originally by: Kernok are there chances of faction/officer/hauler spawns in anomalies or is that reserved for belts???
They can have a faction spawn something like 1/10th of the time and can escalate to a DED complex more rarely. But if you could do DED complexes you'd be exploring anyway since it's better money.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 17:53:00 -
[15]
Originally by: CCP Soundwave
Are you telling me the number of good sites you have available does not influence how much money you make spending x number of hours doing them?
The time spent clearing a single high-end anomaly makes you less money than other things you could be doing in the same time. If it's not profitable to do once, it's not profitable to farm.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 18:04:00 -
[16]
Edited by: EvilweaselFinance on 18/11/2009 18:04:57
Originally by: Nairb Ecrep
You haven't really seen what they have in store yet, so can you really be saying this?
Also if you look at the income of a corp/alliance, having many of these sites available will have a dramatic impact on income.
If they are introducing new ones, then I will wait to comment until I see them. However, I read Soundwave's comments to mean they are only using existing anomalies or ones equivalent to them, as he considers the current selection adequate. If CCP understands the issues with the current implementation, I believe they could fix it, but I don't think they understand how and why they're broken.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 19:18:00 -
[17]
Originally by: Ranger 1
Look at how stupid you are. Try actually reading the posts next time. These are not the random quality "30 anomalies you have run over the years".
read the thread moron this has been addressed
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 22:23:00 -
[18]
Originally by: Peryner
But... wait.. what? real missions?
ok hear me out. Agents in 0.0 could be set up by alliance members.
Kinda doing the same role as contracts.. but cooler : )
would you pubbies stop suggesting this stupid, stupid idea it has never been a good one and never will be
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