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Thread Statistics | Show CCP posts - 3 post(s) |

Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.20 09:05:00 -
[1]
CCP in "Doesn't know what it is doing ITExpansion" shock.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.20 17:22:00 -
[2]
Originally by: CCP Nozh Let's see...
"Target Painters Do NOT Work on Titans, Supercaps, Structures, or Sieged Caps"
On Titans and Supercapitals that doesn't matter as their Signature Radius is already very large to begin with. Dreadnoughts and Carriers have the ability to enter Siege mode / Triage mode; both modules vastly increase your tanking and in this case the amount of damage they receive. Thus the large explosion radius scales the damage dealt to capital ships.
The Citadel Torpedoes don't do their full potential damage to Dreadnoughts, however they were balanced to do similar amounts of damage towards Dreadnoughts as XL Turrets with this in mind. Citadel Torpedoes have the ability to do more damage to larger targets.
To illustrate how it would have worked with Fighter Bombers, you can take a look at these graphs:
"Capital ship fights rarely if ever happen at short distances."
What I meant by this is that there aren't many situations where you get to fully utilize the short range weapons (especially the "6x2500mm Repeating Artillery I" and "Ion Siege Blaster Cannon I"), due to their poor optimal range and the fact that you can't dictate range while in siege mode. With high damage ammo on Tranquility, your damage output starts dropping rapidly at ~5km, in which case you might as well use the long range weapons.
"Docking games"
We can all agree that docking games are, well, lame. But this problem is across all ship classes, regardless of their hit-point count. Thus, this problem has to be solved by some other means than to limit docking for the capital fatties. We'd like to work on other solutions for this problem.
"Titans"
As stated in the blog, Titans primary role should not be direct damage. We still feel like they need more defined roles, this will be worked on along with proper Mothership changes.
Stop posting.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.20 18:51:00 -
[3]
Originally by: Jack Gilligan
Originally by: Nucanot Keep on deleting posts, CCP. That's the right thing to do.
Here's a suggestion: Set a constant number of pages for this thread, say 3. Then claim the changes are well received, because only a handful of people whined about them.
That is exactly what SOE did with the NGE. They kept deleting threads/posts, banning users, and proclaiming that the changes were "well received" and that the complainers were a "vocal minority".
Is Nozh's real name Julio Torres or John Smedley?
Hey now, that's a little unfair...to Smed. He eventually admitted that the NGE was a screw-up from beginning to end and tried to learn from it.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.20 21:44:00 -
[4]
Wonder how long it'll take the mods to figure out that we can post faster than they can delete, and just unmake the entire thread?
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.20 21:54:00 -
[5]
Originally by: Honest Smedley
Originally by: Ranger 1
Originally by: Bilbo II Deleting posts is unconstructive
Disagreement is not unconstructive
You can have a discussion or you can have censorship, not both because they are mutually exclusive.
That is, of course, incorrect. Off topic posts and personal attacks are never constructive and should be deleted, regardless of how much pent up nerd rage you wish to express. Posts that at least have some relevance are being left in place, which is constructive. Express your displeasure with some small measure of maturity from now on and quit playing armchair freedom of speech activist.
Clearly not a Goon alt.
Nice user-name.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.20 22:56:00 -
[6]
So, essentially CCPs stance is "We have no clue what to do with motherships so we're just going to ignore them for another year?"
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.20 23:02:00 -
[7]
Originally by: Caladain Barton Edited by: Caladain Barton on 20/11/2009 23:00:23
Originally by: CCP Hammer Damage Control
Please forgive my next words, as i want to put this as bluntly as possible without room for any error.
If you're Passionate about this game, why are you letting someone who clearly has no idea how cap battles work post? Or, better yet, if he really is just the mouth piece, why does the dev team have no idea how cap battles work? Why are you putting the Nag back to being a worthless dread? Why is there zero love, and big nerf bat to the caldari dread? (I'm a rev pilot, and don't fly caldari at all, and even i know the math for cruise and torp damage)
Does the Dev team play eve online in 0.0? Does the Dev team have alts in major (top 15) space-holding alliances? Please tell me you all actually play this game, because honestly putting forward "Fit a full rack of highslot DCU's and 3 TP's to kill a sieged dread" only makes us look at the dev team as a whole and wonder about you guys.
Well, they used to, but there were certain...issues, shall we say?
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.20 23:38:00 -
[8]
Originally by: New ones Thread finaly upp on eve-serch it's 50 pages!
http://www.eve-search.com/thread/1217073/page/50
Well that's odd - this one only has 46.
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