
CCP Ytterbium

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Posted - 2009.11.27 23:08:00 -
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Edited by: CCP Ytterbium on 27/11/2009 23:11:07 In a nutshell, the shield recharge balance on the navy ships was mainly done for the following reason:
Faction ships receive as a rule of thumb +50% hitpoints on all their structure/armor/shield layers next to their tech 1 counterparts.
However, their flat shield recharge rates were never adjusted to account such a boost in the first place, and created a break with other ship lines. For example a Golem approximately has a base 3.61 shield flat recharge rate, while a standard Raven by comparison is at 3. The Raven Navy Issue rate is at 4.5.
Based on the previous statement, now consider that peak recharge rate, which happens around 1/3 of total shields, is a proportional factor of the flat shield recharge rate, and you get that efficiency increased again in the process.
Also let us not forget to add skills, rigs, resistances, implants and modules that further increase passive tanking ability and you result with navy ship shield recharge rates that are completely out of line, which was not an intended goal in the first place.
With the modifications happening to the navy ships for Dominion, keeping the shield recharge rate at 2500 seconds on top of the other boosts they receive was making them too efficient. Taking the Raven Navy Issue as instance since it is the main topic of this discussion, let us not forget its CPU was raised from 720 to 735, powergrid increased from 9500 to 10925, 25% more sensor resolution added and dronebay adjusted by 25m3.
Also, keeping shield recharge rates intact was especially not acceptable for platforms not using capacitor for at least some of their main weapon systems (like the Scorpion Navy Issue, Raven Navy Issue, Dominix Navy Issue, Typhoon Fleet Issue and Tempest Fleet Issue), since it would mean you could build excellent passive tanks while still maintaining average to good damage despite a capacitor recharge rate considerably reduced by shield power relays for instance.
We are sorry you may feel negatively affected by such changes, but navy ships were never supposed to excel at passive shield tanking in the first place. However we do concur players should have the option of doing so if they so wish as it brings options to the game, that is why the flat shield recharge rate for navy ships was kept 10% better than their tech one counterpart, which still is an advantage, just not out of line anymore.
Additional clarity note: capacitor recharge rate itself was not touched. |