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Thread Statistics | Show CCP posts - 7 post(s) |
Pointfive
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Posted - 2009.11.18 21:31:00 -
[1]
Are the loot, salavage, and bounty tables for anomaly rats still crap?
Is lp/loot/salavage factored into this mission comparison?
You say is better than warping around belts, what will solve me warping into anomalies that people are already using? If i have 20 anomalies up and 20 people in a system running them i have a 19/20 chance of going to a full anomaly.
Do you have any numbers on the income from these anomalies? Everyone i know that has run them has said they are LESS than level 4 income.
Whats the point of making all space the same in the end? Why should i want someone elses space?
Is weeks of grinding for level 4 income goign to drive anyone out from empire to get what they already have?
Have you thought through the fact that having more complexes spawning will just make them worth less and less?
If many systems have the worhomle upgrade, dont they just start to cancel each other out?
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Pointfive
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Posted - 2009.11.19 03:58:00 -
[2]
Originally by: Vivian Azure Edited by: Vivian Azure on 19/11/2009 03:41:10 Can we please stop to ask about LvL 4 Missions and about personal profits?
20 anomalies with each having some 20 million ISK / hour as they're also increased in value with the upgrades will result in:
20 Million x 20 anomalies = 400 Million ISK / hour x 24 hours = 9.6 billion ISK / day x 28days = 268.8 billion / month
A potential 268.8 billion a month, without even considering mining, complexes or belt-ratting. That's what you get for your alliance and/or your members to split.
Not enough?
How about i join the level 4 running alliance with you?
35 Million x infinite missions = infinite Million ISK / hour x 24 hours = infinite isk ISK
Maybe you dont care a bout personal income, but every individual person that actually lives in 0.0 and doesn't afk and spend most of their time making money in empire like you , personal income does matter.
If these changes do make you get ON PAR income with level 4's the most this change will do is make some of the people who dont have level 4s spend their time in 0.0 instead.
Space remains the same, nullsec still not enticing to the majority of the player base, patch changes nothing. Space is going to be even harder to take. So all this does is entrench the large alliances more. Great patch.
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Pointfive
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Posted - 2009.11.20 01:32:00 -
[3]
Originally by: Future Mutant
Originally by: Actumarius Remove level 4s from Hisec. Fix Game.
Remove moon mining from null sec. Fix Game.
I would gladly accept no more moon mining if level 4s were removed from high sec.
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Pointfive
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Posted - 2009.11.20 03:17:00 -
[4]
Originally by: Future Mutant
Originally by: Pointfive
Originally by: Future Mutant
Originally by: Actumarius Remove level 4s from Hisec. Fix Game.
Remove moon mining from null sec. Fix Game.
I would gladly accept no more moon mining if level 4s were removed from high sec.
You do realize i would just farm lvl 3's and remain rich- while you would lose all your passive income and remain poor right?
I am in a large alliance and rarely if ever see this passive income so what do i care. And if you can enjoy doing level 3s for the rest of your life sounds good to me.
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Pointfive
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Posted - 2009.11.20 20:53:00 -
[5]
Originally by: Future Mutant
Originally by: Pointfive
I am in a large alliance and rarely if ever see this passive income so what do i care. And if you can enjoy doing level 3s for the rest of your life sounds good to me.
Bobby thinks he is in a large alliance *snickers*
Also thanks for the permission, bob, if theres anything i can ever do for you (like explain disband mechanics) just let me know.
Back on topic- these changes are great- use them to the best of your ability- or lose the systems.
I have never been in bob, but then again when have you be right about anything in this thread.
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Pointfive
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Posted - 2009.11.21 04:42:00 -
[6]
Testing so far. The level one upgrade anomalies are cruisers/frigates. The income from them is less than belt ratting, but increases military index faster. Belt rats barely increase the index. So its a bit silly that upgrading your space to level 1 actually decreases income.
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Pointfive
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Posted - 2009.11.21 05:08:00 -
[7]
rally point, yard, forsaken den, are all i really remember
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Pointfive
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Posted - 2009.11.21 05:28:00 -
[8]
There are 5 of them at one time. But they can get bugged and then stop re spawning for the rest of the day.
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Pointfive
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Posted - 2009.11.23 20:42:00 -
[9]
So far in a level 4 upgrade system, you are probably better off ratting. I still spawns mostly hub and lower anomalies. There are some havens which are nice, but i haven't seen more than 1 up at a time. Income so far is no where near level 4. If they actually removed the lower anomalies as you upgrade it might be worth it. But so far its not. It could be a nice system. But they have a week to make it so. If it goes live like this, most people are not going to bother keeping systems upgraded.
Theres a thread in the test forum for more details.
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Pointfive
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Posted - 2009.11.26 07:30:00 -
[10]
Originally by: Hrodgar Ortal
Originally by: Lolion Reglo
All in all the income seems to be fairly ok. If a fully upgraded system can keep 30-40 accounts busy with lvl4 level income without counting moons/planets then I'd say they have come very close to a good balance.
It currently provides less than level 4 income. And will support 3-4 people. Income from bounties on anomalies is less than ratting in good true sec. Better than ratting in awful true sec. Loot and salvage are far worse.
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