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Thread Statistics | Show CCP posts - 7 post(s) |

Nobani
Merch Industrial GoonSwarm
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Posted - 2009.11.18 20:04:00 -
[1]
What is the advantage of claiming Sov in a system? I.e. what does the 6m/day buy you, without an iHub or other upgrade?
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Nobani
Merch Industrial GoonSwarm
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Posted - 2009.11.18 21:05:00 -
[2]
Originally by: Agent Known They probably restricted the respawn time of hidden belts because it would crash the mineral market in short order.
Mineral costs are pretty close to the insurance floor right now. For example, Hurricanes give 25.5M in insurance net, lowest hull cost is at 26.8M according to eve-central. Thrasher gives 525k insurance net, lowest hull cost is at 606k.
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Nobani
Merch Industrial GoonSwarm
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Posted - 2009.11.19 21:06:00 -
[3]
Originally by: DaReaper Forgive me if this has been addressed.
The system cost, now is the cost the same for each system no matter how many you own? Or will the cost increase per system? Cause if they don;t increase based on how many systems then nothing will change, the large alliances will still fork out whatever for there systems and just hold as many as they want. But if the cost goes up based on the number of systems you own, then they will have to stratigraphic decide what systems to keep. So... which is it?
If the per system cost is based on the number of systems you own, an alliance will create a bunch of shell alliances just for the purpose of claiming sov, and still nothing will change.
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Nobani
Merch Industrial GoonSwarm
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Posted - 2009.11.19 21:24:00 -
[4]
Originally by: Destination SkillQueue
Why do you think it would make a difference? In the latter case the same people would either make additional alliances, just to hold sov or shrink their sov area and rent their space. The latter option again would not solve anything. The current sov system is in reality an influence system and the map reflects that. No matter how hard you crack on them, the influence isn't going to go away. They will in essence own those systems no matter what the new sov map will tell you.
This is why in my opinion the best solution is the simplest: Sov is determined the same way as today, but gives absolutely no benefits whatsoever. If you have a POS somewhere, you can anchor a CSAA, jump bridge, cyno beacon, cyno jammer, whatever. No fuel benefits for sov, and conquering stations uses different mechanics (maybe similar to the current POS mechanics. I'm sure this wouldn't work in practice for reasons people smarter than me will point out, but I really dislike the arbitrary time limits for anchoring certain structures.
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Nobani
Merch Industrial GoonSwarm
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Posted - 2009.11.19 22:23:00 -
[5]
Edited by: Nobani on 19/11/2009 22:24:15
Originally by: Mcon99 The solution? It's actually quite simple. Make an exponetial cost tree and a bill to be paid by a corp/alliance for BLUE standings.
No. You want to put a cost on a blue '+' to stop alliances from working together. That's like putting a tax on marriage certificates to stop people from having sex.
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